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authorRicardo Buring <ricardo.buring@gmail.com>2023-01-09 11:03:07 +0100
committerRicardo Buring <ricardo.buring@gmail.com>2023-01-09 23:22:03 +0100
commit47140cdad095494dcbfc070918d1b422d8a0761d (patch)
tree1d856953b09d2b6c357daf44a94d09b7a7c0e710 /misc/scripts/copyright_headers.py
parent2f785c9da14ea4f312798b2ef1f8fe6af8cbeb61 (diff)
downloadredot-cpp-47140cdad095494dcbfc070918d1b422d8a0761d.tar.gz
Rename float=64 build option to precision=double
This makes the build system consistent with Godot again. Also fix CMake build to define REAL_T_IS_DOUBLE when precision=double.
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