summaryrefslogtreecommitdiffstats
path: root/test/src/example.cpp
diff options
context:
space:
mode:
authorKevin Smith <git@kismith.co.uk>2022-07-31 11:46:35 +0100
committerKevin Smith <git@kismith.co.uk>2022-07-31 11:54:40 +0100
commitfd8173f109daea242a9af0953e52875b302de322 (patch)
tree2e10f681cc7a0dc089cf5762441ef49eb6123b39 /test/src/example.cpp
parent9aa129caabb9f26bd1b1822ba823c3d10a7f8fa5 (diff)
downloadredot-cpp-fd8173f109daea242a9af0953e52875b302de322.tar.gz
Allow GDCLASS in own namespaces
The unqualified ClassDB friending was causing (at least for me on VS2022) an implicit forward declaration of ClassDB in the namespace of my class, instead of using the godot namespaced one. By qualifying the namespace, this compiles for me. Test-Information: My project builds now.
Diffstat (limited to 'test/src/example.cpp')
0 files changed, 0 insertions, 0 deletions