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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2022-09-24 18:44:25 +0200 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2022-10-04 16:05:40 +0200 |
commit | 64b2c9be0b86c130ff774005f7daa2e869e37c8c (patch) | |
tree | 26dbbbbd2a72c00bbc2187e5d8b0bb541567ac2c /test/demo/example.gdextension | |
parent | fa4d18f21cfae319b8f16a1604742cfec6022079 (diff) | |
download | redot-cpp-64b2c9be0b86c130ff774005f7daa2e869e37c8c.tar.gz |
[SCons] Refactor targets, symbols, optimizations.
Now matches Godot `master` target names and supports the same flags with
the following notable exceptions:
- The default target is "template_debug", since it's compatible with
editor builds (and TOOLS_ENABLED is never used internally).
- separate_debug_symbols is still not supported, and will be done in a
separate commit.
Diffstat (limited to 'test/demo/example.gdextension')
-rw-r--r-- | test/demo/example.gdextension | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/test/demo/example.gdextension b/test/demo/example.gdextension index dc9fe8b..b794659 100644 --- a/test/demo/example.gdextension +++ b/test/demo/example.gdextension @@ -4,15 +4,15 @@ entry_symbol = "example_library_init" [libraries] -macos.debug = "res://bin/libgdexample.macos.debug.framework" -macos.release = "res://bin/libgdexample.macos.release.framework" -windows.debug.x86_32 = "res://bin/libgdexample.windows.debug.x86_32.dll" -windows.release.x86_32 = "res://bin/libgdexample.windows.release.x86_32.dll" -windows.debug.x86_64 = "res://bin/libgdexample.windows.debug.x86_64.dll" -windows.release.x86_64 = "res://bin/libgdexample.windows.release.x86_64.dll" -linux.debug.x86_64 = "res://bin/libgdexample.linux.debug.x86_64.so" -linux.release.x86_64 = "res://bin/libgdexample.linux.release.x86_64.so" -linux.debug.arm64 = "res://bin/libgdexample.linux.debug.arm64.so" -linux.release.arm64 = "res://bin/libgdexample.linux.release.arm64.so" -linux.debug.rv64 = "res://bin/libgdexample.linux.debug.rv64.so" -linux.release.rv64 = "res://bin/libgdexample.linux.release.rv64.so" +macos.debug = "res://bin/libgdexample.macos.template_debug.framework" +macos.release = "res://bin/libgdexample.macos.template_release.framework" +windows.debug.x86_32 = "res://bin/libgdexample.windows.template_debug.x86_32.dll" +windows.release.x86_32 = "res://bin/libgdexample.windows.template_release.x86_32.dll" +windows.debug.x86_64 = "res://bin/libgdexample.windows.template_debug.x86_64.dll" +windows.release.x86_64 = "res://bin/libgdexample.windows.template_release.x86_64.dll" +linux.debug.x86_64 = "res://bin/libgdexample.linux.template_debug.x86_64.so" +linux.release.x86_64 = "res://bin/libgdexample.linux.template_release.x86_64.so" +linux.debug.arm64 = "res://bin/libgdexample.linux.template_debug.arm64.so" +linux.release.arm64 = "res://bin/libgdexample.linux.template_release.arm64.so" +linux.debug.rv64 = "res://bin/libgdexample.linux.template_debug.rv64.so" +linux.release.rv64 = "res://bin/libgdexample.linux.template_release.rv64.so" |