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author | Ricardo Buring <ricardo.buring@gmail.com> | 2023-01-09 11:03:07 +0100 |
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committer | Ricardo Buring <ricardo.buring@gmail.com> | 2023-01-09 23:22:03 +0100 |
commit | 47140cdad095494dcbfc070918d1b422d8a0761d (patch) | |
tree | 1d856953b09d2b6c357daf44a94d09b7a7c0e710 /include/godot_cpp/variant/array_helpers.hpp | |
parent | 2f785c9da14ea4f312798b2ef1f8fe6af8cbeb61 (diff) | |
download | redot-cpp-47140cdad095494dcbfc070918d1b422d8a0761d.tar.gz |
Rename float=64 build option to precision=double
This makes the build system consistent with Godot again.
Also fix CMake build to define REAL_T_IS_DOUBLE when precision=double.
Diffstat (limited to 'include/godot_cpp/variant/array_helpers.hpp')
0 files changed, 0 insertions, 0 deletions