diff options
author | A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> | 2024-03-03 19:47:59 +0100 |
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committer | A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> | 2024-04-11 10:42:29 +0200 |
commit | b65970860e2cb0b255528553392965b893cbb35f (patch) | |
tree | db7e3362cd673e35647729742daf0723bbda78c3 /include/godot_cpp/variant | |
parent | b02124595f46ec9bf35d6b0636c9bf16750fbfb6 (diff) | |
download | redot-cpp-b65970860e2cb0b255528553392965b893cbb35f.tar.gz |
Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
Also added `snapped` to the integer vectors for completeness
Diffstat (limited to 'include/godot_cpp/variant')
-rw-r--r-- | include/godot_cpp/variant/aabb.hpp | 2 | ||||
-rw-r--r-- | include/godot_cpp/variant/rect2.hpp | 14 | ||||
-rw-r--r-- | include/godot_cpp/variant/rect2i.hpp | 14 | ||||
-rw-r--r-- | include/godot_cpp/variant/vector2.hpp | 10 | ||||
-rw-r--r-- | include/godot_cpp/variant/vector2i.hpp | 11 | ||||
-rw-r--r-- | include/godot_cpp/variant/vector3.hpp | 11 | ||||
-rw-r--r-- | include/godot_cpp/variant/vector3i.hpp | 11 | ||||
-rw-r--r-- | include/godot_cpp/variant/vector4.hpp | 11 | ||||
-rw-r--r-- | include/godot_cpp/variant/vector4i.hpp | 11 |
9 files changed, 76 insertions, 19 deletions
diff --git a/include/godot_cpp/variant/aabb.hpp b/include/godot_cpp/variant/aabb.hpp index 7706d51..8f2bce7 100644 --- a/include/godot_cpp/variant/aabb.hpp +++ b/include/godot_cpp/variant/aabb.hpp @@ -102,7 +102,7 @@ struct _NO_DISCARD_ AABB { _FORCE_INLINE_ void expand_to(const Vector3 &p_vector); /** expand to contain a point if necessary */ _FORCE_INLINE_ AABB abs() const { - return AABB(Vector3(position.x + MIN(size.x, (real_t)0), position.y + MIN(size.y, (real_t)0), position.z + MIN(size.z, (real_t)0)), size.abs()); + return AABB(position + size.minf(0), size.abs()); } Variant intersects_segment_bind(const Vector3 &p_from, const Vector3 &p_to) const; diff --git a/include/godot_cpp/variant/rect2.hpp b/include/godot_cpp/variant/rect2.hpp index cfd24b2..201e02b 100644 --- a/include/godot_cpp/variant/rect2.hpp +++ b/include/godot_cpp/variant/rect2.hpp @@ -154,14 +154,12 @@ struct _NO_DISCARD_ Rect2 { return Rect2(); } - new_rect.position.x = Math::max(p_rect.position.x, position.x); - new_rect.position.y = Math::max(p_rect.position.y, position.y); + new_rect.position = p_rect.position.max(position); Point2 p_rect_end = p_rect.position + p_rect.size; Point2 end = position + size; - new_rect.size.x = Math::min(p_rect_end.x, end.x) - new_rect.position.x; - new_rect.size.y = Math::min(p_rect_end.y, end.y) - new_rect.position.y; + new_rect.size = p_rect_end.min(end) - new_rect.position; return new_rect; } @@ -174,11 +172,9 @@ struct _NO_DISCARD_ Rect2 { #endif Rect2 new_rect; - new_rect.position.x = Math::min(p_rect.position.x, position.x); - new_rect.position.y = Math::min(p_rect.position.y, position.y); + new_rect.position = p_rect.position.min(position); - new_rect.size.x = Math::max(p_rect.position.x + p_rect.size.x, position.x + size.x); - new_rect.size.y = Math::max(p_rect.position.y + p_rect.size.y, position.y + size.y); + new_rect.size = (p_rect.position + p_rect.size).max(position + size); new_rect.size = new_rect.size - new_rect.position; // Make relative again. @@ -283,7 +279,7 @@ struct _NO_DISCARD_ Rect2 { } _FORCE_INLINE_ Rect2 abs() const { - return Rect2(Point2(position.x + Math::min(size.x, (real_t)0), position.y + Math::min(size.y, (real_t)0)), size.abs()); + return Rect2(position + size.minf(0), size.abs()); } Vector2 get_support(const Vector2 &p_normal) const { diff --git a/include/godot_cpp/variant/rect2i.hpp b/include/godot_cpp/variant/rect2i.hpp index c2a15ac..eff4958 100644 --- a/include/godot_cpp/variant/rect2i.hpp +++ b/include/godot_cpp/variant/rect2i.hpp @@ -97,14 +97,12 @@ struct _NO_DISCARD_ Rect2i { return Rect2i(); } - new_rect.position.x = Math::max(p_rect.position.x, position.x); - new_rect.position.y = Math::max(p_rect.position.y, position.y); + new_rect.position = p_rect.position.max(position); Point2i p_rect_end = p_rect.position + p_rect.size; Point2i end = position + size; - new_rect.size.x = Math::min(p_rect_end.x, end.x) - new_rect.position.x; - new_rect.size.y = Math::min(p_rect_end.y, end.y) - new_rect.position.y; + new_rect.size = p_rect_end.min(end) - new_rect.position; return new_rect; } @@ -117,11 +115,9 @@ struct _NO_DISCARD_ Rect2i { #endif Rect2i new_rect; - new_rect.position.x = Math::min(p_rect.position.x, position.x); - new_rect.position.y = Math::min(p_rect.position.y, position.y); + new_rect.position = p_rect.position.min(position); - new_rect.size.x = Math::max(p_rect.position.x + p_rect.size.x, position.x + size.x); - new_rect.size.y = Math::max(p_rect.position.y + p_rect.size.y, position.y + size.y); + new_rect.size = (p_rect.position + p_rect.size).max(position + size); new_rect.size = new_rect.size - new_rect.position; // Make relative again. @@ -219,7 +215,7 @@ struct _NO_DISCARD_ Rect2i { } _FORCE_INLINE_ Rect2i abs() const { - return Rect2i(Point2i(position.x + Math::min(size.x, 0), position.y + Math::min(size.y, 0)), size.abs()); + return Rect2i(position + size.mini(0), size.abs()); } _FORCE_INLINE_ void set_end(const Vector2i &p_end) { diff --git a/include/godot_cpp/variant/vector2.hpp b/include/godot_cpp/variant/vector2.hpp index 13c0da6..51dd8cc 100644 --- a/include/godot_cpp/variant/vector2.hpp +++ b/include/godot_cpp/variant/vector2.hpp @@ -91,10 +91,18 @@ struct _NO_DISCARD_ Vector2 { return Vector2(MIN(x, p_vector2.x), MIN(y, p_vector2.y)); } + Vector2 minf(real_t p_scalar) const { + return Vector2(MIN(x, p_scalar), MIN(y, p_scalar)); + } + Vector2 max(const Vector2 &p_vector2) const { return Vector2(MAX(x, p_vector2.x), MAX(y, p_vector2.y)); } + Vector2 maxf(real_t p_scalar) const { + return Vector2(MAX(x, p_scalar), MAX(y, p_scalar)); + } + real_t distance_to(const Vector2 &p_vector2) const; real_t distance_squared_to(const Vector2 &p_vector2) const; real_t angle_to(const Vector2 &p_vector2) const; @@ -168,7 +176,9 @@ struct _NO_DISCARD_ Vector2 { Vector2 ceil() const; Vector2 round() const; Vector2 snapped(const Vector2 &p_by) const; + Vector2 snappedf(real_t p_by) const; Vector2 clamp(const Vector2 &p_min, const Vector2 &p_max) const; + Vector2 clampf(real_t p_min, real_t p_max) const; real_t aspect() const { return width / height; } operator String() const; diff --git a/include/godot_cpp/variant/vector2i.hpp b/include/godot_cpp/variant/vector2i.hpp index afeaeea..0d787c3 100644 --- a/include/godot_cpp/variant/vector2i.hpp +++ b/include/godot_cpp/variant/vector2i.hpp @@ -83,10 +83,18 @@ struct _NO_DISCARD_ Vector2i { return Vector2i(MIN(x, p_vector2i.x), MIN(y, p_vector2i.y)); } + Vector2i mini(int32_t p_scalar) const { + return Vector2i(MIN(x, p_scalar), MIN(y, p_scalar)); + } + Vector2i max(const Vector2i &p_vector2i) const { return Vector2i(MAX(x, p_vector2i.x), MAX(y, p_vector2i.y)); } + Vector2i maxi(int32_t p_scalar) const { + return Vector2i(MAX(x, p_scalar), MAX(y, p_scalar)); + } + Vector2i operator+(const Vector2i &p_v) const; void operator+=(const Vector2i &p_v); Vector2i operator-(const Vector2i &p_v) const; @@ -123,7 +131,10 @@ struct _NO_DISCARD_ Vector2i { real_t aspect() const { return width / (real_t)height; } Vector2i sign() const { return Vector2i(SIGN(x), SIGN(y)); } Vector2i abs() const { return Vector2i(Math::abs(x), Math::abs(y)); } + Vector2i snapped(const Vector2i &p_step) const; + Vector2i snappedi(int32_t p_step) const; Vector2i clamp(const Vector2i &p_min, const Vector2i &p_max) const; + Vector2i clampi(int32_t p_min, int32_t p_max) const; operator String() const; operator Vector2() const; diff --git a/include/godot_cpp/variant/vector3.hpp b/include/godot_cpp/variant/vector3.hpp index a8d96ed..0d3ad62 100644 --- a/include/godot_cpp/variant/vector3.hpp +++ b/include/godot_cpp/variant/vector3.hpp @@ -82,10 +82,18 @@ struct _NO_DISCARD_ Vector3 { return Vector3(MIN(x, p_vector3.x), MIN(y, p_vector3.y), MIN(z, p_vector3.z)); } + Vector3 minf(real_t p_scalar) const { + return Vector3(MIN(x, p_scalar), MIN(y, p_scalar), MIN(z, p_scalar)); + } + Vector3 max(const Vector3 &p_vector3) const { return Vector3(MAX(x, p_vector3.x), MAX(y, p_vector3.y), MAX(z, p_vector3.z)); } + Vector3 maxf(real_t p_scalar) const { + return Vector3(MAX(x, p_scalar), MAX(y, p_scalar), MAX(z, p_scalar)); + } + _FORCE_INLINE_ real_t length() const; _FORCE_INLINE_ real_t length_squared() const; @@ -98,7 +106,9 @@ struct _NO_DISCARD_ Vector3 { _FORCE_INLINE_ void zero(); void snap(const Vector3 p_val); + void snapf(real_t p_val); Vector3 snapped(const Vector3 p_val) const; + Vector3 snappedf(real_t p_val) const; void rotate(const Vector3 &p_axis, const real_t p_angle); Vector3 rotated(const Vector3 &p_axis, const real_t p_angle) const; @@ -128,6 +138,7 @@ struct _NO_DISCARD_ Vector3 { _FORCE_INLINE_ Vector3 ceil() const; _FORCE_INLINE_ Vector3 round() const; Vector3 clamp(const Vector3 &p_min, const Vector3 &p_max) const; + Vector3 clampf(real_t p_min, real_t p_max) const; _FORCE_INLINE_ real_t distance_to(const Vector3 &p_to) const; _FORCE_INLINE_ real_t distance_squared_to(const Vector3 &p_to) const; diff --git a/include/godot_cpp/variant/vector3i.hpp b/include/godot_cpp/variant/vector3i.hpp index ae5148f..b2cdbbd 100644 --- a/include/godot_cpp/variant/vector3i.hpp +++ b/include/godot_cpp/variant/vector3i.hpp @@ -75,10 +75,18 @@ struct _NO_DISCARD_ Vector3i { return Vector3i(MIN(x, p_vector3i.x), MIN(y, p_vector3i.y), MIN(z, p_vector3i.z)); } + Vector3i mini(int32_t p_scalar) const { + return Vector3i(MIN(x, p_scalar), MIN(y, p_scalar), MIN(z, p_scalar)); + } + Vector3i max(const Vector3i &p_vector3i) const { return Vector3i(MAX(x, p_vector3i.x), MAX(y, p_vector3i.y), MAX(z, p_vector3i.z)); } + Vector3i maxi(int32_t p_scalar) const { + return Vector3i(MAX(x, p_scalar), MAX(y, p_scalar), MAX(z, p_scalar)); + } + _FORCE_INLINE_ int64_t length_squared() const; _FORCE_INLINE_ double length() const; @@ -89,7 +97,10 @@ struct _NO_DISCARD_ Vector3i { _FORCE_INLINE_ Vector3i abs() const; _FORCE_INLINE_ Vector3i sign() const; + Vector3i snapped(const Vector3i &p_step) const; + Vector3i snappedi(int32_t p_step) const; Vector3i clamp(const Vector3i &p_min, const Vector3i &p_max) const; + Vector3i clampi(int32_t p_min, int32_t p_max) const; /* Operators */ diff --git a/include/godot_cpp/variant/vector4.hpp b/include/godot_cpp/variant/vector4.hpp index 26c57c3..a2e8fae 100644 --- a/include/godot_cpp/variant/vector4.hpp +++ b/include/godot_cpp/variant/vector4.hpp @@ -74,10 +74,18 @@ struct _NO_DISCARD_ Vector4 { return Vector4(MIN(x, p_vector4.x), MIN(y, p_vector4.y), MIN(z, p_vector4.z), MIN(w, p_vector4.w)); } + Vector4 minf(real_t p_scalar) const { + return Vector4(MIN(x, p_scalar), MIN(y, p_scalar), MIN(z, p_scalar), MIN(w, p_scalar)); + } + Vector4 max(const Vector4 &p_vector4) const { return Vector4(MAX(x, p_vector4.x), MAX(y, p_vector4.y), MAX(z, p_vector4.z), MAX(w, p_vector4.w)); } + Vector4 maxf(real_t p_scalar) const { + return Vector4(MAX(x, p_scalar), MAX(y, p_scalar), MAX(z, p_scalar), MAX(w, p_scalar)); + } + _FORCE_INLINE_ real_t length_squared() const; bool is_equal_approx(const Vector4 &p_vec4) const; bool is_zero_approx() const; @@ -102,8 +110,11 @@ struct _NO_DISCARD_ Vector4 { Vector4 posmod(const real_t p_mod) const; Vector4 posmodv(const Vector4 &p_modv) const; void snap(const Vector4 &p_step); + void snapf(real_t p_step); Vector4 snapped(const Vector4 &p_step) const; + Vector4 snappedf(real_t p_step) const; Vector4 clamp(const Vector4 &p_min, const Vector4 &p_max) const; + Vector4 clampf(real_t p_min, real_t p_max) const; Vector4 inverse() const; _FORCE_INLINE_ real_t dot(const Vector4 &p_vec4) const; diff --git a/include/godot_cpp/variant/vector4i.hpp b/include/godot_cpp/variant/vector4i.hpp index 36f2855..8e9510f 100644 --- a/include/godot_cpp/variant/vector4i.hpp +++ b/include/godot_cpp/variant/vector4i.hpp @@ -77,10 +77,18 @@ struct _NO_DISCARD_ Vector4i { return Vector4i(MIN(x, p_vector4i.x), MIN(y, p_vector4i.y), MIN(z, p_vector4i.z), MIN(w, p_vector4i.w)); } + Vector4i mini(int32_t p_scalar) const { + return Vector4i(MIN(x, p_scalar), MIN(y, p_scalar), MIN(z, p_scalar), MIN(w, p_scalar)); + } + Vector4i max(const Vector4i &p_vector4i) const { return Vector4i(MAX(x, p_vector4i.x), MAX(y, p_vector4i.y), MAX(z, p_vector4i.z), MAX(w, p_vector4i.w)); } + Vector4i maxi(int32_t p_scalar) const { + return Vector4i(MAX(x, p_scalar), MAX(y, p_scalar), MAX(z, p_scalar), MAX(w, p_scalar)); + } + _FORCE_INLINE_ int64_t length_squared() const; _FORCE_INLINE_ double length() const; @@ -91,7 +99,10 @@ struct _NO_DISCARD_ Vector4i { _FORCE_INLINE_ Vector4i abs() const; _FORCE_INLINE_ Vector4i sign() const; + Vector4i snapped(const Vector4i &p_step) const; + Vector4i snappedi(int32_t p_step) const; Vector4i clamp(const Vector4i &p_min, const Vector4i &p_max) const; + Vector4i clampi(int32_t p_min, int32_t p_max) const; /* Operators */ |