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-rw-r--r--include/core/CameraMatrix.hpp9
-rw-r--r--src/core/CameraMatrix.cpp4
2 files changed, 4 insertions, 9 deletions
diff --git a/include/core/CameraMatrix.hpp b/include/core/CameraMatrix.hpp
index d9bff7f..dc6b727 100644
--- a/include/core/CameraMatrix.hpp
+++ b/include/core/CameraMatrix.hpp
@@ -5,6 +5,7 @@
#include "Plane.hpp"
#include "Rect2.hpp"
#include "Transform.hpp"
+#include "Math.hpp"
#include <vector>
@@ -39,15 +40,9 @@ struct CameraMatrix {
static real_t get_fovy(real_t p_fovx, real_t p_aspect) {
- return rad2deg(atan(p_aspect * tan(deg2rad(p_fovx) * 0.5)) * 2.0);
+ return Math::rad2deg(atan(p_aspect * tan(Math::deg2rad(p_fovx) * 0.5)) * 2.0);
}
- static inline double deg2rad(double p_y) { return p_y * Math_PI / 180.0; }
- static inline float deg2rad(float p_y) { return p_y * Math_PI / 180.0; }
-
- static inline double rad2deg(double p_y) { return p_y * 180.0 / Math_PI; }
- static inline float rad2deg(float p_y) { return p_y * 180.0 / Math_PI; }
-
static inline double absd(double g) {
union {
diff --git a/src/core/CameraMatrix.cpp b/src/core/CameraMatrix.cpp
index 9d35d5c..b1b7f20 100644
--- a/src/core/CameraMatrix.cpp
+++ b/src/core/CameraMatrix.cpp
@@ -585,7 +585,7 @@ real_t CameraMatrix::get_fov() const {
right_plane.normalize();
if ((matrix[8] == 0) && (matrix[9] == 0)) {
- return rad2deg(acos(abs(right_plane.normal.x))) * 2.0;
+ return Math::rad2deg(acos(abs(right_plane.normal.x))) * 2.0;
} else {
// our frustum is asymmetrical need to calculate the left planes angle separately..
Plane left_plane = Plane(matrix[3] + matrix[0],
@@ -594,7 +594,7 @@ real_t CameraMatrix::get_fov() const {
matrix[15] + matrix[12]);
left_plane.normalize();
- return rad2deg(acos(abs(left_plane.normal.x))) + rad2deg(acos(abs(right_plane.normal.x)));
+ return Math::rad2deg(acos(abs(left_plane.normal.x))) + Math::rad2deg(acos(abs(right_plane.normal.x)));
}
}