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author | Marc Gilleron <marc.gilleron@gmail.com> | 2023-07-20 21:40:41 +0100 |
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committer | Marc Gilleron <marc.gilleron@gmail.com> | 2023-07-26 20:12:25 +0100 |
commit | baf0b9e0f73d10dfab07189fc12c4ed0906eedf0 (patch) | |
tree | 325e38acb4b3273dee1237da1aebd72c2e3a1d4e /misc/scripts/check_get_file_list.py | |
parent | 749b0b9ae03ecac470027b17c6414e7a0e730923 (diff) | |
download | redot-cpp-baf0b9e0f73d10dfab07189fc12c4ed0906eedf0.tar.gz |
Don't call parent _get_property_list when a class doesn't define it.
Godot is already supposed to call _get_property_list of parent classes,
so this binding function must really only return procedural properties of
the class it belongs to, and not parent or child classes.
Diffstat (limited to 'misc/scripts/check_get_file_list.py')
0 files changed, 0 insertions, 0 deletions