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authorMarc Gilleron <marc.gilleron@gmail.com>2023-07-20 21:40:41 +0100
committerMarc Gilleron <marc.gilleron@gmail.com>2023-07-26 20:12:25 +0100
commitbaf0b9e0f73d10dfab07189fc12c4ed0906eedf0 (patch)
tree325e38acb4b3273dee1237da1aebd72c2e3a1d4e /misc/scripts/check_get_file_list.py
parent749b0b9ae03ecac470027b17c6414e7a0e730923 (diff)
downloadredot-cpp-baf0b9e0f73d10dfab07189fc12c4ed0906eedf0.tar.gz
Don't call parent _get_property_list when a class doesn't define it.
Godot is already supposed to call _get_property_list of parent classes, so this binding function must really only return procedural properties of the class it belongs to, and not parent or child classes.
Diffstat (limited to 'misc/scripts/check_get_file_list.py')
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