diff options
author | George Marques <george@gmarqu.es> | 2021-08-18 11:03:52 -0300 |
---|---|---|
committer | Bastiaan Olij <mux213@gmail.com> | 2021-09-27 23:08:08 +1000 |
commit | e4ed48976a962b67e9585cc2d20d11f115ef7949 (patch) | |
tree | 7830ad6926b5cd14a91784b07c2eff5b77e3f533 /src/core/NodePath.cpp | |
parent | ee708668944430a7f1d69e8faf7b3f3160432dc2 (diff) | |
download | redot-cpp-e4ed48976a962b67e9585cc2d20d11f115ef7949.tar.gz |
Replace bindgins to work with extensions
Diffstat (limited to 'src/core/NodePath.cpp')
-rw-r--r-- | src/core/NodePath.cpp | 114 |
1 files changed, 0 insertions, 114 deletions
diff --git a/src/core/NodePath.cpp b/src/core/NodePath.cpp deleted file mode 100644 index ff65773..0000000 --- a/src/core/NodePath.cpp +++ /dev/null @@ -1,114 +0,0 @@ -/*************************************************************************/ -/* NodePath.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "NodePath.hpp" -#include "GodotGlobal.hpp" -#include "String.hpp" - -#include <gdnative/node_path.h> - -namespace godot { - -NodePath::NodePath() { - String from = ""; - godot::api->godot_node_path_new(&_node_path, (godot_string *)&from); -} - -NodePath::NodePath(const NodePath &other) { - String from = other; - godot::api->godot_node_path_new(&_node_path, (godot_string *)&from); -} - -NodePath::NodePath(const String &from) { - godot::api->godot_node_path_new(&_node_path, (godot_string *)&from); -} - -NodePath::NodePath(const char *contents) { - String from = contents; - godot::api->godot_node_path_new(&_node_path, (godot_string *)&from); -} - -String NodePath::get_name(const int idx) const { - godot_string str = godot::api->godot_node_path_get_name(&_node_path, idx); - return String(str); -} - -int NodePath::get_name_count() const { - return godot::api->godot_node_path_get_name_count(&_node_path); -} - -String NodePath::get_subname(const int idx) const { - godot_string str = godot::api->godot_node_path_get_subname(&_node_path, idx); - return String(str); -} - -int NodePath::get_subname_count() const { - return godot::api->godot_node_path_get_subname_count(&_node_path); -} - -bool NodePath::is_absolute() const { - return godot::api->godot_node_path_is_absolute(&_node_path); -} - -bool NodePath::is_empty() const { - return godot::api->godot_node_path_is_empty(&_node_path); -} - -NodePath NodePath::get_as_property_path() const { - godot_node_path path = godot::core_1_1_api->godot_node_path_get_as_property_path(&_node_path); - return NodePath(path); -} -String NodePath::get_concatenated_subnames() const { - godot_string str = godot::api->godot_node_path_get_concatenated_subnames(&_node_path); - return String(str); -} - -NodePath::operator String() const { - godot_string str = godot::api->godot_node_path_as_string(&_node_path); - return String(str); -} - -bool NodePath::operator==(const NodePath &other) { - return godot::api->godot_node_path_operator_equal(&_node_path, &other._node_path); -} - -void NodePath::operator=(const NodePath &other) { - godot::api->godot_node_path_destroy(&_node_path); - - String other_string = (String)other; - - godot::api->godot_node_path_new(&_node_path, (godot_string *)&other_string); -} - -NodePath::~NodePath() { - godot::api->godot_node_path_destroy(&_node_path); -} - -} // namespace godot |