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author | Adam Scott <ascott.ca@gmail.com> | 2023-07-09 09:27:31 -0400 |
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committer | Adam Scott <ascott.ca@gmail.com> | 2023-07-11 04:41:55 -0400 |
commit | 8155f35b29b4b08bc54b2eb0c57e1e9effe9f093 (patch) | |
tree | 5a5d792eb286687cd818565af979c12e63006d59 /misc/scripts/check_get_file_list.py | |
parent | d627942b647105aff600225a59dffa65de206247 (diff) | |
download | redot-cpp-8155f35b29b4b08bc54b2eb0c57e1e9effe9f093.tar.gz |
Import `env` if possible
This PR make it possible to import `env` and use it instead of creating
one from scratch every time.
Handy because we encourage users to use the godot-cpp SConstruct file as
a base to their projects (see the test project). So, if a project want
to override specific settings, (eg. make a path local to their SConstruct
file, not local to the godot-cpp/SConstruct file), it can do so.
Diffstat (limited to 'misc/scripts/check_get_file_list.py')
0 files changed, 0 insertions, 0 deletions