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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-02-20 11:47:57 +0100 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-02-20 12:04:08 +0100 |
commit | 7e3321d1b2fc9f81191f53ee427d44bed6a2d923 (patch) | |
tree | 7d2abe629e5ad7d6ab76d30a39b967e506d13a84 /include/godot_cpp/variant | |
parent | 917b0c2ca3e8363082d62acdc7dc73d77b1c68ec (diff) | |
download | redot-cpp-7e3321d1b2fc9f81191f53ee427d44bed6a2d923.tar.gz |
Use forward declares for vector math types
Adds operators to convert from int vector types to float vector types
as done in the upstream engine implementations.
Diffstat (limited to 'include/godot_cpp/variant')
-rw-r--r-- | include/godot_cpp/variant/rect2.hpp | 3 | ||||
-rw-r--r-- | include/godot_cpp/variant/rect2i.hpp | 15 | ||||
-rw-r--r-- | include/godot_cpp/variant/vector2.hpp | 2 | ||||
-rw-r--r-- | include/godot_cpp/variant/vector2i.hpp | 12 | ||||
-rw-r--r-- | include/godot_cpp/variant/vector3.hpp | 3 | ||||
-rw-r--r-- | include/godot_cpp/variant/vector3i.hpp | 5 |
6 files changed, 20 insertions, 20 deletions
diff --git a/include/godot_cpp/variant/rect2.hpp b/include/godot_cpp/variant/rect2.hpp index f696bca..65e8005 100644 --- a/include/godot_cpp/variant/rect2.hpp +++ b/include/godot_cpp/variant/rect2.hpp @@ -37,6 +37,8 @@ namespace godot { +class Rect2i; +class String; class Transform2D; class Rect2 { @@ -326,6 +328,7 @@ public: } operator String() const; + operator Rect2i() const; Rect2() {} Rect2(real_t p_x, real_t p_y, real_t p_width, real_t p_height) : diff --git a/include/godot_cpp/variant/rect2i.hpp b/include/godot_cpp/variant/rect2i.hpp index 9d82668..d1618c1 100644 --- a/include/godot_cpp/variant/rect2i.hpp +++ b/include/godot_cpp/variant/rect2i.hpp @@ -31,11 +31,15 @@ #ifndef GODOT_RECT2I_HPP #define GODOT_RECT2I_HPP -#include <godot_cpp/variant/rect2.hpp> +#include <godot_cpp/classes/global_constants.hpp> +#include <godot_cpp/core/math.hpp> #include <godot_cpp/variant/vector2i.hpp> namespace godot { +class Rect2; +class String; + class Rect2i { _FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; } @@ -206,15 +210,10 @@ public: return position + size; } - operator String() const { return String(position) + ", " + String(size); } - - operator Rect2() const { return Rect2(position, size); } + operator String() const; + operator Rect2() const; Rect2i() {} - Rect2i(const Rect2 &p_r2) : - position(p_r2.position), - size(p_r2.size) { - } Rect2i(int p_x, int p_y, int p_width, int p_height) : position(Point2i(p_x, p_y)), size(Size2i(p_width, p_height)) { diff --git a/include/godot_cpp/variant/vector2.hpp b/include/godot_cpp/variant/vector2.hpp index 72b45e3..aba1da8 100644 --- a/include/godot_cpp/variant/vector2.hpp +++ b/include/godot_cpp/variant/vector2.hpp @@ -32,10 +32,10 @@ #define GODOT_VECTOR2_HPP #include <godot_cpp/core/math.hpp> -#include <godot_cpp/variant/string.hpp> namespace godot { +class String; class Vector2i; class Vector2 { diff --git a/include/godot_cpp/variant/vector2i.hpp b/include/godot_cpp/variant/vector2i.hpp index 69c6897..373bedf 100644 --- a/include/godot_cpp/variant/vector2i.hpp +++ b/include/godot_cpp/variant/vector2i.hpp @@ -32,11 +32,12 @@ #define GODOT_VECTOR2I_HPP #include <godot_cpp/core/math.hpp> -#include <godot_cpp/variant/string.hpp> -#include <godot_cpp/variant/vector2.hpp> namespace godot { +class String; +class Vector2; + class Vector2i { _FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; } @@ -96,14 +97,9 @@ public: Vector2i abs() const { return Vector2i(Math::abs(x), Math::abs(y)); } operator String() const; - - operator Vector2() const { return Vector2((real_t)x, (real_t)y); } + operator Vector2() const; inline Vector2i() {} - inline Vector2i(const Vector2 &p_vec2) { - x = (int32_t)p_vec2.x; - y = (int32_t)p_vec2.y; - } inline Vector2i(int32_t p_x, int32_t p_y) { x = p_x; y = p_y; diff --git a/include/godot_cpp/variant/vector3.hpp b/include/godot_cpp/variant/vector3.hpp index f34aa05..ca7ba29 100644 --- a/include/godot_cpp/variant/vector3.hpp +++ b/include/godot_cpp/variant/vector3.hpp @@ -32,11 +32,11 @@ #define GODOT_VECTOR3_HPP #include <godot_cpp/core/math.hpp> -#include <godot_cpp/variant/string.hpp> namespace godot { class Basis; +class String; class Vector3i; class Vector3 { @@ -159,7 +159,6 @@ public: y = p_y; z = p_z; } - Vector3(const Vector3i &p_ivec); }; Vector3 Vector3::cross(const Vector3 &p_b) const { diff --git a/include/godot_cpp/variant/vector3i.hpp b/include/godot_cpp/variant/vector3i.hpp index 9aa0341..b1623b1 100644 --- a/include/godot_cpp/variant/vector3i.hpp +++ b/include/godot_cpp/variant/vector3i.hpp @@ -32,10 +32,12 @@ #define GODOT_VECTOR3I_HPP #include <godot_cpp/core/math.hpp> -#include <godot_cpp/variant/string.hpp> namespace godot { +class String; +class Vector3; + class Vector3i { _FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; } @@ -107,6 +109,7 @@ public: inline bool operator>=(const Vector3i &p_v) const; operator String() const; + operator Vector3() const; inline Vector3i() {} inline Vector3i(int32_t p_x, int32_t p_y, int32_t p_z) { |