diff options
author | Bastiaan Olij <mux213@gmail.com> | 2018-11-24 09:09:41 +1100 |
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committer | Bastiaan Olij <mux213@gmail.com> | 2018-11-24 09:09:41 +1100 |
commit | fc20fa3fce2f30c96fa2bbf8d460817f91b90e81 (patch) | |
tree | decd51288822651ad34fd270e68a2f2a54d0bd8d /src/core/AABB.cpp | |
parent | 0a6f5d052a0d05e07ca1b7eab8e53bbd8450a991 (diff) | |
download | redot-cpp-fc20fa3fce2f30c96fa2bbf8d460817f91b90e81.tar.gz |
Implementing clang-format and applying it to all classes
Diffstat (limited to 'src/core/AABB.cpp')
-rw-r--r-- | src/core/AABB.cpp | 561 |
1 files changed, 267 insertions, 294 deletions
diff --git a/src/core/AABB.cpp b/src/core/AABB.cpp index cb50583..a67d459 100644 --- a/src/core/AABB.cpp +++ b/src/core/AABB.cpp @@ -1,88 +1,86 @@ #include "AABB.hpp" -#include "Vector3.hpp" #include "Plane.hpp" +#include "Vector3.hpp" #include <algorithm> namespace godot { -bool AABB::intersects(const AABB& p_aabb) const { +bool AABB::intersects(const AABB &p_aabb) const { - if ( position.x >= (p_aabb.position.x + p_aabb.size.x) ) + if (position.x >= (p_aabb.position.x + p_aabb.size.x)) return false; - if ( (position.x+size.x) <= p_aabb.position.x ) + if ((position.x + size.x) <= p_aabb.position.x) return false; - if ( position.y >= (p_aabb.position.y + p_aabb.size.y) ) + if (position.y >= (p_aabb.position.y + p_aabb.size.y)) return false; - if ( (position.y+size.y) <= p_aabb.position.y ) + if ((position.y + size.y) <= p_aabb.position.y) return false; - if ( position.z >= (p_aabb.position.z + p_aabb.size.z) ) + if (position.z >= (p_aabb.position.z + p_aabb.size.z)) return false; - if ( (position.z+size.z) <= p_aabb.position.z ) + if ((position.z + size.z) <= p_aabb.position.z) return false; return true; } -bool AABB::intersects_inclusive(const AABB& p_aabb) const { +bool AABB::intersects_inclusive(const AABB &p_aabb) const { - if ( position.x > (p_aabb.position.x + p_aabb.size.x) ) + if (position.x > (p_aabb.position.x + p_aabb.size.x)) return false; - if ( (position.x+size.x) < p_aabb.position.x ) + if ((position.x + size.x) < p_aabb.position.x) return false; - if ( position.y > (p_aabb.position.y + p_aabb.size.y) ) + if (position.y > (p_aabb.position.y + p_aabb.size.y)) return false; - if ( (position.y+size.y) < p_aabb.position.y ) + if ((position.y + size.y) < p_aabb.position.y) return false; - if ( position.z > (p_aabb.position.z + p_aabb.size.z) ) + if (position.z > (p_aabb.position.z + p_aabb.size.z)) return false; - if ( (position.z+size.z) < p_aabb.position.z ) + if ((position.z + size.z) < p_aabb.position.z) return false; return true; } -bool AABB::encloses(const AABB & p_aabb) const { +bool AABB::encloses(const AABB &p_aabb) const { - Vector3 src_min=position; - Vector3 src_max=position+size; - Vector3 dst_min=p_aabb.position; - Vector3 dst_max=p_aabb.position+p_aabb.size; + Vector3 src_min = position; + Vector3 src_max = position + size; + Vector3 dst_min = p_aabb.position; + Vector3 dst_max = p_aabb.position + p_aabb.size; - return ( - (src_min.x <= dst_min.x) && + return ( + (src_min.x <= dst_min.x) && (src_max.x > dst_max.x) && (src_min.y <= dst_min.y) && (src_max.y > dst_max.y) && (src_min.z <= dst_min.z) && - (src_max.z > dst_max.z) ); - + (src_max.z > dst_max.z)); } -Vector3 AABB::get_support(const Vector3& p_normal) const { +Vector3 AABB::get_support(const Vector3 &p_normal) const { Vector3 half_extents = size * 0.5; Vector3 ofs = position + half_extents; return Vector3( - (p_normal.x>0) ? -half_extents.x : half_extents.x, - (p_normal.y>0) ? -half_extents.y : half_extents.y, - (p_normal.z>0) ? -half_extents.z : half_extents.z - )+ofs; + (p_normal.x > 0) ? -half_extents.x : half_extents.x, + (p_normal.y > 0) ? -half_extents.y : half_extents.y, + (p_normal.z > 0) ? -half_extents.z : half_extents.z) + + ofs; } - Vector3 AABB::get_endpoint(int p_point) const { - switch(p_point) { - case 0: return Vector3( position.x , position.y , position.z ); - case 1: return Vector3( position.x , position.y , position.z+size.z ); - case 2: return Vector3( position.x , position.y+size.y , position.z ); - case 3: return Vector3( position.x , position.y+size.y , position.z+size.z ); - case 4: return Vector3( position.x+size.x , position.y , position.z ); - case 5: return Vector3( position.x+size.x , position.y , position.z+size.z ); - case 6: return Vector3( position.x+size.x , position.y+size.y , position.z ); - case 7: return Vector3( position.x+size.x , position.y+size.y , position.z+size.z ); + switch (p_point) { + case 0: return Vector3(position.x, position.y, position.z); + case 1: return Vector3(position.x, position.y, position.z + size.z); + case 2: return Vector3(position.x, position.y + size.y, position.z); + case 3: return Vector3(position.x, position.y + size.y, position.z + size.z); + case 4: return Vector3(position.x + size.x, position.y, position.z); + case 5: return Vector3(position.x + size.x, position.y, position.z + size.z); + case 6: return Vector3(position.x + size.x, position.y + size.y, position.z); + case 7: return Vector3(position.x + size.x, position.y + size.y, position.z + size.z); }; ERR_FAIL_V(Vector3()); @@ -93,14 +91,13 @@ bool AABB::intersects_convex_shape(const Plane *p_planes, int p_plane_count) con Vector3 half_extents = size * 0.5; Vector3 ofs = position + half_extents; - for(int i=0;i<p_plane_count;i++) { - const Plane &p=p_planes[i]; + for (int i = 0; i < p_plane_count; i++) { + const Plane &p = p_planes[i]; Vector3 point( - (p.normal.x>0) ? -half_extents.x : half_extents.x, - (p.normal.y>0) ? -half_extents.y : half_extents.y, - (p.normal.z>0) ? -half_extents.z : half_extents.z - ); - point+=ofs; + (p.normal.x > 0) ? -half_extents.x : half_extents.x, + (p.normal.y > 0) ? -half_extents.y : half_extents.y, + (p.normal.z > 0) ? -half_extents.z : half_extents.z); + point += ofs; if (p.is_point_over(point)) return false; } @@ -108,69 +105,68 @@ bool AABB::intersects_convex_shape(const Plane *p_planes, int p_plane_count) con return true; } -bool AABB::has_point(const Vector3& p_point) const { +bool AABB::has_point(const Vector3 &p_point) const { - if (p_point.x<position.x) + if (p_point.x < position.x) return false; - if (p_point.y<position.y) + if (p_point.y < position.y) return false; - if (p_point.z<position.z) + if (p_point.z < position.z) return false; - if (p_point.x>position.x+size.x) + if (p_point.x > position.x + size.x) return false; - if (p_point.y>position.y+size.y) + if (p_point.y > position.y + size.y) return false; - if (p_point.z>position.z+size.z) + if (p_point.z > position.z + size.z) return false; return true; } +void AABB::expand_to(const Vector3 &p_vector) { -void AABB::expand_to(const Vector3& p_vector) { + Vector3 begin = position; + Vector3 end = position + size; - Vector3 begin=position; - Vector3 end=position+size; + if (p_vector.x < begin.x) + begin.x = p_vector.x; + if (p_vector.y < begin.y) + begin.y = p_vector.y; + if (p_vector.z < begin.z) + begin.z = p_vector.z; - if (p_vector.x<begin.x) - begin.x=p_vector.x; - if (p_vector.y<begin.y) - begin.y=p_vector.y; - if (p_vector.z<begin.z) - begin.z=p_vector.z; + if (p_vector.x > end.x) + end.x = p_vector.x; + if (p_vector.y > end.y) + end.y = p_vector.y; + if (p_vector.z > end.z) + end.z = p_vector.z; - if (p_vector.x>end.x) - end.x=p_vector.x; - if (p_vector.y>end.y) - end.y=p_vector.y; - if (p_vector.z>end.z) - end.z=p_vector.z; - - position=begin; - size=end-begin; + position = begin; + size = end - begin; } -void AABB::project_range_in_plane(const Plane& p_plane,real_t &r_min,real_t& r_max) const { +void AABB::project_range_in_plane(const Plane &p_plane, real_t &r_min, real_t &r_max) const { - Vector3 half_extents( size.x * 0.5, size.y * 0.5, size.z * 0.5 ); - Vector3 center( position.x + half_extents.x, position.y + half_extents.y, position.z + half_extents.z ); + Vector3 half_extents(size.x * 0.5, size.y * 0.5, size.z * 0.5); + Vector3 center(position.x + half_extents.x, position.y + half_extents.y, position.z + half_extents.z); real_t length = p_plane.normal.abs().dot(half_extents); - real_t distance = p_plane.distance_to( center ); + real_t distance = p_plane.distance_to(center); r_min = distance - length; r_max = distance + length; } real_t AABB::get_longest_axis_size() const { - real_t max_size=size.x; + real_t max_size = size.x; - if (size.y > max_size ) { - max_size=size.y; + if (size.y > max_size) { + max_size = size.y; } - if (size.z > max_size ) { - max_size=size.z; + if (size.z > max_size) { + max_size = size.z; } return max_size; @@ -178,167 +174,156 @@ real_t AABB::get_longest_axis_size() const { real_t AABB::get_shortest_axis_size() const { - real_t max_size=size.x; + real_t max_size = size.x; - if (size.y < max_size ) { - max_size=size.y; + if (size.y < max_size) { + max_size = size.y; } - if (size.z < max_size ) { - max_size=size.z; + if (size.z < max_size) { + max_size = size.z; } return max_size; } -bool AABB::smits_intersect_ray(const Vector3 &from,const Vector3& dir, real_t t0, real_t t1) const { +bool AABB::smits_intersect_ray(const Vector3 &from, const Vector3 &dir, real_t t0, real_t t1) const { - real_t divx=1.0/dir.x; - real_t divy=1.0/dir.y; - real_t divz=1.0/dir.z; + real_t divx = 1.0 / dir.x; + real_t divy = 1.0 / dir.y; + real_t divz = 1.0 / dir.z; - Vector3 upbound=position+size; + Vector3 upbound = position + size; real_t tmin, tmax, tymin, tymax, tzmin, tzmax; if (dir.x >= 0) { tmin = (position.x - from.x) * divx; tmax = (upbound.x - from.x) * divx; - } - else { + } else { tmin = (upbound.x - from.x) * divx; tmax = (position.x - from.x) * divx; } if (dir.y >= 0) { tymin = (position.y - from.y) * divy; tymax = (upbound.y - from.y) * divy; - } - else { + } else { tymin = (upbound.y - from.y) * divy; tymax = (position.y - from.y) * divy; } - if ( (tmin > tymax) || (tymin > tmax) ) + if ((tmin > tymax) || (tymin > tmax)) return false; if (tymin > tmin) - tmin = tymin; + tmin = tymin; if (tymax < tmax) tmax = tymax; if (dir.z >= 0) { tzmin = (position.z - from.z) * divz; tzmax = (upbound.z - from.z) * divz; - } - else { + } else { tzmin = (upbound.z - from.z) * divz; tzmax = (position.z - from.z) * divz; } - if ( (tmin > tzmax) || (tzmin > tmax) ) + if ((tmin > tzmax) || (tzmin > tmax)) return false; if (tzmin > tmin) tmin = tzmin; if (tzmax < tmax) tmax = tzmax; - return ( (tmin < t1) && (tmax > t0) ); + return ((tmin < t1) && (tmax > t0)); } void AABB::grow_by(real_t p_amount) { - position.x-=p_amount; - position.y-=p_amount; - position.z-=p_amount; - size.x+=2.0*p_amount; - size.y+=2.0*p_amount; - size.z+=2.0*p_amount; + position.x -= p_amount; + position.y -= p_amount; + position.z -= p_amount; + size.x += 2.0 * p_amount; + size.y += 2.0 * p_amount; + size.z += 2.0 * p_amount; } - real_t AABB::get_area() const { - return size.x*size.y*size.z; - + return size.x * size.y * size.z; } -bool AABB::operator==(const AABB& p_rval) const { - - return ((position==p_rval.position) && (size==p_rval.size)); +bool AABB::operator==(const AABB &p_rval) const { + return ((position == p_rval.position) && (size == p_rval.size)); } -bool AABB::operator!=(const AABB& p_rval) const { - - return ((position!=p_rval.position) || (size!=p_rval.size)); +bool AABB::operator!=(const AABB &p_rval) const { + return ((position != p_rval.position) || (size != p_rval.size)); } -void AABB::merge_with(const AABB& p_aabb) { +void AABB::merge_with(const AABB &p_aabb) { - Vector3 beg_1,beg_2; - Vector3 end_1,end_2; - Vector3 min,max; + Vector3 beg_1, beg_2; + Vector3 end_1, end_2; + Vector3 min, max; - beg_1=position; - beg_2=p_aabb.position; - end_1=Vector3(size.x,size.y,size.z)+beg_1; - end_2=Vector3(p_aabb.size.x,p_aabb.size.y,p_aabb.size.z)+beg_2; + beg_1 = position; + beg_2 = p_aabb.position; + end_1 = Vector3(size.x, size.y, size.z) + beg_1; + end_2 = Vector3(p_aabb.size.x, p_aabb.size.y, p_aabb.size.z) + beg_2; - min.x=(beg_1.x<beg_2.x)?beg_1.x:beg_2.x; - min.y=(beg_1.y<beg_2.y)?beg_1.y:beg_2.y; - min.z=(beg_1.z<beg_2.z)?beg_1.z:beg_2.z; + min.x = (beg_1.x < beg_2.x) ? beg_1.x : beg_2.x; + min.y = (beg_1.y < beg_2.y) ? beg_1.y : beg_2.y; + min.z = (beg_1.z < beg_2.z) ? beg_1.z : beg_2.z; - max.x=(end_1.x>end_2.x)?end_1.x:end_2.x; - max.y=(end_1.y>end_2.y)?end_1.y:end_2.y; - max.z=(end_1.z>end_2.z)?end_1.z:end_2.z; + max.x = (end_1.x > end_2.x) ? end_1.x : end_2.x; + max.y = (end_1.y > end_2.y) ? end_1.y : end_2.y; + max.z = (end_1.z > end_2.z) ? end_1.z : end_2.z; - position=min; - size=max-min; + position = min; + size = max - min; } -AABB AABB::intersection(const AABB& p_aabb) const { +AABB AABB::intersection(const AABB &p_aabb) const { - Vector3 src_min=position; - Vector3 src_max=position+size; - Vector3 dst_min=p_aabb.position; - Vector3 dst_max=p_aabb.position+p_aabb.size; + Vector3 src_min = position; + Vector3 src_max = position + size; + Vector3 dst_min = p_aabb.position; + Vector3 dst_max = p_aabb.position + p_aabb.size; - Vector3 min,max; + Vector3 min, max; - if (src_min.x > dst_max.x || src_max.x < dst_min.x ) + if (src_min.x > dst_max.x || src_max.x < dst_min.x) return AABB(); else { - min.x= ( src_min.x > dst_min.x ) ? src_min.x :dst_min.x; - max.x= ( src_max.x < dst_max.x ) ? src_max.x :dst_max.x; - + min.x = (src_min.x > dst_min.x) ? src_min.x : dst_min.x; + max.x = (src_max.x < dst_max.x) ? src_max.x : dst_max.x; } - if (src_min.y > dst_max.y || src_max.y < dst_min.y ) + if (src_min.y > dst_max.y || src_max.y < dst_min.y) return AABB(); else { - min.y= ( src_min.y > dst_min.y ) ? src_min.y :dst_min.y; - max.y= ( src_max.y < dst_max.y ) ? src_max.y :dst_max.y; - + min.y = (src_min.y > dst_min.y) ? src_min.y : dst_min.y; + max.y = (src_max.y < dst_max.y) ? src_max.y : dst_max.y; } - if (src_min.z > dst_max.z || src_max.z < dst_min.z ) + if (src_min.z > dst_max.z || src_max.z < dst_min.z) return AABB(); else { - min.z= ( src_min.z > dst_min.z ) ? src_min.z :dst_min.z; - max.z= ( src_max.z < dst_max.z ) ? src_max.z :dst_max.z; - + min.z = (src_min.z > dst_min.z) ? src_min.z : dst_min.z; + max.z = (src_max.z < dst_max.z) ? src_max.z : dst_max.z; } - - return AABB( min, max-min ); + return AABB(min, max - min); } -bool AABB::intersects_ray(const Vector3& p_from, const Vector3& p_dir,Vector3* r_clip,Vector3* r_normal) const { +bool AABB::intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *r_clip, Vector3 *r_normal) const { Vector3 c1, c2; - Vector3 end = position+size; - real_t near=-1e20; - real_t far=1e20; - int axis=0; + Vector3 end = position + size; + real_t near = -1e20; + real_t far = 1e20; + int axis = 0; - for (int i=0;i<3;i++){ - if (p_dir[i] == 0){ + for (int i = 0; i < 3; i++) { + if (p_dir[i] == 0) { if ((p_from[i] < position[i]) || (p_from[i] > end[i])) { return false; } @@ -346,71 +331,69 @@ bool AABB::intersects_ray(const Vector3& p_from, const Vector3& p_dir,Vector3* r c1[i] = (position[i] - p_from[i]) / p_dir[i]; c2[i] = (end[i] - p_from[i]) / p_dir[i]; - if(c1[i] > c2[i]){ - std::swap(c1,c2); + if (c1[i] > c2[i]) { + std::swap(c1, c2); } - if (c1[i] > near){ + if (c1[i] > near) { near = c1[i]; - axis=i; + axis = i; } - if (c2[i] < far){ + if (c2[i] < far) { far = c2[i]; } - if( (near > far) || (far < 0) ){ + if ((near > far) || (far < 0)) { return false; } } } if (r_clip) - *r_clip=c1; + *r_clip = c1; if (r_normal) { - *r_normal=Vector3(); - (*r_normal)[axis]=p_dir[axis]?-1:1; + *r_normal = Vector3(); + (*r_normal)[axis] = p_dir[axis] ? -1 : 1; } return true; - } +bool AABB::intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector3 *r_clip, Vector3 *r_normal) const { -bool AABB::intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector3* r_clip,Vector3* r_normal) const { + real_t min = 0, max = 1; + int axis = 0; + real_t sign = 0; - real_t min=0,max=1; - int axis=0; - real_t sign=0; - - for(int i=0;i<3;i++) { - real_t seg_from=p_from[i]; - real_t seg_to=p_to[i]; - real_t box_begin=position[i]; - real_t box_end=box_begin+size[i]; - real_t cmin,cmax; + for (int i = 0; i < 3; i++) { + real_t seg_from = p_from[i]; + real_t seg_to = p_to[i]; + real_t box_begin = position[i]; + real_t box_end = box_begin + size[i]; + real_t cmin, cmax; real_t csign; if (seg_from < seg_to) { if (seg_from > box_end || seg_to < box_begin) return false; - real_t length=seg_to-seg_from; - cmin = (seg_from < box_begin)?((box_begin - seg_from)/length):0; - cmax = (seg_to > box_end)?((box_end - seg_from)/length):1; - csign=-1.0; + real_t length = seg_to - seg_from; + cmin = (seg_from < box_begin) ? ((box_begin - seg_from) / length) : 0; + cmax = (seg_to > box_end) ? ((box_end - seg_from) / length) : 1; + csign = -1.0; } else { if (seg_to > box_end || seg_from < box_begin) return false; - real_t length=seg_to-seg_from; - cmin = (seg_from > box_end)?(box_end - seg_from)/length:0; - cmax = (seg_to < box_begin)?(box_begin - seg_from)/length:1; - csign=1.0; + real_t length = seg_to - seg_from; + cmin = (seg_from > box_end) ? (box_end - seg_from) / length : 0; + cmax = (seg_to < box_begin) ? (box_begin - seg_from) / length : 1; + csign = 1.0; } if (cmin > min) { min = cmin; - axis=i; - sign=csign; + axis = i; + sign = csign; } if (cmax < max) max = cmax; @@ -418,217 +401,207 @@ bool AABB::intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector3 return false; } - - Vector3 rel=p_to-p_from; + Vector3 rel = p_to - p_from; if (r_normal) { Vector3 normal; - normal[axis]=sign; - *r_normal=normal; + normal[axis] = sign; + *r_normal = normal; } if (r_clip) - *r_clip=p_from+rel*min; + *r_clip = p_from + rel * min; return true; - } - bool AABB::intersects_plane(const Plane &p_plane) const { Vector3 points[8] = { - Vector3( position.x , position.y , position.z ), - Vector3( position.x , position.y , position.z+size.z ), - Vector3( position.x , position.y+size.y , position.z ), - Vector3( position.x , position.y+size.y , position.z+size.z ), - Vector3( position.x+size.x , position.y , position.z ), - Vector3( position.x+size.x , position.y , position.z+size.z ), - Vector3( position.x+size.x , position.y+size.y , position.z ), - Vector3( position.x+size.x , position.y+size.y , position.z+size.z ), + Vector3(position.x, position.y, position.z), + Vector3(position.x, position.y, position.z + size.z), + Vector3(position.x, position.y + size.y, position.z), + Vector3(position.x, position.y + size.y, position.z + size.z), + Vector3(position.x + size.x, position.y, position.z), + Vector3(position.x + size.x, position.y, position.z + size.z), + Vector3(position.x + size.x, position.y + size.y, position.z), + Vector3(position.x + size.x, position.y + size.y, position.z + size.z), }; - bool over=false; - bool under=false; + bool over = false; + bool under = false; - for (int i=0;i<8;i++) { + for (int i = 0; i < 8; i++) { - if (p_plane.distance_to(points[i])>0) - over=true; + if (p_plane.distance_to(points[i]) > 0) + over = true; else - under=true; - + under = true; } return under && over; } - - Vector3 AABB::get_longest_axis() const { - Vector3 axis(1,0,0); - real_t max_size=size.x; + Vector3 axis(1, 0, 0); + real_t max_size = size.x; - if (size.y > max_size ) { - axis=Vector3(0,1,0); - max_size=size.y; + if (size.y > max_size) { + axis = Vector3(0, 1, 0); + max_size = size.y; } - if (size.z > max_size ) { - axis=Vector3(0,0,1); - max_size=size.z; + if (size.z > max_size) { + axis = Vector3(0, 0, 1); + max_size = size.z; } return axis; } int AABB::get_longest_axis_index() const { - int axis=0; - real_t max_size=size.x; + int axis = 0; + real_t max_size = size.x; - if (size.y > max_size ) { - axis=1; - max_size=size.y; + if (size.y > max_size) { + axis = 1; + max_size = size.y; } - if (size.z > max_size ) { - axis=2; - max_size=size.z; + if (size.z > max_size) { + axis = 2; + max_size = size.z; } return axis; } - Vector3 AABB::get_shortest_axis() const { - Vector3 axis(1,0,0); - real_t max_size=size.x; + Vector3 axis(1, 0, 0); + real_t max_size = size.x; - if (size.y < max_size ) { - axis=Vector3(0,1,0); - max_size=size.y; + if (size.y < max_size) { + axis = Vector3(0, 1, 0); + max_size = size.y; } - if (size.z < max_size ) { - axis=Vector3(0,0,1); - max_size=size.z; + if (size.z < max_size) { + axis = Vector3(0, 0, 1); + max_size = size.z; } return axis; } int AABB::get_shortest_axis_index() const { - int axis=0; - real_t max_size=size.x; + int axis = 0; + real_t max_size = size.x; - if (size.y < max_size ) { - axis=1; - max_size=size.y; + if (size.y < max_size) { + axis = 1; + max_size = size.y; } - if (size.z < max_size ) { - axis=2; - max_size=size.z; + if (size.z < max_size) { + axis = 2; + max_size = size.z; } return axis; } -AABB AABB::merge(const AABB& p_with) const { +AABB AABB::merge(const AABB &p_with) const { - AABB aabb=*this; + AABB aabb = *this; aabb.merge_with(p_with); return aabb; } -AABB AABB::expand(const Vector3& p_vector) const { - AABB aabb=*this; +AABB AABB::expand(const Vector3 &p_vector) const { + AABB aabb = *this; aabb.expand_to(p_vector); return aabb; - } AABB AABB::grow(real_t p_by) const { - AABB aabb=*this; + AABB aabb = *this; aabb.grow_by(p_by); return aabb; } -void AABB::get_edge(int p_edge,Vector3& r_from,Vector3& r_to) const { +void AABB::get_edge(int p_edge, Vector3 &r_from, Vector3 &r_to) const { - ERR_FAIL_INDEX(p_edge,12); - switch(p_edge) { + ERR_FAIL_INDEX(p_edge, 12); + switch (p_edge) { - case 0:{ + case 0: { - r_from=Vector3( position.x+size.x , position.y , position.z ); - r_to=Vector3( position.x , position.y , position.z ); + r_from = Vector3(position.x + size.x, position.y, position.z); + r_to = Vector3(position.x, position.y, position.z); } break; - case 1:{ + case 1: { - r_from=Vector3( position.x+size.x , position.y , position.z+size.z ); - r_to=Vector3( position.x+size.x , position.y , position.z ); + r_from = Vector3(position.x + size.x, position.y, position.z + size.z); + r_to = Vector3(position.x + size.x, position.y, position.z); } break; - case 2:{ - r_from=Vector3( position.x , position.y , position.z+size.z ); - r_to=Vector3( position.x+size.x , position.y , position.z+size.z ); + case 2: { + r_from = Vector3(position.x, position.y, position.z + size.z); + r_to = Vector3(position.x + size.x, position.y, position.z + size.z); } break; - case 3:{ + case 3: { - r_from=Vector3( position.x , position.y , position.z ); - r_to=Vector3( position.x , position.y , position.z+size.z ); + r_from = Vector3(position.x, position.y, position.z); + r_to = Vector3(position.x, position.y, position.z + size.z); } break; - case 4:{ + case 4: { - r_from=Vector3( position.x , position.y+size.y , position.z ); - r_to=Vector3( position.x+size.x , position.y+size.y , position.z ); + r_from = Vector3(position.x, position.y + size.y, position.z); + r_to = Vector3(position.x + size.x, position.y + size.y, position.z); } break; - case 5:{ + case 5: { - r_from=Vector3( position.x+size.x , position.y+size.y , position.z ); - r_to=Vector3( position.x+size.x , position.y+size.y , position.z+size.z ); + r_from = Vector3(position.x + size.x, position.y + size.y, position.z); + r_to = Vector3(position.x + size.x, position.y + size.y, position.z + size.z); } break; - case 6:{ - r_from=Vector3( position.x+size.x , position.y+size.y , position.z+size.z ); - r_to=Vector3( position.x , position.y+size.y , position.z+size.z ); + case 6: { + r_from = Vector3(position.x + size.x, position.y + size.y, position.z + size.z); + r_to = Vector3(position.x, position.y + size.y, position.z + size.z); } break; - case 7:{ + case 7: { - r_from=Vector3( position.x , position.y+size.y , position.z+size.z ); - r_to=Vector3( position.x , position.y+size.y , position.z ); + r_from = Vector3(position.x, position.y + size.y, position.z + size.z); + r_to = Vector3(position.x, position.y + size.y, position.z); } break; - case 8:{ + case 8: { - r_from=Vector3( position.x , position.y , position.z+size.z ); - r_to=Vector3( position.x , position.y+size.y , position.z+size.z ); + r_from = Vector3(position.x, position.y, position.z + size.z); + r_to = Vector3(position.x, position.y + size.y, position.z + size.z); } break; - case 9:{ + case 9: { - r_from=Vector3( position.x , position.y , position.z ); - r_to=Vector3( position.x , position.y+size.y , position.z ); + r_from = Vector3(position.x, position.y, position.z); + r_to = Vector3(position.x, position.y + size.y, position.z); } break; - case 10:{ + case 10: { - r_from=Vector3( position.x+size.x , position.y , position.z ); - r_to=Vector3( position.x+size.x , position.y+size.y , position.z ); + r_from = Vector3(position.x + size.x, position.y, position.z); + r_to = Vector3(position.x + size.x, position.y + size.y, position.z); } break; - case 11:{ + case 11: { - r_from=Vector3( position.x+size.x , position.y , position.z+size.z ); - r_to=Vector3( position.x+size.x , position.y+size.y , position.z+size.z ); + r_from = Vector3(position.x + size.x, position.y, position.z + size.z); + r_to = Vector3(position.x + size.x, position.y + size.y, position.z + size.z); } break; - } - } AABB::operator String() const { @@ -636,4 +609,4 @@ AABB::operator String() const { return String() + position + " - " + size; } -} +} // namespace godot |