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authorsheepandshepherd <sheepandshepherd@hotmail.com>2019-10-21 18:08:03 +0200
committersheepandshepherd <sheepandshepherd@hotmail.com>2020-08-17 00:05:57 +0200
commit33f9de16e414ad091fb6d4a6326f5cc435016ef9 (patch)
tree2c5ef19206f913d1ac7ed670f41a07b8fc0e4748 /src/core/NodePath.cpp
parenta3fe496ad62ab735af3b55750aade43e87600289 (diff)
downloadredot-cpp-33f9de16e414ad091fb6d4a6326f5cc435016ef9.tar.gz
Use godot_object_cast_to instead of TagDB to cast engine types
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