summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
-rw-r--r--SConstruct14
1 files changed, 2 insertions, 12 deletions
diff --git a/SConstruct b/SConstruct
index c2ada41..068831f 100644
--- a/SConstruct
+++ b/SConstruct
@@ -4,7 +4,7 @@ import os, subprocess
# Local dependency paths, adapt them to your setup
godot_headers_path = ARGUMENTS.get("headers", os.getenv("GODOT_HEADERS", "../godot_headers/"))
-godot_bin_path = ARGUMENTS.get("godotbinpath", os.getenv("GODOT_BIN_PATH", "../godot_fork/bin/"))
+godot_bin_path = ARGUMENTS.get("godotbinpath", os.getenv("GODOT_BIN_PATH", "../godot_fork/bin/godot.x11.tools.64.llvm"))
target = ARGUMENTS.get("target", "debug")
platform = ARGUMENTS.get("p", ARGUMENTS.get("platform", "linux"))
@@ -18,8 +18,6 @@ if platform == "windows":
if ARGUMENTS.get("use_llvm", "no") == "yes":
env["CXX"] = "clang++"
-godot_name = "godot." + ("x11" if platform == "linux" else platform) + ".tools.64"
-
def add_sources(sources, directory):
for file in os.listdir(directory):
if file.endswith('.cpp'):
@@ -45,18 +43,10 @@ sources = []
add_sources(sources, "src/core")
if ARGUMENTS.get("generate_bindings", "no") == "yes":
- godot_executable = godot_bin_path + godot_name
-
- if env["CXX"] == "clang++":
- godot_executable += ".llvm"
-
- if platform == "windows":
- godot_executable += ".exe"
-
# TODO Generating the API should be done only if the Godot build is more recent than the JSON file
json_api_file = 'godot_api.json'
- subprocess.call([godot_executable, '--gdnative-generate-json-api', json_api_file])
+ subprocess.call([godot_bin_path, '--gdnative-generate-json-api', json_api_file])
# actually create the bindings here