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authorRicardo Buring <ricardo.buring@gmail.com>2023-01-09 11:03:07 +0100
committerRicardo Buring <ricardo.buring@gmail.com>2023-01-09 23:22:03 +0100
commit47140cdad095494dcbfc070918d1b422d8a0761d (patch)
tree1d856953b09d2b6c357daf44a94d09b7a7c0e710 /misc/scripts/check_get_file_list.py
parent2f785c9da14ea4f312798b2ef1f8fe6af8cbeb61 (diff)
downloadredot-cpp-47140cdad095494dcbfc070918d1b422d8a0761d.tar.gz
Rename float=64 build option to precision=double
This makes the build system consistent with Godot again. Also fix CMake build to define REAL_T_IS_DOUBLE when precision=double.
Diffstat (limited to 'misc/scripts/check_get_file_list.py')
-rwxr-xr-xmisc/scripts/check_get_file_list.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/misc/scripts/check_get_file_list.py b/misc/scripts/check_get_file_list.py
index d86b65f..d536a7a 100755
--- a/misc/scripts/check_get_file_list.py
+++ b/misc/scripts/check_get_file_list.py
@@ -10,10 +10,10 @@ from binding_generator import get_file_list, generate_bindings
api_filepath = "gdextension/extension_api.json"
bits = "64"
-double = "float"
+precision = "single"
output_dir = "self_test"
-generate_bindings(api_filepath, use_template_get_node=False, bits=bits, double=double, output_dir=output_dir)
+generate_bindings(api_filepath, use_template_get_node=False, bits=bits, precision=precision, output_dir=output_dir)
flist = get_file_list(api_filepath, output_dir, headers=True, sources=True)
p = Path(output_dir) / "gen"