diff options
-rw-r--r-- | binding_generator.py | 18 | ||||
-rw-r--r-- | include/core/Godot.hpp | 8 |
2 files changed, 13 insertions, 13 deletions
diff --git a/binding_generator.py b/binding_generator.py index e87d963..239e643 100644 --- a/binding_generator.py +++ b/binding_generator.py @@ -71,8 +71,8 @@ def generate_class_header(used_classes, c): source.append("") - source.append("#include <CoreTypes.hpp>") - source.append("#include <Ref.hpp>") + source.append("#include <core/CoreTypes.hpp>") + source.append("#include <core/Ref.hpp>") class_name = strip_name(c["name"]) @@ -240,11 +240,11 @@ def generate_class_implementation(icalls, used_classes, c): source.append("") source.append("") - source.append("#include <GodotGlobal.hpp>") - source.append("#include <CoreTypes.hpp>") - source.append("#include <Ref.hpp>") + source.append("#include <core/GodotGlobal.hpp>") + source.append("#include <core/CoreTypes.hpp>") + source.append("#include <core/Ref.hpp>") - source.append("#include <Godot.hpp>") + source.append("#include <core/Godot.hpp>") source.append("") @@ -465,7 +465,7 @@ def generate_icall_header(icalls): source.append("#include <stdint.h>") source.append("") - source.append("#include <CoreTypes.hpp>") + source.append("#include <core/CoreTypes.hpp>") source.append("#include <Object.hpp>") source.append("") source.append("") @@ -515,8 +515,8 @@ def generate_icall_implementation(icalls): source.append("#include <stdint.h>") source.append("") - source.append("#include <GodotGlobal.hpp>") - source.append("#include <CoreTypes.hpp>") + source.append("#include <core/GodotGlobal.hpp>") + source.append("#include <core/CoreTypes.hpp>") source.append("#include <Object.hpp>") source.append("") source.append("") diff --git a/include/core/Godot.hpp b/include/core/Godot.hpp index 972a00f..0aed17b 100644 --- a/include/core/Godot.hpp +++ b/include/core/Godot.hpp @@ -8,13 +8,13 @@ #include <nativescript/godot_nativescript.h> -#include <CoreTypes.hpp> -#include <Variant.hpp> -#include <Ref.hpp> +#include <core/CoreTypes.hpp> +#include <core/Variant.hpp> +#include <core/Ref.hpp> #include <Object.hpp> -#include <GodotGlobal.hpp> +#include <core/GodotGlobal.hpp> namespace godot { |