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-rw-r--r--SConstruct154
1 files changed, 85 insertions, 69 deletions
diff --git a/SConstruct b/SConstruct
index fef9eb3..38ffdb5 100644
--- a/SConstruct
+++ b/SConstruct
@@ -1,6 +1,6 @@
#!python
-import os, subprocess, platform
+import os, subprocess, platform, sys
def add_sources(sources, dir, extension):
@@ -8,80 +8,95 @@ def add_sources(sources, dir, extension):
if f.endswith('.' + extension):
sources.append(dir + '/' + f)
+# Try to detect the host platform automatically
+# This is used if no `platform` argument is passed
+if sys.platform.startswith('linux'):
+ host_platform = 'linux'
+elif sys.platform == 'darwin':
+ host_platform = 'osx'
+elif sys.platform == 'win32':
+ host_platform = 'windows'
+else:
+ raise ValueError('Could not detect platform automatically, please specify with platform=<platform>')
-env = Environment()
-host_platform = platform.system()
-target_platform = ARGUMENTS.get('p', ARGUMENTS.get('platform', 'linux'))
-target_arch = ARGUMENTS.get('a', ARGUMENTS.get('arch', '64'))
-# default to debug build, must be same setting as used for cpp_bindings
-target = ARGUMENTS.get('target', 'debug')
-# Local dependency paths, adapt them to your setup
-godot_headers = ARGUMENTS.get('headers', 'godot_headers')
-result_path = 'bin'
-result_name = ARGUMENTS.get('n', ARGUMENTS.get('name', os.path.relpath('.', '..')))
-
-
-if target_platform == 'linux':
- result_name += '.linux.' + target_arch
-
- if ARGUMENTS.get('use_llvm', 'no') == 'yes':
- env['CXX'] = 'clang++'
-
- env.Append(CCFLAGS = [ '-fPIC', '-g', '-std=c++14', '-Wwrite-strings' ])
- env.Append(LINKFLAGS = [ '-Wl,-R,\'$$ORIGIN\'' ])
-
- if target == 'debug':
- env.Append(CCFLAGS = ['-Og'])
- else:
- env.Append(CCFLAGS = ['-O3'])
-
- if target_arch == '32':
- env.Append(CCFLAGS = [ '-m32' ])
- env.Append(LINKFLAGS = [ '-m32' ])
- elif target_arch == '64':
- env.Append(CCFLAGS = [ '-m64' ])
- env.Append(LINKFLAGS = [ '-m64' ])
-
-elif target_platform == 'windows':
- # This makes sure to keep the session environment variables on windows,
- # that way you can run scons in a vs 2017 prompt and it will find all the required tools
- if (target_arch == '64'):
- env = Environment(ENV = os.environ, TARGET_ARCH='amd64')
- else:
- env = Environment(ENV = os.environ, TARGET_ARCH='x86')
-
- result_name += '.windows.' + target_arch
+opts = Variables([], ARGUMENTS)
- if host_platform == 'Windows':
- result_name += '.lib'
+opts.Add(EnumVariable('platform', 'Target platform', host_platform, ('linux', 'osx', 'windows')))
+opts.Add(EnumVariable('bits', 'Target platform bits', 'default', ('default', '32', '64')))
+opts.Add(BoolVariable('use_llvm', 'Use the LLVM compiler - only effective when targeting Linux', False))
+opts.Add(BoolVariable('use_mingw', 'Use the MinGW compiler - only effective on Windows', False))
+# Must be the same setting as used for cpp_bindings
+opts.Add(EnumVariable('target', 'Compilation target', 'debug', ('debug', 'release')))
+opts.Add(PathVariable('headers_dir', 'Path to the directory containing Godot headers', 'godot_headers'))
- env.Append(LINKFLAGS = [ '/WX' ])
- if target == 'debug':
- env.Append(CCFLAGS = ['/EHsc', '/D_DEBUG', '/MDd' ])
- else:
- env.Append(CCFLAGS = ['/O2', '/EHsc', '/DNDEBUG', '/MD' ])
- else:
- if target_arch == '32':
- env['CXX']='i686-w64-mingw32-g++'
- elif target_arch == '64':
- env['CXX']='x86_64-w64-mingw32-g++'
+env = Environment()
+opts.Update(env)
+Help(opts.GenerateHelpText(env))
- env.Append(CCFLAGS = [ '-g', '-O3', '-std=c++14', '-Wwrite-strings' ])
- env.Append(LINKFLAGS = [ '--static', '-Wl,--no-undefined', '-static-libgcc', '-static-libstdc++' ])
+is64 = sys.maxsize > 2**32
+if env['bits'] == 'default':
+ env['bits'] = '64' if is64 else '32'
-elif target_platform == 'osx':
- if ARGUMENTS.get('use_llvm', 'no') == 'yes':
+if env['platform'] == 'linux':
+ if env['use_llvm']:
env['CXX'] = 'clang++'
- # Only 64-bits is supported for OS X
- target_arch = '64'
- result_name += '.osx.' + target_arch
+ env.Append(CCFLAGS=['-fPIC', '-g', '-std=c++14', '-Wwrite-strings'])
+ env.Append(LINKFLAGS=["-Wl,-R,'$$ORIGIN'"])
+
+ if env['target'] == 'debug':
+ env.Append(CCFLAGS=['-Og'])
+ elif env['target'] == 'release':
+ env.Append(CCFLAGS=['-O3'])
+
+ if env['bits'] == '64':
+ env.Append(CCFLAGS=['-m64'])
+ env.Append(LINKFLAGS=['-m64'])
+ elif env['bits'] == '32':
+ env.Append(CCFLAGS=['-m32'])
+ env.Append(LINKFLAGS=['-m32'])
+
+elif env['platform'] == 'osx':
+ if env['bits'] == '32':
+ raise ValueError('Only 64-bit builds are supported for the macOS target.')
+
+ env.Append(CCFLAGS=['-g', '-std=c++14', '-arch', 'x86_64'])
+ env.Append(LINKFLAGS=['-arch', 'x86_64', '-framework', 'Cocoa', '-Wl,-undefined,dynamic_lookup'])
+
+ if env['target'] == 'debug':
+ env.Append(CCFLAGS=['-Og'])
+ elif env['target'] == 'release':
+ env.Append(CCFLAGS=['-O3'])
+
+elif env['platform'] == 'windows':
+ # This makes sure to keep the session environment variables on Windows
+ # This way, you can run SCons in a Visual Studio 2017 prompt and it will find all the required tools
+ if env['bits'] == '64':
+ env.Override(os.environ)
+ env.Append(TARGET_ARCH='amd64')
+ elif env['bits'] == '32':
+ env.Override(os.environ)
+ env.Append(TARGET_ARCH='x86')
+
+ if host_platform == 'windows' and not env['use_mingw']:
+ # MSVC
+ env.Append(LINKFLAGS=['/WX'])
+ if env['target'] == 'debug':
+ env.Append(CCFLAGS=['/EHsc', '/D_DEBUG', '/MDd'])
+ elif env['target'] == 'release':
+ env.Append(CCFLAGS=['/O2', '/EHsc', '/DNDEBUG', '/MD'])
+ else:
+ # MinGW
+ if env['bits'] == '64':
+ env['CXX'] = 'x86_64-w64-mingw32-g++'
+ elif env['bits'] == '32':
+ env['CXX'] = 'i686-w64-mingw32-g++'
- env.Append(CCFLAGS = [ '-g','-O3', '-std=c++14', '-arch', 'x86_64' ])
- env.Append(LINKFLAGS = [ '-arch', 'x86_64', '-framework', 'Cocoa', '-Wl,-undefined,dynamic_lookup' ])
+ env.Append(CCFLAGS=['-g', '-O3', '-std=c++14', '-Wwrite-strings'])
+ env.Append(LINKFLAGS=['--static', '-Wl,--no-undefined', '-static-libgcc', '-static-libstdc++'])
-env.Append(CPPPATH=['.', godot_headers, 'include', 'include/core'])
+env.Append(CPPPATH=['.', env['headers_dir'], 'include', 'include/core'])
# Generate bindings?
json_api_file = ''
@@ -92,8 +107,8 @@ else:
json_api_file = os.path.join(os.getcwd(), 'godot_api.json')
if ARGUMENTS.get('generate_bindings', 'no') == 'yes':
- # actually create the bindings here
-
+ # Actually create the bindings here
+
import binding_generator
binding_generator.generate_bindings(json_api_file)
@@ -102,6 +117,7 @@ sources = []
add_sources(sources, 'src/core', 'cpp')
add_sources(sources, 'src', 'cpp')
-
-library = env.StaticLibrary(target=result_path + '/' + result_name, source=sources)
+library = env.StaticLibrary(
+ target='bin/' + 'libgodot-cpp.{}.{}.{}'.format(env['platform'], env['target'], env['bits']), source=sources
+)
Default(library)