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-rw-r--r--README.md23
-rw-r--r--SConstruct121
2 files changed, 137 insertions, 7 deletions
diff --git a/README.md b/README.md
index f9d5d2e..b8d9cdd 100644
--- a/README.md
+++ b/README.md
@@ -76,8 +76,16 @@ $ cd godot-cpp
$ scons platform=<your platform> generate_bindings=yes
$ cd ..
```
+For android:
+Download the latest [Android NDK](https://developer.android.com/ndk/downloads) from the official website and set NDK path.
+```
+$ scons platform=android generate_bindings=yes ANDROID_NDK_ROOT="/PATH-TO-ANDROID-NDK/" android_arch=< >
+```
+`android_arch` can be `armv7, arm64v8, x86, x86_64`.
+`ANDROID_NDK_ROOT` can also be set in the environment variables of your computer if you do not want to include it in your Scons call.
+
-> Replace `<your platform>` with either `windows`, `linux` or `osx`.
+> Replace `<your platform>` with either `windows`, `linux`, `osx` or `android`.
> Include `use_llvm=yes` for using clang++
@@ -189,6 +197,19 @@ $ link /nologo /dll /out:bin\libtest.dll /implib:bin\libsimple.lib src\init.obj
*macOS*
For OSX you need to find out what compiler flags need to be used.
+*Android*
+```
+$ cd SimpleLibrary
+$ aarch64-linux-android29-clang -fPIC -o src/init.os -c src/init.cpp -g -O3 -std=c++14 -Igodot-cpp/include -Igodot-cpp/include/core -Igodot-cpp/include/gen -Igodot-cpp/godot_headers
+$ aarch64-linux-android29-clang -o bin/libtest.so -shared src/init.os -Lgodot-cpp/bin -l<name of the godot-cpp>
+```
+> use `armv7a-linux-androideabi29-clang` for 32 bit armeabi-v7a library
+
+> This creates the file `libtest.so` in your `SimpleLibrary/bin` directory.
+
+> You will need to replace `<name of the godot-cpp>` with the file that was created in [**Compiling the cpp bindings library**](#compiling-the-cpp-bindings-library)
+
+
### Creating `.gdnlib` and `.gdns` files
follow [godot_header/README.md](https://github.com/GodotNativeTools/godot_headers/blob/master/README.md#how-do-i-use-native-scripts-from-the-editor) to create the `.gdns`
diff --git a/SConstruct b/SConstruct
index 8d4a2a0..65a26b8 100644
--- a/SConstruct
+++ b/SConstruct
@@ -3,6 +3,41 @@
import os
import sys
+# Workaround for MinGW. See:
+# http://www.scons.org/wiki/LongCmdLinesOnWin32
+if (os.name=="nt"):
+ import subprocess
+
+ def mySubProcess(cmdline,env):
+ #print "SPAWNED : " + cmdline
+ startupinfo = subprocess.STARTUPINFO()
+ startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
+ proc = subprocess.Popen(cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE,
+ stderr=subprocess.PIPE, startupinfo=startupinfo, shell = False, env = env)
+ data, err = proc.communicate()
+ rv = proc.wait()
+ if rv:
+ print("=====")
+ print(err.decode("utf-8"))
+ print("=====")
+ return rv
+
+ def mySpawn(sh, escape, cmd, args, env):
+
+ newargs = ' '.join(args[1:])
+ cmdline = cmd + " " + newargs
+
+ rv=0
+ if len(cmdline) > 32000 and cmd.endswith("ar") :
+ cmdline = cmd + " " + args[1] + " " + args[2] + " "
+ for i in range(3,len(args)) :
+ rv = mySubProcess( cmdline + args[i], env )
+ if rv :
+ break
+ else:
+ rv = mySubProcess( cmdline, env )
+
+ return rv
def add_sources(sources, dir, extension):
for f in os.listdir(dir):
@@ -29,7 +64,7 @@ opts.Add(EnumVariable(
'platform',
'Target platform',
host_platform,
- allowed_values=('linux', 'osx', 'windows'),
+ allowed_values=('linux', 'osx', 'windows', 'android'),
ignorecase=2
))
opts.Add(EnumVariable(
@@ -73,8 +108,24 @@ opts.Add(BoolVariable(
'Generate GDNative API bindings',
False
))
+opts.Add(EnumVariable(
+ 'android_arch',
+ 'Target Android architecture',
+ 'armv7',
+ ['armv7','arm64v8','x86','x86_64']
+))
+opts.Add(
+ 'android_api_level',
+ 'Target Android API level',
+ '18' if ARGUMENTS.get("android_arch", 'armv7') in ['armv7', 'x86'] else '21'
+)
+opts.Add(
+ 'ANDROID_NDK_ROOT',
+ 'Path to your Android NDK installation. By default, uses ANDROID_NDK_ROOT from your defined environment variables.',
+ os.environ.get("ANDROID_NDK_ROOT", None)
+)
-env = Environment()
+env = Environment(ENV = os.environ)
opts.Update(env)
Help(opts.GenerateHelpText(env))
@@ -82,7 +133,8 @@ is64 = sys.maxsize > 2**32
if (
env['TARGET_ARCH'] == 'amd64' or
env['TARGET_ARCH'] == 'emt64' or
- env['TARGET_ARCH'] == 'x86_64'
+ env['TARGET_ARCH'] == 'x86_64' or
+ env['TARGET_ARCH'] == 'arm64-v8a'
):
is64 = True
@@ -92,7 +144,7 @@ if env['bits'] == 'default':
# This makes sure to keep the session environment variables on Windows.
# This way, you can run SCons in a Visual Studio 2017 prompt and it will find
# all the required tools
-if host_platform == 'windows':
+if host_platform == 'windows' and env['platform'] != 'android':
if env['bits'] == '64':
env = Environment(TARGET_ARCH='amd64')
elif env['bits'] == '32':
@@ -173,6 +225,62 @@ elif env['platform'] == 'windows':
'-static-libgcc',
'-static-libstdc++',
])
+elif env['platform'] == 'android':
+ if host_platform == 'windows':
+ env = env.Clone(tools=['mingw'])
+ env["SPAWN"] = mySpawn
+
+ # Verify NDK root
+ if not 'ANDROID_NDK_ROOT' in env:
+ raise ValueError("To build for Android, ANDROID_NDK_ROOT must be defined. Please set ANDROID_NDK_ROOT to the root folder of your Android NDK installation.")
+
+ # Validate API level
+ api_level = int(env['android_api_level'])
+ if env['android_arch'] in ['x86_64', 'arm64v8'] and api_level < 21:
+ print("WARN: 64-bit Android architectures require an API level of at least 21; setting android_api_level=21")
+ env['android_api_level'] = '21'
+ api_level = 21
+
+ # Setup toolchain
+ toolchain = env['ANDROID_NDK_ROOT'] + "/toolchains/llvm/prebuilt/"
+ if host_platform == "windows":
+ toolchain += "windows"
+ import platform as pltfm
+ if pltfm.machine().endswith("64"):
+ toolchain += "-x86_64"
+ elif host_platform == "linux":
+ toolchain += "linux-x86_64"
+ elif host_platform == "osx":
+ toolchain += "darwin-x86_64"
+ env.PrependENVPath('PATH', toolchain + "/bin") # This does nothing half of the time, but we'll put it here anyways
+
+ # Get architecture info
+ arch_info_table = {
+ "armv7" : {
+ "march":"armv7-a", "target":"armv7a-linux-androideabi", "tool_path":"arm-linux-androideabi", "compiler_path":"armv7a-linux-androideabi",
+ "ccflags" : ['-mfpu=neon']
+ },
+ "arm64v8" : {
+ "march":"armv8-a", "target":"aarch64-linux-android", "tool_path":"aarch64-linux-android", "compiler_path":"aarch64-linux-android",
+ "ccflags" : []
+ },
+ "x86" : {
+ "march":"i686", "target":"i686-linux-android", "tool_path":"i686-linux-android", "compiler_path":"i686-linux-android",
+ "ccflags" : ['-mstackrealign']
+ },
+ "x86_64" : {"march":"x86-64", "target":"x86_64-linux-android", "tool_path":"x86_64-linux-android", "compiler_path":"x86_64-linux-android",
+ "ccflags" : []
+ }
+ }
+ arch_info = arch_info_table[env['android_arch']]
+
+ # Setup tools
+ env['CC'] = toolchain + "/bin/clang"
+ env['CXX'] = toolchain + "/bin/clang++"
+ env['AR'] = toolchain + "/bin/" + arch_info['tool_path'] + "-ar"
+
+ env.Append(CCFLAGS=['--target=' + arch_info['target'] + env['android_api_level'], '-march=' + arch_info['march'], '-fPIC'])#, '-fPIE', '-fno-addrsig', '-Oz'])
+ env.Append(CCFLAGS=arch_info['ccflags'])
env.Append(CPPPATH=[
'.',
@@ -202,10 +310,11 @@ add_sources(sources, 'src/core', 'cpp')
add_sources(sources, 'src/gen', 'cpp')
library = env.StaticLibrary(
- target='bin/' + 'libgodot-cpp.{}.{}.{}'.format(
+ target='bin/' + 'libgodot-cpp.{}.{}.{}{}'.format(
env['platform'],
env['target'],
- env['bits'],
+ env['bits'] if env['platform'] != 'android' else env['android_arch'],
+ env['LIBSUFFIX']
), source=sources
)
Default(library)