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author | Allen Pestaluky <allenpestaluky@gmail.com> | 2024-02-06 09:58:51 -0500 |
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committer | Allen Pestaluky <allenpestaluky@gmail.com> | 2024-02-06 13:53:38 -0500 |
commit | 349b5a3146404ce32c3b6ef8f7427af99fd9dcee (patch) | |
tree | a9b8faea53ad9ac729adeda662cffb16f5bbc1db /include/godot_cpp/variant | |
parent | 36847f6af0be548bae96429fa84d59f407b51582 (diff) | |
download | redot-cpp-349b5a3146404ce32c3b6ef8f7427af99fd9dcee.tar.gz |
Added newer Variant types to `typed_array.hpp`
This is a companion commit to the godot PR https://github.com/godotengine/godot/pull/87992 which fixes https://github.com/godotengine/godot/issues/87991
Also undefines typed array templates after use to match Godot's typed_array.h
Diffstat (limited to 'include/godot_cpp/variant')
-rw-r--r-- | include/godot_cpp/variant/typed_array.hpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/include/godot_cpp/variant/typed_array.hpp b/include/godot_cpp/variant/typed_array.hpp index 5e7084e..2261509 100644 --- a/include/godot_cpp/variant/typed_array.hpp +++ b/include/godot_cpp/variant/typed_array.hpp @@ -75,6 +75,8 @@ public: } \ }; +// All Variant::OBJECT types are intentionally omitted from this list because they are handled by +// the unspecialized TypedArray definition. MAKE_TYPED_ARRAY(bool, Variant::BOOL) MAKE_TYPED_ARRAY(uint8_t, Variant::INT) MAKE_TYPED_ARRAY(int8_t, Variant::INT) @@ -94,11 +96,14 @@ MAKE_TYPED_ARRAY(Rect2i, Variant::RECT2I) MAKE_TYPED_ARRAY(Vector3, Variant::VECTOR3) MAKE_TYPED_ARRAY(Vector3i, Variant::VECTOR3I) MAKE_TYPED_ARRAY(Transform2D, Variant::TRANSFORM2D) +MAKE_TYPED_ARRAY(Vector4, Variant::VECTOR4) +MAKE_TYPED_ARRAY(Vector4i, Variant::VECTOR4I) MAKE_TYPED_ARRAY(Plane, Variant::PLANE) MAKE_TYPED_ARRAY(Quaternion, Variant::QUATERNION) MAKE_TYPED_ARRAY(AABB, Variant::AABB) MAKE_TYPED_ARRAY(Basis, Variant::BASIS) MAKE_TYPED_ARRAY(Transform3D, Variant::TRANSFORM3D) +MAKE_TYPED_ARRAY(Projection, Variant::PROJECTION) MAKE_TYPED_ARRAY(Color, Variant::COLOR) MAKE_TYPED_ARRAY(StringName, Variant::STRING_NAME) MAKE_TYPED_ARRAY(NodePath, Variant::NODE_PATH) @@ -116,6 +121,10 @@ MAKE_TYPED_ARRAY(PackedStringArray, Variant::PACKED_STRING_ARRAY) MAKE_TYPED_ARRAY(PackedVector2Array, Variant::PACKED_VECTOR2_ARRAY) MAKE_TYPED_ARRAY(PackedVector3Array, Variant::PACKED_VECTOR3_ARRAY) MAKE_TYPED_ARRAY(PackedColorArray, Variant::PACKED_COLOR_ARRAY) +// If the IPAddress struct is added to godot-cpp, the following could also be added: +//MAKE_TYPED_ARRAY(IPAddress, Variant::STRING) + +#undef MAKE_TYPED_ARRAY } // namespace godot |