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authorRackoon <32634987+WildRackoon@users.noreply.github.com>2022-12-16 18:16:12 +0100
committerRémi Verschelde <rverschelde@gmail.com>2023-01-30 12:30:34 +0100
commit1df83331de87c99c561e5ae479131892b83f13f0 (patch)
tree46caa2e3017947dea162182b97f4d370ecf4dec7 /include/godot_cpp
parent3da6db4fe41b8f3d3aaeb0dc80f1556f83fd7fe6 (diff)
downloadredot-cpp-1df83331de87c99c561e5ae479131892b83f13f0.tar.gz
Add missing LocalVector template
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
Diffstat (limited to 'include/godot_cpp')
-rw-r--r--include/godot_cpp/templates/local_vector.hpp339
1 files changed, 339 insertions, 0 deletions
diff --git a/include/godot_cpp/templates/local_vector.hpp b/include/godot_cpp/templates/local_vector.hpp
new file mode 100644
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--- /dev/null
+++ b/include/godot_cpp/templates/local_vector.hpp
@@ -0,0 +1,339 @@
+/**************************************************************************/
+/* local_vector.hpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef GODOT_LOCAL_VECTOR_HPP
+#define GODOT_LOCAL_VECTOR_HPP
+
+#include "godot_cpp/core/error_macros.hpp"
+#include "godot_cpp/core/memory.hpp"
+#include "godot_cpp/templates/sort_array.hpp"
+#include "godot_cpp/templates/vector.hpp"
+
+#include <initializer_list>
+#include <type_traits>
+
+namespace godot {
+
+// If tight, it grows strictly as much as needed.
+// Otherwise, it grows exponentially (the default and what you want in most cases).
+template <class T, class U = uint32_t, bool force_trivial = false, bool tight = false>
+class LocalVector {
+private:
+ U count = 0;
+ U capacity = 0;
+ T *data = nullptr;
+
+public:
+ T *ptr() {
+ return data;
+ }
+
+ const T *ptr() const {
+ return data;
+ }
+
+ _FORCE_INLINE_ void push_back(T p_elem) {
+ if (unlikely(count == capacity)) {
+ if (capacity == 0) {
+ capacity = 1;
+ } else {
+ capacity <<= 1;
+ }
+ data = (T *)memrealloc(data, capacity * sizeof(T));
+ CRASH_COND_MSG(!data, "Out of memory");
+ }
+
+ if constexpr (!std::is_trivially_constructible<T>::value && !force_trivial) {
+ memnew_placement(&data[count++], T(p_elem));
+ } else {
+ data[count++] = p_elem;
+ }
+ }
+
+ void remove_at(U p_index) {
+ ERR_FAIL_UNSIGNED_INDEX(p_index, count);
+ count--;
+ for (U i = p_index; i < count; i++) {
+ data[i] = data[i + 1];
+ }
+ if constexpr (!std::is_trivially_destructible<T>::value && !force_trivial) {
+ data[count].~T();
+ }
+ }
+
+ /// Removes the item copying the last value into the position of the one to
+ /// remove. It's generally faster than `remove`.
+ void remove_at_unordered(U p_index) {
+ ERR_FAIL_INDEX(p_index, count);
+ count--;
+ if (count > p_index) {
+ data[p_index] = data[count];
+ }
+ if constexpr (!std::is_trivially_destructible<T>::value && !force_trivial) {
+ data[count].~T();
+ }
+ }
+
+ void erase(const T &p_val) {
+ int64_t idx = find(p_val);
+ if (idx >= 0) {
+ remove_at(idx);
+ }
+ }
+
+ void invert() {
+ for (U i = 0; i < count / 2; i++) {
+ SWAP(data[i], data[count - i - 1]);
+ }
+ }
+
+ _FORCE_INLINE_ void clear() { resize(0); }
+ _FORCE_INLINE_ void reset() {
+ clear();
+ if (data) {
+ memfree(data);
+ data = nullptr;
+ capacity = 0;
+ }
+ }
+ _FORCE_INLINE_ bool is_empty() const { return count == 0; }
+ _FORCE_INLINE_ U get_capacity() const { return capacity; }
+ _FORCE_INLINE_ void reserve(U p_size) {
+ p_size = tight ? p_size : nearest_power_of_2_templated(p_size);
+ if (p_size > capacity) {
+ capacity = p_size;
+ data = (T *)memrealloc(data, capacity * sizeof(T));
+ CRASH_COND_MSG(!data, "Out of memory");
+ }
+ }
+
+ _FORCE_INLINE_ U size() const { return count; }
+ void resize(U p_size) {
+ if (p_size < count) {
+ if constexpr (!std::is_trivially_destructible<T>::value && !force_trivial) {
+ for (U i = p_size; i < count; i++) {
+ data[i].~T();
+ }
+ }
+ count = p_size;
+ } else if (p_size > count) {
+ if (unlikely(p_size > capacity)) {
+ if (capacity == 0) {
+ capacity = 1;
+ }
+ while (capacity < p_size) {
+ capacity <<= 1;
+ }
+ data = (T *)memrealloc(data, capacity * sizeof(T));
+ CRASH_COND_MSG(!data, "Out of memory");
+ }
+ if constexpr (!std::is_trivially_constructible<T>::value && !force_trivial) {
+ for (U i = count; i < p_size; i++) {
+ memnew_placement(&data[i], T);
+ }
+ }
+ count = p_size;
+ }
+ }
+ _FORCE_INLINE_ const T &operator[](U p_index) const {
+ CRASH_BAD_UNSIGNED_INDEX(p_index, count);
+ return data[p_index];
+ }
+ _FORCE_INLINE_ T &operator[](U p_index) {
+ CRASH_BAD_UNSIGNED_INDEX(p_index, count);
+ return data[p_index];
+ }
+
+ struct Iterator {
+ _FORCE_INLINE_ T &operator*() const {
+ return *elem_ptr;
+ }
+ _FORCE_INLINE_ T *operator->() const { return elem_ptr; }
+ _FORCE_INLINE_ Iterator &operator++() {
+ elem_ptr++;
+ return *this;
+ }
+ _FORCE_INLINE_ Iterator &operator--() {
+ elem_ptr--;
+ return *this;
+ }
+
+ _FORCE_INLINE_ bool operator==(const Iterator &b) const { return elem_ptr == b.elem_ptr; }
+ _FORCE_INLINE_ bool operator!=(const Iterator &b) const { return elem_ptr != b.elem_ptr; }
+
+ Iterator(T *p_ptr) { elem_ptr = p_ptr; }
+ Iterator() {}
+ Iterator(const Iterator &p_it) { elem_ptr = p_it.elem_ptr; }
+
+ private:
+ T *elem_ptr = nullptr;
+ };
+
+ struct ConstIterator {
+ _FORCE_INLINE_ const T &operator*() const {
+ return *elem_ptr;
+ }
+ _FORCE_INLINE_ const T *operator->() const { return elem_ptr; }
+ _FORCE_INLINE_ ConstIterator &operator++() {
+ elem_ptr++;
+ return *this;
+ }
+ _FORCE_INLINE_ ConstIterator &operator--() {
+ elem_ptr--;
+ return *this;
+ }
+
+ _FORCE_INLINE_ bool operator==(const ConstIterator &b) const { return elem_ptr == b.elem_ptr; }
+ _FORCE_INLINE_ bool operator!=(const ConstIterator &b) const { return elem_ptr != b.elem_ptr; }
+
+ ConstIterator(const T *p_ptr) { elem_ptr = p_ptr; }
+ ConstIterator() {}
+ ConstIterator(const ConstIterator &p_it) { elem_ptr = p_it.elem_ptr; }
+
+ private:
+ const T *elem_ptr = nullptr;
+ };
+
+ _FORCE_INLINE_ Iterator begin() {
+ return Iterator(data);
+ }
+ _FORCE_INLINE_ Iterator end() {
+ return Iterator(data + size());
+ }
+
+ _FORCE_INLINE_ ConstIterator begin() const {
+ return ConstIterator(ptr());
+ }
+ _FORCE_INLINE_ ConstIterator end() const {
+ return ConstIterator(ptr() + size());
+ }
+
+ void insert(U p_pos, T p_val) {
+ ERR_FAIL_UNSIGNED_INDEX(p_pos, count + 1);
+ if (p_pos == count) {
+ push_back(p_val);
+ } else {
+ resize(count + 1);
+ for (U i = count - 1; i > p_pos; i--) {
+ data[i] = data[i - 1];
+ }
+ data[p_pos] = p_val;
+ }
+ }
+
+ int64_t find(const T &p_val, U p_from = 0) const {
+ for (U i = p_from; i < count; i++) {
+ if (data[i] == p_val) {
+ return int64_t(i);
+ }
+ }
+ return -1;
+ }
+
+ template <class C>
+ void sort_custom() {
+ U len = count;
+ if (len == 0) {
+ return;
+ }
+
+ SortArray<T, C> sorter;
+ sorter.sort(data, len);
+ }
+
+ void sort() {
+ sort_custom<_DefaultComparator<T>>();
+ }
+
+ void ordered_insert(T p_val) {
+ U i;
+ for (i = 0; i < count; i++) {
+ if (p_val < data[i]) {
+ break;
+ }
+ }
+ insert(i, p_val);
+ }
+
+ operator Vector<T>() const {
+ Vector<T> ret;
+ ret.resize(size());
+ T *w = ret.ptrw();
+ memcpy(w, data, sizeof(T) * count);
+ return ret;
+ }
+
+ Vector<uint8_t> to_byte_array() const { //useful to pass stuff to gpu or variant
+ Vector<uint8_t> ret;
+ ret.resize(count * sizeof(T));
+ uint8_t *w = ret.ptrw();
+ memcpy(w, data, sizeof(T) * count);
+ return ret;
+ }
+
+ _FORCE_INLINE_ LocalVector() {}
+ _FORCE_INLINE_ LocalVector(std::initializer_list<T> p_init) {
+ reserve(p_init.size());
+ for (const T &element : p_init) {
+ push_back(element);
+ }
+ }
+ _FORCE_INLINE_ LocalVector(const LocalVector &p_from) {
+ resize(p_from.size());
+ for (U i = 0; i < p_from.count; i++) {
+ data[i] = p_from.data[i];
+ }
+ }
+ inline void operator=(const LocalVector &p_from) {
+ resize(p_from.size());
+ for (U i = 0; i < p_from.count; i++) {
+ data[i] = p_from.data[i];
+ }
+ }
+ inline void operator=(const Vector<T> &p_from) {
+ resize(p_from.size());
+ for (U i = 0; i < count; i++) {
+ data[i] = p_from[i];
+ }
+ }
+
+ _FORCE_INLINE_ ~LocalVector() {
+ if (data) {
+ reset();
+ }
+ }
+};
+
+template <class T, class U = uint32_t, bool force_trivial = false>
+using TightLocalVector = LocalVector<T, U, force_trivial, true>;
+
+} // namespace godot
+
+#endif // GODOT_LOCAL_VECTOR_HPP