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| author | George Marques <george@gmarqu.es> | 2021-09-09 21:47:45 -0300 |
|---|---|---|
| committer | Bastiaan Olij <mux213@gmail.com> | 2021-09-27 23:08:10 +1000 |
| commit | aef0f1e24828a94cc3e0c7e4b8ac6ffc6425b202 (patch) | |
| tree | f5436fa0239b1c7fa3619c9cb7302ef848f2ddc3 /src/core/class_db.cpp | |
| parent | dfa526ce16f4d58a09615b806b629b9cb70a1a08 (diff) | |
| download | redot-cpp-aef0f1e24828a94cc3e0c7e4b8ac6ffc6425b202.tar.gz | |
Change initialization to allow custom level callbacks
Now it needs a callback for each level so custom logic (like loading
singletons) can be performed.
Diffstat (limited to 'src/core/class_db.cpp')
| -rw-r--r-- | src/core/class_db.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/core/class_db.cpp b/src/core/class_db.cpp index 57e77c3..a1265da 100644 --- a/src/core/class_db.cpp +++ b/src/core/class_db.cpp @@ -40,6 +40,7 @@ namespace godot { std::unordered_map<std::string, ClassDB::ClassInfo> ClassDB::classes; +GDNativeInitializationLevel ClassDB::current_level = GDNATIVE_INITIALIZATION_CORE; MethodDefinition D_METHOD(const char *p_name) { return MethodDefinition(p_name); |
