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-rw-r--r--binding_generator.py623
1 files changed, 623 insertions, 0 deletions
diff --git a/binding_generator.py b/binding_generator.py
new file mode 100644
index 0000000..c84625d
--- /dev/null
+++ b/binding_generator.py
@@ -0,0 +1,623 @@
+#!python
+
+import json
+
+# comment.
+
+def generate_bindings(path):
+
+ classes = json.load(open(path))
+
+ icalls = set()
+
+ for c in classes:
+ # print c['name']
+ used_classes = get_used_classes(c)
+
+ header = generate_class_header(used_classes, c)
+
+ impl = generate_class_implementation(icalls, used_classes, c)
+
+ header_file = open("include/" + strip_name(c["name"]) + ".hpp", "w+")
+ header_file.write(header)
+
+ source_file = open("src/" + strip_name(c["name"]) + ".cpp", "w+")
+ source_file.write(impl)
+
+
+ icall_header_file = open("src/__icalls.hpp", "w+")
+ icall_header_file.write(generate_icall_header(icalls))
+
+ icall_source_file = open("src/__icalls.cpp", "w+")
+ icall_source_file.write(generate_icall_implementation(icalls))
+
+
+
+
+def generate_class_header(used_classes, c):
+
+ source = []
+ source.append("#ifndef GODOT_CPP_" + strip_name(c["name"]).upper() + "_HPP")
+ source.append("#define GODOT_CPP_" + strip_name(c["name"]).upper() + "_HPP")
+ source.append("")
+
+
+ source.append("#if defined(_WIN32) && defined(_GD_CPP_BINDING_IMPL)")
+ source.append("# define GD_CPP_BINDING_API __declspec(dllexport)")
+ source.append("#elif defined(_WIN32)")
+ source.append("# define GD_CPP_BINDING_API __declspec(dllimport)")
+ source.append("#else")
+ source.append("# define GD_CPP_BINDING_API")
+ source.append("#endif");
+ source.append("")
+ source.append("")
+ source.append("")
+ source.append("")
+
+ source.append("#include <godot.h>")
+ source.append("")
+
+
+ source.append("#include <CoreTypes.hpp>")
+
+ if c["base_class"] != "":
+ source.append("#include <" + strip_name(c["base_class"]) + ".hpp>")
+
+
+
+ source.append("namespace godot {")
+ source.append("")
+
+
+ for used_type in used_classes:
+ source.append("class " + strip_name(used_type) + ";")
+
+
+ source.append("")
+
+
+ # generate the class definition here
+ source.append("class GD_CPP_BINDING_API " + strip_name(c["name"]) + ("" if c["base_class"] == "" else (" : public " + strip_name(c["base_class"])) ) + " {")
+
+ source.append("public:")
+ source.append("")
+
+ # ___get_class_name
+ source.append("\tstatic inline char *___get_class_name() { return (char *) \"" + strip_name(c["name"]) + "\"; }")
+
+ source.append("\t// constants")
+
+ for name in c["constants"]:
+ source.append("\tconst static int " + name + " = " + str(c["constants"][name]) + ";")
+
+
+ source.append("")
+ source.append("\n\t// methods")
+
+ for method in c["methods"]:
+
+ method_signature = ""
+
+ method_signature += "static " if c["singleton"] else ""
+ method_signature += strip_name(method["return_type"])
+ method_signature += " *" if is_class_type(method["return_type"]) else " "
+ method_signature += escape_cpp(method["name"]) + "("
+
+
+ has_default_argument = False
+
+ for i, argument in enumerate(method["arguments"]):
+ method_signature += "const " + argument["type"] + (" *" if is_class_type(argument["type"]) else " ")
+ method_signature += escape_cpp(argument["name"])
+
+
+ # default arguments
+ def escape_default_arg(_type, default_value):
+ if _type == "Color":
+ return "Color(" + default_value + ")"
+ if _type == "bool" or _type == "int":
+ return default_value.lower()
+ if _type == "Array":
+ return "Array()"
+ if _type in ["PoolVector2Array", "PoolStringArray", "PoolVector3Array", "PoolColorArray"]:
+ return _type + "()"
+ if _type == "Vector2":
+ return "Vector2" + default_value
+ if _type == "Vector3":
+ return "Vector3" + default_value
+ if _type == "Transform":
+ return "Transform()"
+ if _type == "Transform2D":
+ return "Transform2D()"
+ if _type == "Rect2":
+ return "Rect2" + default_value
+ if _type == "Variant":
+ return "Variant()" if default_value == "Null" else default_value
+ if _type == "String":
+ return "\"" + default_value + "\""
+ if _type == "RID":
+ return "RID()"
+
+ if default_value == "Null" or default_value == "[Object:null]":
+ return "nullptr"
+
+ return default_value
+
+
+
+
+ if argument["has_default_value"] or has_default_argument:
+ method_signature += " = " + escape_default_arg(argument["type"], argument["default_value"])
+ has_default_argument = True
+
+
+
+ if i != len(method["arguments"]) - 1:
+ method_signature += ", "
+
+ if method["has_varargs"]:
+ if len(method["arguments"]) > 0:
+ method_signature += ", "
+ method_signature += "const Array& __var_args = Array()"
+
+ method_signature += ")" + (" const" if method["is_const"] and not c["singleton"] else "")
+
+
+ source.append("\t" + method_signature + ";")
+
+
+ source.append("};")
+ source.append("")
+
+
+ source.append("}")
+ source.append("")
+
+
+
+ source.append("#endif")
+
+
+ return "\n".join(source)
+
+
+
+
+
+def generate_class_implementation(icalls, used_classes, c):
+ source = []
+ source.append("#include <" + strip_name(c["name"]) + ".hpp>")
+ source.append("")
+ source.append("")
+
+ source.append("#include <CoreTypes.hpp>")
+
+ source.append("#include <Godot.hpp>")
+ source.append("")
+
+
+ source.append("#include \"__icalls.hpp\"")
+ source.append("")
+ source.append("")
+
+ for used_class in used_classes:
+ source.append("#include <" + strip_name(used_class) + ".hpp>")
+
+ source.append("")
+ source.append("")
+
+ source.append("namespace godot {")
+
+
+ core_object_name = ("___static_object_" + strip_name(c["name"])) if c["singleton"] else "this"
+
+
+ source.append("")
+ source.append("")
+
+ if c["singleton"]:
+ source.append("static godot_object *" + core_object_name + ";")
+ source.append("")
+ source.append("")
+
+ # FIXME Test if inlining has a huge impact on binary size
+ source.append("static inline void ___singleton_init()")
+ source.append("{")
+ source.append("\tif (" + core_object_name + " == nullptr) {")
+ source.append("\t\t" + core_object_name + " = godot_global_get_singleton(\"" + c["name"] + "\");")
+ source.append("\t}")
+ source.append("}")
+
+ source.append("")
+ source.append("")
+
+
+
+
+
+ for method in c["methods"]:
+ method_signature = ""
+
+ method_signature += strip_name(method["return_type"])
+ method_signature += " *" if is_class_type(method["return_type"]) else " "
+ method_signature += strip_name(c["name"]) + "::" + escape_cpp(method["name"]) + "("
+
+ for i, argument in enumerate(method["arguments"]):
+ method_signature += "const " + argument["type"] + (" *" if is_class_type(argument["type"]) else " ")
+ method_signature += escape_cpp(argument["name"])
+
+ if i != len(method["arguments"]) - 1:
+ method_signature += ", "
+
+ if method["has_varargs"]:
+ if len(method["arguments"]) > 0:
+ method_signature += ", "
+ method_signature += "const Array& __var_args"
+
+ method_signature += ")" + (" const" if method["is_const"] and not c["singleton"] else "")
+
+ source.append(method_signature + " {")
+
+
+
+ if c["singleton"]:
+ source.append("\t___singleton_init();")
+
+
+ source.append("\tstatic godot_method_bind *mb = NULL;")
+ source.append("\tif (mb == NULL) {")
+ source.append("\t\tmb = godot_method_bind_get_method(\"" + c["name"] +"\", \"" + method["name"] + "\");")
+ source.append("\t}")
+
+ return_statement = ""
+
+ if method["return_type"] != "void":
+ return_statement += "return " + ("(" + strip_name(method["return_type"]) + " *) " if is_class_type(method["return_type"]) else "")
+
+ def get_icall_type_name(name):
+ if is_class_type(name):
+ return "Object"
+ return name
+
+
+
+ if method["is_virtual"] or method["has_varargs"]:
+
+ source.append("\tVariant __given_args[" + str(len(method["arguments"])) + "];")
+
+ for i, argument in enumerate(method["arguments"]):
+ source.append("\tgodot_variant_new_nil((godot_variant *) &__given_args[" + str(i) + "]);")
+
+ source.append("")
+
+
+ for i, argument in enumerate(method["arguments"]):
+ source.append("\t__given_args[" + str(i) + "] = " + escape_cpp(argument["name"]) + ";")
+
+ source.append("")
+
+ size = ""
+ if method["has_varargs"]:
+ size = "(__var_args.size() + " + str(len(method["arguments"])) + ")"
+ else:
+ size = "(" + str(len(method["arguments"])) + ")"
+
+ source.append("\tgodot_variant **__args = (godot_variant **) alloca(sizeof(godot_variant *) * " + size + ");")
+
+ source.append("")
+
+ for i, argument in enumerate(method["arguments"]):
+ source.append("\t__args[" + str(i) + "] = (godot_variant *) &__given_args[" + str(i) + "];")
+
+ source.append("")
+
+ if method["has_varargs"]:
+ source.append("\tfor (int i = 0; i < __var_args.size(); i++) {")
+ source.append("\t\t__args[i + " + str(len(method["arguments"])) + "] = (godot_variant *) &((Array &) __var_args)[i];")
+ source.append("\t}")
+
+ source.append("")
+
+ source.append("\tVariant __result;")
+ source.append("\t*(godot_variant *) &__result = godot_method_bind_call(mb, (godot_object *) " + core_object_name + ", (const godot_variant **) __args, " + size + ", nullptr);")
+
+ source.append("")
+
+
+ for i, argument in enumerate(method["arguments"]):
+ source.append("\tgodot_variant_destroy((godot_variant *) &__given_args[" + str(i) + "]);")
+
+ source.append("")
+
+ if method["return_type"] != "void":
+ cast = ""
+ if is_class_type(method["return_type"]):
+ cast += "(" + strip_name(method["return_type"]) + " *) (Object *) "
+ source.append("\treturn " + cast + "__result;")
+
+
+
+ else:
+
+ args = []
+ for arg in method["arguments"]:
+ args.append(get_icall_type_name(arg["type"]))
+
+ icall_ret_type = get_icall_type_name(method["return_type"])
+
+ icall_sig = tuple((icall_ret_type, tuple(args)))
+
+ icalls.add(icall_sig)
+
+ icall_name = get_icall_name(icall_sig)
+
+ return_statement += icall_name + "(mb, (godot_object *) " + core_object_name
+
+ for arg in method["arguments"]:
+ return_statement += ", " + escape_cpp(arg["name"])
+
+ return_statement += ")"
+
+ source.append("\t" + return_statement + ";")
+
+ source.append("}")
+ source.append("")
+
+
+
+ source.append("}")
+
+
+ return "\n".join(source)
+
+
+
+
+
+def generate_icall_header(icalls):
+
+ source = []
+ source.append("#ifndef GODOT_CPP__ICALLS_HPP")
+ source.append("#define GODOT_CPP__ICALLS_HPP")
+
+ source.append("")
+
+ source.append("#include <godot.h>")
+ source.append("")
+ source.append("")
+
+ source.append("#include <CoreTypes.hpp>")
+ source.append("#include <Object.hpp>")
+ source.append("")
+ source.append("")
+
+ source.append("namespace godot {")
+ source.append("")
+
+ for icall in icalls:
+ ret_type = icall[0]
+ args = icall[1]
+
+ method_signature = ""
+
+ method_signature += return_type(ret_type) + get_icall_name(icall) + "(godot_method_bind *mb, godot_object *inst"
+
+ for arg in args:
+ method_signature += ", const "
+
+ if is_core_type(arg):
+ method_signature += arg + "&"
+ elif is_primitive(arg):
+ method_signature += arg
+ else:
+ method_signature += "Object *"
+
+ method_signature += ");"
+
+ source.append(method_signature)
+
+ source.append("")
+
+ source.append("}")
+ source.append("")
+
+ source.append("#endif")
+
+ return "\n".join(source)
+
+
+def generate_icall_implementation(icalls):
+ source = []
+ source.append("#include \"__icalls.hpp\"")
+
+ source.append("")
+
+ source.append("#include <godot.h>")
+ source.append("")
+ source.append("")
+
+ source.append("#include <CoreTypes.hpp>")
+ source.append("#include <Object.hpp>")
+ source.append("")
+ source.append("")
+
+ source.append("using namespace godot;")
+ source.append("")
+
+ for icall in icalls:
+ ret_type = icall[0]
+ args = icall[1]
+
+ method_signature = ""
+
+ method_signature += return_type(ret_type) + get_icall_name(icall) + "(godot_method_bind *mb, godot_object *inst"
+
+ for i, arg in enumerate(args):
+ method_signature += ", const "
+
+ if is_core_type(arg):
+ method_signature += arg + "& "
+ elif is_primitive(arg):
+ method_signature += arg + " "
+ else:
+ method_signature += "Object *"
+
+ method_signature += "arg" + str(i)
+
+ method_signature += ")"
+
+ source.append(method_signature + " {")
+
+ if ret_type != "void":
+ source.append("\t" + strip_name(ret_type) + (" *" if is_class_type(ret_type) else " ") + "ret;")
+ if is_class_type(ret_type):
+ source.append("\tret = nullptr;")
+
+
+ source.append("\tconst void *args[" + ("1" if len(args) == 0 else "") + "] = {")
+
+ for i, arg in enumerate(args):
+
+ wrapped_argument = "\t\t"
+ if is_primitive(arg) or is_core_type(arg):
+ wrapped_argument += "(void *) &arg" + str(i)
+ else:
+ wrapped_argument += "(void *) arg" + str(i)
+
+ wrapped_argument += ","
+ source.append(wrapped_argument)
+
+ source.append("\t};")
+ source.append("")
+
+ source.append("\tgodot_method_bind_ptrcall(mb, inst, args, " + ("nullptr" if ret_type == "void" else "&ret") + ");")
+
+ if ret_type != "void":
+ source.append("\treturn ret;")
+
+ source.append("}")
+
+ source.append("")
+
+ return "\n".join(source)
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+def return_type(t):
+ if is_class_type(t):
+ return "Object *"
+ return t + " "
+
+
+def get_icall_name(sig):
+ ret_type = sig[0]
+ args = sig[1]
+
+ name = "___godot_icall_"
+ name += strip_name(ret_type)
+ for arg in args:
+ name += "_" + strip_name(arg)
+
+ return name
+
+
+
+
+
+
+def get_used_classes(c):
+ classes = []
+ for method in c["methods"]:
+ if is_class_type(method["return_type"]) and not (method["return_type"] in classes):
+ classes.append(method["return_type"])
+
+ for arg in method["arguments"]:
+ if is_class_type(arg["type"]) and not (arg["type"] in classes):
+ classes.append(arg["type"])
+ return classes
+
+
+
+
+
+
+
+
+def strip_name(name):
+ if name[0] == '_':
+ return name[1:]
+ return name
+
+
+def is_class_type(name):
+ return not is_core_type(name) and not is_primitive(name)
+
+def is_core_type(name):
+ core_types = ["Array",
+ "Basis",
+ "Color",
+ "Dictionary",
+ "Error",
+ "Image",
+ "InputEvent",
+ "NodePath",
+ "Plane",
+ "PoolByteArray",
+ "PoolIntArray",
+ "PoolRealArray",
+ "PoolStringArray",
+ "PoolVector2Array",
+ "PoolVector3Array",
+ "PoolColorArray",
+ "Quat",
+ "Rect2",
+ "Rect3",
+ "RID",
+ "String",
+ "Transform",
+ "Transform2D",
+ "Variant",
+ "Vector2",
+ "Vector3"]
+ return name in core_types
+
+
+
+
+def is_primitive(name):
+ core_types = ["int", "bool", "real", "float", "void"]
+ return name in core_types
+
+def escape_cpp(name):
+ escapes = {
+ "class": "_class",
+ "char": "_char",
+ "short": "_short",
+ "bool": "_bool",
+ "int": "_int",
+ "default": "_default",
+ "case": "_case",
+ "switch": "_switch",
+ "export": "_export",
+ "template": "_template",
+ "new": "new_"
+ }
+ if name in escapes:
+ return escapes[name]
+ return name