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author | Thomas Herzog <thomas.herzog@mail.com> | 2017-10-24 19:28:06 +0200 |
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committer | GitHub <noreply@github.com> | 2017-10-24 19:28:06 +0200 |
commit | e72f4beec1b091edf6f16a0fe27d5ed13ca450c2 (patch) | |
tree | b6fdcdb52158c0343f161f15887f6319a53a4c1c /src/core/PoolArrays.cpp | |
parent | f24ecfc74d2f60c597cef6d98e23accfb358a90e (diff) | |
parent | 6452ba6e884885b98884aad3bc38ba2560cddb19 (diff) | |
download | redot-cpp-e72f4beec1b091edf6f16a0fe27d5ed13ca450c2.tar.gz |
Merge pull request #47 from BastiaanOlij/add_api_struct
Implemented using api struct
Diffstat (limited to 'src/core/PoolArrays.cpp')
-rw-r--r-- | src/core/PoolArrays.cpp | 189 |
1 files changed, 94 insertions, 95 deletions
diff --git a/src/core/PoolArrays.cpp b/src/core/PoolArrays.cpp index fbd4d69..38be75a 100644 --- a/src/core/PoolArrays.cpp +++ b/src/core/PoolArrays.cpp @@ -1,11 +1,10 @@ #include "PoolArrays.hpp" - #include "Defs.hpp" - #include "String.hpp" #include "Color.hpp" #include "Vector2.hpp" #include "Vector3.hpp" +#include "GodotGlobal.hpp" #include <gdnative/pool_arrays.h> @@ -13,484 +12,484 @@ namespace godot { PoolByteArray::PoolByteArray() { - godot_pool_byte_array_new(&_godot_array); + godot::api->godot_pool_byte_array_new(&_godot_array); } PoolByteArray::PoolByteArray(const Array& array) { - godot_pool_byte_array_new_with_array(&_godot_array, (godot_array *) &array); + godot::api->godot_pool_byte_array_new_with_array(&_godot_array, (godot_array *) &array); } void PoolByteArray::append(const uint8_t data) { - godot_pool_byte_array_append(&_godot_array, data); + godot::api->godot_pool_byte_array_append(&_godot_array, data); } void PoolByteArray::append_array(const PoolByteArray& array) { - godot_pool_byte_array_append_array(&_godot_array, &array._godot_array); + godot::api->godot_pool_byte_array_append_array(&_godot_array, &array._godot_array); } int PoolByteArray::insert(const int idx, const uint8_t data) { - return godot_pool_byte_array_insert(&_godot_array, idx, data); + return godot::api->godot_pool_byte_array_insert(&_godot_array, idx, data); } void PoolByteArray::invert() { - godot_pool_byte_array_invert(&_godot_array); + godot::api->godot_pool_byte_array_invert(&_godot_array); } void PoolByteArray::push_back(const uint8_t data) { - godot_pool_byte_array_push_back(&_godot_array, data); + godot::api->godot_pool_byte_array_push_back(&_godot_array, data); } void PoolByteArray::remove(const int idx) { - godot_pool_byte_array_remove(&_godot_array, idx); + godot::api->godot_pool_byte_array_remove(&_godot_array, idx); } void PoolByteArray::resize(const int size) { - godot_pool_byte_array_resize(&_godot_array, size); + godot::api->godot_pool_byte_array_resize(&_godot_array, size); } void PoolByteArray::set(const int idx, const uint8_t data) { - godot_pool_byte_array_set(&_godot_array, idx, data); + godot::api->godot_pool_byte_array_set(&_godot_array, idx, data); } uint8_t PoolByteArray::operator [](const int idx) { - return godot_pool_byte_array_get(&_godot_array, idx); + return godot::api->godot_pool_byte_array_get(&_godot_array, idx); } int PoolByteArray::size() { - return godot_pool_byte_array_size(&_godot_array); + return godot::api->godot_pool_byte_array_size(&_godot_array); } PoolByteArray::~PoolByteArray() { - godot_pool_byte_array_destroy(&_godot_array); + godot::api->godot_pool_byte_array_destroy(&_godot_array); } PoolIntArray::PoolIntArray() { - godot_pool_int_array_new(&_godot_array); + godot::api->godot_pool_int_array_new(&_godot_array); } PoolIntArray::PoolIntArray(const Array& array) { - godot_pool_int_array_new_with_array(&_godot_array, (godot_array *) &array); + godot::api->godot_pool_int_array_new_with_array(&_godot_array, (godot_array *) &array); } void PoolIntArray::append(const int data) { - godot_pool_int_array_append(&_godot_array, data); + godot::api->godot_pool_int_array_append(&_godot_array, data); } void PoolIntArray::append_array(const PoolIntArray& array) { - godot_pool_int_array_append_array(&_godot_array, &array._godot_array); + godot::api->godot_pool_int_array_append_array(&_godot_array, &array._godot_array); } int PoolIntArray::insert(const int idx, const int data) { - return godot_pool_int_array_insert(&_godot_array, idx, data); + return godot::api->godot_pool_int_array_insert(&_godot_array, idx, data); } void PoolIntArray::invert() { - godot_pool_int_array_invert(&_godot_array); + godot::api->godot_pool_int_array_invert(&_godot_array); } void PoolIntArray::push_back(const int data) { - godot_pool_int_array_push_back(&_godot_array, data); + godot::api->godot_pool_int_array_push_back(&_godot_array, data); } void PoolIntArray::remove(const int idx) { - godot_pool_int_array_remove(&_godot_array, idx); + godot::api->godot_pool_int_array_remove(&_godot_array, idx); } void PoolIntArray::resize(const int size) { - godot_pool_int_array_resize(&_godot_array, size); + godot::api->godot_pool_int_array_resize(&_godot_array, size); } void PoolIntArray::set(const int idx, const int data) { - godot_pool_int_array_set(&_godot_array, idx, data); + godot::api->godot_pool_int_array_set(&_godot_array, idx, data); } int PoolIntArray::operator [](const int idx) { - return godot_pool_int_array_get(&_godot_array, idx); + return godot::api->godot_pool_int_array_get(&_godot_array, idx); } int PoolIntArray::size() { - return godot_pool_int_array_size(&_godot_array); + return godot::api->godot_pool_int_array_size(&_godot_array); } PoolIntArray::~PoolIntArray() { - godot_pool_int_array_destroy(&_godot_array); + godot::api->godot_pool_int_array_destroy(&_godot_array); } PoolRealArray::PoolRealArray() { - godot_pool_real_array_new(&_godot_array); + godot::api->godot_pool_real_array_new(&_godot_array); } PoolRealArray::PoolRealArray(const Array& array) { - godot_pool_real_array_new_with_array(&_godot_array, (godot_array *) &array); + godot::api->godot_pool_real_array_new_with_array(&_godot_array, (godot_array *) &array); } void PoolRealArray::append(const real_t data) { - godot_pool_real_array_append(&_godot_array, data); + godot::api->godot_pool_real_array_append(&_godot_array, data); } void PoolRealArray::append_array(const PoolRealArray& array) { - godot_pool_real_array_append_array(&_godot_array, &array._godot_array); + godot::api->godot_pool_real_array_append_array(&_godot_array, &array._godot_array); } int PoolRealArray::insert(const int idx, const real_t data) { - return godot_pool_real_array_insert(&_godot_array, idx, data); + return godot::api->godot_pool_real_array_insert(&_godot_array, idx, data); } void PoolRealArray::invert() { - godot_pool_real_array_invert(&_godot_array); + godot::api->godot_pool_real_array_invert(&_godot_array); } void PoolRealArray::push_back(const real_t data) { - godot_pool_real_array_push_back(&_godot_array, data); + godot::api->godot_pool_real_array_push_back(&_godot_array, data); } void PoolRealArray::remove(const int idx) { - godot_pool_real_array_remove(&_godot_array, idx); + godot::api->godot_pool_real_array_remove(&_godot_array, idx); } void PoolRealArray::resize(const int size) { - godot_pool_real_array_resize(&_godot_array, size); + godot::api->godot_pool_real_array_resize(&_godot_array, size); } void PoolRealArray::set(const int idx, const real_t data) { - godot_pool_real_array_set(&_godot_array, idx, data); + godot::api->godot_pool_real_array_set(&_godot_array, idx, data); } real_t PoolRealArray::operator [](const int idx) { - return godot_pool_real_array_get(&_godot_array, idx); + return godot::api->godot_pool_real_array_get(&_godot_array, idx); } int PoolRealArray::size() { - return godot_pool_real_array_size(&_godot_array); + return godot::api->godot_pool_real_array_size(&_godot_array); } PoolRealArray::~PoolRealArray() { - godot_pool_real_array_destroy(&_godot_array); + godot::api->godot_pool_real_array_destroy(&_godot_array); } PoolStringArray::PoolStringArray() { - godot_pool_string_array_new(&_godot_array); + godot::api->godot_pool_string_array_new(&_godot_array); } PoolStringArray::PoolStringArray(const Array& array) { - godot_pool_string_array_new_with_array(&_godot_array, (godot_array *) &array); + godot::api->godot_pool_string_array_new_with_array(&_godot_array, (godot_array *) &array); } void PoolStringArray::append(const String& data) { - godot_pool_string_array_append(&_godot_array, (godot_string *) &data); + godot::api->godot_pool_string_array_append(&_godot_array, (godot_string *) &data); } void PoolStringArray::append_array(const PoolStringArray& array) { - godot_pool_string_array_append_array(&_godot_array, &array._godot_array); + godot::api->godot_pool_string_array_append_array(&_godot_array, &array._godot_array); } int PoolStringArray::insert(const int idx, const String& data) { - return godot_pool_string_array_insert(&_godot_array, idx, (godot_string *) &data); + return godot::api->godot_pool_string_array_insert(&_godot_array, idx, (godot_string *) &data); } void PoolStringArray::invert() { - godot_pool_string_array_invert(&_godot_array); + godot::api->godot_pool_string_array_invert(&_godot_array); } void PoolStringArray::push_back(const String& data) { - godot_pool_string_array_push_back(&_godot_array, (godot_string *) &data); + godot::api->godot_pool_string_array_push_back(&_godot_array, (godot_string *) &data); } void PoolStringArray::remove(const int idx) { - godot_pool_string_array_remove(&_godot_array, idx); + godot::api->godot_pool_string_array_remove(&_godot_array, idx); } void PoolStringArray::resize(const int size) { - godot_pool_string_array_resize(&_godot_array, size); + godot::api->godot_pool_string_array_resize(&_godot_array, size); } void PoolStringArray::set(const int idx, const String& data) { - godot_pool_string_array_set(&_godot_array, idx, (godot_string *) &data); + godot::api->godot_pool_string_array_set(&_godot_array, idx, (godot_string *) &data); } String PoolStringArray::operator [](const int idx) { String s; - godot_string str = godot_pool_string_array_get(&_godot_array, idx); - godot_string_new_copy((godot_string *) &s, &str); - godot_string_destroy(&str); + godot_string str = godot::api->godot_pool_string_array_get(&_godot_array, idx); + godot::api->godot_string_new_copy((godot_string *) &s, &str); + godot::api->godot_string_destroy(&str); return s; } int PoolStringArray::size() { - return godot_pool_string_array_size(&_godot_array); + return godot::api->godot_pool_string_array_size(&_godot_array); } PoolStringArray::~PoolStringArray() { - godot_pool_string_array_destroy(&_godot_array); + godot::api->godot_pool_string_array_destroy(&_godot_array); } PoolVector2Array::PoolVector2Array() { - godot_pool_vector2_array_new(&_godot_array); + godot::api->godot_pool_vector2_array_new(&_godot_array); } PoolVector2Array::PoolVector2Array(const Array& array) { - godot_pool_vector2_array_new_with_array(&_godot_array, (godot_array *) &array); + godot::api->godot_pool_vector2_array_new_with_array(&_godot_array, (godot_array *) &array); } void PoolVector2Array::append(const Vector2& data) { - godot_pool_vector2_array_append(&_godot_array, (godot_vector2 *) &data); + godot::api->godot_pool_vector2_array_append(&_godot_array, (godot_vector2 *) &data); } void PoolVector2Array::append_array(const PoolVector2Array& array) { - godot_pool_vector2_array_append_array(&_godot_array, &array._godot_array); + godot::api->godot_pool_vector2_array_append_array(&_godot_array, &array._godot_array); } int PoolVector2Array::insert(const int idx, const Vector2& data) { - return godot_pool_vector2_array_insert(&_godot_array, idx, (godot_vector2 *) &data); + return godot::api->godot_pool_vector2_array_insert(&_godot_array, idx, (godot_vector2 *) &data); } void PoolVector2Array::invert() { - godot_pool_vector2_array_invert(&_godot_array); + godot::api->godot_pool_vector2_array_invert(&_godot_array); } void PoolVector2Array::push_back(const Vector2& data) { - godot_pool_vector2_array_push_back(&_godot_array, (godot_vector2 *) &data); + godot::api->godot_pool_vector2_array_push_back(&_godot_array, (godot_vector2 *) &data); } void PoolVector2Array::remove(const int idx) { - godot_pool_vector2_array_remove(&_godot_array, idx); + godot::api->godot_pool_vector2_array_remove(&_godot_array, idx); } void PoolVector2Array::resize(const int size) { - godot_pool_vector2_array_resize(&_godot_array, size); + godot::api->godot_pool_vector2_array_resize(&_godot_array, size); } void PoolVector2Array::set(const int idx, const Vector2& data) { - godot_pool_vector2_array_set(&_godot_array, idx, (godot_vector2 *) &data); + godot::api->godot_pool_vector2_array_set(&_godot_array, idx, (godot_vector2 *) &data); } Vector2 PoolVector2Array::operator [](const int idx) { Vector2 v; - *(godot_vector2 *) &v = godot_pool_vector2_array_get(&_godot_array, idx); + *(godot_vector2 *) &v = godot::api->godot_pool_vector2_array_get(&_godot_array, idx); return v; } int PoolVector2Array::size() { - return godot_pool_vector2_array_size(&_godot_array); + return godot::api->godot_pool_vector2_array_size(&_godot_array); } PoolVector2Array::~PoolVector2Array() { - godot_pool_vector2_array_destroy(&_godot_array); + godot::api->godot_pool_vector2_array_destroy(&_godot_array); } PoolVector3Array::PoolVector3Array() { - godot_pool_vector3_array_new(&_godot_array); + godot::api->godot_pool_vector3_array_new(&_godot_array); } PoolVector3Array::PoolVector3Array(const Array& array) { - godot_pool_vector3_array_new_with_array(&_godot_array, (godot_array *) &array); + godot::api->godot_pool_vector3_array_new_with_array(&_godot_array, (godot_array *) &array); } void PoolVector3Array::append(const Vector3& data) { - godot_pool_vector3_array_append(&_godot_array, (godot_vector3 *) &data); + godot::api->godot_pool_vector3_array_append(&_godot_array, (godot_vector3 *) &data); } void PoolVector3Array::append_array(const PoolVector3Array& array) { - godot_pool_vector3_array_append_array(&_godot_array, &array._godot_array); + godot::api->godot_pool_vector3_array_append_array(&_godot_array, &array._godot_array); } int PoolVector3Array::insert(const int idx, const Vector3& data) { - return godot_pool_vector3_array_insert(&_godot_array, idx, (godot_vector3 *) &data); + return godot::api->godot_pool_vector3_array_insert(&_godot_array, idx, (godot_vector3 *) &data); } void PoolVector3Array::invert() { - godot_pool_vector3_array_invert(&_godot_array); + godot::api->godot_pool_vector3_array_invert(&_godot_array); } void PoolVector3Array::push_back(const Vector3& data) { - godot_pool_vector3_array_push_back(&_godot_array, (godot_vector3 *) &data); + godot::api->godot_pool_vector3_array_push_back(&_godot_array, (godot_vector3 *) &data); } void PoolVector3Array::remove(const int idx) { - godot_pool_vector3_array_remove(&_godot_array, idx); + godot::api->godot_pool_vector3_array_remove(&_godot_array, idx); } void PoolVector3Array::resize(const int size) { - godot_pool_vector3_array_resize(&_godot_array, size); + godot::api->godot_pool_vector3_array_resize(&_godot_array, size); } void PoolVector3Array::set(const int idx, const Vector3& data) { - godot_pool_vector3_array_set(&_godot_array, idx, (godot_vector3 *) &data); + godot::api->godot_pool_vector3_array_set(&_godot_array, idx, (godot_vector3 *) &data); } Vector3 PoolVector3Array::operator [](const int idx) { Vector3 v; - *(godot_vector3 *) &v = godot_pool_vector3_array_get(&_godot_array, idx); + *(godot_vector3 *) &v = godot::api->godot_pool_vector3_array_get(&_godot_array, idx); return v; } int PoolVector3Array::size() { - return godot_pool_vector3_array_size(&_godot_array); + return godot::api->godot_pool_vector3_array_size(&_godot_array); } PoolVector3Array::~PoolVector3Array() { - godot_pool_vector3_array_destroy(&_godot_array); + godot::api->godot_pool_vector3_array_destroy(&_godot_array); } PoolColorArray::PoolColorArray() { - godot_pool_color_array_new(&_godot_array); + godot::api->godot_pool_color_array_new(&_godot_array); } PoolColorArray::PoolColorArray(const Array& array) { - godot_pool_color_array_new_with_array(&_godot_array, (godot_array *) &array); + godot::api->godot_pool_color_array_new_with_array(&_godot_array, (godot_array *) &array); } void PoolColorArray::append(const Color& data) { - godot_pool_color_array_append(&_godot_array, (godot_color *) &data); + godot::api->godot_pool_color_array_append(&_godot_array, (godot_color *) &data); } void PoolColorArray::append_array(const PoolColorArray& array) { - godot_pool_color_array_append_array(&_godot_array, &array._godot_array); + godot::api->godot_pool_color_array_append_array(&_godot_array, &array._godot_array); } int PoolColorArray::insert(const int idx, const Color& data) { - return godot_pool_color_array_insert(&_godot_array, idx, (godot_color *) &data); + return godot::api->godot_pool_color_array_insert(&_godot_array, idx, (godot_color *) &data); } void PoolColorArray::invert() { - godot_pool_color_array_invert(&_godot_array); + godot::api->godot_pool_color_array_invert(&_godot_array); } void PoolColorArray::push_back(const Color& data) { - godot_pool_color_array_push_back(&_godot_array, (godot_color *) &data); + godot::api->godot_pool_color_array_push_back(&_godot_array, (godot_color *) &data); } void PoolColorArray::remove(const int idx) { - godot_pool_color_array_remove(&_godot_array, idx); + godot::api->godot_pool_color_array_remove(&_godot_array, idx); } void PoolColorArray::resize(const int size) { - godot_pool_color_array_resize(&_godot_array, size); + godot::api->godot_pool_color_array_resize(&_godot_array, size); } void PoolColorArray::set(const int idx, const Color& data) { - godot_pool_color_array_set(&_godot_array, idx, (godot_color *) &data); + godot::api->godot_pool_color_array_set(&_godot_array, idx, (godot_color *) &data); } Color PoolColorArray::operator [](const int idx) { Color v; - *(godot_color *) &v = godot_pool_color_array_get(&_godot_array, idx); + *(godot_color *) &v = godot::api->godot_pool_color_array_get(&_godot_array, idx); return v; } int PoolColorArray::size() { - return godot_pool_color_array_size(&_godot_array); + return godot::api->godot_pool_color_array_size(&_godot_array); } PoolColorArray::~PoolColorArray() { - godot_pool_color_array_destroy(&_godot_array); + godot::api->godot_pool_color_array_destroy(&_godot_array); } |