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authorKarroffel <therzog@mail.de>2017-03-05 03:02:29 +0100
committerKarroffel <therzog@mail.de>2017-03-05 03:02:29 +0100
commita15e7b7189c7e08ddea10d79d51c2b6db7ad16bb (patch)
treecfafdfb4b78c51ae9623d83b023a12bb01aeafb3 /include/godot_cpp
parentedc249647461201db3b3c62cae667521e3a03ee8 (diff)
downloadredot-cpp-a15e7b7189c7e08ddea10d79d51c2b6db7ad16bb.tar.gz
I hate templates
Diffstat (limited to 'include/godot_cpp')
-rw-r--r--include/godot_cpp/Godot.h280
-rw-r--r--include/godot_cpp/core/Variant.h6
2 files changed, 281 insertions, 5 deletions
diff --git a/include/godot_cpp/Godot.h b/include/godot_cpp/Godot.h
new file mode 100644
index 0000000..49021c1
--- /dev/null
+++ b/include/godot_cpp/Godot.h
@@ -0,0 +1,280 @@
+#ifndef GODOT_H
+#define GODOT_H
+
+#include <cstdlib>
+
+#include <godot.h>
+
+
+#include <godot_cpp/core/Variant.h>
+
+namespace godot {
+
+
+#define GODOT_CLASS(Name, Base) \
+ public: static char *___get_type_name() { return (char *) #Name; } \
+ static char *___get_base_type_name() { return (char *) #Base; } \
+ Name(godot_object *o) { __core_object = o; } \
+ private:
+
+
+
+template<class A, class B>
+A object_cast(B b)
+{
+ A *a = (A*) &b;
+ return *a;
+}
+
+
+
+
+
+// instance and destroy funcs
+
+template<class T>
+void *_godot_class_instance_func(godot_object *p)
+{
+ T *d = new T(p);
+ d->_init();
+ return d;
+}
+
+template<class T>
+void _godot_class_destroy_func(godot_object *p, void *data)
+{
+ T *d = (T *) data;
+ delete d;
+}
+
+
+
+template<class T>
+void register_class()
+{
+ godot_script_register(T::___get_type_name(), T::___get_base_type_name(), _godot_class_instance_func<T>, _godot_class_destroy_func<T>);
+ T::_register_methods();
+}
+
+
+
+
+
+
+// wrapped methods
+
+template<class T, class R, class A0, class A1, class A2, class A3, class A4, R (T::*p)(A0, A1, A2, A3, A4)>
+struct WrappedMethod5 {
+ static godot_variant wrapped_method(godot_object *_, void *data, int num_args, godot_variant **args)
+ {
+ godot_variant _variant;
+ godot_variant_new_nil(&_variant);
+ godot::Variant *v = (godot::Variant *) &_variant;
+ T *obj = (T *) data;
+ godot::Variant **arg = (godot::Variant **) args;
+ *v = (obj->*p)(*arg[0], *arg[1], *arg[2], *arg[3], *arg[4]);
+ return _variant;
+ }
+};
+
+template<class T, class A0, class A1, class A2, class A3, class A4, void (T::*p)(A0, A1, A2, A3, A4)>
+struct WrappedMethod5<T, void, A0, A1, A2, A3, A4, p> {
+ static godot_variant wrapped_method(godot_object *_, void *data, int num_args, godot_variant **args)
+ {
+ godot_variant _variant;
+ godot_variant_new_nil(&_variant);
+ T *obj = (T *) data;
+ godot::Variant **arg = (godot::Variant **) args;
+ (obj->*p)(*arg[0], *arg[1], *arg[2], *arg[3], *arg[4]);
+ return _variant;
+ }
+};
+
+template<class T, class R, class A0, class A1, class A2, class A3, R (T::*p)(A0, A1, A2, A3)>
+struct WrappedMethod4 {
+ static godot_variant wrapped_method(godot_object *_, void *data, int num_args, godot_variant **args)
+ {
+ godot_variant _variant;
+ godot_variant_new_nil(&_variant);
+ godot::Variant *v = (godot::Variant *) &_variant;
+ T *obj = (T *) data;
+ godot::Variant **arg = (godot::Variant **) args;
+ *v = (obj->*p)(*arg[0], *arg[1], *arg[2], *arg[3]);
+ return _variant;
+ }
+};
+
+template<class T, class A0, class A1, class A2, class A3, void (T::*p)(A0, A1, A2, A3)>
+struct WrappedMethod4<T, void, A0, A1, A2, A3, p> {
+ static godot_variant wrapped_method(godot_object *_, void *data, int num_args, godot_variant **args)
+ {
+ godot_variant _variant;
+ godot_variant_new_nil(&_variant);
+ T *obj = (T *) data;
+ godot::Variant **arg = (godot::Variant **) args;
+ (obj->*p)(*arg[0], *arg[1], *arg[2], *arg[3]);
+ return _variant;
+ }
+};
+
+
+template<class T, class R, class A0, class A1, class A2, R (T::*p)(A0, A1, A2)>
+struct WrappedMethod3 {
+ static godot_variant wrapped_method(godot_object *_, void *data, int num_args, godot_variant **args)
+ {
+ godot_variant _variant;
+ godot_variant_new_nil(&_variant);
+ godot::Variant *v = (godot::Variant *) &_variant;
+ T *obj = (T *) data;
+ godot::Variant **arg = (godot::Variant **) args;
+ *v = (obj->*p)(*arg[0], *arg[1], *arg[2]);
+ return _variant;
+ }
+};
+
+template<class T, class A0, class A1, class A2, void (T::*p)(A0, A1, A2)>
+struct WrappedMethod3<T, void, A0, A1, A2, p> {
+ static godot_variant wrapped_method(godot_object *_, void *data, int num_args, godot_variant **args)
+ {
+ godot_variant _variant;
+ godot_variant_new_nil(&_variant);
+ T *obj = (T *) data;
+ godot::Variant **arg = (godot::Variant **) args;
+ (obj->*p)(*arg[0], *arg[1], *arg[2]);
+ return _variant;
+ }
+};
+
+template<class T, class R, class A0, class A1, R (T::*p)(A0, A1)>
+struct WrappedMethod2 {
+ static godot_variant wrapped_method(godot_object *_, void *data, int num_args, godot_variant **args)
+ {
+ godot_variant _variant;
+ godot_variant_new_nil(&_variant);
+ godot::Variant *v = (godot::Variant *) &_variant;
+ T *obj = (T *) data;
+ godot::Variant **arg = (godot::Variant **) args;
+ *v = (obj->*p)(*arg[0], *arg[1]);
+ return _variant;
+ }
+};
+
+template<class T, class A0, class A1, void (T::*p)(A0, A1)>
+struct WrappedMethod2<T, void, A0, A1, p> {
+ static godot_variant wrapped_method(godot_object *_, void *data, int num_args, godot_variant **args)
+ {
+ godot_variant _variant;
+ godot_variant_new_nil(&_variant);
+ T *obj = (T *) data;
+ godot::Variant **arg = (godot::Variant **) args;
+ (obj->*p)(*arg[0], *arg[1]);
+ return _variant;
+ }
+};
+
+template<class T, class R, class I, R (T::*p)(I)>
+struct WrappedMethod1 {
+ static godot_variant wrapped_method(godot_object *_, void *data, int num_args, godot_variant **args)
+ {
+ godot_variant _variant;
+ godot_variant_new_nil(&_variant);
+ godot::Variant *v = (godot::Variant *) &_variant;
+ T *obj = (T *) data;
+ godot::Variant **arg = (godot::Variant **) args;
+ *v = (obj->*p)(*arg[0]);
+ return _variant;
+ }
+};
+
+template <class T, class I, void (T::*p)(I)>
+struct WrappedMethod1<T, void, I, p> {
+ static godot_variant wrapped_method(godot_object *_, void *data, int num_args, godot_variant **args)
+ {
+ godot_variant _variant;
+ godot_variant_new_nil(&_variant);
+ T *obj = (T *) data;
+ godot::Variant **arg = (godot::Variant **) args;
+ (obj->*p)(*arg[0]);
+ return _variant;
+ }
+};
+
+
+
+template<class T, class R, R (T::*p)()>
+struct WrappedMethod0 {
+ static godot_variant wrapped_method(godot_object *_, void *data, int num_args, godot_variant **args)
+ {
+ godot_variant _variant;
+ godot_variant_new_nil(&_variant);
+ godot::Variant *v = (godot::Variant *) &_variant;
+ T *obj = (T *) data;
+ *v = (obj->*p)();
+ return _variant;
+ }
+};
+
+template<class T, void (T::*p)()>
+struct WrappedMethod0<T, void, p> {
+ static godot_variant wrapped_method(godot_object *_, void *data, int num_args, godot_variant **args)
+ {
+ godot_variant _variant;
+ godot_variant_new_nil(&_variant);
+ T *obj = (T *) data;
+ (obj->*p)();
+ return _variant;
+ }
+};
+
+
+
+template<class T, class R, class A0, class A1, R (T::*p)(A0, A1)>
+struct WrappedMethod2;
+
+template<class T, class R, class A0, class A1, class A2, R (T::*p)(A0, A1, A2)>
+struct WrappedMethod3;
+
+template<class T, class R, class A0, class A1, class A2, class A3, R (T::*p)(A0, A1, A2, A3)>
+struct WrappedMethod4;
+
+template<class T, class R, class A0, class A1, class A2, class A3, class A4, R (T::*p)(A0, A1, A2, A3, A4)>
+struct WrappedMethod5;
+
+// method registering
+
+
+template<class T, class R, R (T::*p)()>
+void register_method(char *name, godot_method_attributes attr = {}) {
+ godot_script_add_method(T::___get_type_name(), name, &attr, &WrappedMethod0<T, R, p>::wrapped_method);
+}
+
+template<class T, class R, class A0, R (T::*p)(A0)>
+void register_method(char *name, godot_method_attributes attr = {}) {
+ godot_script_add_method(T::___get_type_name(), name, &attr, &WrappedMethod1<T, R, A0, p>::wrapped_method);
+}
+
+template<class T, class R, class A0, class A1, R (T::*p)(A0, A1)>
+void register_method(char *name, godot_method_attributes attr = {}) {
+ godot_script_add_method(T::___get_type_name(), name, &attr, &WrappedMethod2<T, R, A0, A1, p>::wrapped_method);
+}
+
+template<class T, class R, class A0, class A1, class A2, R (T::*p)(A0, A1, A2)>
+void register_method(char *name, godot_method_attributes attr = {}) {
+ godot_script_add_method(T::___get_type_name(), name, &attr, &WrappedMethod3<T, R, A0, A1, A2, p>::wrapped_method);
+}
+
+template<class T, class R, class A0, class A1, class A2, class A3, R (T::*p)(A0, A1, A2, A3)>
+void register_method(char *name, godot_method_attributes attr = {}) {
+ godot_script_add_method(T::___get_type_name(), name, &attr, &WrappedMethod4<T, R, A0, A1, A2, A3, p>::wrapped_method);
+}
+
+
+template<class T, class R, class A0, class A1, class A2, class A3, class A4, R (T::*p)(A0, A1, A2, A3, A4)>
+void register_method(char *name, godot_method_attributes attr = {}) {
+ godot_script_add_method(T::___get_type_name(), name, &attr, &WrappedMethod5<T, R, A0, A1, A2, A3, A4, p>::wrapped_method);
+}
+
+
+}
+
+#endif // GODOT_H
diff --git a/include/godot_cpp/core/Variant.h b/include/godot_cpp/core/Variant.h
index 7d4b103..b034906 100644
--- a/include/godot_cpp/core/Variant.h
+++ b/include/godot_cpp/core/Variant.h
@@ -409,11 +409,7 @@ public:
godot_input_event s = godot_variant_as_input_event(&_godot_variant);
return *(InputEvent *) &s;
}
- operator Object*() const
- {
- godot_object *s = godot_variant_as_object(&_godot_variant);
- return (Object *) s;
- }
+ operator Object() const;
operator Dictionary() const;
operator Array() const;