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authorKarroffel <therzog@mail.de>2017-05-23 23:03:57 +0200
committerKarroffel <therzog@mail.de>2017-05-23 23:03:57 +0200
commitad3720440e5fa36d09ba18609e132305bd9e6060 (patch)
tree147506ada3a8c91636191d910e1f9973016a6db6 /src/core/InputEvent.cpp
parent9caeb8d29658cd4cc7bfa0b5983595e6b39f3bff (diff)
downloadredot-cpp-ad3720440e5fa36d09ba18609e132305bd9e6060.tar.gz
removed InputEvent and Image
Diffstat (limited to 'src/core/InputEvent.cpp')
-rw-r--r--src/core/InputEvent.cpp279
1 files changed, 0 insertions, 279 deletions
diff --git a/src/core/InputEvent.cpp b/src/core/InputEvent.cpp
deleted file mode 100644
index b0080c4..0000000
--- a/src/core/InputEvent.cpp
+++ /dev/null
@@ -1,279 +0,0 @@
-#include "InputEvent.hpp"
-
-#include <cstdint>
-#include <memory.h>
-
-#include "Vector2.hpp"
-#include "Transform2D.hpp"
-
-#include <cmath>
-
-#include "String.hpp"
-
-namespace godot {
-
-
-bool InputEvent::operator==(const InputEvent &p_event) const {
- if (type != p_event.type){
- return false;
- }
-
- switch(type) {
- /** Current clang-format style doesn't play well with the aligned return values of that switch. */
- /* clang-format off */
- case NONE:
- return true;
- case KEY:
- return key.unicode == p_event.key.unicode
- && key.scancode == p_event.key.scancode
- && key.echo == p_event.key.echo
- && key.pressed == p_event.key.pressed
- && key.mod == p_event.key.mod;
- case MOUSE_MOTION:
- return mouse_motion.x == p_event.mouse_motion.x
- && mouse_motion.y == p_event.mouse_motion.y
- && mouse_motion.relative_x == p_event.mouse_motion.relative_x
- && mouse_motion.relative_y == p_event.mouse_motion.relative_y
- && mouse_motion.button_mask == p_event.mouse_motion.button_mask
- && key.mod == p_event.key.mod;
- case MOUSE_BUTTON:
- return mouse_button.pressed == p_event.mouse_button.pressed
- && mouse_button.x == p_event.mouse_button.x
- && mouse_button.y == p_event.mouse_button.y
- && mouse_button.button_index == p_event.mouse_button.button_index
- && mouse_button.button_mask == p_event.mouse_button.button_mask
- && key.mod == p_event.key.mod;
- case JOYPAD_MOTION:
- return joy_motion.axis == p_event.joy_motion.axis
- && joy_motion.axis_value == p_event.joy_motion.axis_value;
- case JOYPAD_BUTTON:
- return joy_button.pressed == p_event.joy_button.pressed
- && joy_button.button_index == p_event.joy_button.button_index
- && joy_button.pressure == p_event.joy_button.pressure;
- case SCREEN_TOUCH:
- return screen_touch.pressed == p_event.screen_touch.pressed
- && screen_touch.index == p_event.screen_touch.index
- && screen_touch.x == p_event.screen_touch.x
- && screen_touch.y == p_event.screen_touch.y;
- case SCREEN_DRAG:
- return screen_drag.index == p_event.screen_drag.index
- && screen_drag.x == p_event.screen_drag.x
- && screen_drag.y == p_event.screen_drag.y;
- case ACTION:
- return action.action == p_event.action.action
- && action.pressed == p_event.action.pressed;
- /* clang-format on */
- default:
- ERR_PRINT(String("No logic to compare InputEvents of this type, this shouldn't happen."));
- }
-
- return false;
-}
-InputEvent::operator String() const {
- /*
- String str ="Device "+itos(device)+" ID "+itos(ID)+" ";
-
- switch(type) {
-
- case NONE: {
-
- return "Event: None";
- } break;
- case KEY: {
-
- str+= "Event: Key ";
- str=str+"Unicode: "+String::chr(key.unicode)+" Scan: "+itos( key.scancode )+" Echo: "+String(key.echo?"True":"False")+" Pressed"+String(key.pressed?"True":"False")+" Mod: ";
- if (key.mod.shift)
- str+="S";
- if (key.mod.control)
- str+="C";
- if (key.mod.alt)
- str+="A";
- if (key.mod.meta)
- str+="M";
-
- return str;
- } break;
- case MOUSE_MOTION: {
-
- str+= "Event: Motion ";
- str=str+" Pos: " +itos(mouse_motion.x)+","+itos(mouse_motion.y)+" Rel: "+itos(mouse_motion.relative_x)+","+itos(mouse_motion.relative_y)+" Mask: ";
- for (int i=0;i<8;i++) {
-
- if ((1<<i)&mouse_motion.button_mask)
- str+=itos(i+1);
- }
- str+=" Mod: ";
- if (key.mod.shift)
- str+="S";
- if (key.mod.control)
- str+="C";
- if (key.mod.alt)
- str+="A";
- if (key.mod.meta)
- str+="M";
-
- return str;
- } break;
- case MOUSE_BUTTON: {
- str+= "Event: Button ";
- str=str+"Pressed: "+itos(mouse_button.pressed)+" Pos: " +itos(mouse_button.x)+","+itos(mouse_button.y)+" Button: "+itos(mouse_button.button_index)+" Mask: ";
- for (int i=0;i<8;i++) {
-
- if ((1<<i)&mouse_button.button_mask)
- str+=itos(i+1);
- }
- str+=" Mod: ";
- if (key.mod.shift)
- str+="S";
- if (key.mod.control)
- str+="C";
- if (key.mod.alt)
- str+="A";
- if (key.mod.meta)
- str+="M";
-
- str+=String(" DoubleClick: ")+(mouse_button.doubleclick?"Yes":"No");
-
- return str;
-
- } break;
- case JOYPAD_MOTION: {
- str+= "Event: JoypadMotion ";
- str=str+"Axis: "+itos(joy_motion.axis)+" Value: " +rtos(joy_motion.axis_value);
- return str;
-
- } break;
- case JOYPAD_BUTTON: {
- str+= "Event: JoypadButton ";
- str=str+"Pressed: "+itos(joy_button.pressed)+" Index: " +itos(joy_button.button_index)+" pressure "+rtos(joy_button.pressure);
- return str;
-
- } break;
- case SCREEN_TOUCH: {
- str+= "Event: ScreenTouch ";
- str=str+"Pressed: "+itos(screen_touch.pressed)+" Index: " +itos(screen_touch.index)+" pos "+rtos(screen_touch.x)+","+rtos(screen_touch.y);
- return str;
-
- } break;
- case SCREEN_DRAG: {
- str+= "Event: ScreenDrag ";
- str=str+" Index: " +itos(screen_drag.index)+" pos "+rtos(screen_drag.x)+","+rtos(screen_drag.y);
- return str;
-
- } break;
- case ACTION: {
- str+= "Event: Action: "+InputMap::get_singleton()->get_action_from_id(action.action)+" Pressed: "+itos(action.pressed);
- return str;
-
- } break;
-
- }
- */
-
- return "";
-}
-
-void InputEvent::set_as_action(const String& p_action, bool p_pressed) {
-
- godot_input_event_set_as_action((godot_input_event *) this, (godot_string*) &p_action, p_pressed);
-}
-
-bool InputEvent::is_pressed() const {
-
- switch(type) {
-
- case KEY: return key.pressed;
- case MOUSE_BUTTON: return mouse_button.pressed;
- case JOYPAD_BUTTON: return joy_button.pressed;
- case SCREEN_TOUCH: return screen_touch.pressed;
- case JOYPAD_MOTION: return ::fabs(joy_motion.axis_value) > 0.5;
- case ACTION: return action.pressed;
- default: {}
- }
-
- return false;
-}
-
-bool InputEvent::is_echo() const {
-
- return (type==KEY && key.echo);
-}
-
-bool InputEvent::is_action(const String& p_action) const {
-
- return godot_input_event_is_action((godot_input_event *) this, (godot_string *) &p_action);
-}
-
-bool InputEvent::is_action_pressed(const String& p_action) const {
-
- return is_action(p_action) && is_pressed() && !is_echo();
-}
-
-bool InputEvent::is_action_released(const String& p_action) const {
-
- return is_action(p_action) && !is_pressed();
-}
-
-
-InputEvent InputEvent::xform_by(const Transform2D& p_xform) const {
-
-
- InputEvent ev=*this;
-
- switch(ev.type) {
-
- case InputEvent::MOUSE_BUTTON: {
-
- Vector2 g = p_xform.xform(Vector2(ev.mouse_button.global_x,ev.mouse_button.global_y));
- Vector2 l = p_xform.xform(Vector2(ev.mouse_button.x,ev.mouse_button.y));
- ev.mouse_button.x=l.x;
- ev.mouse_button.y=l.y;
- ev.mouse_button.global_x=g.x;
- ev.mouse_button.global_y=g.y;
-
- } break;
- case InputEvent::MOUSE_MOTION: {
-
- Vector2 g = p_xform.xform(Vector2(ev.mouse_motion.global_x,ev.mouse_motion.global_y));
- Vector2 l = p_xform.xform(Vector2(ev.mouse_motion.x,ev.mouse_motion.y));
- Vector2 r = p_xform.basis_xform(Vector2(ev.mouse_motion.relative_x,ev.mouse_motion.relative_y));
- Vector2 s = p_xform.basis_xform(Vector2(ev.mouse_motion.speed_x,ev.mouse_motion.speed_y));
- ev.mouse_motion.x=l.x;
- ev.mouse_motion.y=l.y;
- ev.mouse_motion.global_x=g.x;
- ev.mouse_motion.global_y=g.y;
- ev.mouse_motion.relative_x=r.x;
- ev.mouse_motion.relative_y=r.y;
- ev.mouse_motion.speed_x=s.x;
- ev.mouse_motion.speed_y=s.y;
-
- } break;
- case InputEvent::SCREEN_TOUCH: {
-
-
- Vector2 t = p_xform.xform(Vector2(ev.screen_touch.x,ev.screen_touch.y));
- ev.screen_touch.x=t.x;
- ev.screen_touch.y=t.y;
-
- } break;
- case InputEvent::SCREEN_DRAG: {
-
-
- Vector2 t = p_xform.xform(Vector2(ev.screen_drag.x,ev.screen_drag.y));
- Vector2 r = p_xform.basis_xform(Vector2(ev.screen_drag.relative_x,ev.screen_drag.relative_y));
- Vector2 s = p_xform.basis_xform(Vector2(ev.screen_drag.speed_x,ev.screen_drag.speed_y));
- ev.screen_drag.x=t.x;
- ev.screen_drag.y=t.y;
- ev.screen_drag.relative_x=r.x;
- ev.screen_drag.relative_y=r.y;
- ev.screen_drag.speed_x=s.x;
- ev.screen_drag.speed_y=s.y;
- } break;
- }
-
- return ev;
-}
-
-
-}