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authorBastiaan Olij <mux213@gmail.com>2017-10-21 10:42:10 +1100
committerBastiaan Olij <mux213@gmail.com>2017-10-23 21:20:14 +1100
commit6452ba6e884885b98884aad3bc38ba2560cddb19 (patch)
treeb6fdcdb52158c0343f161f15887f6319a53a4c1c /src/core/Variant.cpp
parentf24ecfc74d2f60c597cef6d98e23accfb358a90e (diff)
downloadredot-cpp-6452ba6e884885b98884aad3bc38ba2560cddb19.tar.gz
Implemented using api struct
Diffstat (limited to 'src/core/Variant.cpp')
-rw-r--r--src/core/Variant.cpp158
1 files changed, 79 insertions, 79 deletions
diff --git a/src/core/Variant.cpp b/src/core/Variant.cpp
index 24109dd..13cbe9a 100644
--- a/src/core/Variant.cpp
+++ b/src/core/Variant.cpp
@@ -3,8 +3,8 @@
#include <gdnative/variant.h>
#include "Defs.hpp"
-
#include "CoreTypes.hpp"
+#include "GodotGlobal.hpp"
#include <iostream>
@@ -12,187 +12,187 @@ namespace godot {
Variant::Variant()
{
- godot_variant_new_nil(&_godot_variant);
+ godot::api->godot_variant_new_nil(&_godot_variant);
}
Variant::Variant(const Variant& v)
{
- godot_variant_new_copy(&_godot_variant, &v._godot_variant);
+ godot::api->godot_variant_new_copy(&_godot_variant, &v._godot_variant);
}
Variant::Variant(bool p_bool)
{
- godot_variant_new_bool(&_godot_variant, p_bool);
+ godot::api->godot_variant_new_bool(&_godot_variant, p_bool);
}
Variant::Variant(signed int p_int) // real one
{
- godot_variant_new_int(&_godot_variant, p_int);
+ godot::api->godot_variant_new_int(&_godot_variant, p_int);
}
Variant::Variant(unsigned int p_int)
{
- godot_variant_new_uint(&_godot_variant, p_int);
+ godot::api->godot_variant_new_uint(&_godot_variant, p_int);
}
Variant::Variant(signed short p_short) // real one
{
- godot_variant_new_int(&_godot_variant, (int) p_short);
+ godot::api->godot_variant_new_int(&_godot_variant, (int) p_short);
}
Variant::Variant(int64_t p_char) // real one
{
- godot_variant_new_int(&_godot_variant, p_char);
+ godot::api->godot_variant_new_int(&_godot_variant, p_char);
}
Variant::Variant(uint64_t p_char)
{
- godot_variant_new_uint(&_godot_variant, p_char);
+ godot::api->godot_variant_new_uint(&_godot_variant, p_char);
}
Variant::Variant(float p_float)
{
- godot_variant_new_real(&_godot_variant, p_float);
+ godot::api->godot_variant_new_real(&_godot_variant, p_float);
}
Variant::Variant(double p_double)
{
- godot_variant_new_real(&_godot_variant, p_double);
+ godot::api->godot_variant_new_real(&_godot_variant, p_double);
}
Variant::Variant(const String& p_string)
{
- godot_variant_new_string(&_godot_variant, (godot_string *) &p_string);
+ godot::api->godot_variant_new_string(&_godot_variant, (godot_string *) &p_string);
}
Variant::Variant(const char * const p_cstring)
{
String s = String(p_cstring);
- godot_variant_new_string(&_godot_variant, (godot_string *) &s);
+ godot::api->godot_variant_new_string(&_godot_variant, (godot_string *) &s);
}
Variant::Variant(const wchar_t * p_wstring)
{
String s = p_wstring;
- godot_variant_new_string(&_godot_variant, (godot_string *) &s);
+ godot::api->godot_variant_new_string(&_godot_variant, (godot_string *) &s);
}
Variant::Variant(const Vector2& p_vector2)
{
- godot_variant_new_vector2(&_godot_variant, (godot_vector2 *) &p_vector2);
+ godot::api->godot_variant_new_vector2(&_godot_variant, (godot_vector2 *) &p_vector2);
}
Variant::Variant(const Rect2& p_rect2)
{
- godot_variant_new_rect2(&_godot_variant, (godot_rect2 *) &p_rect2);
+ godot::api->godot_variant_new_rect2(&_godot_variant, (godot_rect2 *) &p_rect2);
}
Variant::Variant(const Vector3& p_vector3)
{
- godot_variant_new_vector3(&_godot_variant, (godot_vector3 *) &p_vector3);
+ godot::api->godot_variant_new_vector3(&_godot_variant, (godot_vector3 *) &p_vector3);
}
Variant::Variant(const Plane& p_plane)
{
- godot_variant_new_plane(&_godot_variant, (godot_plane *) &p_plane);
+ godot::api->godot_variant_new_plane(&_godot_variant, (godot_plane *) &p_plane);
}
Variant::Variant(const Rect3& p_aabb)
{
- godot_variant_new_rect3(&_godot_variant, (godot_rect3 *) &p_aabb);
+ godot::api->godot_variant_new_rect3(&_godot_variant, (godot_rect3 *) &p_aabb);
}
Variant::Variant(const Quat& p_quat)
{
- godot_variant_new_quat(&_godot_variant, (godot_quat *) &p_quat);
+ godot::api->godot_variant_new_quat(&_godot_variant, (godot_quat *) &p_quat);
}
Variant::Variant(const Basis& p_transform)
{
- godot_variant_new_basis(&_godot_variant, (godot_basis *) &p_transform);
+ godot::api->godot_variant_new_basis(&_godot_variant, (godot_basis *) &p_transform);
}
Variant::Variant(const Transform2D& p_transform)
{
- godot_variant_new_transform2d(&_godot_variant, (godot_transform2d *) &p_transform);
+ godot::api->godot_variant_new_transform2d(&_godot_variant, (godot_transform2d *) &p_transform);
}
Variant::Variant(const Transform& p_transform)
{
- godot_variant_new_transform(&_godot_variant, (godot_transform *) &p_transform);
+ godot::api->godot_variant_new_transform(&_godot_variant, (godot_transform *) &p_transform);
}
Variant::Variant(const Color& p_color)
{
- godot_variant_new_color(&_godot_variant, (godot_color *) &p_color);
+ godot::api->godot_variant_new_color(&_godot_variant, (godot_color *) &p_color);
}
Variant::Variant(const NodePath& p_path)
{
- godot_variant_new_node_path(&_godot_variant, (godot_node_path *) &p_path);
+ godot::api->godot_variant_new_node_path(&_godot_variant, (godot_node_path *) &p_path);
}
Variant::Variant(const RID& p_rid)
{
- godot_variant_new_rid(&_godot_variant, (godot_rid *) &p_rid);
+ godot::api->godot_variant_new_rid(&_godot_variant, (godot_rid *) &p_rid);
}
Variant::Variant(const Object* p_object)
{
- godot_variant_new_object(&_godot_variant, (godot_object *) p_object);
+ godot::api->godot_variant_new_object(&_godot_variant, (godot_object *) p_object);
}
Variant::Variant(const Dictionary& p_dictionary)
{
- godot_variant_new_dictionary(&_godot_variant, (godot_dictionary *) &p_dictionary);
+ godot::api->godot_variant_new_dictionary(&_godot_variant, (godot_dictionary *) &p_dictionary);
}
Variant::Variant(const Array& p_array)
{
- godot_variant_new_array(&_godot_variant, (godot_array *) &p_array);
+ godot::api->godot_variant_new_array(&_godot_variant, (godot_array *) &p_array);
}
Variant::Variant(const PoolByteArray& p_raw_array)
{
- godot_variant_new_pool_byte_array(&_godot_variant, (godot_pool_byte_array *) &p_raw_array);
+ godot::api->godot_variant_new_pool_byte_array(&_godot_variant, (godot_pool_byte_array *) &p_raw_array);
}
Variant::Variant(const PoolIntArray& p_int_array)
{
- godot_variant_new_pool_int_array(&_godot_variant, (godot_pool_int_array *) &p_int_array);
+ godot::api->godot_variant_new_pool_int_array(&_godot_variant, (godot_pool_int_array *) &p_int_array);
}
Variant::Variant(const PoolRealArray& p_real_array)
{
- godot_variant_new_pool_real_array(&_godot_variant, (godot_pool_real_array *) &p_real_array);
+ godot::api->godot_variant_new_pool_real_array(&_godot_variant, (godot_pool_real_array *) &p_real_array);
}
Variant::Variant(const PoolStringArray& p_string_array)
{
- godot_variant_new_pool_string_array(&_godot_variant, (godot_pool_string_array *) &p_string_array);
+ godot::api->godot_variant_new_pool_string_array(&_godot_variant, (godot_pool_string_array *) &p_string_array);
}
Variant::Variant(const PoolVector2Array& p_vector2_array)
{
- godot_variant_new_pool_vector2_array(&_godot_variant, (godot_pool_vector2_array *) &p_vector2_array);
+ godot::api->godot_variant_new_pool_vector2_array(&_godot_variant, (godot_pool_vector2_array *) &p_vector2_array);
}
Variant::Variant(const PoolVector3Array& p_vector3_array)
{
- godot_variant_new_pool_vector3_array(&_godot_variant, (godot_pool_vector3_array *) &p_vector3_array);
+ godot::api->godot_variant_new_pool_vector3_array(&_godot_variant, (godot_pool_vector3_array *) &p_vector3_array);
}
Variant::Variant(const PoolColorArray& p_color_array)
{
- godot_variant_new_pool_color_array(&_godot_variant, (godot_pool_color_array *) &p_color_array);
+ godot::api->godot_variant_new_pool_color_array(&_godot_variant, (godot_pool_color_array *) &p_color_array);
}
Variant &Variant::operator =(const Variant& v)
{
- godot_variant_new_copy(&_godot_variant, &v._godot_variant);
+ godot::api->godot_variant_new_copy(&_godot_variant, &v._godot_variant);
return *this;
}
@@ -203,192 +203,192 @@ Variant::operator bool() const
}
Variant::operator signed int() const
{
- return godot_variant_as_int(&_godot_variant);
+ return godot::api->godot_variant_as_int(&_godot_variant);
}
Variant::operator unsigned int() const // this is the real one
{
- return godot_variant_as_uint(&_godot_variant);
+ return godot::api->godot_variant_as_uint(&_godot_variant);
}
Variant::operator signed short() const
{
- return godot_variant_as_int(&_godot_variant);
+ return godot::api->godot_variant_as_int(&_godot_variant);
}
Variant::operator unsigned short() const
{
- return godot_variant_as_uint(&_godot_variant);
+ return godot::api->godot_variant_as_uint(&_godot_variant);
}
Variant::operator signed char() const
{
- return godot_variant_as_int(&_godot_variant);
+ return godot::api->godot_variant_as_int(&_godot_variant);
}
Variant::operator unsigned char() const
{
- return godot_variant_as_uint(&_godot_variant);
+ return godot::api->godot_variant_as_uint(&_godot_variant);
}
Variant::operator int64_t() const
{
- return godot_variant_as_int(&_godot_variant);
+ return godot::api->godot_variant_as_int(&_godot_variant);
}
Variant::operator uint64_t() const
{
- return godot_variant_as_uint(&_godot_variant);
+ return godot::api->godot_variant_as_uint(&_godot_variant);
}
Variant::operator wchar_t() const
{
- return godot_variant_as_int(&_godot_variant);
+ return godot::api->godot_variant_as_int(&_godot_variant);
}
Variant::operator float() const
{
- return godot_variant_as_real(&_godot_variant);
+ return godot::api->godot_variant_as_real(&_godot_variant);
}
Variant::operator double() const
{
- return godot_variant_as_real(&_godot_variant);
+ return godot::api->godot_variant_as_real(&_godot_variant);
}
Variant::operator String() const
{
- godot_string s = godot_variant_as_string(&_godot_variant);
+ godot_string s = godot::api->godot_variant_as_string(&_godot_variant);
return *(String *) &s;
}
Variant::operator Vector2() const
{
- godot_vector2 s = godot_variant_as_vector2(&_godot_variant);
+ godot_vector2 s = godot::api->godot_variant_as_vector2(&_godot_variant);
return *(Vector2 *) &s;
}
Variant::operator Rect2() const
{
- godot_rect2 s = godot_variant_as_rect2(&_godot_variant);
+ godot_rect2 s = godot::api->godot_variant_as_rect2(&_godot_variant);
return *(Rect2 *) &s;
}
Variant::operator Vector3() const
{
- godot_vector3 s = godot_variant_as_vector3(&_godot_variant);
+ godot_vector3 s = godot::api->godot_variant_as_vector3(&_godot_variant);
return *(Vector3 *) &s;
}
Variant::operator Plane() const
{
- godot_plane s = godot_variant_as_plane(&_godot_variant);
+ godot_plane s = godot::api->godot_variant_as_plane(&_godot_variant);
return *(Plane *) &s;
}
Variant::operator Rect3() const
{
- godot_rect3 s = godot_variant_as_rect3(&_godot_variant);
+ godot_rect3 s = godot::api->godot_variant_as_rect3(&_godot_variant);
return *(Rect3 *) &s;
}
Variant::operator Quat() const
{
- godot_quat s = godot_variant_as_quat(&_godot_variant);
+ godot_quat s = godot::api->godot_variant_as_quat(&_godot_variant);
return *(Quat *) &s;
}
Variant::operator Basis() const
{
- godot_basis s = godot_variant_as_basis(&_godot_variant);
+ godot_basis s = godot::api->godot_variant_as_basis(&_godot_variant);
return *(Basis *) &s;
}
Variant::operator Transform() const
{
- godot_transform s = godot_variant_as_transform(&_godot_variant);
+ godot_transform s = godot::api->godot_variant_as_transform(&_godot_variant);
return *(Transform *) &s;
}
Variant::operator Transform2D() const
{
- godot_transform2d s = godot_variant_as_transform2d(&_godot_variant);
+ godot_transform2d s = godot::api->godot_variant_as_transform2d(&_godot_variant);
return *(Transform2D *) &s;
}
Variant::operator Color() const
{
- godot_color s = godot_variant_as_color(&_godot_variant);
+ godot_color s = godot::api->godot_variant_as_color(&_godot_variant);
return *(Color *) &s;
}
Variant::operator NodePath() const
{
- godot_node_path s = godot_variant_as_node_path(&_godot_variant);
+ godot_node_path s = godot::api->godot_variant_as_node_path(&_godot_variant);
return *(NodePath *) &s;
}
Variant::operator RID() const
{
- godot_rid s = godot_variant_as_rid(&_godot_variant);
+ godot_rid s = godot::api->godot_variant_as_rid(&_godot_variant);
return *(RID *) &s;
}
Variant::operator Dictionary() const
{
- godot_dictionary d = godot_variant_as_dictionary(&_godot_variant);
+ godot_dictionary d = godot::api->godot_variant_as_dictionary(&_godot_variant);
return *(Dictionary *) &d;
}
Variant::operator Array() const
{
- godot_array s = godot_variant_as_array(&_godot_variant);
+ godot_array s = godot::api->godot_variant_as_array(&_godot_variant);
return *(Array *) &s;
}
Variant::operator PoolByteArray() const
{
- godot_pool_byte_array s = godot_variant_as_pool_byte_array(&_godot_variant);
+ godot_pool_byte_array s = godot::api->godot_variant_as_pool_byte_array(&_godot_variant);
return *(PoolByteArray *) &s;
}
Variant::operator PoolIntArray() const
{
- godot_pool_int_array s = godot_variant_as_pool_int_array(&_godot_variant);
+ godot_pool_int_array s = godot::api->godot_variant_as_pool_int_array(&_godot_variant);
return *(PoolIntArray *) &s;
}
Variant::operator PoolRealArray() const
{
- godot_pool_real_array s = godot_variant_as_pool_real_array(&_godot_variant);
+ godot_pool_real_array s = godot::api->godot_variant_as_pool_real_array(&_godot_variant);
return *(PoolRealArray *) &s;
}
Variant::operator PoolStringArray() const
{
- godot_pool_string_array s = godot_variant_as_pool_string_array(&_godot_variant);
+ godot_pool_string_array s = godot::api->godot_variant_as_pool_string_array(&_godot_variant);
return *(PoolStringArray *) &s;
}
Variant::operator PoolVector2Array() const
{
- godot_pool_vector2_array s = godot_variant_as_pool_vector2_array(&_godot_variant);
+ godot_pool_vector2_array s = godot::api->godot_variant_as_pool_vector2_array(&_godot_variant);
return *(PoolVector2Array *) &s;
}
Variant::operator PoolVector3Array() const
{
- godot_pool_vector3_array s = godot_variant_as_pool_vector3_array(&_godot_variant);
+ godot_pool_vector3_array s = godot::api->godot_variant_as_pool_vector3_array(&_godot_variant);
return *(PoolVector3Array *) &s;
}
Variant::operator PoolColorArray() const
{
- godot_pool_color_array s = godot_variant_as_pool_color_array(&_godot_variant);
+ godot_pool_color_array s = godot::api->godot_variant_as_pool_color_array(&_godot_variant);
return *(PoolColorArray *) &s;
}
Variant::operator Object*() const {
- godot_object *o = godot_variant_as_object(&_godot_variant);
+ godot_object *o = godot::api->godot_variant_as_object(&_godot_variant);
return (Object *) o;
}
Variant::Type Variant::get_type() const
{
- return (Type) godot_variant_get_type(&_godot_variant);
+ return (Type) godot::api->godot_variant_get_type(&_godot_variant);
}
Variant Variant::call(const String& method, const Variant **args, const int arg_count)
{
Variant v;
- *(godot_variant *) &v = godot_variant_call(&_godot_variant, (godot_string *) &method, (const godot_variant **)args, arg_count, nullptr);
+ *(godot_variant *) &v = godot::api->godot_variant_call(&_godot_variant, (godot_string *) &method, (const godot_variant **)args, arg_count, nullptr);
return v;
}
bool Variant::has_method(const String& method)
{
- return godot_variant_has_method(&_godot_variant, (godot_string *) &method);
+ return godot::api->godot_variant_has_method(&_godot_variant, (godot_string *) &method);
}
bool Variant::operator ==(const Variant& b) const
{
- return godot_variant_operator_equal(&_godot_variant, &b._godot_variant);
+ return godot::api->godot_variant_operator_equal(&_godot_variant, &b._godot_variant);
}
bool Variant::operator !=(const Variant& b) const
@@ -398,7 +398,7 @@ bool Variant::operator !=(const Variant& b) const
bool Variant::operator <(const Variant& b) const
{
- return godot_variant_operator_less(&_godot_variant, &b._godot_variant);
+ return godot::api->godot_variant_operator_less(&_godot_variant, &b._godot_variant);
}
bool Variant::operator <=(const Variant& b) const
@@ -418,17 +418,17 @@ bool Variant::operator >=(const Variant& b) const
bool Variant::hash_compare(const Variant& b) const
{
- return godot_variant_hash_compare(&_godot_variant, &b._godot_variant);
+ return godot::api->godot_variant_hash_compare(&_godot_variant, &b._godot_variant);
}
bool Variant::booleanize() const
{
- return godot_variant_booleanize(&_godot_variant);
+ return godot::api->godot_variant_booleanize(&_godot_variant);
}
Variant::~Variant()
{
- godot_variant_destroy(&_godot_variant);
+ godot::api->godot_variant_destroy(&_godot_variant);
}