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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-09-23 09:19:37 +0200 |
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committer | GitHub <noreply@github.com> | 2022-09-23 09:19:37 +0200 |
commit | e40aa112ee8e784f21c86083095b391672c709b6 (patch) | |
tree | 6dc49d29ada00ecae5b964a3d9de27045ba732a5 /include/godot_cpp | |
parent | 86703055894cb2555f0ec704eff11e3c1c81a5d3 (diff) | |
parent | c001d0e5c7cb4651196d63bc5a385dad5509c827 (diff) | |
download | redot-cpp-e40aa112ee8e784f21c86083095b391672c709b6.tar.gz |
Merge pull request #841 from bruvzg/typed_array
Implement support for typed arrays.
Diffstat (limited to 'include/godot_cpp')
-rw-r--r-- | include/godot_cpp/core/type_info.hpp | 101 | ||||
-rw-r--r-- | include/godot_cpp/variant/typed_array.hpp | 126 |
2 files changed, 227 insertions, 0 deletions
diff --git a/include/godot_cpp/core/type_info.hpp b/include/godot_cpp/core/type_info.hpp index 5ee81f2..ef793ad 100644 --- a/include/godot_cpp/core/type_info.hpp +++ b/include/godot_cpp/core/type_info.hpp @@ -32,6 +32,7 @@ #define GODOT_TYPE_INFO_HPP #include <godot_cpp/core/object.hpp> +#include <godot_cpp/variant/typed_array.hpp> #include <godot_cpp/variant/variant.hpp> #include <godot/gdnative_interface.h> @@ -284,6 +285,106 @@ inline const char *__constant_get_bitfield_name(T param, const char *p_constant) return GetTypeInfo<BitField<T>>::get_class_info().class_name; } +template <class T> +struct PtrToArg<TypedArray<T>> { + _FORCE_INLINE_ static TypedArray<T> convert(const void *p_ptr) { + return TypedArray<T>(*reinterpret_cast<const Array *>(p_ptr)); + } + typedef Array EncodeT; + _FORCE_INLINE_ static void encode(TypedArray<T> p_val, void *p_ptr) { + *(Array *)p_ptr = p_val; + } +}; + +template <class T> +struct PtrToArg<const TypedArray<T> &> { + typedef Array EncodeT; + _FORCE_INLINE_ static TypedArray<T> + convert(const void *p_ptr) { + return TypedArray<T>(*reinterpret_cast<const Array *>(p_ptr)); + } +}; + +template <typename T> +struct GetTypeInfo<TypedArray<T>> { + static constexpr GDNativeVariantType VARIANT_TYPE = GDNATIVE_VARIANT_TYPE_ARRAY; + static constexpr GDNativeExtensionClassMethodArgumentMetadata METADATA = GDNATIVE_EXTENSION_METHOD_ARGUMENT_METADATA_NONE; + static inline GDNativePropertyInfo get_class_info() { + return make_property_info(GDNATIVE_VARIANT_TYPE_ARRAY, "", PROPERTY_HINT_ARRAY_TYPE, T::get_class_static()); + } +}; + +template <typename T> +struct GetTypeInfo<const TypedArray<T> &> { + static constexpr GDNativeVariantType VARIANT_TYPE = GDNATIVE_VARIANT_TYPE_ARRAY; + static constexpr GDNativeExtensionClassMethodArgumentMetadata METADATA = GDNATIVE_EXTENSION_METHOD_ARGUMENT_METADATA_NONE; + static inline GDNativePropertyInfo get_class_info() { + return make_property_info(GDNATIVE_VARIANT_TYPE_ARRAY, "", PROPERTY_HINT_ARRAY_TYPE, T::get_class_static()); + } +}; + +#define MAKE_TYPED_ARRAY_INFO(m_type, m_variant_type) \ + template <> \ + struct GetTypeInfo<TypedArray<m_type>> { \ + static constexpr GDNativeVariantType VARIANT_TYPE = GDNATIVE_VARIANT_TYPE_ARRAY; \ + static constexpr GDNativeExtensionClassMethodArgumentMetadata METADATA = GDNATIVE_EXTENSION_METHOD_ARGUMENT_METADATA_NONE; \ + static inline GDNativePropertyInfo get_class_info() { \ + return make_property_info(GDNATIVE_VARIANT_TYPE_ARRAY, "", PROPERTY_HINT_ARRAY_TYPE, Variant::get_type_name(m_variant_type).utf8().get_data()); \ + } \ + }; \ + template <> \ + struct GetTypeInfo<const TypedArray<m_type> &> { \ + static constexpr GDNativeVariantType VARIANT_TYPE = GDNATIVE_VARIANT_TYPE_ARRAY; \ + static constexpr GDNativeExtensionClassMethodArgumentMetadata METADATA = GDNATIVE_EXTENSION_METHOD_ARGUMENT_METADATA_NONE; \ + static inline GDNativePropertyInfo get_class_info() { \ + return make_property_info(GDNATIVE_VARIANT_TYPE_ARRAY, "", PROPERTY_HINT_ARRAY_TYPE, Variant::get_type_name(m_variant_type).utf8().get_data()); \ + } \ + }; + +MAKE_TYPED_ARRAY_INFO(bool, Variant::BOOL) +MAKE_TYPED_ARRAY_INFO(uint8_t, Variant::INT) +MAKE_TYPED_ARRAY_INFO(int8_t, Variant::INT) +MAKE_TYPED_ARRAY_INFO(uint16_t, Variant::INT) +MAKE_TYPED_ARRAY_INFO(int16_t, Variant::INT) +MAKE_TYPED_ARRAY_INFO(uint32_t, Variant::INT) +MAKE_TYPED_ARRAY_INFO(int32_t, Variant::INT) +MAKE_TYPED_ARRAY_INFO(uint64_t, Variant::INT) +MAKE_TYPED_ARRAY_INFO(int64_t, Variant::INT) +MAKE_TYPED_ARRAY_INFO(float, Variant::FLOAT) +MAKE_TYPED_ARRAY_INFO(double, Variant::FLOAT) +MAKE_TYPED_ARRAY_INFO(String, Variant::STRING) +MAKE_TYPED_ARRAY_INFO(Vector2, Variant::VECTOR2) +MAKE_TYPED_ARRAY_INFO(Vector2i, Variant::VECTOR2I) +MAKE_TYPED_ARRAY_INFO(Rect2, Variant::RECT2) +MAKE_TYPED_ARRAY_INFO(Rect2i, Variant::RECT2I) +MAKE_TYPED_ARRAY_INFO(Vector3, Variant::VECTOR3) +MAKE_TYPED_ARRAY_INFO(Vector3i, Variant::VECTOR3I) +MAKE_TYPED_ARRAY_INFO(Transform2D, Variant::TRANSFORM2D) +MAKE_TYPED_ARRAY_INFO(Plane, Variant::PLANE) +MAKE_TYPED_ARRAY_INFO(Quaternion, Variant::QUATERNION) +MAKE_TYPED_ARRAY_INFO(AABB, Variant::AABB) +MAKE_TYPED_ARRAY_INFO(Basis, Variant::BASIS) +MAKE_TYPED_ARRAY_INFO(Transform3D, Variant::TRANSFORM3D) +MAKE_TYPED_ARRAY_INFO(Color, Variant::COLOR) +MAKE_TYPED_ARRAY_INFO(StringName, Variant::STRING_NAME) +MAKE_TYPED_ARRAY_INFO(NodePath, Variant::NODE_PATH) +MAKE_TYPED_ARRAY_INFO(RID, Variant::RID) +MAKE_TYPED_ARRAY_INFO(Callable, Variant::CALLABLE) +MAKE_TYPED_ARRAY_INFO(Signal, Variant::SIGNAL) +MAKE_TYPED_ARRAY_INFO(Dictionary, Variant::DICTIONARY) +MAKE_TYPED_ARRAY_INFO(Array, Variant::ARRAY) +/* +MAKE_TYPED_ARRAY_INFO(Vector<uint8_t>, Variant::PACKED_BYTE_ARRAY) +MAKE_TYPED_ARRAY_INFO(Vector<int32_t>, Variant::PACKED_INT32_ARRAY) +MAKE_TYPED_ARRAY_INFO(Vector<int64_t>, Variant::PACKED_INT64_ARRAY) +MAKE_TYPED_ARRAY_INFO(Vector<float>, Variant::PACKED_FLOAT32_ARRAY) +MAKE_TYPED_ARRAY_INFO(Vector<double>, Variant::PACKED_FLOAT64_ARRAY) +MAKE_TYPED_ARRAY_INFO(Vector<String>, Variant::PACKED_STRING_ARRAY) +MAKE_TYPED_ARRAY_INFO(Vector<Vector2>, Variant::PACKED_VECTOR2_ARRAY) +MAKE_TYPED_ARRAY_INFO(Vector<Vector3>, Variant::PACKED_VECTOR3_ARRAY) +MAKE_TYPED_ARRAY_INFO(Vector<Color>, Variant::PACKED_COLOR_ARRAY) +*/ + #define CLASS_INFO(m_type) (GetTypeInfo<m_type *>::get_class_info()) } // namespace godot diff --git a/include/godot_cpp/variant/typed_array.hpp b/include/godot_cpp/variant/typed_array.hpp new file mode 100644 index 0000000..67c1b6a --- /dev/null +++ b/include/godot_cpp/variant/typed_array.hpp @@ -0,0 +1,126 @@ +/*************************************************************************/ +/* typed_array.hpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GODOT_CPP_TYPED_ARRAY_HPP +#define GODOT_CPP_TYPED_ARRAY_HPP + +#include <godot_cpp/variant/array.hpp> +#include <godot_cpp/variant/variant.hpp> + +namespace godot { + +template <class T> +class TypedArray : public Array { +public: + template <class U> + _FORCE_INLINE_ void operator=(const TypedArray<U> &p_array) { + static_assert(__is_base_of(T, U)); + typed_assign(p_array); + } + + _FORCE_INLINE_ void operator=(const Array &p_array) { + typed_assign(p_array); + } + _FORCE_INLINE_ TypedArray(const Variant &p_variant) : + Array(p_variant.operator Array(), Variant::OBJECT, T::get_class_static(), Variant()) { + } + _FORCE_INLINE_ TypedArray(const Array &p_array) : + Array(p_array, Variant::OBJECT, T::get_class_static(), Variant()) { + } + _FORCE_INLINE_ TypedArray() { + set_typed(Variant::OBJECT, T::get_class_static(), Variant()); + } +}; + +// specialization for the rest of variant types + +#define MAKE_TYPED_ARRAY(m_type, m_variant_type) \ + template <> \ + class TypedArray<m_type> : public Array { \ + public: \ + _FORCE_INLINE_ void operator=(const Array &p_array) { \ + typed_assign(p_array); \ + } \ + _FORCE_INLINE_ TypedArray(const Variant &p_variant) : \ + Array(p_variant.operator Array(), m_variant_type, StringName(), Variant()) { \ + } \ + _FORCE_INLINE_ TypedArray(const Array &p_array) : \ + Array(p_array, m_variant_type, StringName(), Variant()) { \ + } \ + _FORCE_INLINE_ TypedArray() { \ + set_typed(m_variant_type, StringName(), Variant()); \ + } \ + }; + +MAKE_TYPED_ARRAY(bool, Variant::BOOL) +MAKE_TYPED_ARRAY(uint8_t, Variant::INT) +MAKE_TYPED_ARRAY(int8_t, Variant::INT) +MAKE_TYPED_ARRAY(uint16_t, Variant::INT) +MAKE_TYPED_ARRAY(int16_t, Variant::INT) +MAKE_TYPED_ARRAY(uint32_t, Variant::INT) +MAKE_TYPED_ARRAY(int32_t, Variant::INT) +MAKE_TYPED_ARRAY(uint64_t, Variant::INT) +MAKE_TYPED_ARRAY(int64_t, Variant::INT) +MAKE_TYPED_ARRAY(float, Variant::FLOAT) +MAKE_TYPED_ARRAY(double, Variant::FLOAT) +MAKE_TYPED_ARRAY(String, Variant::STRING) +MAKE_TYPED_ARRAY(Vector2, Variant::VECTOR2) +MAKE_TYPED_ARRAY(Vector2i, Variant::VECTOR2I) +MAKE_TYPED_ARRAY(Rect2, Variant::RECT2) +MAKE_TYPED_ARRAY(Rect2i, Variant::RECT2I) +MAKE_TYPED_ARRAY(Vector3, Variant::VECTOR3) +MAKE_TYPED_ARRAY(Vector3i, Variant::VECTOR3I) +MAKE_TYPED_ARRAY(Transform2D, Variant::TRANSFORM2D) +MAKE_TYPED_ARRAY(Plane, Variant::PLANE) +MAKE_TYPED_ARRAY(Quaternion, Variant::QUATERNION) +MAKE_TYPED_ARRAY(AABB, Variant::AABB) +MAKE_TYPED_ARRAY(Basis, Variant::BASIS) +MAKE_TYPED_ARRAY(Transform3D, Variant::TRANSFORM3D) +MAKE_TYPED_ARRAY(Color, Variant::COLOR) +MAKE_TYPED_ARRAY(StringName, Variant::STRING_NAME) +MAKE_TYPED_ARRAY(NodePath, Variant::NODE_PATH) +MAKE_TYPED_ARRAY(RID, Variant::RID) +MAKE_TYPED_ARRAY(Callable, Variant::CALLABLE) +MAKE_TYPED_ARRAY(Signal, Variant::SIGNAL) +MAKE_TYPED_ARRAY(Dictionary, Variant::DICTIONARY) +MAKE_TYPED_ARRAY(Array, Variant::ARRAY) +MAKE_TYPED_ARRAY(PackedByteArray, Variant::PACKED_BYTE_ARRAY) +MAKE_TYPED_ARRAY(PackedInt32Array, Variant::PACKED_INT32_ARRAY) +MAKE_TYPED_ARRAY(PackedInt64Array, Variant::PACKED_INT64_ARRAY) +MAKE_TYPED_ARRAY(PackedFloat32Array, Variant::PACKED_FLOAT32_ARRAY) +MAKE_TYPED_ARRAY(PackedFloat64Array, Variant::PACKED_FLOAT64_ARRAY) +MAKE_TYPED_ARRAY(PackedStringArray, Variant::PACKED_STRING_ARRAY) +MAKE_TYPED_ARRAY(PackedVector2Array, Variant::PACKED_VECTOR2_ARRAY) +MAKE_TYPED_ARRAY(PackedVector3Array, Variant::PACKED_VECTOR3_ARRAY) +MAKE_TYPED_ARRAY(PackedColorArray, Variant::PACKED_COLOR_ARRAY) + +} // namespace godot + +#endif // GODOT_CPP_TYPED_ARRAY_HPP |