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authorAaron Franke <arnfranke@yahoo.com>2022-09-19 18:22:29 -0500
committerAaron Franke <arnfranke@yahoo.com>2022-09-19 18:22:52 -0500
commite30c858c5d959c9216006839bed00a30a6977d6b (patch)
tree826ee40d5a5ad67d6c6f5346a55e41f238873347 /src/variant
parenta330342e4fd9f19edd2733afdc0f7c75179bf9c8 (diff)
downloadredot-cpp-e30c858c5d959c9216006839bed00a30a6977d6b.tar.gz
Rename Transform2D "elements" to "columns"
https://github.com/godotengine/godot/pull/60627
Diffstat (limited to 'src/variant')
-rw-r--r--src/variant/rect2.cpp32
-rw-r--r--src/variant/transform2d.cpp96
2 files changed, 64 insertions, 64 deletions
diff --git a/src/variant/rect2.cpp b/src/variant/rect2.cpp
index 3148f84..53f06c6 100644
--- a/src/variant/rect2.cpp
+++ b/src/variant/rect2.cpp
@@ -193,33 +193,33 @@ next4:
Vector2(position.x + size.x, position.y + size.y),
};
- real_t maxa = p_xform.elements[0].dot(xf_points2[0]);
+ real_t maxa = p_xform.columns[0].dot(xf_points2[0]);
real_t mina = maxa;
- real_t dp = p_xform.elements[0].dot(xf_points2[1]);
+ real_t dp = p_xform.columns[0].dot(xf_points2[1]);
maxa = Math::max(dp, maxa);
mina = Math::min(dp, mina);
- dp = p_xform.elements[0].dot(xf_points2[2]);
+ dp = p_xform.columns[0].dot(xf_points2[2]);
maxa = Math::max(dp, maxa);
mina = Math::min(dp, mina);
- dp = p_xform.elements[0].dot(xf_points2[3]);
+ dp = p_xform.columns[0].dot(xf_points2[3]);
maxa = Math::max(dp, maxa);
mina = Math::min(dp, mina);
- real_t maxb = p_xform.elements[0].dot(xf_points[0]);
+ real_t maxb = p_xform.columns[0].dot(xf_points[0]);
real_t minb = maxb;
- dp = p_xform.elements[0].dot(xf_points[1]);
+ dp = p_xform.columns[0].dot(xf_points[1]);
maxb = Math::max(dp, maxb);
minb = Math::min(dp, minb);
- dp = p_xform.elements[0].dot(xf_points[2]);
+ dp = p_xform.columns[0].dot(xf_points[2]);
maxb = Math::max(dp, maxb);
minb = Math::min(dp, minb);
- dp = p_xform.elements[0].dot(xf_points[3]);
+ dp = p_xform.columns[0].dot(xf_points[3]);
maxb = Math::max(dp, maxb);
minb = Math::min(dp, minb);
@@ -230,33 +230,33 @@ next4:
return false;
}
- maxa = p_xform.elements[1].dot(xf_points2[0]);
+ maxa = p_xform.columns[1].dot(xf_points2[0]);
mina = maxa;
- dp = p_xform.elements[1].dot(xf_points2[1]);
+ dp = p_xform.columns[1].dot(xf_points2[1]);
maxa = Math::max(dp, maxa);
mina = Math::min(dp, mina);
- dp = p_xform.elements[1].dot(xf_points2[2]);
+ dp = p_xform.columns[1].dot(xf_points2[2]);
maxa = Math::max(dp, maxa);
mina = Math::min(dp, mina);
- dp = p_xform.elements[1].dot(xf_points2[3]);
+ dp = p_xform.columns[1].dot(xf_points2[3]);
maxa = Math::max(dp, maxa);
mina = Math::min(dp, mina);
- maxb = p_xform.elements[1].dot(xf_points[0]);
+ maxb = p_xform.columns[1].dot(xf_points[0]);
minb = maxb;
- dp = p_xform.elements[1].dot(xf_points[1]);
+ dp = p_xform.columns[1].dot(xf_points[1]);
maxb = Math::max(dp, maxb);
minb = Math::min(dp, minb);
- dp = p_xform.elements[1].dot(xf_points[2]);
+ dp = p_xform.columns[1].dot(xf_points[2]);
maxb = Math::max(dp, maxb);
minb = Math::min(dp, minb);
- dp = p_xform.elements[1].dot(xf_points[3]);
+ dp = p_xform.columns[1].dot(xf_points[3]);
maxb = Math::max(dp, maxb);
minb = Math::min(dp, minb);
diff --git a/src/variant/transform2d.cpp b/src/variant/transform2d.cpp
index fb13a7d..d2c9965 100644
--- a/src/variant/transform2d.cpp
+++ b/src/variant/transform2d.cpp
@@ -35,8 +35,8 @@ namespace godot {
void Transform2D::invert() {
// FIXME: this function assumes the basis is a rotation matrix, with no scaling.
// Transform2D::affine_inverse can handle matrices with scaling, so GDScript should eventually use that.
- SWAP(elements[0][1], elements[1][0]);
- elements[2] = basis_xform(-elements[2]);
+ SWAP(columns[0][1], columns[1][0]);
+ columns[2] = basis_xform(-columns[2]);
}
Transform2D Transform2D::inverse() const {
@@ -52,11 +52,11 @@ void Transform2D::affine_invert() {
#endif
real_t idet = 1.0 / det;
- SWAP(elements[0][0], elements[1][1]);
- elements[0] *= Vector2(idet, -idet);
- elements[1] *= Vector2(-idet, idet);
+ SWAP(columns[0][0], columns[1][1]);
+ columns[0] *= Vector2(idet, -idet);
+ columns[1] *= Vector2(-idet, idet);
- elements[2] = basis_xform(-elements[2]);
+ columns[2] = basis_xform(-columns[2]);
}
Transform2D Transform2D::affine_inverse() const {
@@ -71,61 +71,61 @@ void Transform2D::rotate(real_t p_phi) {
real_t Transform2D::get_skew() const {
real_t det = basis_determinant();
- return Math::acos(elements[0].normalized().dot(Math::sign(det) * elements[1].normalized())) - Math_PI * 0.5;
+ return Math::acos(columns[0].normalized().dot(Math::sign(det) * columns[1].normalized())) - Math_PI * 0.5;
}
void Transform2D::set_skew(float p_angle) {
real_t det = basis_determinant();
- elements[1] = Math::sign(det) * elements[0].rotated((Math_PI * 0.5 + p_angle)).normalized() * elements[1].length();
+ columns[1] = Math::sign(det) * columns[0].rotated((Math_PI * 0.5 + p_angle)).normalized() * columns[1].length();
}
real_t Transform2D::get_rotation() const {
- return Math::atan2(elements[0].y, elements[0].x);
+ return Math::atan2(columns[0].y, columns[0].x);
}
void Transform2D::set_rotation(real_t p_rot) {
Size2 scale = get_scale();
real_t cr = Math::cos(p_rot);
real_t sr = Math::sin(p_rot);
- elements[0][0] = cr;
- elements[0][1] = sr;
- elements[1][0] = -sr;
- elements[1][1] = cr;
+ columns[0][0] = cr;
+ columns[0][1] = sr;
+ columns[1][0] = -sr;
+ columns[1][1] = cr;
set_scale(scale);
}
Transform2D::Transform2D(real_t p_rot, const Vector2 &p_pos) {
real_t cr = Math::cos(p_rot);
real_t sr = Math::sin(p_rot);
- elements[0][0] = cr;
- elements[0][1] = sr;
- elements[1][0] = -sr;
- elements[1][1] = cr;
- elements[2] = p_pos;
+ columns[0][0] = cr;
+ columns[0][1] = sr;
+ columns[1][0] = -sr;
+ columns[1][1] = cr;
+ columns[2] = p_pos;
}
Size2 Transform2D::get_scale() const {
real_t det_sign = Math::sign(basis_determinant());
- return Size2(elements[0].length(), det_sign * elements[1].length());
+ return Size2(columns[0].length(), det_sign * columns[1].length());
}
void Transform2D::set_scale(const Size2 &p_scale) {
- elements[0].normalize();
- elements[1].normalize();
- elements[0] *= p_scale.x;
- elements[1] *= p_scale.y;
+ columns[0].normalize();
+ columns[1].normalize();
+ columns[0] *= p_scale.x;
+ columns[1] *= p_scale.y;
}
void Transform2D::scale(const Size2 &p_scale) {
scale_basis(p_scale);
- elements[2] *= p_scale;
+ columns[2] *= p_scale;
}
void Transform2D::scale_basis(const Size2 &p_scale) {
- elements[0][0] *= p_scale.x;
- elements[0][1] *= p_scale.y;
- elements[1][0] *= p_scale.x;
- elements[1][1] *= p_scale.y;
+ columns[0][0] *= p_scale.x;
+ columns[0][1] *= p_scale.y;
+ columns[1][0] *= p_scale.x;
+ columns[1][1] *= p_scale.y;
}
void Transform2D::translate(real_t p_tx, real_t p_ty) {
@@ -133,21 +133,21 @@ void Transform2D::translate(real_t p_tx, real_t p_ty) {
}
void Transform2D::translate(const Vector2 &p_translation) {
- elements[2] += basis_xform(p_translation);
+ columns[2] += basis_xform(p_translation);
}
void Transform2D::orthonormalize() {
// Gram-Schmidt Process
- Vector2 x = elements[0];
- Vector2 y = elements[1];
+ Vector2 x = columns[0];
+ Vector2 y = columns[1];
x.normalize();
y = (y - x * (x.dot(y)));
y.normalize();
- elements[0] = x;
- elements[1] = y;
+ columns[0] = x;
+ columns[1] = y;
}
Transform2D Transform2D::orthonormalized() const {
@@ -157,12 +157,12 @@ Transform2D Transform2D::orthonormalized() const {
}
bool Transform2D::is_equal_approx(const Transform2D &p_transform) const {
- return elements[0].is_equal_approx(p_transform.elements[0]) && elements[1].is_equal_approx(p_transform.elements[1]) && elements[2].is_equal_approx(p_transform.elements[2]);
+ return columns[0].is_equal_approx(p_transform.columns[0]) && columns[1].is_equal_approx(p_transform.columns[1]) && columns[2].is_equal_approx(p_transform.columns[2]);
}
bool Transform2D::operator==(const Transform2D &p_transform) const {
for (int i = 0; i < 3; i++) {
- if (elements[i] != p_transform.elements[i]) {
+ if (columns[i] != p_transform.columns[i]) {
return false;
}
}
@@ -172,7 +172,7 @@ bool Transform2D::operator==(const Transform2D &p_transform) const {
bool Transform2D::operator!=(const Transform2D &p_transform) const {
for (int i = 0; i < 3; i++) {
- if (elements[i] != p_transform.elements[i]) {
+ if (columns[i] != p_transform.columns[i]) {
return true;
}
}
@@ -181,19 +181,19 @@ bool Transform2D::operator!=(const Transform2D &p_transform) const {
}
void Transform2D::operator*=(const Transform2D &p_transform) {
- elements[2] = xform(p_transform.elements[2]);
+ columns[2] = xform(p_transform.columns[2]);
real_t x0, x1, y0, y1;
- x0 = tdotx(p_transform.elements[0]);
- x1 = tdoty(p_transform.elements[0]);
- y0 = tdotx(p_transform.elements[1]);
- y1 = tdoty(p_transform.elements[1]);
+ x0 = tdotx(p_transform.columns[0]);
+ x1 = tdoty(p_transform.columns[0]);
+ y0 = tdotx(p_transform.columns[1]);
+ y1 = tdoty(p_transform.columns[1]);
- elements[0][0] = x0;
- elements[0][1] = x1;
- elements[1][0] = y0;
- elements[1][1] = y1;
+ columns[0][0] = x0;
+ columns[0][1] = x1;
+ columns[1][0] = y0;
+ columns[1][1] = y1;
}
Transform2D Transform2D::operator*(const Transform2D &p_transform) const {
@@ -216,7 +216,7 @@ Transform2D Transform2D::basis_scaled(const Size2 &p_scale) const {
Transform2D Transform2D::untranslated() const {
Transform2D copy = *this;
- copy.elements[2] = Vector2();
+ copy.columns[2] = Vector2();
return copy;
}
@@ -233,7 +233,7 @@ Transform2D Transform2D::rotated(real_t p_phi) const {
}
real_t Transform2D::basis_determinant() const {
- return elements[0].x * elements[1].y - elements[0].y * elements[1].x;
+ return columns[0].x * columns[1].y - columns[0].y * columns[1].x;
}
Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, real_t p_c) const {
@@ -272,7 +272,7 @@ Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, real_t
}
Transform2D::operator String() const {
- return elements[0].operator String() + ", " + elements[1].operator String() + ", " + elements[2].operator String();
+ return columns[0].operator String() + ", " + columns[1].operator String() + ", " + columns[2].operator String();
}
} // namespace godot