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authorGeorge Marques <george@gmarqu.es>2021-08-18 11:03:52 -0300
committerBastiaan Olij <mux213@gmail.com>2021-09-27 23:08:08 +1000
commite4ed48976a962b67e9585cc2d20d11f115ef7949 (patch)
tree7830ad6926b5cd14a91784b07c2eff5b77e3f533 /src/core/Dictionary.cpp
parentee708668944430a7f1d69e8faf7b3f3160432dc2 (diff)
downloadredot-cpp-e4ed48976a962b67e9585cc2d20d11f115ef7949.tar.gz
Replace bindgins to work with extensions
Diffstat (limited to 'src/core/Dictionary.cpp')
-rw-r--r--src/core/Dictionary.cpp110
1 files changed, 0 insertions, 110 deletions
diff --git a/src/core/Dictionary.cpp b/src/core/Dictionary.cpp
deleted file mode 100644
index 6f846c3..0000000
--- a/src/core/Dictionary.cpp
+++ /dev/null
@@ -1,110 +0,0 @@
-/*************************************************************************/
-/* Dictionary.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "Dictionary.hpp"
-#include "Array.hpp"
-#include "GodotGlobal.hpp"
-#include "Variant.hpp"
-
-namespace godot {
-
-Dictionary::Dictionary() {
- godot::api->godot_dictionary_new(&_godot_dictionary);
-}
-
-Dictionary::Dictionary(const Dictionary &other) {
- godot::api->godot_dictionary_new_copy(&_godot_dictionary, &other._godot_dictionary);
-}
-
-Dictionary &Dictionary::operator=(const Dictionary &other) {
- godot::api->godot_dictionary_destroy(&_godot_dictionary);
- godot::api->godot_dictionary_new_copy(&_godot_dictionary, &other._godot_dictionary);
- return *this;
-}
-
-void Dictionary::clear() {
- godot::api->godot_dictionary_clear(&_godot_dictionary);
-}
-
-bool Dictionary::empty() const {
- return godot::api->godot_dictionary_empty(&_godot_dictionary);
-}
-
-void Dictionary::erase(const Variant &key) {
- godot::api->godot_dictionary_erase(&_godot_dictionary, (godot_variant *)&key);
-}
-
-bool Dictionary::has(const Variant &key) const {
- return godot::api->godot_dictionary_has(&_godot_dictionary, (godot_variant *)&key);
-}
-
-bool Dictionary::has_all(const Array &keys) const {
- return godot::api->godot_dictionary_has_all(&_godot_dictionary, (godot_array *)&keys);
-}
-
-uint32_t Dictionary::hash() const {
- return godot::api->godot_dictionary_hash(&_godot_dictionary);
-}
-
-Array Dictionary::keys() const {
- godot_array a = godot::api->godot_dictionary_keys(&_godot_dictionary);
- return Array(a);
-}
-
-Variant &Dictionary::operator[](const Variant &key) {
- godot_variant *v = godot::api->godot_dictionary_operator_index(&_godot_dictionary, (godot_variant *)&key);
- return *reinterpret_cast<Variant *>(v);
-}
-
-const Variant &Dictionary::operator[](const Variant &key) const {
- // oops I did it again
- godot_variant *v = godot::api->godot_dictionary_operator_index((godot_dictionary *)&_godot_dictionary, (godot_variant *)&key);
- return *reinterpret_cast<Variant *>(v);
-}
-
-int Dictionary::size() const {
- return godot::api->godot_dictionary_size(&_godot_dictionary);
-}
-
-String Dictionary::to_json() const {
- godot_string s = godot::api->godot_dictionary_to_json(&_godot_dictionary);
- return String(s);
-}
-
-Array Dictionary::values() const {
- godot_array a = godot::api->godot_dictionary_values(&_godot_dictionary);
- return Array(a);
-}
-
-Dictionary::~Dictionary() {
- godot::api->godot_dictionary_destroy(&_godot_dictionary);
-}
-
-} // namespace godot