summaryrefslogtreecommitdiffstats
path: root/src/core/AABB.cpp
diff options
context:
space:
mode:
authorMarc Gilleron <marc.gilleron@gmail.com>2018-01-17 01:45:48 +0100
committerMarc Gilleron <marc.gilleron@gmail.com>2018-01-17 01:45:48 +0100
commitb9ba10a7173bff491b32e653950dab6df0afb2c9 (patch)
treed4f3a634e4f6b9f362dcb7e58d957a467c5bb84d /src/core/AABB.cpp
parent7dde412e26315447edf2f46661143082b5becf32 (diff)
downloadredot-cpp-b9ba10a7173bff491b32e653950dab6df0afb2c9.tar.gz
Renamed AABB::pos --> AABB::position
Diffstat (limited to 'src/core/AABB.cpp')
-rw-r--r--src/core/AABB.cpp184
1 files changed, 92 insertions, 92 deletions
diff --git a/src/core/AABB.cpp b/src/core/AABB.cpp
index 071e528..5803009 100644
--- a/src/core/AABB.cpp
+++ b/src/core/AABB.cpp
@@ -8,17 +8,17 @@ namespace godot {
bool AABB::intersects(const AABB& p_aabb) const {
- if ( pos.x >= (p_aabb.pos.x + p_aabb.size.x) )
+ if ( position.x >= (p_aabb.position.x + p_aabb.size.x) )
return false;
- if ( (pos.x+size.x) <= p_aabb.pos.x )
+ if ( (position.x+size.x) <= p_aabb.position.x )
return false;
- if ( pos.y >= (p_aabb.pos.y + p_aabb.size.y) )
+ if ( position.y >= (p_aabb.position.y + p_aabb.size.y) )
return false;
- if ( (pos.y+size.y) <= p_aabb.pos.y )
+ if ( (position.y+size.y) <= p_aabb.position.y )
return false;
- if ( pos.z >= (p_aabb.pos.z + p_aabb.size.z) )
+ if ( position.z >= (p_aabb.position.z + p_aabb.size.z) )
return false;
- if ( (pos.z+size.z) <= p_aabb.pos.z )
+ if ( (position.z+size.z) <= p_aabb.position.z )
return false;
return true;
@@ -26,17 +26,17 @@ bool AABB::intersects(const AABB& p_aabb) const {
bool AABB::intersects_inclusive(const AABB& p_aabb) const {
- if ( pos.x > (p_aabb.pos.x + p_aabb.size.x) )
+ if ( position.x > (p_aabb.position.x + p_aabb.size.x) )
return false;
- if ( (pos.x+size.x) < p_aabb.pos.x )
+ if ( (position.x+size.x) < p_aabb.position.x )
return false;
- if ( pos.y > (p_aabb.pos.y + p_aabb.size.y) )
+ if ( position.y > (p_aabb.position.y + p_aabb.size.y) )
return false;
- if ( (pos.y+size.y) < p_aabb.pos.y )
+ if ( (position.y+size.y) < p_aabb.position.y )
return false;
- if ( pos.z > (p_aabb.pos.z + p_aabb.size.z) )
+ if ( position.z > (p_aabb.position.z + p_aabb.size.z) )
return false;
- if ( (pos.z+size.z) < p_aabb.pos.z )
+ if ( (position.z+size.z) < p_aabb.position.z )
return false;
return true;
@@ -44,10 +44,10 @@ bool AABB::intersects_inclusive(const AABB& p_aabb) const {
bool AABB::encloses(const AABB & p_aabb) const {
- Vector3 src_min=pos;
- Vector3 src_max=pos+size;
- Vector3 dst_min=p_aabb.pos;
- Vector3 dst_max=p_aabb.pos+p_aabb.size;
+ Vector3 src_min=position;
+ Vector3 src_max=position+size;
+ Vector3 dst_min=p_aabb.position;
+ Vector3 dst_max=p_aabb.position+p_aabb.size;
return (
(src_min.x <= dst_min.x) &&
@@ -62,7 +62,7 @@ bool AABB::encloses(const AABB & p_aabb) const {
Vector3 AABB::get_support(const Vector3& p_normal) const {
Vector3 half_extents = size * 0.5;
- Vector3 ofs = pos + half_extents;
+ Vector3 ofs = position + half_extents;
return Vector3(
(p_normal.x>0) ? -half_extents.x : half_extents.x,
@@ -75,14 +75,14 @@ Vector3 AABB::get_support(const Vector3& p_normal) const {
Vector3 AABB::get_endpoint(int p_point) const {
switch(p_point) {
- case 0: return Vector3( pos.x , pos.y , pos.z );
- case 1: return Vector3( pos.x , pos.y , pos.z+size.z );
- case 2: return Vector3( pos.x , pos.y+size.y , pos.z );
- case 3: return Vector3( pos.x , pos.y+size.y , pos.z+size.z );
- case 4: return Vector3( pos.x+size.x , pos.y , pos.z );
- case 5: return Vector3( pos.x+size.x , pos.y , pos.z+size.z );
- case 6: return Vector3( pos.x+size.x , pos.y+size.y , pos.z );
- case 7: return Vector3( pos.x+size.x , pos.y+size.y , pos.z+size.z );
+ case 0: return Vector3( position.x , position.y , position.z );
+ case 1: return Vector3( position.x , position.y , position.z+size.z );
+ case 2: return Vector3( position.x , position.y+size.y , position.z );
+ case 3: return Vector3( position.x , position.y+size.y , position.z+size.z );
+ case 4: return Vector3( position.x+size.x , position.y , position.z );
+ case 5: return Vector3( position.x+size.x , position.y , position.z+size.z );
+ case 6: return Vector3( position.x+size.x , position.y+size.y , position.z );
+ case 7: return Vector3( position.x+size.x , position.y+size.y , position.z+size.z );
};
ERR_FAIL_V(Vector3());
@@ -91,7 +91,7 @@ Vector3 AABB::get_endpoint(int p_point) const {
bool AABB::intersects_convex_shape(const Plane *p_planes, int p_plane_count) const {
Vector3 half_extents = size * 0.5;
- Vector3 ofs = pos + half_extents;
+ Vector3 ofs = position + half_extents;
for(int i=0;i<p_plane_count;i++) {
const Plane &p=p_planes[i];
@@ -110,17 +110,17 @@ bool AABB::intersects_convex_shape(const Plane *p_planes, int p_plane_count) con
bool AABB::has_point(const Vector3& p_point) const {
- if (p_point.x<pos.x)
+ if (p_point.x<position.x)
return false;
- if (p_point.y<pos.y)
+ if (p_point.y<position.y)
return false;
- if (p_point.z<pos.z)
+ if (p_point.z<position.z)
return false;
- if (p_point.x>pos.x+size.x)
+ if (p_point.x>position.x+size.x)
return false;
- if (p_point.y>pos.y+size.y)
+ if (p_point.y>position.y+size.y)
return false;
- if (p_point.z>pos.z+size.z)
+ if (p_point.z>position.z+size.z)
return false;
return true;
@@ -129,8 +129,8 @@ bool AABB::has_point(const Vector3& p_point) const {
void AABB::expand_to(const Vector3& p_vector) {
- Vector3 begin=pos;
- Vector3 end=pos+size;
+ Vector3 begin=position;
+ Vector3 end=position+size;
if (p_vector.x<begin.x)
begin.x=p_vector.x;
@@ -146,14 +146,14 @@ void AABB::expand_to(const Vector3& p_vector) {
if (p_vector.z>end.z)
end.z=p_vector.z;
- pos=begin;
+ position=begin;
size=end-begin;
}
void AABB::project_range_in_plane(const Plane& p_plane,real_t &r_min,real_t& r_max) const {
Vector3 half_extents( size.x * 0.5, size.y * 0.5, size.z * 0.5 );
- Vector3 center( pos.x + half_extents.x, pos.y + half_extents.y, pos.z + half_extents.z );
+ Vector3 center( position.x + half_extents.x, position.y + half_extents.y, position.z + half_extents.z );
real_t length = p_plane.normal.abs().dot(half_extents);
real_t distance = p_plane.distance_to( center );
@@ -197,23 +197,23 @@ bool AABB::smits_intersect_ray(const Vector3 &from,const Vector3& dir, real_t t0
real_t divy=1.0/dir.y;
real_t divz=1.0/dir.z;
- Vector3 upbound=pos+size;
+ Vector3 upbound=position+size;
real_t tmin, tmax, tymin, tymax, tzmin, tzmax;
if (dir.x >= 0) {
- tmin = (pos.x - from.x) * divx;
+ tmin = (position.x - from.x) * divx;
tmax = (upbound.x - from.x) * divx;
}
else {
tmin = (upbound.x - from.x) * divx;
- tmax = (pos.x - from.x) * divx;
+ tmax = (position.x - from.x) * divx;
}
if (dir.y >= 0) {
- tymin = (pos.y - from.y) * divy;
+ tymin = (position.y - from.y) * divy;
tymax = (upbound.y - from.y) * divy;
}
else {
tymin = (upbound.y - from.y) * divy;
- tymax = (pos.y - from.y) * divy;
+ tymax = (position.y - from.y) * divy;
}
if ( (tmin > tymax) || (tymin > tmax) )
return false;
@@ -222,12 +222,12 @@ bool AABB::smits_intersect_ray(const Vector3 &from,const Vector3& dir, real_t t0
if (tymax < tmax)
tmax = tymax;
if (dir.z >= 0) {
- tzmin = (pos.z - from.z) * divz;
+ tzmin = (position.z - from.z) * divz;
tzmax = (upbound.z - from.z) * divz;
}
else {
tzmin = (upbound.z - from.z) * divz;
- tzmax = (pos.z - from.z) * divz;
+ tzmax = (position.z - from.z) * divz;
}
if ( (tmin > tzmax) || (tzmin > tmax) )
return false;
@@ -240,9 +240,9 @@ bool AABB::smits_intersect_ray(const Vector3 &from,const Vector3& dir, real_t t0
void AABB::grow_by(real_t p_amount) {
- pos.x-=p_amount;
- pos.y-=p_amount;
- pos.z-=p_amount;
+ position.x-=p_amount;
+ position.y-=p_amount;
+ position.z-=p_amount;
size.x+=2.0*p_amount;
size.y+=2.0*p_amount;
size.z+=2.0*p_amount;
@@ -257,12 +257,12 @@ real_t AABB::get_area() const {
bool AABB::operator==(const AABB& p_rval) const {
- return ((pos==p_rval.pos) && (size==p_rval.size));
+ return ((position==p_rval.position) && (size==p_rval.size));
}
bool AABB::operator!=(const AABB& p_rval) const {
- return ((pos!=p_rval.pos) || (size!=p_rval.size));
+ return ((position!=p_rval.position) || (size!=p_rval.size));
}
@@ -272,8 +272,8 @@ void AABB::merge_with(const AABB& p_aabb) {
Vector3 end_1,end_2;
Vector3 min,max;
- beg_1=pos;
- beg_2=p_aabb.pos;
+ beg_1=position;
+ beg_2=p_aabb.position;
end_1=Vector3(size.x,size.y,size.z)+beg_1;
end_2=Vector3(p_aabb.size.x,p_aabb.size.y,p_aabb.size.z)+beg_2;
@@ -285,16 +285,16 @@ void AABB::merge_with(const AABB& p_aabb) {
max.y=(end_1.y>end_2.y)?end_1.y:end_2.y;
max.z=(end_1.z>end_2.z)?end_1.z:end_2.z;
- pos=min;
+ position=min;
size=max-min;
}
AABB AABB::intersection(const AABB& p_aabb) const {
- Vector3 src_min=pos;
- Vector3 src_max=pos+size;
- Vector3 dst_min=p_aabb.pos;
- Vector3 dst_max=p_aabb.pos+p_aabb.size;
+ Vector3 src_min=position;
+ Vector3 src_max=position+size;
+ Vector3 dst_min=p_aabb.position;
+ Vector3 dst_max=p_aabb.position+p_aabb.size;
Vector3 min,max;
@@ -332,18 +332,18 @@ AABB AABB::intersection(const AABB& p_aabb) const {
bool AABB::intersects_ray(const Vector3& p_from, const Vector3& p_dir,Vector3* r_clip,Vector3* r_normal) const {
Vector3 c1, c2;
- Vector3 end = pos+size;
+ Vector3 end = position+size;
real_t near=-1e20;
real_t far=1e20;
int axis=0;
for (int i=0;i<3;i++){
if (p_dir[i] == 0){
- if ((p_from[i] < pos[i]) || (p_from[i] > end[i])) {
+ if ((p_from[i] < position[i]) || (p_from[i] > end[i])) {
return false;
}
} else { // ray not parallel to planes in this direction
- c1[i] = (pos[i] - p_from[i]) / p_dir[i];
+ c1[i] = (position[i] - p_from[i]) / p_dir[i];
c2[i] = (end[i] - p_from[i]) / p_dir[i];
if(c1[i] > c2[i]){
@@ -383,7 +383,7 @@ bool AABB::intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector3
for(int i=0;i<3;i++) {
real_t seg_from=p_from[i];
real_t seg_to=p_to[i];
- real_t box_begin=pos[i];
+ real_t box_begin=position[i];
real_t box_end=box_begin+size[i];
real_t cmin,cmax;
real_t csign;
@@ -438,14 +438,14 @@ bool AABB::intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector3
bool AABB::intersects_plane(const Plane &p_plane) const {
Vector3 points[8] = {
- Vector3( pos.x , pos.y , pos.z ),
- Vector3( pos.x , pos.y , pos.z+size.z ),
- Vector3( pos.x , pos.y+size.y , pos.z ),
- Vector3( pos.x , pos.y+size.y , pos.z+size.z ),
- Vector3( pos.x+size.x , pos.y , pos.z ),
- Vector3( pos.x+size.x , pos.y , pos.z+size.z ),
- Vector3( pos.x+size.x , pos.y+size.y , pos.z ),
- Vector3( pos.x+size.x , pos.y+size.y , pos.z+size.z ),
+ Vector3( position.x , position.y , position.z ),
+ Vector3( position.x , position.y , position.z+size.z ),
+ Vector3( position.x , position.y+size.y , position.z ),
+ Vector3( position.x , position.y+size.y , position.z+size.z ),
+ Vector3( position.x+size.x , position.y , position.z ),
+ Vector3( position.x+size.x , position.y , position.z+size.z ),
+ Vector3( position.x+size.x , position.y+size.y , position.z ),
+ Vector3( position.x+size.x , position.y+size.y , position.z+size.z ),
};
bool over=false;
@@ -562,68 +562,68 @@ void AABB::get_edge(int p_edge,Vector3& r_from,Vector3& r_to) const {
case 0:{
- r_from=Vector3( pos.x+size.x , pos.y , pos.z );
- r_to=Vector3( pos.x , pos.y , pos.z );
+ r_from=Vector3( position.x+size.x , position.y , position.z );
+ r_to=Vector3( position.x , position.y , position.z );
} break;
case 1:{
- r_from=Vector3( pos.x+size.x , pos.y , pos.z+size.z );
- r_to=Vector3( pos.x+size.x , pos.y , pos.z );
+ r_from=Vector3( position.x+size.x , position.y , position.z+size.z );
+ r_to=Vector3( position.x+size.x , position.y , position.z );
} break;
case 2:{
- r_from=Vector3( pos.x , pos.y , pos.z+size.z );
- r_to=Vector3( pos.x+size.x , pos.y , pos.z+size.z );
+ r_from=Vector3( position.x , position.y , position.z+size.z );
+ r_to=Vector3( position.x+size.x , position.y , position.z+size.z );
} break;
case 3:{
- r_from=Vector3( pos.x , pos.y , pos.z );
- r_to=Vector3( pos.x , pos.y , pos.z+size.z );
+ r_from=Vector3( position.x , position.y , position.z );
+ r_to=Vector3( position.x , position.y , position.z+size.z );
} break;
case 4:{
- r_from=Vector3( pos.x , pos.y+size.y , pos.z );
- r_to=Vector3( pos.x+size.x , pos.y+size.y , pos.z );
+ r_from=Vector3( position.x , position.y+size.y , position.z );
+ r_to=Vector3( position.x+size.x , position.y+size.y , position.z );
} break;
case 5:{
- r_from=Vector3( pos.x+size.x , pos.y+size.y , pos.z );
- r_to=Vector3( pos.x+size.x , pos.y+size.y , pos.z+size.z );
+ r_from=Vector3( position.x+size.x , position.y+size.y , position.z );
+ r_to=Vector3( position.x+size.x , position.y+size.y , position.z+size.z );
} break;
case 6:{
- r_from=Vector3( pos.x+size.x , pos.y+size.y , pos.z+size.z );
- r_to=Vector3( pos.x , pos.y+size.y , pos.z+size.z );
+ r_from=Vector3( position.x+size.x , position.y+size.y , position.z+size.z );
+ r_to=Vector3( position.x , position.y+size.y , position.z+size.z );
} break;
case 7:{
- r_from=Vector3( pos.x , pos.y+size.y , pos.z+size.z );
- r_to=Vector3( pos.x , pos.y+size.y , pos.z );
+ r_from=Vector3( position.x , position.y+size.y , position.z+size.z );
+ r_to=Vector3( position.x , position.y+size.y , position.z );
} break;
case 8:{
- r_from=Vector3( pos.x , pos.y , pos.z+size.z );
- r_to=Vector3( pos.x , pos.y+size.y , pos.z+size.z );
+ r_from=Vector3( position.x , position.y , position.z+size.z );
+ r_to=Vector3( position.x , position.y+size.y , position.z+size.z );
} break;
case 9:{
- r_from=Vector3( pos.x , pos.y , pos.z );
- r_to=Vector3( pos.x , pos.y+size.y , pos.z );
+ r_from=Vector3( position.x , position.y , position.z );
+ r_to=Vector3( position.x , position.y+size.y , position.z );
} break;
case 10:{
- r_from=Vector3( pos.x+size.x , pos.y , pos.z );
- r_to=Vector3( pos.x+size.x , pos.y+size.y , pos.z );
+ r_from=Vector3( position.x+size.x , position.y , position.z );
+ r_to=Vector3( position.x+size.x , position.y+size.y , position.z );
} break;
case 11:{
- r_from=Vector3( pos.x+size.x , pos.y , pos.z+size.z );
- r_to=Vector3( pos.x+size.x , pos.y+size.y , pos.z+size.z );
+ r_from=Vector3( position.x+size.x , position.y , position.z+size.z );
+ r_to=Vector3( position.x+size.x , position.y+size.y , position.z+size.z );
} break;
@@ -633,7 +633,7 @@ void AABB::get_edge(int p_edge,Vector3& r_from,Vector3& r_to) const {
AABB::operator String() const {
- //return String()+pos +" - "+ size;
+ //return String()+position +" - "+ size;
return String(); // @Todo
}