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author | George Marques <george@gmarqu.es> | 2021-08-18 11:03:52 -0300 |
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committer | Bastiaan Olij <mux213@gmail.com> | 2021-09-27 23:08:08 +1000 |
commit | e4ed48976a962b67e9585cc2d20d11f115ef7949 (patch) | |
tree | 7830ad6926b5cd14a91784b07c2eff5b77e3f533 /src/core/Dictionary.cpp | |
parent | ee708668944430a7f1d69e8faf7b3f3160432dc2 (diff) | |
download | redot-cpp-e4ed48976a962b67e9585cc2d20d11f115ef7949.tar.gz |
Replace bindgins to work with extensions
Diffstat (limited to 'src/core/Dictionary.cpp')
-rw-r--r-- | src/core/Dictionary.cpp | 110 |
1 files changed, 0 insertions, 110 deletions
diff --git a/src/core/Dictionary.cpp b/src/core/Dictionary.cpp deleted file mode 100644 index 6f846c3..0000000 --- a/src/core/Dictionary.cpp +++ /dev/null @@ -1,110 +0,0 @@ -/*************************************************************************/ -/* Dictionary.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "Dictionary.hpp" -#include "Array.hpp" -#include "GodotGlobal.hpp" -#include "Variant.hpp" - -namespace godot { - -Dictionary::Dictionary() { - godot::api->godot_dictionary_new(&_godot_dictionary); -} - -Dictionary::Dictionary(const Dictionary &other) { - godot::api->godot_dictionary_new_copy(&_godot_dictionary, &other._godot_dictionary); -} - -Dictionary &Dictionary::operator=(const Dictionary &other) { - godot::api->godot_dictionary_destroy(&_godot_dictionary); - godot::api->godot_dictionary_new_copy(&_godot_dictionary, &other._godot_dictionary); - return *this; -} - -void Dictionary::clear() { - godot::api->godot_dictionary_clear(&_godot_dictionary); -} - -bool Dictionary::empty() const { - return godot::api->godot_dictionary_empty(&_godot_dictionary); -} - -void Dictionary::erase(const Variant &key) { - godot::api->godot_dictionary_erase(&_godot_dictionary, (godot_variant *)&key); -} - -bool Dictionary::has(const Variant &key) const { - return godot::api->godot_dictionary_has(&_godot_dictionary, (godot_variant *)&key); -} - -bool Dictionary::has_all(const Array &keys) const { - return godot::api->godot_dictionary_has_all(&_godot_dictionary, (godot_array *)&keys); -} - -uint32_t Dictionary::hash() const { - return godot::api->godot_dictionary_hash(&_godot_dictionary); -} - -Array Dictionary::keys() const { - godot_array a = godot::api->godot_dictionary_keys(&_godot_dictionary); - return Array(a); -} - -Variant &Dictionary::operator[](const Variant &key) { - godot_variant *v = godot::api->godot_dictionary_operator_index(&_godot_dictionary, (godot_variant *)&key); - return *reinterpret_cast<Variant *>(v); -} - -const Variant &Dictionary::operator[](const Variant &key) const { - // oops I did it again - godot_variant *v = godot::api->godot_dictionary_operator_index((godot_dictionary *)&_godot_dictionary, (godot_variant *)&key); - return *reinterpret_cast<Variant *>(v); -} - -int Dictionary::size() const { - return godot::api->godot_dictionary_size(&_godot_dictionary); -} - -String Dictionary::to_json() const { - godot_string s = godot::api->godot_dictionary_to_json(&_godot_dictionary); - return String(s); -} - -Array Dictionary::values() const { - godot_array a = godot::api->godot_dictionary_values(&_godot_dictionary); - return Array(a); -} - -Dictionary::~Dictionary() { - godot::api->godot_dictionary_destroy(&_godot_dictionary); -} - -} // namespace godot |