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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2022-09-24 18:44:25 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2022-10-04 16:05:40 +0200
commit64b2c9be0b86c130ff774005f7daa2e869e37c8c (patch)
tree26dbbbbd2a72c00bbc2187e5d8b0bb541567ac2c /test/demo/example.gdextension
parentfa4d18f21cfae319b8f16a1604742cfec6022079 (diff)
downloadredot-cpp-64b2c9be0b86c130ff774005f7daa2e869e37c8c.tar.gz
[SCons] Refactor targets, symbols, optimizations.
Now matches Godot `master` target names and supports the same flags with the following notable exceptions: - The default target is "template_debug", since it's compatible with editor builds (and TOOLS_ENABLED is never used internally). - separate_debug_symbols is still not supported, and will be done in a separate commit.
Diffstat (limited to 'test/demo/example.gdextension')
-rw-r--r--test/demo/example.gdextension24
1 files changed, 12 insertions, 12 deletions
diff --git a/test/demo/example.gdextension b/test/demo/example.gdextension
index dc9fe8b..b794659 100644
--- a/test/demo/example.gdextension
+++ b/test/demo/example.gdextension
@@ -4,15 +4,15 @@ entry_symbol = "example_library_init"
[libraries]
-macos.debug = "res://bin/libgdexample.macos.debug.framework"
-macos.release = "res://bin/libgdexample.macos.release.framework"
-windows.debug.x86_32 = "res://bin/libgdexample.windows.debug.x86_32.dll"
-windows.release.x86_32 = "res://bin/libgdexample.windows.release.x86_32.dll"
-windows.debug.x86_64 = "res://bin/libgdexample.windows.debug.x86_64.dll"
-windows.release.x86_64 = "res://bin/libgdexample.windows.release.x86_64.dll"
-linux.debug.x86_64 = "res://bin/libgdexample.linux.debug.x86_64.so"
-linux.release.x86_64 = "res://bin/libgdexample.linux.release.x86_64.so"
-linux.debug.arm64 = "res://bin/libgdexample.linux.debug.arm64.so"
-linux.release.arm64 = "res://bin/libgdexample.linux.release.arm64.so"
-linux.debug.rv64 = "res://bin/libgdexample.linux.debug.rv64.so"
-linux.release.rv64 = "res://bin/libgdexample.linux.release.rv64.so"
+macos.debug = "res://bin/libgdexample.macos.template_debug.framework"
+macos.release = "res://bin/libgdexample.macos.template_release.framework"
+windows.debug.x86_32 = "res://bin/libgdexample.windows.template_debug.x86_32.dll"
+windows.release.x86_32 = "res://bin/libgdexample.windows.template_release.x86_32.dll"
+windows.debug.x86_64 = "res://bin/libgdexample.windows.template_debug.x86_64.dll"
+windows.release.x86_64 = "res://bin/libgdexample.windows.template_release.x86_64.dll"
+linux.debug.x86_64 = "res://bin/libgdexample.linux.template_debug.x86_64.so"
+linux.release.x86_64 = "res://bin/libgdexample.linux.template_release.x86_64.so"
+linux.debug.arm64 = "res://bin/libgdexample.linux.template_debug.arm64.so"
+linux.release.arm64 = "res://bin/libgdexample.linux.template_release.arm64.so"
+linux.debug.rv64 = "res://bin/libgdexample.linux.template_debug.rv64.so"
+linux.release.rv64 = "res://bin/libgdexample.linux.template_release.rv64.so"