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authorAdam Scott <ascott.ca@gmail.com>2023-07-09 09:27:31 -0400
committerAdam Scott <ascott.ca@gmail.com>2023-07-11 04:41:55 -0400
commit8155f35b29b4b08bc54b2eb0c57e1e9effe9f093 (patch)
tree5a5d792eb286687cd818565af979c12e63006d59 /src/variant/callable_method_pointer.cpp
parentd627942b647105aff600225a59dffa65de206247 (diff)
downloadredot-cpp-8155f35b29b4b08bc54b2eb0c57e1e9effe9f093.tar.gz
Import `env` if possible
This PR make it possible to import `env` and use it instead of creating one from scratch every time. Handy because we encourage users to use the godot-cpp SConstruct file as a base to their projects (see the test project). So, if a project want to override specific settings, (eg. make a path local to their SConstruct file, not local to the godot-cpp/SConstruct file), it can do so.
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