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authorA Thousand Ships <96648715+AThousandShips@users.noreply.github.com>2024-03-03 19:47:59 +0100
committerA Thousand Ships <96648715+AThousandShips@users.noreply.github.com>2024-04-11 10:42:29 +0200
commitb65970860e2cb0b255528553392965b893cbb35f (patch)
treedb7e3362cd673e35647729742daf0723bbda78c3 /src/variant
parentb02124595f46ec9bf35d6b0636c9bf16750fbfb6 (diff)
downloadredot-cpp-b65970860e2cb0b255528553392965b893cbb35f.tar.gz
Add scalar versions of `Vector*` `min/max/clamp/snap(ped)`
Also added `snapped` to the integer vectors for completeness
Diffstat (limited to 'src/variant')
-rw-r--r--src/variant/vector2.cpp12
-rw-r--r--src/variant/vector2i.cpp18
-rw-r--r--src/variant/vector3.cpp19
-rw-r--r--src/variant/vector3i.cpp21
-rw-r--r--src/variant/vector4.cpp21
-rw-r--r--src/variant/vector4i.cpp24
6 files changed, 115 insertions, 0 deletions
diff --git a/src/variant/vector2.cpp b/src/variant/vector2.cpp
index df87080..409ba50 100644
--- a/src/variant/vector2.cpp
+++ b/src/variant/vector2.cpp
@@ -137,12 +137,24 @@ Vector2 Vector2::clamp(const Vector2 &p_min, const Vector2 &p_max) const {
CLAMP(y, p_min.y, p_max.y));
}
+Vector2 Vector2::clampf(real_t p_min, real_t p_max) const {
+ return Vector2(
+ CLAMP(x, p_min, p_max),
+ CLAMP(y, p_min, p_max));
+}
+
Vector2 Vector2::snapped(const Vector2 &p_step) const {
return Vector2(
Math::snapped(x, p_step.x),
Math::snapped(y, p_step.y));
}
+Vector2 Vector2::snappedf(real_t p_step) const {
+ return Vector2(
+ Math::snapped(x, p_step),
+ Math::snapped(y, p_step));
+}
+
Vector2 Vector2::limit_length(const real_t p_len) const {
const real_t l = length();
Vector2 v = *this;
diff --git a/src/variant/vector2i.cpp b/src/variant/vector2i.cpp
index c1c1ab0..4baff3b 100644
--- a/src/variant/vector2i.cpp
+++ b/src/variant/vector2i.cpp
@@ -35,12 +35,30 @@
namespace godot {
+Vector2i Vector2i::snapped(const Vector2i &p_step) const {
+ return Vector2i(
+ Math::snapped(x, p_step.x),
+ Math::snapped(y, p_step.y));
+}
+
+Vector2i Vector2i::snappedi(int32_t p_step) const {
+ return Vector2i(
+ Math::snapped(x, p_step),
+ Math::snapped(y, p_step));
+}
+
Vector2i Vector2i::clamp(const Vector2i &p_min, const Vector2i &p_max) const {
return Vector2i(
CLAMP(x, p_min.x, p_max.x),
CLAMP(y, p_min.y, p_max.y));
}
+Vector2i Vector2i::clampi(int32_t p_min, int32_t p_max) const {
+ return Vector2i(
+ CLAMP(x, p_min, p_max),
+ CLAMP(y, p_min, p_max));
+}
+
int64_t Vector2i::length_squared() const {
return x * (int64_t)x + y * (int64_t)y;
}
diff --git a/src/variant/vector3.cpp b/src/variant/vector3.cpp
index 6153658..e660185 100644
--- a/src/variant/vector3.cpp
+++ b/src/variant/vector3.cpp
@@ -54,18 +54,37 @@ Vector3 Vector3::clamp(const Vector3 &p_min, const Vector3 &p_max) const {
CLAMP(z, p_min.z, p_max.z));
}
+Vector3 Vector3::clampf(real_t p_min, real_t p_max) const {
+ return Vector3(
+ CLAMP(x, p_min, p_max),
+ CLAMP(y, p_min, p_max),
+ CLAMP(z, p_min, p_max));
+}
+
void Vector3::snap(const Vector3 p_step) {
x = Math::snapped(x, p_step.x);
y = Math::snapped(y, p_step.y);
z = Math::snapped(z, p_step.z);
}
+void Vector3::snapf(real_t p_step) {
+ x = Math::snapped(x, p_step);
+ y = Math::snapped(y, p_step);
+ z = Math::snapped(z, p_step);
+}
+
Vector3 Vector3::snapped(const Vector3 p_step) const {
Vector3 v = *this;
v.snap(p_step);
return v;
}
+Vector3 Vector3::snappedf(real_t p_step) const {
+ Vector3 v = *this;
+ v.snapf(p_step);
+ return v;
+}
+
Vector3 Vector3::limit_length(const real_t p_len) const {
const real_t l = length();
Vector3 v = *this;
diff --git a/src/variant/vector3i.cpp b/src/variant/vector3i.cpp
index eef05b8..7b25d89 100644
--- a/src/variant/vector3i.cpp
+++ b/src/variant/vector3i.cpp
@@ -35,6 +35,20 @@
namespace godot {
+Vector3i Vector3i::snapped(const Vector3i &p_step) const {
+ return Vector3i(
+ Math::snapped(x, p_step.x),
+ Math::snapped(y, p_step.y),
+ Math::snapped(z, p_step.z));
+}
+
+Vector3i Vector3i::snappedi(int32_t p_step) const {
+ return Vector3i(
+ Math::snapped(x, p_step),
+ Math::snapped(y, p_step),
+ Math::snapped(z, p_step));
+}
+
Vector3i::Axis Vector3i::min_axis_index() const {
return x < y ? (x < z ? Vector3i::AXIS_X : Vector3i::AXIS_Z) : (y < z ? Vector3i::AXIS_Y : Vector3i::AXIS_Z);
}
@@ -50,6 +64,13 @@ Vector3i Vector3i::clamp(const Vector3i &p_min, const Vector3i &p_max) const {
CLAMP(z, p_min.z, p_max.z));
}
+Vector3i Vector3i::clampi(int32_t p_min, int32_t p_max) const {
+ return Vector3i(
+ CLAMP(x, p_min, p_max),
+ CLAMP(y, p_min, p_max),
+ CLAMP(z, p_min, p_max));
+}
+
Vector3i::operator String() const {
return "(" + itos(x) + ", " + itos(y) + ", " + itos(z) + ")";
}
diff --git a/src/variant/vector4.cpp b/src/variant/vector4.cpp
index 72c79d1..641c696 100644
--- a/src/variant/vector4.cpp
+++ b/src/variant/vector4.cpp
@@ -169,12 +169,25 @@ void Vector4::snap(const Vector4 &p_step) {
w = Math::snapped(w, p_step.w);
}
+void Vector4::snapf(real_t p_step) {
+ x = Math::snapped(x, p_step);
+ y = Math::snapped(y, p_step);
+ z = Math::snapped(z, p_step);
+ w = Math::snapped(w, p_step);
+}
+
Vector4 Vector4::snapped(const Vector4 &p_step) const {
Vector4 v = *this;
v.snap(p_step);
return v;
}
+Vector4 Vector4::snappedf(real_t p_step) const {
+ Vector4 v = *this;
+ v.snapf(p_step);
+ return v;
+}
+
Vector4 Vector4::inverse() const {
return Vector4(1.0f / x, 1.0f / y, 1.0f / z, 1.0f / w);
}
@@ -187,6 +200,14 @@ Vector4 Vector4::clamp(const Vector4 &p_min, const Vector4 &p_max) const {
CLAMP(w, p_min.w, p_max.w));
}
+Vector4 Vector4::clampf(real_t p_min, real_t p_max) const {
+ return Vector4(
+ CLAMP(x, p_min, p_max),
+ CLAMP(y, p_min, p_max),
+ CLAMP(z, p_min, p_max),
+ CLAMP(w, p_min, p_max));
+}
+
Vector4::operator String() const {
return "(" + String::num_real(x, false) + ", " + String::num_real(y, false) + ", " + String::num_real(z, false) + ", " + String::num_real(w, false) + ")";
}
diff --git a/src/variant/vector4i.cpp b/src/variant/vector4i.cpp
index f1817dc..b0e330c 100644
--- a/src/variant/vector4i.cpp
+++ b/src/variant/vector4i.cpp
@@ -35,6 +35,22 @@
namespace godot {
+Vector4i Vector4i::snapped(const Vector4i &p_step) const {
+ return Vector4i(
+ Math::snapped(x, p_step.x),
+ Math::snapped(y, p_step.y),
+ Math::snapped(z, p_step.z),
+ Math::snapped(w, p_step.w));
+}
+
+Vector4i Vector4i::snappedi(int32_t p_step) const {
+ return Vector4i(
+ Math::snapped(x, p_step),
+ Math::snapped(y, p_step),
+ Math::snapped(z, p_step),
+ Math::snapped(w, p_step));
+}
+
Vector4i::Axis Vector4i::min_axis_index() const {
uint32_t min_index = 0;
int32_t min_value = x;
@@ -67,6 +83,14 @@ Vector4i Vector4i::clamp(const Vector4i &p_min, const Vector4i &p_max) const {
CLAMP(w, p_min.w, p_max.w));
}
+Vector4i Vector4i::clampi(int32_t p_min, int32_t p_max) const {
+ return Vector4i(
+ CLAMP(x, p_min, p_max),
+ CLAMP(y, p_min, p_max),
+ CLAMP(z, p_min, p_max),
+ CLAMP(w, p_min, p_max));
+}
+
Vector4i::operator String() const {
return "(" + itos(x) + ", " + itos(y) + ", " + itos(z) + ", " + itos(w) + ")";
}