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-rw-r--r--binding_generator/src/main.rs772
1 files changed, 0 insertions, 772 deletions
diff --git a/binding_generator/src/main.rs b/binding_generator/src/main.rs
deleted file mode 100644
index 6d25386..0000000
--- a/binding_generator/src/main.rs
+++ /dev/null
@@ -1,772 +0,0 @@
-extern crate serde_json;
-#[macro_use]
-extern crate serde_derive;
-
-
-use serde_json::*;
-use std::fs::File;
-use std::iter::Iterator;
-use std::io::prelude::*;
-
-use std::collections::HashSet;
-
-use std::env;
-
-// use std::ascii::AsciiExt;
-
-#[derive(Deserialize)]
-struct GodotClass {
- name: String,
- base_class: String,
- api_type: String,
- singleton: bool,
- instanciable: bool,
- is_reference: bool,
- constants: Map<String, Value>,
- methods: Vec<GodotMethod>
-}
-
-#[derive(Deserialize)]
-struct GodotMethod {
- name: String,
- return_type: String,
- is_editor: bool,
- is_noscript: bool,
- is_const: bool,
- is_virtual: bool,
- has_varargs: bool,
- is_from_script: bool,
- arguments: Vec<GodotArgument>
-}
-
-#[derive(Deserialize)]
-struct GodotArgument {
- name: String,
- #[serde(rename = "type")]
- _type: String,
- has_default_value: bool,
- default_value: String
-}
-
-fn strip_name(s: &String) -> &str {
- if s.starts_with("_") {
- unsafe { s.slice_unchecked(1, s.len()) }
- } else {
- s.as_str()
- }
-}
-
-fn main() {
- let base_dir = match env::args().nth(2) {
- Some(x) => x,
- None => return
- };
-
- let mut file = match env::args().nth(1) {
- Some(x) => File::open(x).unwrap(),
- None => return
- };
-
- let mut file_contents = String::new();
-
- file.read_to_string(&mut file_contents);
-
- let json: Vec<GodotClass> = serde_json::from_str::<Vec<GodotClass>>(&file_contents).unwrap();
-
- let mut icalls: HashSet<(String, Vec<String>)> = HashSet::new();
-
- for class in &json {
- // make this toggleable with a command line switch
- // if class.api_type == "tools" {
- // println!("{}", class.name);
- // continue
- // }
- let used_classes = get_used_classes(&class);
-
- let mut header = File::create((base_dir.to_string() + strip_name(&class.name) + ".hpp").as_str()).unwrap();
-
- header.write_all(generate_class_header(&used_classes, &class).as_bytes());
-
- let mut implementation = File::create((base_dir.to_string() + "impl/" + strip_name(&class.name) + ".cpp").as_str()).unwrap();
- implementation.write_all(generate_class_implementation(&mut icalls, &used_classes, &class).as_bytes());
- }
-
- // generate icall files
- let mut icall_header = File::create((base_dir.to_string() + "__icalls.hpp").as_str()).unwrap();
-
- icall_header.write_all(generate_icall_header(&icalls).as_bytes());
-
- let mut icall_implmentation = File::create((base_dir.to_string() + "impl/__icalls.cpp").as_str()).unwrap();
-
- icall_implmentation.write_all(generate_icall_implementation(&json, &icalls).as_bytes());
-}
-
-fn get_used_classes(class: &GodotClass) -> HashSet<&String> {
-
- let mut classes = HashSet::new();
-
- // classes.insert(&class.base_class);
-
- for method in &class.methods {
- if !is_primitive(&method.return_type) &&!is_core_type(&method.return_type) && !classes.contains(&method.return_type) {
- classes.insert(&method.return_type);
- }
-
- for argument in &method.arguments {
- if !is_primitive(&argument._type) &&!is_core_type(&argument._type) && !classes.contains(&argument._type) {
- classes.insert(&argument._type);
- }
- }
- }
-
- return classes;
-}
-
-fn generate_class_header(used_classes: &HashSet<&String>, class: &GodotClass) -> String {
- let mut contents = String::new();
-
- contents = contents + "#ifndef ";
- contents = contents + strip_name(&class.name).to_string().to_uppercase().as_str() + "_H\n";
-
- contents = contents + "#define ";
- contents = contents + strip_name(&class.name).to_string().to_uppercase().as_str() + "_H\n\n";
-
- contents = contents + "#if defined(_WIN32) && defined(_GD_CPP_BINDING_IMPL)\n";
- contents = contents + "# define GD_CPP_BINDING_API __declspec(dllexport)\n";
- contents = contents + "#elif defined(_WIN32)\n";
- contents = contents + "# define GD_CPP_BINDING_API __declspec(dllimport)\n";
- contents = contents + "#else\n";
- contents = contents + "# define GD_CPP_BINDING_API\n";
- contents = contents + "#endif\n\n";
-
-
- contents = contents + "\n#include \"core/CoreTypes.hpp\"\n";
-
- contents = contents + "\n#include <godot.h>\n\n\n";
-
- if class.base_class != "" {
- contents = contents + "\n#include \"" + strip_name(&class.base_class) + ".hpp\"\n\n\n";
- }
-
- contents = contents + "namespace godot {\n\n";
-
- // contents += forward_declares;
-
- for used_type in used_classes {
- contents = contents + "class " + strip_name(used_type) + ";\n"
- }
-
- contents = contents + "\n\n";
-
- let core_obj_name = {
- let mut name = String::new();
- if class.singleton {
- name = name + "___static_object_" + strip_name(&class.name);
- } else {
- name = name + "this";
- };
- name
- };
-
- contents = contents + "class GD_CPP_BINDING_API " + strip_name(&class.name);
-
- if class.base_class != "" {
- contents = contents + " : public " + strip_name(&class.base_class);
- }
-
- contents = contents + " {\n";
-
- // if class.base_class == "" {
- // contents = contents + "public:\n\tgodot_object *__core_object = 0;\n\n";
- // }
-
- if class.singleton {
- contents = contents + "private:\n";
- contents = contents + "\tstatic void ___singleton_init();\n";
- }
-
- contents = contents + "public:\n\n";
-
- // default constructor
-
- {
- contents = contents + "\tstatic " + strip_name(&class.name) + "* _new();\n\n";
- }
-
-
- // pointer constructor
- // {
- // contents = contents + "\t" + strip_name(&class.name) + "(godot_object *ptr);\n\n";
- // }
-
- // object constructor
- // if !class.singleton {
- // contents = contents + "\t" + strip_name(&class.name) + "(const Object *ptr);\n\n";
- // contents = contents + "\t" + strip_name(&class.name) + "(const Variant& obj);\n\n";
- // }
-
- if class.name != "Object" {
- contents = contents + "\tvoid _init();\n\n";
- }
-
- // if class.instanciable {
- // contents = contents + "\tstatic " + strip_name(&class.name) + " __new();\n";
- // contents = contents + "\tvoid __destroy();\n\n";
- // }
-
- for (name, value) in &class.constants {
- contents = contents + "\tconst static int " + name.as_str() + " = " + value.as_i64().unwrap().to_string().as_str() + ";\n";
- }
-
- contents += "\n\n";
-
- fn escape_default_arg(type_: &String, arg: &String) -> String {
- match type_.as_str() {
- "Color" => {
- String::from("Color(") + arg.as_str() + ")"
- },
- "bool" | "int" => {
- String::from(arg.as_str()).as_str().to_lowercase()
- },
- "Array" => {
- String::from("Array()")
- },
- "PoolVector2Array" | "PoolStringArray" | "PoolColorArray" | "PoolVector3Array" => {
- type_.clone() + "()" // String::from("PoolVector2Array()")
- }
- "Vector2" => {
- String::from("Vector2") + arg.as_str()
- }
- "Vector3" => {
- String::from("Vector3") + arg.as_str()
- }
- "Transform" => {
- String::from("Transform()")// + arg.as_str() + ")"
- }
- "Transform2D" => {
- String::from("Transform2D()")
- }
- "Rect2" => {
- String::from("Rect2") + arg.as_str()
- }
- "Variant" => {
- if arg == "Null" {
- String::from("Variant()")
- } else {
- arg.clone()
- }
- }
- "String" => {
- String::from("\"") + arg.as_str() + "\""
- }
- "RID" => {
- String::from("RID()")
- }
- _ => {
- match arg.as_str() {
- "Null" => String::from("nullptr"),
- "[Object:null]" => String::from("nullptr"),
- a => String::from(a)
- }
- }
- }
- }
-
- for method in &class.methods {
- contents = contents + "\t" + (if class.singleton { "static " } else { "" }) + strip_name(&method.return_type) + (if !is_core_type(&method.return_type) && !is_primitive(&method.return_type) { " *" } else { " " }) + escape_cpp(&method.name) + "(";
-
- let mut has_default = false;
-
- for (i, argument) in (&method.arguments).iter().enumerate() {
- if !is_primitive(&argument._type) && !is_core_type(&argument._type) {
- contents = contents + "const " + argument._type.as_str() + " *";
- } else {
- contents = contents + "const " + argument._type.as_str() + " ";
- }
-
- contents = contents + escape_cpp(&argument.name);
-
- if argument.has_default_value || has_default {
- contents = contents + " = " + escape_default_arg(&argument._type, &argument.default_value).as_str();
- has_default = true;
- }// else if has_default {
- // contents = contents + " = \"\"";
- //}
-
- if i != method.arguments.len() - 1 {
- contents += ", ";
- }
- }
-
- if method.has_varargs {
- if method.arguments.len() > 0 {
- contents += ", ";
- }
- contents = contents + "const Array& __var_args = Array()";
- }
-
- contents = contents + ")" + if method.is_const && !class.singleton { " const" } else { "" } + ";\n";
- // contents = contents + ")" + if method.is_const { " const" } else { "" } + ";\n";
- }
-
- contents = contents + "};\n\n";
-
- // if class.base_class == "" {
- // // Object
- // contents = contents + "\ninline\n#if defined(_WIN32)\n# ifdef _GD_CPP_BINDING_IMPL\n __declspec(dllexport)\n# else\n __declspec(dllimport)\n# endif\n#endif\nVariant::operator Object() const\n{\n\n";
-
- // contents = contents + "\treturn Object(godot_variant_as_object(&_godot_variant));\n\n";
-
- // contents = contents + "\n}\n\n";
- // }
-
- contents = contents + "}\n";
-
- contents = contents + "#endif\n";
-
- contents
-}
-
-
-fn generate_class_implementation(icalls: &mut HashSet<(String, Vec<String>)>, used_classes: &HashSet<&String>, class: &GodotClass) -> String {
- let mut contents = String::new();
-
- contents = contents + "#include \"" + strip_name(&class.name) + ".hpp" + "\"\n";
-
- contents = contents + "\n#include \"core/CoreTypes.hpp\"\n";
-
- contents = contents + "\n#include \"Godot.hpp\"\n\n";
-
- if class.instanciable {
- contents = contents + "#include \"ClassDB.hpp\"\n";
- }
-
- contents = contents + "\n#include \"__icalls.hpp\"\n\n\n";
-
- for used_class in used_classes {
- contents = contents + "#include \"" + strip_name(used_class) + ".hpp\"\n";
- }
-
- contents = contents + "\n\n";
-
- contents = contents + "namespace godot {\n\n";
-
- let core_obj_name = {
- let mut name = String::new();
- if class.singleton {
- name = name + "___static_object_" + strip_name(&class.name);
- } else {
- name = name + "this";
- };
- name
- };
-
- contents = contents + "\n\n\n";
-
- if class.singleton {
- contents = contents + "static godot_object *" + core_obj_name.as_str() + ";\n\n\n\n\n";
- }
-
-
- if class.singleton {
- contents = contents + "void " + strip_name(&class.name) + "::___singleton_init()\n{\n\t"
- + core_obj_name.as_str() + " = godot_global_get_singleton(\"" + strip_name(&class.name) + "\");\n}\n\n";
- }
-
-
- // default constructor
-
- {
- contents = contents + strip_name(&class.name) + " *" + strip_name(&class.name) + "::_new()\n{\n";
- contents = contents + "\tgodot_class_constructor constructor = godot_get_class_constructor(\"" + class.name.as_str() + "\");\n";
- contents = contents + "\tif (!constructor) { return nullptr; }\n";
- contents = contents + "\treturn (" + strip_name(&class.name) + " *) constructor();\n";
- contents = contents + "}\n\n";
- }
-
-
- // pointer constructor
- // {
- // contents = contents + "" + strip_name(&class.name) + "::" + strip_name(&class.name) + "(godot_object *ptr)\n{\n";
- // contents = contents + "\t__core_object = ptr;\n";
- // contents = contents + "}\n\n\n";
- // }
-
- // Object constructor
- // if !class.singleton {
- // contents = contents + "" + strip_name(&class.name) + "::" + strip_name(&class.name) + "(const Object *ptr)\n{\n";
- // contents = contents + "\t__core_object = ?;\n";
- // contents = contents + "}\n\n\n";
- //
- // contents = contents + "" + strip_name(&class.name) + "::" + strip_name(&class.name) + "(const Variant& obj)\n{\n";
- // contents = contents + "\t__core_object = ((Object) obj).__core_object;\n";
- // contents = contents + "}\n\n\n";
- // }
-
- if class.name != "Object" {
- contents = contents + "void " + strip_name(&class.name) + "::" + "_init()\n{\n";
- contents = contents + "\t\n";
- contents = contents + "}\n\n";
- }
-
-
- contents += "\n\n";
-
- for method in &class.methods {
- contents = contents + strip_name(&method.return_type) + (if !is_core_type(&method.return_type) && !is_primitive(&method.return_type) { " *" } else { " " }) + strip_name(&class.name) + "::" + escape_cpp(&method.name) + "(";
-
- for (i, argument) in (&method.arguments).iter().enumerate() {
- if !is_primitive(&argument._type) && !is_core_type(&argument._type) {
- contents = contents + "const " + argument._type.as_str() + " *";
- } else {
- contents = contents + "const " + argument._type.as_str() + " ";
- }
-
- contents = contents + escape_cpp(&argument.name);
- if i != method.arguments.len() - 1 {
- contents += ", ";
- }
- }
-
- if method.has_varargs {
- if method.arguments.len() > 0 {
- contents += ", ";
- }
- contents = contents + "const Array& __var_args";
- }
-
- contents = contents + ")" + if method.is_const && !class.singleton { " const" } else { "" } + "\n{\n";
-
-
- if class.singleton {
- contents = contents + "\tif (" + core_obj_name.as_str() + " == 0) {\n";
- contents = contents + "\t\t___singleton_init();\n";
- contents = contents + "\t}\n\n";
- }
-
- if method.is_virtual || method.has_varargs {
-
- contents = contents + "\tArray __args;\n";
-
- // fill in the args
- for arg in &method.arguments {
- contents = contents + "\t__args.append(" + escape_cpp(&arg.name) + ");\n";
- }
-
- if method.has_varargs {
- contents = contents + "\tfor (int i = 0; i < __var_args.size(); i++) {\n";
- contents = contents + "\t\t__args.append(__var_args[i]);\n";
- contents = contents + "\t}\n";
- }
-
- contents = contents + "\t";
-
- if method.return_type != "void" {
- contents = contents + "return ";
-
- if !is_primitive(&method.return_type) && !is_core_type(&method.return_type) {
- contents = contents + "(" + strip_name(&method.return_type) + " *) (Object *) ";
- }
- }
-
- contents = contents + "((Object *) " + core_obj_name.as_str() + ")->callv(\"" + method.name.as_str() + "\", __args);\n";
- } else {
- contents = contents + "\tstatic godot_method_bind *mb = NULL;\n"
- + "\tif (mb == NULL) {\n"
- + "\t\tmb = godot_method_bind_get_method(\"" + class.name.as_str() + "\", \"" + method.name.as_str() + "\");\n"
- + "\t}\n\t";
-
-
- if method.return_type != "void" {
- contents = contents + "return ";
- if !is_primitive(&method.return_type) && !is_core_type(&method.return_type) {
- contents = contents + "(" + strip_name(&method.return_type) + " *) ";
- }
- }
-
- let mut args = Vec::new();
-
- fn get_icall_type_name(t: &String) -> String {
- if is_core_type(t) || is_primitive(t) {
- t.clone()
- } else {
- String::from("Object")
- }
- }
-
- for arg in &method.arguments {
- args.push(get_icall_type_name(&arg._type));
- }
-
- let icallsig = (get_icall_type_name(&method.return_type), args);
-
- let name = get_icall_name(&icallsig);
-
- icalls.insert(icallsig);
-
-
- contents = contents + name.as_str() + "(mb, (godot_object *) " + core_obj_name.as_str();
-
- for arg in &method.arguments {
- contents = contents + ", " + escape_cpp(&arg.name);
- }
-
- // if !is_primitive(&method.return_type) && !is_core_type(&method.return_type) {
- // contents = contents + ")";
- // }
- contents = contents + ");\n";
- }
-
- contents = contents + "}\n\n";
- }
-
- // if class.instanciable {
-
- // contents = contents + strip_name(&class.name) + " " + strip_name(&class.name) + "::__new() {\n";
- // contents = contents + "\tObject ptr = ClassDB::instance(\"" + class.name.as_str() + "\");\n";
- // contents = contents + "\treturn ptr;\n";
- // contents = contents + "}\n\n";
-
- // contents = contents + "void " + strip_name(&class.name) + "::__destroy() {\n";
- // contents = contents + "\tgodot_object_destroy(__core_object);\n";
- // contents = contents + "}\n\n\n";
-
- /* if class.base_class == "" {
- // Object
- contents = contents + "Variant::operator Object()const {\n\n";
-
- contents = contents + "\treturn Object(godot_variant_as_object(&_godot_variant));\n\n";
-
- contents = contents + "}\n\n";
- } */
- // }
-
- contents = contents + "}\n";
-
- contents
-}
-
-fn get_icall_name(sig: &(String, Vec<String>)) -> String {
-
- let &(ref ret, ref args) = sig;
-
- let mut name = String::new();
-
- name = name + "___godot_icall_";
-
- name = name + strip_name(&ret);
-
- for arg in args {
- name = name + "_" + strip_name(&arg);
- }
-
- name
-}
-
-fn get_icall_name_ref(sig: (&String, &Vec<String>)) -> String {
-
- let (ref ret, args) = sig;
-
- let mut name = String::new();
-
- name = name + "___godot_icall_";
-
- name = name + strip_name(&ret);
-
- for arg in args {
- name = name + "_" + strip_name(&arg);
- }
-
- name
-}
-
-fn generate_icall_header(icalls: &HashSet<(String, Vec<String>)>) -> String {
-
- fn return_type(t: &String) -> String {
- if is_primitive(t) || is_core_type(t) {
- t.clone()
- } else {
- String::from("Object *")
- }
- }
-
-
- let mut contents = String::new();
-
- contents = contents + "#ifndef __ICALLS_H\n";
- contents = contents + "#define __ICALLS_H\n\n\n";
-
- contents = contents + "#include <godot.h>\n\n\n";
-
- contents = contents + "#include \"core/CoreTypes.hpp\"\n";
- contents = contents + "#include \"Object.hpp\"\n\n\n";
-
-
-
- contents = contents + "using namespace godot;\n\n\n";
-
- for &(ref ret, ref args) in icalls {
- contents = contents + return_type(ret).as_str() + " " + get_icall_name_ref((ret, args)).as_str() + "(godot_method_bind *mb, godot_object *inst";
- for arg in args {
- contents = contents + ", ";
- if is_core_type(&arg) {
- // if !is_primitive(&arg) {
- contents = contents + "const " + arg.as_str() + "& ";
- } else if is_primitive(&arg) {
- contents = contents + "const " + arg.as_str() + " ";
- } else {
- contents = contents + "const Object *";
- }
- }
- contents = contents + ");\n";
- }
-
- contents = contents + "#endif";
-
- contents
-}
-
-fn generate_icall_implementation(class_api: &Vec<GodotClass>, icalls: &HashSet<(String, Vec<String>)>) -> String {
-
- fn return_type(t: &String) -> String {
- if is_primitive(t) || is_core_type(t) {
- t.clone()
- } else {
- let s = String::new() + t.as_str() + " *";
- s
- }
- }
-
- let is_reference = |name: &String| {
- for class in class_api {
- if class.name.as_str() == name.as_str() {
- return class.is_reference;
- }
- }
- false
- };
-
- let mut contents = String::new();
-
- contents = contents + "#include \"__icalls.hpp\"\n";
-
- contents = contents + "#include <godot.h>\n\n\n";
-
- contents = contents + "#include \"core/CoreTypes.hpp\"\n";
- contents = contents + "#include \"Object.hpp\"\n\n\n";
-
- contents = contents + "using namespace godot;\n\n\n";
-
- for &(ref ret, ref args) in icalls {
- contents = contents + return_type(ret).as_str() + " " + get_icall_name_ref((ret, args)).as_str() + "(godot_method_bind *mb, godot_object *inst";
- let mut i = 0;
- for arg in args {
- contents = contents + ", ";
- if is_core_type(&arg) {
- // if !is_primitive(&arg) {
- contents = contents + "const " + arg.as_str() + "& ";
- } else if is_primitive(&arg) {
- contents = contents + "const " + arg.as_str() + " ";
- } else {
- contents = contents + "const " + arg.as_str() + " *";
- }
- contents = contents + "arg" + i.to_string().as_str();
- i = i + 1;
- }
- contents = contents + ")\n";
-
- contents = contents + "{\n";
-
- if ret != "void" {
- contents = contents + "\t" + strip_name(ret) + if !is_core_type(ret) && !is_primitive(ret) { " *" } else { "" } + " ret;\n";
- if !is_core_type(ret) && !is_primitive(ret) {
- contents = contents + "\t" + "ret = nullptr;\n";
- }
- }
-
- contents = contents + "\tconst void *args[" + if args.len() == 0 { "1" } else { "" } + "] = {\n";
-
- let mut j = 0;
- for arg in args {
- contents = contents + "\t\t";
- if is_primitive(arg) {
- contents = contents + "&arg" + j.to_string().as_str();
- } else if is_core_type(arg) {
- contents = contents + "(void *) &arg" + j.to_string().as_str();
- } else {
- contents = contents + "(void *) arg" + j.to_string().as_str();
- }
- contents = contents + ",\n";
- j = j + 1;
- }
-
- contents = contents + "\t};\n";
-
- contents = contents + "\tgodot_method_bind_ptrcall(mb, inst, args, " + if ret == "void" { "NULL" } else { "&ret" } + ");\n";
-
- if !is_primitive(ret) && !is_core_type(ret) {
- contents = contents + "\treturn ret;\n";
- } else if ret != "void" {
- contents = contents + "\treturn ret;\n";
- }
-
- contents = contents + "}\n\n";
- }
-
- // contents = contents + "#endif";
-
- contents
-}
-
-
-fn is_core_type(name: &String) -> bool {
- let core_types = vec!["Array",
- "Basis",
- "Color",
- "Dictionary",
- "Error",
- "Image",
- "InputEvent",
- "NodePath",
- "Plane",
- "PoolByteArray",
- "PoolIntArray",
- "PoolRealArray",
- "PoolStringArray",
- "PoolVector2Array",
- "PoolVector3Array",
- "PoolColorArray",
- "Quat",
- "Rect2",
- "Rect3",
- "RID",
- "String",
- "Transform",
- "Transform2D",
- "Variant",
- "Vector2",
- "Vector3"];
- core_types.contains(&name.as_str())
-}
-
-fn is_primitive(name: &String) -> bool {
- let core_types = vec!["int", "bool", "real", "float", "void"];
- core_types.contains(&name.as_str())
-}
-
-fn escape_cpp(name: &String) -> &str {
- match name.as_str() {
- "class" => "_class",
- "char" => "_char",
- "short" => "_short",
- "bool" => "_bool",
- "int" => "_int",
- "default" => "_default",
- "case" => "_case",
- "switch" => "_switch",
- "export" => "_export",
- "template" => "_template",
- "new" => "new_",
- x => x
- }
-}