diff options
author | George Marques <george@gmarqu.es> | 2021-08-18 11:03:52 -0300 |
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committer | Bastiaan Olij <mux213@gmail.com> | 2021-09-27 23:08:08 +1000 |
commit | e4ed48976a962b67e9585cc2d20d11f115ef7949 (patch) | |
tree | 7830ad6926b5cd14a91784b07c2eff5b77e3f533 /src/core/PoolArrays.cpp | |
parent | ee708668944430a7f1d69e8faf7b3f3160432dc2 (diff) | |
download | redot-cpp-e4ed48976a962b67e9585cc2d20d11f115ef7949.tar.gz |
Replace bindgins to work with extensions
Diffstat (limited to 'src/core/PoolArrays.cpp')
-rw-r--r-- | src/core/PoolArrays.cpp | 571 |
1 files changed, 0 insertions, 571 deletions
diff --git a/src/core/PoolArrays.cpp b/src/core/PoolArrays.cpp deleted file mode 100644 index 576a0b7..0000000 --- a/src/core/PoolArrays.cpp +++ /dev/null @@ -1,571 +0,0 @@ -/*************************************************************************/ -/* PoolArrays.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "PoolArrays.hpp" -#include "Color.hpp" -#include "Defs.hpp" -#include "GodotGlobal.hpp" -#include "String.hpp" -#include "Vector2.hpp" -#include "Vector3.hpp" - -#include <gdnative/pool_arrays.h> - -namespace godot { - -PoolByteArray::PoolByteArray() { - godot::api->godot_pool_byte_array_new(&_godot_array); -} - -PoolByteArray::PoolByteArray(const PoolByteArray &p_other) { - godot::api->godot_pool_byte_array_new_copy(&_godot_array, &p_other._godot_array); -} - -PoolByteArray &PoolByteArray::operator=(const PoolByteArray &p_other) { - godot::api->godot_pool_byte_array_destroy(&_godot_array); - godot::api->godot_pool_byte_array_new_copy(&_godot_array, &p_other._godot_array); - return *this; -} - -PoolByteArray::PoolByteArray(const Array &array) { - godot::api->godot_pool_byte_array_new_with_array(&_godot_array, (godot_array *)&array); -} - -PoolByteArray::Read PoolByteArray::read() const { - Read read; - read._read_access = godot::api->godot_pool_byte_array_read(&_godot_array); - return read; -} - -PoolByteArray::Write PoolByteArray::write() { - Write write; - write._write_access = godot::api->godot_pool_byte_array_write(&_godot_array); - return write; -} - -void PoolByteArray::append(const uint8_t data) { - godot::api->godot_pool_byte_array_append(&_godot_array, data); -} - -void PoolByteArray::append_array(const PoolByteArray &array) { - godot::api->godot_pool_byte_array_append_array(&_godot_array, &array._godot_array); -} - -int PoolByteArray::insert(const int idx, const uint8_t data) { - return godot::api->godot_pool_byte_array_insert(&_godot_array, idx, data); -} - -void PoolByteArray::invert() { - godot::api->godot_pool_byte_array_invert(&_godot_array); -} - -void PoolByteArray::push_back(const uint8_t data) { - godot::api->godot_pool_byte_array_push_back(&_godot_array, data); -} - -void PoolByteArray::remove(const int idx) { - godot::api->godot_pool_byte_array_remove(&_godot_array, idx); -} - -void PoolByteArray::resize(const int size) { - godot::api->godot_pool_byte_array_resize(&_godot_array, size); -} - -void PoolByteArray::set(const int idx, const uint8_t data) { - godot::api->godot_pool_byte_array_set(&_godot_array, idx, data); -} - -uint8_t PoolByteArray::operator[](const int idx) { - return godot::api->godot_pool_byte_array_get(&_godot_array, idx); -} - -int PoolByteArray::size() const { - return godot::api->godot_pool_byte_array_size(&_godot_array); -} - -PoolByteArray::~PoolByteArray() { - godot::api->godot_pool_byte_array_destroy(&_godot_array); -} - -PoolIntArray::PoolIntArray() { - godot::api->godot_pool_int_array_new(&_godot_array); -} - -PoolIntArray::PoolIntArray(const PoolIntArray &p_other) { - godot::api->godot_pool_int_array_new_copy(&_godot_array, &p_other._godot_array); -} - -PoolIntArray &PoolIntArray::operator=(const PoolIntArray &p_other) { - godot::api->godot_pool_int_array_destroy(&_godot_array); - godot::api->godot_pool_int_array_new_copy(&_godot_array, &p_other._godot_array); - return *this; -} - -PoolIntArray::PoolIntArray(const Array &array) { - godot::api->godot_pool_int_array_new_with_array(&_godot_array, (godot_array *)&array); -} - -PoolIntArray::Read PoolIntArray::read() const { - Read read; - read._read_access = godot::api->godot_pool_int_array_read(&_godot_array); - return read; -} - -PoolIntArray::Write PoolIntArray::write() { - Write write; - write._write_access = godot::api->godot_pool_int_array_write(&_godot_array); - return write; -} - -void PoolIntArray::append(const int data) { - godot::api->godot_pool_int_array_append(&_godot_array, data); -} - -void PoolIntArray::append_array(const PoolIntArray &array) { - godot::api->godot_pool_int_array_append_array(&_godot_array, &array._godot_array); -} - -int PoolIntArray::insert(const int idx, const int data) { - return godot::api->godot_pool_int_array_insert(&_godot_array, idx, data); -} - -void PoolIntArray::invert() { - godot::api->godot_pool_int_array_invert(&_godot_array); -} - -void PoolIntArray::push_back(const int data) { - godot::api->godot_pool_int_array_push_back(&_godot_array, data); -} - -void PoolIntArray::remove(const int idx) { - godot::api->godot_pool_int_array_remove(&_godot_array, idx); -} - -void PoolIntArray::resize(const int size) { - godot::api->godot_pool_int_array_resize(&_godot_array, size); -} - -void PoolIntArray::set(const int idx, const int data) { - godot::api->godot_pool_int_array_set(&_godot_array, idx, data); -} - -int PoolIntArray::operator[](const int idx) { - return godot::api->godot_pool_int_array_get(&_godot_array, idx); -} - -int PoolIntArray::size() const { - return godot::api->godot_pool_int_array_size(&_godot_array); -} - -PoolIntArray::~PoolIntArray() { - godot::api->godot_pool_int_array_destroy(&_godot_array); -} - -PoolRealArray::PoolRealArray() { - godot::api->godot_pool_real_array_new(&_godot_array); -} - -PoolRealArray::PoolRealArray(const PoolRealArray &p_other) { - godot::api->godot_pool_real_array_new_copy(&_godot_array, &p_other._godot_array); -} - -PoolRealArray &PoolRealArray::operator=(const PoolRealArray &p_other) { - godot::api->godot_pool_real_array_destroy(&_godot_array); - godot::api->godot_pool_real_array_new_copy(&_godot_array, &p_other._godot_array); - return *this; -} - -PoolRealArray::Read PoolRealArray::read() const { - Read read; - read._read_access = godot::api->godot_pool_real_array_read(&_godot_array); - return read; -} - -PoolRealArray::Write PoolRealArray::write() { - Write write; - write._write_access = godot::api->godot_pool_real_array_write(&_godot_array); - return write; -} - -PoolRealArray::PoolRealArray(const Array &array) { - godot::api->godot_pool_real_array_new_with_array(&_godot_array, (godot_array *)&array); -} - -void PoolRealArray::append(const real_t data) { - godot::api->godot_pool_real_array_append(&_godot_array, data); -} - -void PoolRealArray::append_array(const PoolRealArray &array) { - godot::api->godot_pool_real_array_append_array(&_godot_array, &array._godot_array); -} - -int PoolRealArray::insert(const int idx, const real_t data) { - return godot::api->godot_pool_real_array_insert(&_godot_array, idx, data); -} - -void PoolRealArray::invert() { - godot::api->godot_pool_real_array_invert(&_godot_array); -} - -void PoolRealArray::push_back(const real_t data) { - godot::api->godot_pool_real_array_push_back(&_godot_array, data); -} - -void PoolRealArray::remove(const int idx) { - godot::api->godot_pool_real_array_remove(&_godot_array, idx); -} - -void PoolRealArray::resize(const int size) { - godot::api->godot_pool_real_array_resize(&_godot_array, size); -} - -void PoolRealArray::set(const int idx, const real_t data) { - godot::api->godot_pool_real_array_set(&_godot_array, idx, data); -} - -real_t PoolRealArray::operator[](const int idx) { - return godot::api->godot_pool_real_array_get(&_godot_array, idx); -} - -int PoolRealArray::size() const { - return godot::api->godot_pool_real_array_size(&_godot_array); -} - -PoolRealArray::~PoolRealArray() { - godot::api->godot_pool_real_array_destroy(&_godot_array); -} - -PoolStringArray::PoolStringArray() { - godot::api->godot_pool_string_array_new(&_godot_array); -} - -PoolStringArray::PoolStringArray(const PoolStringArray &p_other) { - godot::api->godot_pool_string_array_new_copy(&_godot_array, &p_other._godot_array); -} - -PoolStringArray &PoolStringArray::operator=(const PoolStringArray &p_other) { - godot::api->godot_pool_string_array_destroy(&_godot_array); - godot::api->godot_pool_string_array_new_copy(&_godot_array, &p_other._godot_array); - return *this; -} - -PoolStringArray::PoolStringArray(const Array &array) { - godot::api->godot_pool_string_array_new_with_array(&_godot_array, (godot_array *)&array); -} - -PoolStringArray::Read PoolStringArray::read() const { - Read read; - read._read_access = godot::api->godot_pool_string_array_read(&_godot_array); - return read; -} - -PoolStringArray::Write PoolStringArray::write() { - Write write; - write._write_access = godot::api->godot_pool_string_array_write(&_godot_array); - return write; -} - -void PoolStringArray::append(const String &data) { - godot::api->godot_pool_string_array_append(&_godot_array, (godot_string *)&data); -} - -void PoolStringArray::append_array(const PoolStringArray &array) { - godot::api->godot_pool_string_array_append_array(&_godot_array, &array._godot_array); -} - -int PoolStringArray::insert(const int idx, const String &data) { - return godot::api->godot_pool_string_array_insert(&_godot_array, idx, (godot_string *)&data); -} - -void PoolStringArray::invert() { - godot::api->godot_pool_string_array_invert(&_godot_array); -} - -void PoolStringArray::push_back(const String &data) { - godot::api->godot_pool_string_array_push_back(&_godot_array, (godot_string *)&data); -} - -void PoolStringArray::remove(const int idx) { - godot::api->godot_pool_string_array_remove(&_godot_array, idx); -} - -void PoolStringArray::resize(const int size) { - godot::api->godot_pool_string_array_resize(&_godot_array, size); -} - -void PoolStringArray::set(const int idx, const String &data) { - godot::api->godot_pool_string_array_set(&_godot_array, idx, (godot_string *)&data); -} - -const String PoolStringArray::operator[](const int idx) { - String s; - godot_string str = godot::api->godot_pool_string_array_get(&_godot_array, idx); - godot::api->godot_string_new_copy((godot_string *)&s, &str); - godot::api->godot_string_destroy(&str); - return s; -} - -int PoolStringArray::size() const { - return godot::api->godot_pool_string_array_size(&_godot_array); -} - -PoolStringArray::~PoolStringArray() { - godot::api->godot_pool_string_array_destroy(&_godot_array); -} - -PoolVector2Array::PoolVector2Array() { - godot::api->godot_pool_vector2_array_new(&_godot_array); -} - -PoolVector2Array::PoolVector2Array(const PoolVector2Array &p_other) { - godot::api->godot_pool_vector2_array_new_copy(&_godot_array, &p_other._godot_array); -} - -PoolVector2Array &PoolVector2Array::operator=(const PoolVector2Array &p_other) { - godot::api->godot_pool_vector2_array_destroy(&_godot_array); - godot::api->godot_pool_vector2_array_new_copy(&_godot_array, &p_other._godot_array); - return *this; -} - -PoolVector2Array::PoolVector2Array(const Array &array) { - godot::api->godot_pool_vector2_array_new_with_array(&_godot_array, (godot_array *)&array); -} - -PoolVector2Array::Read PoolVector2Array::read() const { - Read read; - read._read_access = godot::api->godot_pool_vector2_array_read(&_godot_array); - return read; -} - -PoolVector2Array::Write PoolVector2Array::write() { - Write write; - write._write_access = godot::api->godot_pool_vector2_array_write(&_godot_array); - return write; -} - -void PoolVector2Array::append(const Vector2 &data) { - godot::api->godot_pool_vector2_array_append(&_godot_array, (godot_vector2 *)&data); -} - -void PoolVector2Array::append_array(const PoolVector2Array &array) { - godot::api->godot_pool_vector2_array_append_array(&_godot_array, &array._godot_array); -} - -int PoolVector2Array::insert(const int idx, const Vector2 &data) { - return godot::api->godot_pool_vector2_array_insert(&_godot_array, idx, (godot_vector2 *)&data); -} - -void PoolVector2Array::invert() { - godot::api->godot_pool_vector2_array_invert(&_godot_array); -} - -void PoolVector2Array::push_back(const Vector2 &data) { - godot::api->godot_pool_vector2_array_push_back(&_godot_array, (godot_vector2 *)&data); -} - -void PoolVector2Array::remove(const int idx) { - godot::api->godot_pool_vector2_array_remove(&_godot_array, idx); -} - -void PoolVector2Array::resize(const int size) { - godot::api->godot_pool_vector2_array_resize(&_godot_array, size); -} - -void PoolVector2Array::set(const int idx, const Vector2 &data) { - godot::api->godot_pool_vector2_array_set(&_godot_array, idx, (godot_vector2 *)&data); -} - -const Vector2 PoolVector2Array::operator[](const int idx) { - Vector2 v; - *(godot_vector2 *)&v = godot::api->godot_pool_vector2_array_get(&_godot_array, idx); - return v; -} - -int PoolVector2Array::size() const { - return godot::api->godot_pool_vector2_array_size(&_godot_array); -} - -PoolVector2Array::~PoolVector2Array() { - godot::api->godot_pool_vector2_array_destroy(&_godot_array); -} - -PoolVector3Array::PoolVector3Array() { - godot::api->godot_pool_vector3_array_new(&_godot_array); -} - -PoolVector3Array::PoolVector3Array(const PoolVector3Array &p_other) { - godot::api->godot_pool_vector3_array_new_copy(&_godot_array, &p_other._godot_array); -} - -PoolVector3Array &PoolVector3Array::operator=(const PoolVector3Array &p_other) { - godot::api->godot_pool_vector3_array_destroy(&_godot_array); - godot::api->godot_pool_vector3_array_new_copy(&_godot_array, &p_other._godot_array); - return *this; -} - -PoolVector3Array::PoolVector3Array(const Array &array) { - godot::api->godot_pool_vector3_array_new_with_array(&_godot_array, (godot_array *)&array); -} - -PoolVector3Array::Read PoolVector3Array::read() const { - Read read; - read._read_access = godot::api->godot_pool_vector3_array_read(&_godot_array); - return read; -} - -PoolVector3Array::Write PoolVector3Array::write() { - Write write; - write._write_access = godot::api->godot_pool_vector3_array_write(&_godot_array); - return write; -} - -void PoolVector3Array::append(const Vector3 &data) { - godot::api->godot_pool_vector3_array_append(&_godot_array, (godot_vector3 *)&data); -} - -void PoolVector3Array::append_array(const PoolVector3Array &array) { - godot::api->godot_pool_vector3_array_append_array(&_godot_array, &array._godot_array); -} - -int PoolVector3Array::insert(const int idx, const Vector3 &data) { - return godot::api->godot_pool_vector3_array_insert(&_godot_array, idx, (godot_vector3 *)&data); -} - -void PoolVector3Array::invert() { - godot::api->godot_pool_vector3_array_invert(&_godot_array); -} - -void PoolVector3Array::push_back(const Vector3 &data) { - godot::api->godot_pool_vector3_array_push_back(&_godot_array, (godot_vector3 *)&data); -} - -void PoolVector3Array::remove(const int idx) { - godot::api->godot_pool_vector3_array_remove(&_godot_array, idx); -} - -void PoolVector3Array::resize(const int size) { - godot::api->godot_pool_vector3_array_resize(&_godot_array, size); -} - -void PoolVector3Array::set(const int idx, const Vector3 &data) { - godot::api->godot_pool_vector3_array_set(&_godot_array, idx, (godot_vector3 *)&data); -} - -const Vector3 PoolVector3Array::operator[](const int idx) { - Vector3 v; - *(godot_vector3 *)&v = godot::api->godot_pool_vector3_array_get(&_godot_array, idx); - return v; -} - -int PoolVector3Array::size() const { - return godot::api->godot_pool_vector3_array_size(&_godot_array); -} - -PoolVector3Array::~PoolVector3Array() { - godot::api->godot_pool_vector3_array_destroy(&_godot_array); -} - -PoolColorArray::PoolColorArray() { - godot::api->godot_pool_color_array_new(&_godot_array); -} - -PoolColorArray::PoolColorArray(const PoolColorArray &p_other) { - godot::api->godot_pool_color_array_new_copy(&_godot_array, &p_other._godot_array); -} - -PoolColorArray &PoolColorArray::operator=(const PoolColorArray &p_other) { - godot::api->godot_pool_color_array_destroy(&_godot_array); - godot::api->godot_pool_color_array_new_copy(&_godot_array, &p_other._godot_array); - return *this; -} - -PoolColorArray::PoolColorArray(const Array &array) { - godot::api->godot_pool_color_array_new_with_array(&_godot_array, (godot_array *)&array); -} - -PoolColorArray::Read PoolColorArray::read() const { - Read read; - read._read_access = godot::api->godot_pool_color_array_read(&_godot_array); - return read; -} - -PoolColorArray::Write PoolColorArray::write() { - Write write; - write._write_access = godot::api->godot_pool_color_array_write(&_godot_array); - return write; -} - -void PoolColorArray::append(const Color &data) { - godot::api->godot_pool_color_array_append(&_godot_array, (godot_color *)&data); -} - -void PoolColorArray::append_array(const PoolColorArray &array) { - godot::api->godot_pool_color_array_append_array(&_godot_array, &array._godot_array); -} - -int PoolColorArray::insert(const int idx, const Color &data) { - return godot::api->godot_pool_color_array_insert(&_godot_array, idx, (godot_color *)&data); -} - -void PoolColorArray::invert() { - godot::api->godot_pool_color_array_invert(&_godot_array); -} - -void PoolColorArray::push_back(const Color &data) { - godot::api->godot_pool_color_array_push_back(&_godot_array, (godot_color *)&data); -} - -void PoolColorArray::remove(const int idx) { - godot::api->godot_pool_color_array_remove(&_godot_array, idx); -} - -void PoolColorArray::resize(const int size) { - godot::api->godot_pool_color_array_resize(&_godot_array, size); -} - -void PoolColorArray::set(const int idx, const Color &data) { - godot::api->godot_pool_color_array_set(&_godot_array, idx, (godot_color *)&data); -} - -const Color PoolColorArray::operator[](const int idx) { - Color v; - *(godot_color *)&v = godot::api->godot_pool_color_array_get(&_godot_array, idx); - return v; -} - -int PoolColorArray::size() const { - return godot::api->godot_pool_color_array_size(&_godot_array); -} - -PoolColorArray::~PoolColorArray() { - godot::api->godot_pool_color_array_destroy(&_godot_array); -} - -} // namespace godot |