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-rw-r--r--include/core/GodotGlobal.hpp2
-rw-r--r--include/core/GodotProfiling.hpp34
-rw-r--r--src/core/GodotGlobal.cpp4
3 files changed, 40 insertions, 0 deletions
diff --git a/include/core/GodotGlobal.hpp b/include/core/GodotGlobal.hpp
index a1c62f2..71b3cf6 100644
--- a/include/core/GodotGlobal.hpp
+++ b/include/core/GodotGlobal.hpp
@@ -25,6 +25,8 @@ public:
static void nativescript_init(void *handle);
static void nativescript_terminate(void *handle);
+ static void gdnative_profiling_add_data(const char *p_signature, uint64_t p_time);
+
template <class... Args>
static void print(const String &fmt, Args... values) {
print(fmt.format(Array::make(values...)));
diff --git a/include/core/GodotProfiling.hpp b/include/core/GodotProfiling.hpp
new file mode 100644
index 0000000..0862d0b
--- /dev/null
+++ b/include/core/GodotProfiling.hpp
@@ -0,0 +1,34 @@
+#ifndef GODOT_PROFILING_HPP
+#define GODOT_PROFILING_HPP
+
+#include "OS.hpp"
+
+
+namespace godot {
+
+class FunctionProfiling {
+ char signature[1024];
+ uint64_t ticks;
+
+public:
+ FunctionProfiling(const char *p_function, const int p_line) {
+ snprintf(signature, 1024, "::%d::%s", p_line, p_function);
+ ticks = OS::get_singleton()->get_ticks_usec();
+ }
+ ~FunctionProfiling() {
+ uint64_t t = OS::get_singleton()->get_ticks_usec() - ticks;
+ if (t > 0) {
+ Godot::gdnative_profiling_add_data(signature, t);
+ }
+ }
+};
+
+}
+
+#ifdef DEBUG_ENABLED
+#define GODOT_PROFILING_FUNCTION FunctionProfiling __function_profiling(__FUNCTION__, __LINE__);
+#else
+#define GODOT_PROFILING_FUNCTION
+#endif
+
+#endif
diff --git a/src/core/GodotGlobal.cpp b/src/core/GodotGlobal.cpp
index 23054cf..ba984a8 100644
--- a/src/core/GodotGlobal.cpp
+++ b/src/core/GodotGlobal.cpp
@@ -97,6 +97,10 @@ void Godot::gdnative_terminate(godot_gdnative_terminate_options *options) {
// reserved for future use.
}
+void Godot::gdnative_profiling_add_data(const char *p_signature, uint64_t p_time) {
+ godot::nativescript_1_1_api->godot_nativescript_profiling_add_data(p_signature, p_time);
+}
+
void Godot::nativescript_init(void *handle) {
godot::_RegisterState::nativescript_handle = handle;