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authorThomas Herzog <thomas.herzog@mail.com>2017-07-24 04:52:18 +0200
committerGitHub <noreply@github.com>2017-07-24 04:52:18 +0200
commit2195f2e9a806726b3683ab2aee7699422951d4e5 (patch)
tree9bd7085d2369f448e6593e9515a24939fbc3d900 /src/core
parentfd852eae549ec778b8618ecfa0e9a1496e2f3577 (diff)
parent4769f49cb4b9465ec27ff076e1cf97286cd13453 (diff)
downloadredot-cpp-2195f2e9a806726b3683ab2aee7699422951d4e5.tar.gz
Merge pull request #20 from GodotNativeTools/static-linking
Use static linking instead of dynamic linking
Diffstat (limited to 'src/core')
-rw-r--r--src/core/Vector3.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/core/Vector3.cpp b/src/core/Vector3.cpp
index b73362d..377778a 100644
--- a/src/core/Vector3.cpp
+++ b/src/core/Vector3.cpp
@@ -26,13 +26,6 @@ Vector3::Vector3()
this->z = 0;
}
-Vector3::Vector3(const Vector3& b)
-{
- this->x = b.x;
- this->y = b.y;
- this->z = b.z;
-}
-
const real_t& Vector3::operator[](int p_axis) const
{
return coord[p_axis];