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authorO01eg <o01eg@yandex.ru>2020-11-28 13:08:17 +0300
committerO01eg <o01eg@yandex.ru>2021-02-07 00:13:58 +0300
commit279d63d6c53a40ab92a0357661b837e5232a5331 (patch)
tree16a99e0f9f8df68f3590986a92eff65f5615ca11 /test/src/init.cpp
parentc55ef5adcfa5a608fa69e53c69ba49de495de53a (diff)
downloadredot-cpp-279d63d6c53a40ab92a0357661b837e5232a5331.tar.gz
Run script test
Diffstat (limited to 'test/src/init.cpp')
-rw-r--r--test/src/init.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/test/src/init.cpp b/test/src/init.cpp
index 47d4fda..3eedb05 100644
--- a/test/src/init.cpp
+++ b/test/src/init.cpp
@@ -10,7 +10,10 @@ public:
SimpleClass() {}
/** `_init` must exist as it is called by Godot. */
- void _init() {}
+ void _init() {
+ _name = String("SimpleClass");
+ _value = 0;
+ }
void test_void_method() {
Godot::print("This is test");
@@ -30,10 +33,10 @@ public:
* The line below is equivalent to the following GDScript export:
* export var _name = "SimpleClass"
**/
- register_property<SimpleClass, String>("base/name", &SimpleClass::_name, String("SimpleClass"));
+ register_property<SimpleClass, String>("name", &SimpleClass::_name, String("SimpleClass"));
/** Alternatively, with getter and setter methods: */
- register_property<SimpleClass, int>("base/value", &SimpleClass::set_value, &SimpleClass::get_value, 0);
+ register_property<SimpleClass, int>("value", &SimpleClass::set_value, &SimpleClass::get_value, 0);
/** Registering a signal: **/
register_signal<SimpleClass>("signal_name0"); // windows: error C2668: 'godot::register_signal': ambiguous call to overloaded function