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authorDavid Snopek <dsnopek@gmail.com>2023-08-04 11:02:57 -0500
committerDavid Snopek <dsnopek@gmail.com>2023-09-25 22:13:33 -0500
commitdf849651d9d71e3b901fe386a6752aec368c7206 (patch)
treefc6e5fabafb682aeba91c124d7c4beebb5c9c4ef /include/godot_cpp
parentc44c3d5ebf9826214efc971f0cbe047789af2575 (diff)
downloadredot-cpp-df849651d9d71e3b901fe386a6752aec368c7206.tar.gz
Changes necessary for hot reload to work
Diffstat (limited to 'include/godot_cpp')
-rw-r--r--include/godot_cpp/classes/wrapped.hpp24
-rw-r--r--include/godot_cpp/core/class_db.hpp1
2 files changed, 25 insertions, 0 deletions
diff --git a/include/godot_cpp/classes/wrapped.hpp b/include/godot_cpp/classes/wrapped.hpp
index 91e29eb..879346b 100644
--- a/include/godot_cpp/classes/wrapped.hpp
+++ b/include/godot_cpp/classes/wrapped.hpp
@@ -51,6 +51,15 @@ class Wrapped {
friend void postinitialize_handler(Wrapped *);
protected:
+#ifdef HOT_RELOAD_ENABLED
+ struct RecreateInstance {
+ GDExtensionClassInstancePtr wrapper;
+ GDExtensionObjectPtr owner;
+ RecreateInstance *next;
+ };
+ inline static RecreateInstance *recreate_instance = nullptr;
+#endif
+
virtual const StringName *_get_extension_class_name() const; // This is needed to retrieve the class name before the godot object has its _extension and _extension_instance members assigned.
virtual const GDExtensionInstanceBindingCallbacks *_get_bindings_callbacks() const = 0;
@@ -106,6 +115,17 @@ void free_c_property_list(GDExtensionPropertyInfo *plist);
} // namespace godot
+#ifdef HOT_RELOAD_ENABLED
+#define _GDCLASS_RECREATE(m_class, m_inherits) \
+ m_class *new_instance = (m_class *)memalloc(sizeof(m_class)); \
+ Wrapped::RecreateInstance recreate_data = { new_instance, obj, Wrapped::recreate_instance }; \
+ Wrapped::recreate_instance = &recreate_data; \
+ memnew_placement(new_instance, m_class); \
+ return new_instance;
+#else
+#define _GDCLASS_RECREATE(m_class, m_inherits) return nullptr;
+#endif
+
// Use this on top of your own classes.
// Note: the trail of `***` is to keep sane diffs in PRs, because clang-format otherwise moves every `\` which makes
// every line of the macro different
@@ -193,6 +213,10 @@ public:
return new_object->_owner; \
} \
\
+ static GDExtensionClassInstancePtr recreate(void *data, GDExtensionObjectPtr obj) { \
+ _GDCLASS_RECREATE(m_class, m_inherits); \
+ } \
+ \
static void notification_bind(GDExtensionClassInstancePtr p_instance, int32_t p_what, GDExtensionBool p_reversed) { \
if (p_instance && m_class::_get_notification()) { \
if (m_class::_get_notification() != m_inherits::_get_notification()) { \
diff --git a/include/godot_cpp/core/class_db.hpp b/include/godot_cpp/core/class_db.hpp
index c974fa4..ef18c6e 100644
--- a/include/godot_cpp/core/class_db.hpp
+++ b/include/godot_cpp/core/class_db.hpp
@@ -201,6 +201,7 @@ void ClassDB::_register_class(bool p_virtual, bool p_exposed) {
nullptr, // GDExtensionClassUnreference unreference_func;
T::create, // GDExtensionClassCreateInstance create_instance_func; /* this one is mandatory */
T::free, // GDExtensionClassFreeInstance free_instance_func; /* this one is mandatory */
+ T::recreate, // GDExtensionClassRecreateInstance recreate_instance_func;
&ClassDB::get_virtual_func, // GDExtensionClassGetVirtual get_virtual_func;
nullptr, // GDExtensionClassGetVirtualCallData get_virtual_call_data_func;
nullptr, // GDExtensionClassCallVirtualWithData call_virtual_func;