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authorKarroffel <therzog@mail.de>2017-03-04 03:04:16 +0100
committerKarroffel <therzog@mail.de>2017-03-04 03:04:16 +0100
commit8cbebc3e5d091f1be07e3b4904751e4f578adff0 (patch)
tree7fffa74b99f1812917012911463abe1360c7be50 /include
parent09332ee6091901e7dffe7bf064462b183bdff1a5 (diff)
downloadredot-cpp-8cbebc3e5d091f1be07e3b4904751e4f578adff0.tar.gz
Finished core types (for now, looking at you, Image)
Diffstat (limited to 'include')
-rw-r--r--include/godot/core/Array.h201
-rw-r--r--include/godot/core/Basis.h43
-rw-r--r--include/godot/core/CoreTypes.h30
-rw-r--r--include/godot/core/Defs.h10
-rw-r--r--include/godot/core/Dictionary.h98
-rw-r--r--include/godot/core/InputEvent.h1
-rw-r--r--include/godot/core/PoolArrays.h529
-rw-r--r--include/godot/core/Quat.h7
-rw-r--r--include/godot/core/Variant.h526
9 files changed, 1440 insertions, 5 deletions
diff --git a/include/godot/core/Array.h b/include/godot/core/Array.h
new file mode 100644
index 0000000..c3a5d62
--- /dev/null
+++ b/include/godot/core/Array.h
@@ -0,0 +1,201 @@
+#ifndef ARRAY_H
+#define ARRAY_H
+
+#include <godot/godot_array.h>
+
+#include "Variant.h"
+
+namespace godot {
+
+class Array {
+ godot_array _godot_array;
+public:
+ Array()
+ {
+ godot_array_new(&_godot_array);
+ }
+
+ Array(const PoolByteArray& a)
+ {
+ godot_array_new_pool_byte_array(&_godot_array, (godot_pool_byte_array *) &a);
+ }
+
+ Array(const PoolIntArray& a)
+ {
+ godot_array_new_pool_int_array(&_godot_array, (godot_pool_int_array *) &a);
+ }
+
+ Array(const PoolRealArray& a)
+ {
+ godot_array_new_pool_real_array(&_godot_array, (godot_pool_real_array *) &a);
+ }
+
+ Array(const PoolStringArray& a)
+ {
+ godot_array_new_pool_string_array(&_godot_array, (godot_pool_string_array *) &a);
+ }
+
+ Array(const PoolVector2Array& a)
+ {
+ godot_array_new_pool_vector2_array(&_godot_array, (godot_pool_vector2_array *) &a);
+ }
+
+ Array(const PoolVector3Array& a)
+ {
+ godot_array_new_pool_vector3_array(&_godot_array, (godot_pool_vector3_array *) &a);
+ }
+
+ Array(const PoolColorArray& a)
+ {
+ godot_array_new_pool_color_array(&_godot_array, (godot_pool_color_array *) &a);
+ }
+
+ Variant& operator [](const int idx)
+ {
+ godot_variant *v = godot_array_get(&_godot_array, idx);
+ return *(Variant *) v;
+ }
+
+ Variant operator [](const int idx) const
+ {
+ // Yes, I'm casting away the const... you can hate me now.
+ // since the result is
+ godot_variant *v = godot_array_get((godot_array *) &_godot_array, idx);
+ return *(Variant *) v;
+ }
+
+ void append(const Variant& v)
+ {
+ godot_array_append(&_godot_array, (godot_variant *) &v);
+ }
+
+ void clear()
+ {
+ godot_array_clear(&_godot_array);
+ }
+
+ int count(const Variant& v)
+ {
+ return godot_array_count(&_godot_array, (godot_variant *) &v);
+ }
+
+ bool empty() const
+ {
+ return godot_array_empty(&_godot_array);
+ }
+
+ void erase(const Variant& v)
+ {
+ godot_array_erase(&_godot_array, (godot_variant *) &v);
+ }
+
+ Variant front() const
+ {
+ godot_variant v = godot_array_front(&_godot_array);
+ return *(Variant *) &v;
+ }
+
+ Variant back() const
+ {
+ godot_variant v = godot_array_back(&_godot_array);
+ return *(Variant *) &v;
+ }
+
+ int find(const Variant& what, const int from = 0)
+ {
+ return godot_array_find(&_godot_array, (godot_variant *) &what, from);
+ }
+
+ int find_last(const Variant& what)
+ {
+ return godot_array_find_last(&_godot_array, (godot_variant *) &what);
+ }
+
+ bool has(const Variant& what) const
+ {
+ return godot_array_has(&_godot_array, (godot_variant *) &what);
+ }
+
+ uint32_t hash() const
+ {
+ return godot_array_hash(&_godot_array);
+ }
+
+ void insert(const int pos, const Variant& value)
+ {
+ godot_array_insert(&_godot_array, pos, (godot_variant *) &value);
+ }
+
+ void invert()
+ {
+ godot_array_invert(&_godot_array);
+ }
+
+ bool is_shared() const
+ {
+ return godot_array_is_shared(&_godot_array);
+ }
+
+ Variant pop_back()
+ {
+ godot_variant v = godot_array_pop_back(&_godot_array);
+ return *(Variant *) &v;
+ }
+
+ Variant pop_front()
+ {
+ godot_variant v = godot_array_pop_front(&_godot_array);
+ return *(Variant *) &v;
+ }
+
+ void push_back(const Variant& v)
+ {
+ godot_array_push_back(&_godot_array, (godot_variant *) &v);
+ }
+
+ void push_front(const Variant& v)
+ {
+ godot_array_push_front(&_godot_array, (godot_variant *) &v);
+ }
+
+ void remove(const int idx)
+ {
+ godot_array_remove(&_godot_array, idx);
+ }
+
+ int size() const
+ {
+ return godot_array_size(&_godot_array);
+ }
+
+ void resize(const int size)
+ {
+ godot_array_resize(&_godot_array, size);
+ }
+
+ int rfind(const Variant& what, const int from = -1)
+ {
+ return godot_array_rfind(&_godot_array, (godot_variant *) &what, from);
+ }
+
+ void sort()
+ {
+ godot_array_sort(&_godot_array);
+ }
+
+ void sort_custom(Object *obj, const String& func)
+ {
+ godot_array_sort_custom(&_godot_array, (godot_object *) obj, (godot_string *) &func);
+ }
+
+ ~Array()
+ {
+ godot_array_destroy(&_godot_array);
+ }
+
+
+};
+
+}
+
+#endif // ARRAY_H
diff --git a/include/godot/core/Basis.h b/include/godot/core/Basis.h
index b8b0c0c..2bffbdd 100644
--- a/include/godot/core/Basis.h
+++ b/include/godot/core/Basis.h
@@ -1,16 +1,14 @@
#ifndef BASIS_H
#define BASIS_H
+#include "Defs.h"
+
#include "Vector3.h"
#include <algorithm>
typedef float real_t; // @Todo move this to a global Godot.h
-#define CMP_EPSILON 0.00001 // @Todo move this somewhere more global
-#define CMP_EPSILON2 (CMP_EPSILON*CMP_EPSILON) // @Todo same as above
-#define Math_PI 3.14159265358979323846 // I feel like I'm talking to myself
-
namespace godot {
@@ -660,6 +658,43 @@ Basis::Basis(const Vector3& p_axis, real_t p_phi) {
}
+Basis::operator Quat() const {
+ ERR_FAIL_COND_V(is_rotation() == false, Quat());
+
+ real_t trace = elements[0][0] + elements[1][1] + elements[2][2];
+ real_t temp[4];
+
+ if (trace > 0.0)
+ {
+ real_t s = ::sqrt(trace + 1.0);
+ temp[3]=(s * 0.5);
+ s = 0.5 / s;
+
+ temp[0]=((elements[2][1] - elements[1][2]) * s);
+ temp[1]=((elements[0][2] - elements[2][0]) * s);
+ temp[2]=((elements[1][0] - elements[0][1]) * s);
+ }
+ else
+ {
+ int i = elements[0][0] < elements[1][1] ?
+ (elements[1][1] < elements[2][2] ? 2 : 1) :
+ (elements[0][0] < elements[2][2] ? 2 : 0);
+ int j = (i + 1) % 3;
+ int k = (i + 2) % 3;
+
+ real_t s = ::sqrt(elements[i][i] - elements[j][j] - elements[k][k] + 1.0);
+ temp[i] = s * 0.5;
+ s = 0.5 / s;
+
+ temp[3] = (elements[k][j] - elements[j][k]) * s;
+ temp[j] = (elements[j][i] + elements[i][j]) * s;
+ temp[k] = (elements[k][i] + elements[i][k]) * s;
+ }
+
+ return Quat(temp[0],temp[1],temp[2],temp[3]);
+
+}
+
diff --git a/include/godot/core/CoreTypes.h b/include/godot/core/CoreTypes.h
index cf5351a..9d5f627 100644
--- a/include/godot/core/CoreTypes.h
+++ b/include/godot/core/CoreTypes.h
@@ -3,12 +3,15 @@
#include "Defs.h"
+#include "Array.h"
#include "Basis.h"
#include "Color.h"
+#include "Dictionary.h"
#include "Image.h"
#include "InputEvent.h"
#include "NodePath.h"
#include "Plane.h"
+#include "PoolArrays.h"
#include "Quat.h"
#include "Rect2.h"
#include "Rect3.h"
@@ -16,8 +19,35 @@
#include "String.h"
#include "Transform.h"
#include "Transform2D.h"
+#include "Variant.h"
#include "Vector2.h"
#include "Vector3.h"
+// This is ugly, sorry
+// but those two casts need to be the last thing EVEEEEER
+//
+// if you can make it prettier feel free to open a Pull Request on
+// https://github.com/GodotNativeTools/cpp_bindings
+// or message someone on the IRC freenode #godotengine-devel
+namespace godot {
+
+
+Variant::operator Dictionary() const
+{
+ godot_dictionary d = godot_variant_as_dictionary(&_godot_variant);
+ return *(Dictionary *) &d;
+}
+
+
+
+Variant::operator Array() const
+{
+ godot_array s = godot_variant_as_array(&_godot_variant);
+ return *(Array *) &s;
+}
+
+}
+
+
#endif // CORETYPES_H
diff --git a/include/godot/core/Defs.h b/include/godot/core/Defs.h
index 1e9e45d..16c1b2d 100644
--- a/include/godot/core/Defs.h
+++ b/include/godot/core/Defs.h
@@ -64,6 +64,16 @@ enum Error {
// @Todo as well as real_t
+#define CMP_EPSILON 0.00001 // @Todo move this somewhere more global
+#define CMP_EPSILON2 (CMP_EPSILON*CMP_EPSILON) // @Todo same as above
+#define Math_PI 3.14159265358979323846 // I feel like I'm talking to myself
+
+
+#ifndef ERR_FAIL_COND_V
+#define ERR_FAIL_COND_V(cond, ret) do { if (cond) { return ret; } } while(0)
+#endif
+
+
#ifndef ERR_PRINT
#define ERR_PRINT(msg)
#endif
diff --git a/include/godot/core/Dictionary.h b/include/godot/core/Dictionary.h
new file mode 100644
index 0000000..1e8d843
--- /dev/null
+++ b/include/godot/core/Dictionary.h
@@ -0,0 +1,98 @@
+#ifndef DICTIONARY_H
+#define DICTIONARY_H
+
+#include "Variant.h"
+
+#include "Array.h"
+
+#include <godot/godot_dictionary.h>
+
+namespace godot {
+
+class Dictionary {
+ godot_dictionary _godot_dictionary;
+public:
+ Dictionary()
+ {
+ godot_dictionary_new(&_godot_dictionary);
+ }
+
+ void clear()
+ {
+ godot_dictionary_clear(&_godot_dictionary);
+ }
+
+ bool empty() const
+ {
+ return godot_dictionary_empty(&_godot_dictionary);
+ }
+
+ void erase(const Variant& key)
+ {
+ godot_dictionary_erase(&_godot_dictionary, (godot_variant *) &key);
+ }
+
+ bool has(const Variant& key) const
+ {
+ return godot_dictionary_has(&_godot_dictionary, (godot_variant *) &key);
+ }
+
+ bool has_all(const Array& keys) const
+ {
+ return godot_dictionary_has_all(&_godot_dictionary, (godot_array *) &keys);
+ }
+
+ uint32_t hash() const
+ {
+ return godot_dictionary_hash(&_godot_dictionary);
+ }
+
+ Array keys() const
+ {
+ godot_array a = godot_dictionary_keys(&_godot_dictionary);
+ return *(Array *) &a;
+ }
+
+ int parse_json(const String& json)
+ {
+ return godot_dictionary_parse_json(&_godot_dictionary, (godot_string *) &json);
+ }
+
+ Variant &operator [](const Variant& key)
+ {
+ return *(Variant *) godot_dictionary_operator_index(&_godot_dictionary, (godot_variant *) &key);
+ }
+
+ const Variant &operator [](const Variant& key) const
+ {
+ // oops I did it again
+ return *(Variant *) godot_dictionary_operator_index((godot_dictionary *) &_godot_dictionary, (godot_variant *) &key);
+ }
+
+ int size() const
+ {
+ return godot_dictionary_size(&_godot_dictionary);
+ }
+
+ String to_json() const
+ {
+ godot_string s = godot_dictionary_to_json(&_godot_dictionary);
+ return *(String *) &s;
+ }
+
+ Array values() const
+ {
+ godot_array a = godot_dictionary_values(&_godot_dictionary);
+ return *(Array *) &a;
+ }
+
+ ~Dictionary()
+ {
+ godot_dictionary_destroy(&_godot_dictionary);
+ }
+
+};
+
+}
+
+#endif // DICTIONARY_H
diff --git a/include/godot/core/InputEvent.h b/include/godot/core/InputEvent.h
index c78271f..528c01e 100644
--- a/include/godot/core/InputEvent.h
+++ b/include/godot/core/InputEvent.h
@@ -2,6 +2,7 @@
#define INPUTEVENT_H
#include <cstdint>
+#include <memory.h>
#include "String.h"
diff --git a/include/godot/core/PoolArrays.h b/include/godot/core/PoolArrays.h
new file mode 100644
index 0000000..7cd1734
--- /dev/null
+++ b/include/godot/core/PoolArrays.h
@@ -0,0 +1,529 @@
+#ifndef POOLARRAYS_H
+#define POOLARRAYS_H
+
+#include "Defs.h"
+
+#include "String.h"
+#include "Color.h"
+#include "Vector2.h"
+#include "Vector3.h"
+
+#include <godot/godot_pool_arrays.h>
+
+namespace godot {
+
+class Array;
+
+class PoolByteArray {
+ godot_pool_byte_array _godot_array;
+public:
+ PoolByteArray()
+ {
+ godot_pool_byte_array_new(&_godot_array);
+ }
+
+ PoolByteArray(const Array& array)
+ {
+ godot_pool_byte_array_new_with_array(&_godot_array, (godot_array *) &array);
+ }
+
+ void append(const uint8_t data)
+ {
+ godot_pool_byte_array_append(&_godot_array, data);
+ }
+
+ void append_array(const PoolByteArray& array)
+ {
+ godot_pool_byte_array_append_array(&_godot_array, &array._godot_array);
+ }
+
+ int insert(const int idx, const uint8_t data)
+ {
+ return godot_pool_byte_array_insert(&_godot_array, idx, data);
+ }
+
+ void invert()
+ {
+ godot_pool_byte_array_invert(&_godot_array);
+ }
+
+ void push_back(const uint8_t data)
+ {
+ godot_pool_byte_array_push_back(&_godot_array, data);
+ }
+
+ void remove(const int idx)
+ {
+ godot_pool_byte_array_remove(&_godot_array, idx);
+ }
+
+ void resize(const int size)
+ {
+ godot_pool_byte_array_resize(&_godot_array, size);
+ }
+
+ void set(const int idx, const uint8_t data)
+ {
+ godot_pool_byte_array_set(&_godot_array, idx, data);
+ }
+
+ uint8_t operator [](const int idx)
+ {
+ return godot_pool_byte_array_get(&_godot_array, idx);
+ }
+
+ int size()
+ {
+ return godot_pool_byte_array_size(&_godot_array);
+ }
+
+
+ ~PoolByteArray()
+ {
+ godot_pool_byte_array_destroy(&_godot_array);
+ }
+};
+
+
+class PoolIntArray {
+ godot_pool_int_array _godot_array;
+public:
+ PoolIntArray()
+ {
+ godot_pool_int_array_new(&_godot_array);
+ }
+
+ PoolIntArray(const Array& array)
+ {
+ godot_pool_int_array_new_with_array(&_godot_array, (godot_array *) &array);
+ }
+
+ void append(const int data)
+ {
+ godot_pool_int_array_append(&_godot_array, data);
+ }
+
+ void append_array(const PoolIntArray& array)
+ {
+ godot_pool_int_array_append_array(&_godot_array, &array._godot_array);
+ }
+
+ int insert(const int idx, const int data)
+ {
+ return godot_pool_int_array_insert(&_godot_array, idx, data);
+ }
+
+ void invert()
+ {
+ godot_pool_int_array_invert(&_godot_array);
+ }
+
+ void push_back(const int data)
+ {
+ godot_pool_int_array_push_back(&_godot_array, data);
+ }
+
+ void remove(const int idx)
+ {
+ godot_pool_int_array_remove(&_godot_array, idx);
+ }
+
+ void resize(const int size)
+ {
+ godot_pool_int_array_resize(&_godot_array, size);
+ }
+
+ void set(const int idx, const int data)
+ {
+ godot_pool_int_array_set(&_godot_array, idx, data);
+ }
+
+ int operator [](const int idx)
+ {
+ return godot_pool_int_array_get(&_godot_array, idx);
+ }
+
+ int size()
+ {
+ return godot_pool_int_array_size(&_godot_array);
+ }
+
+
+ ~PoolIntArray()
+ {
+ godot_pool_int_array_destroy(&_godot_array);
+ }
+};
+
+
+class PoolRealArray {
+ godot_pool_real_array _godot_array;
+public:
+ PoolRealArray()
+ {
+ godot_pool_real_array_new(&_godot_array);
+ }
+
+ PoolRealArray(const Array& array)
+ {
+ godot_pool_real_array_new_with_array(&_godot_array, (godot_array *) &array);
+ }
+
+ void append(const real_t data)
+ {
+ godot_pool_real_array_append(&_godot_array, data);
+ }
+
+ void append_array(const PoolRealArray& array)
+ {
+ godot_pool_real_array_append_array(&_godot_array, &array._godot_array);
+ }
+
+ int insert(const int idx, const real_t data)
+ {
+ return godot_pool_real_array_insert(&_godot_array, idx, data);
+ }
+
+ void invert()
+ {
+ godot_pool_real_array_invert(&_godot_array);
+ }
+
+ void push_back(const real_t data)
+ {
+ godot_pool_real_array_push_back(&_godot_array, data);
+ }
+
+ void remove(const int idx)
+ {
+ godot_pool_real_array_remove(&_godot_array, idx);
+ }
+
+ void resize(const int size)
+ {
+ godot_pool_real_array_resize(&_godot_array, size);
+ }
+
+ void set(const int idx, const real_t data)
+ {
+ godot_pool_real_array_set(&_godot_array, idx, data);
+ }
+
+ real_t operator [](const int idx)
+ {
+ return godot_pool_real_array_get(&_godot_array, idx);
+ }
+
+ int size()
+ {
+ return godot_pool_real_array_size(&_godot_array);
+ }
+
+
+ ~PoolRealArray()
+ {
+ godot_pool_real_array_destroy(&_godot_array);
+ }
+};
+
+
+class PoolStringArray {
+ godot_pool_string_array _godot_array;
+public:
+ PoolStringArray()
+ {
+ godot_pool_string_array_new(&_godot_array);
+ }
+
+ PoolStringArray(const Array& array)
+ {
+ godot_pool_string_array_new_with_array(&_godot_array, (godot_array *) &array);
+ }
+
+ void append(const String& data)
+ {
+ godot_pool_string_array_append(&_godot_array, (godot_string *) &data);
+ }
+
+ void append_array(const PoolStringArray& array)
+ {
+ godot_pool_string_array_append_array(&_godot_array, &array._godot_array);
+ }
+
+ int insert(const int idx, const String& data)
+ {
+ return godot_pool_string_array_insert(&_godot_array, idx, (godot_string *) &data);
+ }
+
+ void invert()
+ {
+ godot_pool_string_array_invert(&_godot_array);
+ }
+
+ void push_back(const String& data)
+ {
+ godot_pool_string_array_push_back(&_godot_array, (godot_string *) &data);
+ }
+
+ void remove(const int idx)
+ {
+ godot_pool_string_array_remove(&_godot_array, idx);
+ }
+
+ void resize(const int size)
+ {
+ godot_pool_string_array_resize(&_godot_array, size);
+ }
+
+ void set(const int idx, const String& data)
+ {
+ godot_pool_string_array_set(&_godot_array, idx, (godot_string *) &data);
+ }
+
+ String operator [](const int idx)
+ {
+ String s;
+ godot_string str = godot_pool_string_array_get(&_godot_array, idx);
+ godot_string_copy_string((godot_string *) &s, &str);
+ godot_string_destroy(&str);
+ return s;
+ }
+
+ int size()
+ {
+ return godot_pool_string_array_size(&_godot_array);
+ }
+
+
+ ~PoolStringArray()
+ {
+ godot_pool_string_array_destroy(&_godot_array);
+ }
+};
+
+
+
+class PoolVector2Array {
+ godot_pool_vector2_array _godot_array;
+public:
+ PoolVector2Array()
+ {
+ godot_pool_vector2_array_new(&_godot_array);
+ }
+
+ PoolVector2Array(const Array& array)
+ {
+ godot_pool_vector2_array_new_with_array(&_godot_array, (godot_array *) &array);
+ }
+
+ void append(const Vector2& data)
+ {
+ godot_pool_vector2_array_append(&_godot_array, (godot_vector2 *) &data);
+ }
+
+ void append_array(const PoolVector2Array& array)
+ {
+ godot_pool_vector2_array_append_array(&_godot_array, &array._godot_array);
+ }
+
+ int insert(const int idx, const Vector2& data)
+ {
+ return godot_pool_vector2_array_insert(&_godot_array, idx, (godot_vector2 *) &data);
+ }
+
+ void invert()
+ {
+ godot_pool_vector2_array_invert(&_godot_array);
+ }
+
+ void push_back(const Vector2& data)
+ {
+ godot_pool_vector2_array_push_back(&_godot_array, (godot_vector2 *) &data);
+ }
+
+ void remove(const int idx)
+ {
+ godot_pool_vector2_array_remove(&_godot_array, idx);
+ }
+
+ void resize(const int size)
+ {
+ godot_pool_vector2_array_resize(&_godot_array, size);
+ }
+
+ void set(const int idx, const Vector2& data)
+ {
+ godot_pool_vector2_array_set(&_godot_array, idx, (godot_vector2 *) &data);
+ }
+
+ Vector2 operator [](const int idx)
+ {
+ Vector2 v;
+ *(godot_vector2 *) &v = godot_pool_vector2_array_get(&_godot_array, idx);
+ return v;
+ }
+
+ int size()
+ {
+ return godot_pool_vector2_array_size(&_godot_array);
+ }
+
+
+ ~PoolVector2Array()
+ {
+ godot_pool_vector2_array_destroy(&_godot_array);
+ }
+};
+
+
+class PoolVector3Array {
+ godot_pool_vector3_array _godot_array;
+public:
+ PoolVector3Array()
+ {
+ godot_pool_vector3_array_new(&_godot_array);
+ }
+
+ PoolVector3Array(const Array& array)
+ {
+ godot_pool_vector3_array_new_with_array(&_godot_array, (godot_array *) &array);
+ }
+
+ void append(const Vector3& data)
+ {
+ godot_pool_vector3_array_append(&_godot_array, (godot_vector3 *) &data);
+ }
+
+ void append_array(const PoolVector3Array& array)
+ {
+ godot_pool_vector3_array_append_array(&_godot_array, &array._godot_array);
+ }
+
+ int insert(const int idx, const Vector3& data)
+ {
+ return godot_pool_vector3_array_insert(&_godot_array, idx, (godot_vector3 *) &data);
+ }
+
+ void invert()
+ {
+ godot_pool_vector3_array_invert(&_godot_array);
+ }
+
+ void push_back(const Vector3& data)
+ {
+ godot_pool_vector3_array_push_back(&_godot_array, (godot_vector3 *) &data);
+ }
+
+ void remove(const int idx)
+ {
+ godot_pool_vector3_array_remove(&_godot_array, idx);
+ }
+
+ void resize(const int size)
+ {
+ godot_pool_vector3_array_resize(&_godot_array, size);
+ }
+
+ void set(const int idx, const Vector3& data)
+ {
+ godot_pool_vector3_array_set(&_godot_array, idx, (godot_vector3 *) &data);
+ }
+
+ Vector3 operator [](const int idx)
+ {
+ Vector3 v;
+ *(godot_vector3 *) &v = godot_pool_vector3_array_get(&_godot_array, idx);
+ return v;
+ }
+
+ int size()
+ {
+ return godot_pool_vector3_array_size(&_godot_array);
+ }
+
+
+ ~PoolVector3Array()
+ {
+ godot_pool_vector3_array_destroy(&_godot_array);
+ }
+};
+
+
+class PoolColorArray {
+ godot_pool_color_array _godot_array;
+public:
+ PoolColorArray()
+ {
+ godot_pool_color_array_new(&_godot_array);
+ }
+
+ PoolColorArray(const Array& array)
+ {
+ godot_pool_color_array_new_with_array(&_godot_array, (godot_array *) &array);
+ }
+
+ void append(const Color& data)
+ {
+ godot_pool_color_array_append(&_godot_array, (godot_color *) &data);
+ }
+
+ void append_array(const PoolColorArray& array)
+ {
+ godot_pool_color_array_append_array(&_godot_array, &array._godot_array);
+ }
+
+ int insert(const int idx, const Color& data)
+ {
+ return godot_pool_color_array_insert(&_godot_array, idx, (godot_color *) &data);
+ }
+
+ void invert()
+ {
+ godot_pool_color_array_invert(&_godot_array);
+ }
+
+ void push_back(const Color& data)
+ {
+ godot_pool_color_array_push_back(&_godot_array, (godot_color *) &data);
+ }
+
+ void remove(const int idx)
+ {
+ godot_pool_color_array_remove(&_godot_array, idx);
+ }
+
+ void resize(const int size)
+ {
+ godot_pool_color_array_resize(&_godot_array, size);
+ }
+
+ void set(const int idx, const Color& data)
+ {
+ godot_pool_color_array_set(&_godot_array, idx, (godot_color *) &data);
+ }
+
+ Color operator [](const int idx)
+ {
+ Color v;
+ *(godot_color *) &v = godot_pool_color_array_get(&_godot_array, idx);
+ return v;
+ }
+
+ int size()
+ {
+ return godot_pool_color_array_size(&_godot_array);
+ }
+
+
+ ~PoolColorArray()
+ {
+ godot_pool_color_array_destroy(&_godot_array);
+ }
+};
+
+
+
+
+}
+
+#endif // POOLARRAYS_H
diff --git a/include/godot/core/Quat.h b/include/godot/core/Quat.h
index 958815a..b2c452d 100644
--- a/include/godot/core/Quat.h
+++ b/include/godot/core/Quat.h
@@ -229,7 +229,7 @@ public:
}
}
- inline Quat() {x=y=z=0; w=1; }
+ Quat() {x=y=z=0; w=1; }
};
@@ -251,6 +251,11 @@ void Quat::operator-=(const Quat& q) {
x -= q.x; y -= q.y; z -= q.z; w -= q.w;
}
+void Quat::operator*=(const Quat& q) {
+ x *= q.x; y *= q.y; z *= q.z; w *= q.w;
+}
+
+
void Quat::operator*=(const real_t& s) {
x *= s; y *= s; z *= s; w *= s;
}
diff --git a/include/godot/core/Variant.h b/include/godot/core/Variant.h
new file mode 100644
index 0000000..7d4b103
--- /dev/null
+++ b/include/godot/core/Variant.h
@@ -0,0 +1,526 @@
+#ifndef VARIANT_H
+#define VARIANT_H
+
+#include <godot/godot_variant.h>
+
+#include "Defs.h"
+
+#include "Basis.h"
+#include "Color.h"
+#include "Image.h"
+#include "InputEvent.h"
+#include "NodePath.h"
+#include "Plane.h"
+#include "PoolArrays.h"
+#include "Quat.h"
+#include "Rect2.h"
+#include "Rect3.h"
+#include "RID.h"
+#include "String.h"
+#include "Transform.h"
+#include "Transform2D.h"
+#include "Vector2.h"
+#include "Vector3.h"
+
+#include <iostream>
+
+namespace godot {
+
+class Dictionary;
+
+class Array;
+
+class Variant {
+ godot_variant _godot_variant;
+public:
+ enum Type {
+
+ NIL,
+
+ // atomic types
+ BOOL,
+ INT,
+ REAL,
+ STRING,
+
+ // math types
+
+ VECTOR2, // 5
+ RECT2,
+ VECTOR3,
+ TRANSFORM2D,
+ PLANE,
+ QUAT, // 10
+ RECT3, //sorry naming convention fail :( not like it's used often
+ BASIS,
+ TRANSFORM,
+
+ // misc types
+ COLOR,
+ IMAGE, // 15
+ NODE_PATH,
+ _RID,
+ OBJECT,
+ INPUT_EVENT,
+ DICTIONARY, // 20
+ ARRAY,
+
+ // arrays
+ POOL_BYTE_ARRAY,
+ POOL_INT_ARRAY,
+ POOL_REAL_ARRAY,
+ POOL_STRING_ARRAY, // 25
+ POOL_VECTOR2_ARRAY,
+ POOL_VECTOR3_ARRAY,
+ POOL_COLOR_ARRAY,
+
+ VARIANT_MAX
+
+ };
+
+ Variant()
+ {
+ godot_variant_new_nil(&_godot_variant);
+ }
+
+ Variant(const Variant& v)
+ {
+ godot_variant_copy(&_godot_variant, &v._godot_variant);
+ }
+
+ Variant(bool p_bool)
+ {
+ godot_variant_new_bool(&_godot_variant, p_bool);
+ }
+
+ Variant(signed int p_int) // real one
+ {
+ godot_variant_new_int(&_godot_variant, p_int);
+ }
+
+ Variant(unsigned int p_int)
+ {
+ godot_variant_new_int(&_godot_variant, p_int);
+ }
+
+ Variant(signed short p_short) // real one
+ {
+ godot_variant_new_int(&_godot_variant, (int) p_short);
+ }
+
+ Variant(unsigned short p_short) : Variant((unsigned int) p_short) {}
+
+ Variant(signed char p_char) : Variant((signed int) p_char) {}// real one
+
+ Variant(unsigned char p_char) : Variant((unsigned int) p_char) {}
+ Variant(int64_t p_char) // real one
+ {
+ godot_variant_new_int(&_godot_variant, p_char);
+ }
+
+ Variant(uint64_t p_char)
+ {
+ godot_variant_new_int(&_godot_variant, p_char);
+ }
+
+ Variant(float p_float)
+ {
+ godot_variant_new_real(&_godot_variant, p_float);
+ }
+
+ Variant(double p_double)
+ {
+ godot_variant_new_real(&_godot_variant, p_double);
+ }
+
+ Variant(const String& p_string)
+ {
+ godot_variant_new_string(&_godot_variant, (godot_string *) &p_string);
+ }
+
+ Variant(const char * const p_cstring)
+ {
+ String s = String(p_cstring);
+ godot_variant_new_string(&_godot_variant, (godot_string *) &s);
+ }
+
+ Variant(const wchar_t * p_wstring)
+ {
+ String s = p_wstring;
+ godot_variant_new_string(&_godot_variant, (godot_string *) &s);
+ }
+
+ Variant(const Vector2& p_vector2)
+ {
+ godot_variant_new_vector2(&_godot_variant, (godot_vector2 *) &p_vector2);
+ }
+
+ Variant(const Rect2& p_rect2)
+ {
+ godot_variant_new_rect2(&_godot_variant, (godot_rect2 *) &p_rect2);
+ }
+
+ Variant(const Vector3& p_vector3)
+ {
+ godot_variant_new_vector3(&_godot_variant, (godot_vector3 *) &p_vector3);
+ }
+
+ Variant(const Plane& p_plane)
+ {
+ godot_variant_new_plane(&_godot_variant, (godot_plane *) &p_plane);
+ }
+
+
+ Variant(const Rect3& p_aabb)
+ {
+ godot_variant_new_rect3(&_godot_variant, (godot_rect3 *) &p_aabb);
+ }
+
+ Variant(const Quat& p_quat)
+ {
+ godot_variant_new_quat(&_godot_variant, (godot_quat *) &p_quat);
+ }
+
+ Variant(const Basis& p_transform)
+ {
+ godot_variant_new_basis(&_godot_variant, (godot_basis *) &p_transform);
+ }
+
+ Variant(const Transform2D& p_transform)
+ {
+ godot_variant_new_transform2d(&_godot_variant, (godot_transform2d *) &p_transform);
+ }
+
+ Variant(const Transform& p_transform)
+ {
+ godot_variant_new_transform(&_godot_variant, (godot_transform *) &p_transform);
+ }
+
+ Variant(const Color& p_color)
+ {
+ godot_variant_new_color(&_godot_variant, (godot_color *) &p_color);
+ }
+
+ Variant(const Image& p_image)
+ {
+ godot_variant_new_image(&_godot_variant, (godot_image *) &p_image);
+ }
+
+ Variant(const NodePath& p_path)
+ {
+ godot_variant_new_node_path(&_godot_variant, (godot_node_path *) &p_path);
+ }
+
+ Variant(const RID& p_rid)
+ {
+ godot_variant_new_rid(&_godot_variant, (godot_rid *) &p_rid);
+ }
+
+ Variant(const Object* p_object)
+ {
+ godot_variant_new_object(&_godot_variant, (godot_object *) p_object);
+ }
+
+ Variant(const InputEvent& p_input_event)
+ {
+ godot_variant_new_input_event(&_godot_variant, (godot_input_event *) &p_input_event);
+ }
+
+ Variant(const Dictionary& p_dictionary)
+ {
+ godot_variant_new_dictionary(&_godot_variant, (godot_dictionary *) &p_dictionary);
+ }
+
+ Variant(const Array& p_array)
+ {
+ godot_variant_new_array(&_godot_variant, (godot_array *) &p_array);
+ }
+
+ Variant(const PoolByteArray& p_raw_array)
+ {
+ godot_variant_new_pool_byte_array(&_godot_variant, (godot_pool_byte_array *) &p_raw_array);
+ }
+
+ Variant(const PoolIntArray& p_int_array)
+ {
+ godot_variant_new_pool_int_array(&_godot_variant, (godot_pool_int_array *) &p_int_array);
+ }
+
+ Variant(const PoolRealArray& p_real_array)
+ {
+ godot_variant_new_pool_real_array(&_godot_variant, (godot_pool_real_array *) &p_real_array);
+ }
+
+ Variant(const PoolStringArray& p_string_array)
+ {
+ godot_variant_new_pool_string_array(&_godot_variant, (godot_pool_string_array *) &p_string_array);
+ }
+
+ Variant(const PoolVector2Array& p_vector2_array)
+ {
+ godot_variant_new_pool_vector2_array(&_godot_variant, (godot_pool_vector2_array *) &p_vector2_array);
+ }
+
+ Variant(const PoolVector3Array& p_vector3_array)
+ {
+ godot_variant_new_pool_vector3_array(&_godot_variant, (godot_pool_vector3_array *) &p_vector3_array);
+ }
+
+ Variant(const PoolColorArray& p_color_array)
+ {
+ godot_variant_new_pool_color_array(&_godot_variant, (godot_pool_color_array *) &p_color_array);
+ }
+
+
+ Variant &operator =(const Variant& v)
+ {
+ godot_variant_copy(&_godot_variant, &v._godot_variant);
+ return *this;
+ }
+
+
+ operator bool() const
+ {
+ bool valid = false;
+ bool result = booleanize(valid);
+ return valid && result;
+ }
+ operator signed int() const
+ {
+ return godot_variant_as_int(&_godot_variant);
+ }
+ operator unsigned int() const // this is the real one
+ {
+ return godot_variant_as_int(&_godot_variant);
+ }
+ operator signed short() const
+ {
+ return godot_variant_as_int(&_godot_variant);
+ }
+ operator unsigned short() const
+ {
+ return godot_variant_as_int(&_godot_variant);
+ }
+ operator signed char() const
+ {
+ return godot_variant_as_int(&_godot_variant);
+ }
+ operator unsigned char() const
+ {
+ return godot_variant_as_int(&_godot_variant);
+ }
+ operator int64_t() const
+ {
+ return godot_variant_as_int(&_godot_variant);
+ }
+ operator uint64_t() const
+ {
+ return godot_variant_as_int(&_godot_variant);
+ }
+
+
+ operator wchar_t() const
+ {
+ return godot_variant_as_int(&_godot_variant);
+ }
+
+ operator float() const
+ {
+ return godot_variant_as_real(&_godot_variant);
+ }
+
+ operator double() const
+ {
+ return godot_variant_as_real(&_godot_variant);
+ }
+ operator String() const
+ {
+ godot_string s = godot_variant_as_string(&_godot_variant);
+ return *(String *) &s;
+ }
+ operator Vector2() const
+ {
+ godot_vector2 s = godot_variant_as_vector2(&_godot_variant);
+ return *(Vector2 *) &s;
+ }
+ operator Rect2() const
+ {
+ godot_rect2 s = godot_variant_as_rect2(&_godot_variant);
+ return *(Rect2 *) &s;
+ }
+ operator Vector3() const
+ {
+ godot_vector3 s = godot_variant_as_vector3(&_godot_variant);
+ return *(Vector3 *) &s;
+ }
+ operator Plane() const
+ {
+ godot_plane s = godot_variant_as_plane(&_godot_variant);
+ return *(Plane *) &s;
+ }
+ operator Rect3() const
+ {
+ godot_rect3 s = godot_variant_as_rect3(&_godot_variant);
+ return *(Rect3 *) &s;
+ }
+ operator Quat() const
+ {
+ godot_quat s = godot_variant_as_quat(&_godot_variant);
+ return *(Quat *) &s;
+ }
+ operator Basis() const
+ {
+ godot_basis s = godot_variant_as_basis(&_godot_variant);
+ return *(Basis *) &s;
+ }
+ operator Transform() const
+ {
+ godot_transform s = godot_variant_as_transform(&_godot_variant);
+ return *(Transform *) &s;
+ }
+ operator Transform2D() const
+ {
+ godot_transform2d s = godot_variant_as_transform2d(&_godot_variant);
+ return *(Transform2D *) &s;
+ }
+
+ operator Color() const
+ {
+ godot_color s = godot_variant_as_color(&_godot_variant);
+ return *(Color *) &s;
+ }
+ operator Image() const
+ {
+ godot_image s = godot_variant_as_image(&_godot_variant);
+ return *(Image *) &s;
+ }
+ operator NodePath() const
+ {
+ godot_node_path s = godot_variant_as_node_path(&_godot_variant);
+ return *(NodePath *) &s;
+ }
+ operator RID() const
+ {
+ godot_rid s = godot_variant_as_rid(&_godot_variant);
+ return *(RID *) &s;
+ }
+ operator InputEvent() const
+ {
+ godot_input_event s = godot_variant_as_input_event(&_godot_variant);
+ return *(InputEvent *) &s;
+ }
+ operator Object*() const
+ {
+ godot_object *s = godot_variant_as_object(&_godot_variant);
+ return (Object *) s;
+ }
+
+ operator Dictionary() const;
+ operator Array() const;
+
+ operator PoolByteArray() const
+ {
+ godot_pool_byte_array s = godot_variant_as_pool_byte_array(&_godot_variant);
+ return *(PoolByteArray *) &s;
+ }
+ operator PoolIntArray() const
+ {
+ godot_pool_int_array s = godot_variant_as_pool_int_array(&_godot_variant);
+ return *(PoolIntArray *) &s;
+ }
+ operator PoolRealArray() const
+ {
+ godot_pool_real_array s = godot_variant_as_pool_real_array(&_godot_variant);
+ return *(PoolRealArray *) &s;
+ }
+ operator PoolStringArray() const
+ {
+ godot_pool_string_array s = godot_variant_as_pool_string_array(&_godot_variant);
+ return *(PoolStringArray *) &s;
+ }
+ operator PoolVector2Array() const
+ {
+ godot_pool_vector2_array s = godot_variant_as_pool_vector2_array(&_godot_variant);
+ return *(PoolVector2Array *) &s;
+ }
+ operator PoolVector3Array() const
+ {
+ godot_pool_vector3_array s = godot_variant_as_pool_vector3_array(&_godot_variant);
+ return *(PoolVector3Array *) &s;
+ }
+ operator PoolColorArray() const
+ {
+ godot_pool_color_array s = godot_variant_as_pool_color_array(&_godot_variant);
+ return *(PoolColorArray *) &s;
+ }
+
+ Type get_type() const
+ {
+ return (Type) godot_variant_get_type(&_godot_variant);
+ }
+
+
+ Variant call(const String& method, const Variant **args, const int arg_count)
+ {
+ Variant v;
+ *(godot_variant *) &v = godot_variant_call(&_godot_variant, (godot_string *) &method, (const godot_variant **)args, arg_count);
+ return v;
+ }
+
+ bool has_method(const String& method)
+ {
+ return godot_variant_has_method(&_godot_variant, (godot_string *) &method);
+ }
+
+ bool operator ==(const Variant& b) const
+ {
+ return godot_variant_operator_equal(&_godot_variant, &b._godot_variant);
+ }
+
+ bool operator !=(const Variant& b) const
+ {
+ return !(*this == b);
+ }
+
+ bool operator <(const Variant& b) const
+ {
+ return godot_variant_operator_less(&_godot_variant, &b._godot_variant);
+ }
+
+ bool operator <=(const Variant& b) const
+ {
+ return (*this < b) || (*this == b);
+ }
+
+ bool operator >(const Variant& b) const
+ {
+ return !(*this <= b);
+ }
+
+ bool operator >=(const Variant& b) const
+ {
+ return !(*this < b);
+ }
+
+ bool hash_compare(const Variant& b) const
+ {
+ return godot_variant_hash_compare(&_godot_variant, &b._godot_variant);
+ }
+
+ bool booleanize(bool &valid) const
+ {
+ return godot_variant_booleanize(&_godot_variant, &valid);
+ }
+
+ ~Variant()
+ {
+ godot_variant_destroy(&_godot_variant);
+ }
+
+
+
+};
+
+}
+
+#endif // VARIANT_H