diff options
Diffstat (limited to '.github/ISSUE_TEMPLATE/bug_report.yml')
-rw-r--r-- | .github/ISSUE_TEMPLATE/bug_report.yml | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/.github/ISSUE_TEMPLATE/bug_report.yml b/.github/ISSUE_TEMPLATE/bug_report.yml index b52ad6f..c4f51ad 100644 --- a/.github/ISSUE_TEMPLATE/bug_report.yml +++ b/.github/ISSUE_TEMPLATE/bug_report.yml @@ -1,5 +1,5 @@ name: Bug report -description: Report a bug in the godot-cpp GDExtension/GDNative integration +description: Report a bug in the redot-cpp GDExtension/GDNative integration body: - type: markdown @@ -8,12 +8,12 @@ body: - When reporting bugs, you'll make our life simpler (and the fix will come sooner) if you follow the guidelines in this template. - Write a descriptive issue title above. - The golden rule is to **always open *one* issue for *one* bug**. If you notice several bugs and want to report them, make sure to create one new issue for each of them. - - Search [open](https://github.com/godotengine/godot-cpp/issues) and [closed](https://github.com/godotengine/godot-cpp/issues?q=is%3Aissue+is%3Aclosed) issues to ensure it has not already been reported. If you don't find a relevant match or if you're unsure, don't hesitate to **open a new issue**. The bugsquad will handle it from there if it's a duplicate. - - Verify that you are using a [supported Godot version](https://docs.godotengine.org/en/latest/about/release_policy.html). + - Search [open](https://github.com/Redot-Engine/redot-cpp/issues) and [closed](https://github.com/Redot-Engine/redot-cpp/issues?q=is%3Aissue+is%3Aclosed) issues to ensure it has not already been reported. If you don't find a relevant match or if you're unsure, don't hesitate to **open a new issue**. The bugsquad will handle it from there if it's a duplicate. + - Verify that you are using a [supported Redot version](https://docs.Redot-Engine.org/en/latest/about/release_policy.html). - type: input attributes: - label: Godot version + label: Redot version description: > Specify the Git commit hash if using a development or non-official build. If you use a custom build, please test if your issue is reproducible in official builds too. @@ -23,7 +23,7 @@ body: - type: input attributes: - label: godot-cpp version + label: redot-cpp version description: > Specify the Git commit hash if using a development build. placeholder: 3.3.stable, 4.0.dev (3041becc6) @@ -63,7 +63,7 @@ body: attributes: label: Minimal reproduction project description: | - - A small Godot project which reproduces the issue, with no unnecessary files included. Be sure to not include the `.godot` folder in the archive (but keep `project.godot`). + - A small Redot project which reproduces the issue, with no unnecessary files included. Be sure to not include the `.godot` folder in the archive (but keep `project.godot`). - Required, unless the reproduction steps are trivial and don't require any project files to be followed. In this case, write "N/A" in the field. - Drag and drop a ZIP archive to upload it. **Do not select another field until the project is done uploading.** - **If you've been asked by a maintainer to upload a minimal reproduction project, you *must* do so within 7 days.** Otherwise, your bug report will be closed as it'll be considered too difficult to diagnose. |