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authorMarc <marc.gilleron@gmail.com>2020-09-08 19:31:54 +0100
committerGitHub <noreply@github.com>2020-09-08 19:31:54 +0100
commitc9a740be34438ce999402b7b76304a38daaaa811 (patch)
tree0b47e2474ccbe1c20d4c952751895bd60082358e /src/core/Vector3.cpp
parent7fd60d4c666e445f6553824a2ea078511fb03ec3 (diff)
parent0d1511695d5235fcdc8c566504a4fe6896a29900 (diff)
downloadredot-cpp-c9a740be34438ce999402b7b76304a38daaaa811.tar.gz
Merge pull request #451 from Zylann/math
Added Godot's math functions
Diffstat (limited to 'src/core/Vector3.cpp')
-rw-r--r--src/core/Vector3.cpp11
1 files changed, 3 insertions, 8 deletions
diff --git a/src/core/Vector3.cpp b/src/core/Vector3.cpp
index cf95792..879de0b 100644
--- a/src/core/Vector3.cpp
+++ b/src/core/Vector3.cpp
@@ -67,17 +67,12 @@ void Vector3::rotate(const Vector3 &p_axis, real_t p_phi) {
*this = Basis(p_axis, p_phi).xform(*this);
}
-// this is ugly as well, but hey, I'm a simple man
-#define _ugly_stepify(val, step) (step != 0 ? ::floor(val / step + 0.5) * step : val)
-
void Vector3::snap(real_t p_val) {
- x = _ugly_stepify(x, p_val);
- y = _ugly_stepify(y, p_val);
- z = _ugly_stepify(z, p_val);
+ x = Math::stepify(x, p_val);
+ y = Math::stepify(y, p_val);
+ z = Math::stepify(z, p_val);
}
-#undef _ugly_stepify
-
Vector3::operator String() const {
return String::num(x) + ", " + String::num(y) + ", " + String::num(z);
}