diff options
author | Bastiaan Olij <mux213@gmail.com> | 2018-11-24 09:09:41 +1100 |
---|---|---|
committer | Bastiaan Olij <mux213@gmail.com> | 2018-11-24 09:09:41 +1100 |
commit | fc20fa3fce2f30c96fa2bbf8d460817f91b90e81 (patch) | |
tree | decd51288822651ad34fd270e68a2f2a54d0bd8d /src/core/Dictionary.cpp | |
parent | 0a6f5d052a0d05e07ca1b7eab8e53bbd8450a991 (diff) | |
download | redot-cpp-fc20fa3fce2f30c96fa2bbf8d460817f91b90e81.tar.gz |
Implementing clang-format and applying it to all classes
Diffstat (limited to 'src/core/Dictionary.cpp')
-rw-r--r-- | src/core/Dictionary.cpp | 69 |
1 files changed, 26 insertions, 43 deletions
diff --git a/src/core/Dictionary.cpp b/src/core/Dictionary.cpp index bb40017..17f16a4 100644 --- a/src/core/Dictionary.cpp +++ b/src/core/Dictionary.cpp @@ -1,95 +1,78 @@ #include "Dictionary.hpp" -#include "Variant.hpp" #include "Array.hpp" #include "GodotGlobal.hpp" +#include "Variant.hpp" namespace godot { -Dictionary::Dictionary() -{ +Dictionary::Dictionary() { godot::api->godot_dictionary_new(&_godot_dictionary); } -Dictionary::Dictionary(const Dictionary & other) -{ +Dictionary::Dictionary(const Dictionary &other) { godot::api->godot_dictionary_new_copy(&_godot_dictionary, &other._godot_dictionary); } -Dictionary & Dictionary::operator=(const Dictionary & other) -{ +Dictionary &Dictionary::operator=(const Dictionary &other) { godot::api->godot_dictionary_destroy(&_godot_dictionary); godot::api->godot_dictionary_new_copy(&_godot_dictionary, &other._godot_dictionary); return *this; } -void Dictionary::clear() -{ +void Dictionary::clear() { godot::api->godot_dictionary_clear(&_godot_dictionary); } -bool Dictionary::empty() const -{ +bool Dictionary::empty() const { return godot::api->godot_dictionary_empty(&_godot_dictionary); } -void Dictionary::erase(const Variant& key) -{ - godot::api->godot_dictionary_erase(&_godot_dictionary, (godot_variant *) &key); +void Dictionary::erase(const Variant &key) { + godot::api->godot_dictionary_erase(&_godot_dictionary, (godot_variant *)&key); } -bool Dictionary::has(const Variant& key) const -{ - return godot::api->godot_dictionary_has(&_godot_dictionary, (godot_variant *) &key); +bool Dictionary::has(const Variant &key) const { + return godot::api->godot_dictionary_has(&_godot_dictionary, (godot_variant *)&key); } -bool Dictionary::has_all(const Array& keys) const -{ - return godot::api->godot_dictionary_has_all(&_godot_dictionary, (godot_array *) &keys); +bool Dictionary::has_all(const Array &keys) const { + return godot::api->godot_dictionary_has_all(&_godot_dictionary, (godot_array *)&keys); } -uint32_t Dictionary::hash() const -{ +uint32_t Dictionary::hash() const { return godot::api->godot_dictionary_hash(&_godot_dictionary); } -Array Dictionary::keys() const -{ +Array Dictionary::keys() const { godot_array a = godot::api->godot_dictionary_keys(&_godot_dictionary); - return *(Array *) &a; + return *(Array *)&a; } -Variant &Dictionary::operator [](const Variant& key) -{ - return *(Variant *) godot::api->godot_dictionary_operator_index(&_godot_dictionary, (godot_variant *) &key); +Variant &Dictionary::operator[](const Variant &key) { + return *(Variant *)godot::api->godot_dictionary_operator_index(&_godot_dictionary, (godot_variant *)&key); } -const Variant &Dictionary::operator [](const Variant& key) const -{ +const Variant &Dictionary::operator[](const Variant &key) const { // oops I did it again - return *(Variant *) godot::api->godot_dictionary_operator_index((godot_dictionary *) &_godot_dictionary, (godot_variant *) &key); + return *(Variant *)godot::api->godot_dictionary_operator_index((godot_dictionary *)&_godot_dictionary, (godot_variant *)&key); } -int Dictionary::size() const -{ +int Dictionary::size() const { return godot::api->godot_dictionary_size(&_godot_dictionary); } -String Dictionary::to_json() const -{ +String Dictionary::to_json() const { godot_string s = godot::api->godot_dictionary_to_json(&_godot_dictionary); - return *(String *) &s; + return *(String *)&s; } -Array Dictionary::values() const -{ +Array Dictionary::values() const { godot_array a = godot::api->godot_dictionary_values(&_godot_dictionary); - return *(Array *) &a; + return *(Array *)&a; } -Dictionary::~Dictionary() -{ +Dictionary::~Dictionary() { godot::api->godot_dictionary_destroy(&_godot_dictionary); } - -} +} // namespace godot |