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author | George Marques <george@gmarqu.es> | 2021-09-09 21:47:45 -0300 |
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committer | Bastiaan Olij <mux213@gmail.com> | 2021-09-27 23:08:10 +1000 |
commit | aef0f1e24828a94cc3e0c7e4b8ac6ffc6425b202 (patch) | |
tree | f5436fa0239b1c7fa3619c9cb7302ef848f2ddc3 /test/src | |
parent | dfa526ce16f4d58a09615b806b629b9cb70a1a08 (diff) | |
download | redot-cpp-aef0f1e24828a94cc3e0c7e4b8ac6ffc6425b202.tar.gz |
Change initialization to allow custom level callbacks
Now it needs a callback for each level so custom logic (like loading
singletons) can be performed.
Diffstat (limited to 'test/src')
-rw-r--r-- | test/src/register_types.cpp | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/test/src/register_types.cpp b/test/src/register_types.cpp index f2d8c77..35f2693 100644 --- a/test/src/register_types.cpp +++ b/test/src/register_types.cpp @@ -51,12 +51,11 @@ extern "C" { // Initialization. GDNativeBool GDN_EXPORT example_library_init(const GDNativeInterface *p_interface, const GDNativeExtensionClassLibraryPtr p_library, GDNativeInitialization *r_initialization) { - GDNativeBool result = godot::GDExtensionBinding::init(p_interface, p_library, r_initialization); + godot::GDExtensionBinding::InitObject init_obj(p_interface, p_library, r_initialization); - if (result) { - register_example_types(); - } + init_obj.register_scene_initializer(register_example_types); + init_obj.register_scene_terminator(unregister_example_types); - return result; + return init_obj.init(); } } |