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-rw-r--r--include/godot_cpp/core/Array.cpp196
1 files changed, 196 insertions, 0 deletions
diff --git a/include/godot_cpp/core/Array.cpp b/include/godot_cpp/core/Array.cpp
new file mode 100644
index 0000000..2d66eb7
--- /dev/null
+++ b/include/godot_cpp/core/Array.cpp
@@ -0,0 +1,196 @@
+#include "Array.h"
+
+#include <cstdlib>
+
+#include <godot/godot_array.h>
+
+#include "Variant.h"
+
+namespace godot {
+
+class Object;
+
+Array::Array()
+{
+ godot_array_new(&_godot_array);
+}
+
+Array::Array(const PoolByteArray& a)
+{
+ godot_array_new_pool_byte_array(&_godot_array, (godot_pool_byte_array *) &a);
+}
+
+Array::Array(const PoolIntArray& a)
+{
+ godot_array_new_pool_int_array(&_godot_array, (godot_pool_int_array *) &a);
+}
+
+Array::Array(const PoolRealArray& a)
+{
+ godot_array_new_pool_real_array(&_godot_array, (godot_pool_real_array *) &a);
+}
+
+Array::Array(const PoolStringArray& a)
+{
+ godot_array_new_pool_string_array(&_godot_array, (godot_pool_string_array *) &a);
+}
+
+Array::Array(const PoolVector2Array& a)
+{
+ godot_array_new_pool_vector2_array(&_godot_array, (godot_pool_vector2_array *) &a);
+}
+
+Array::Array(const PoolVector3Array& a)
+{
+ godot_array_new_pool_vector3_array(&_godot_array, (godot_pool_vector3_array *) &a);
+}
+
+Array::Array(const PoolColorArray& a)
+{
+ godot_array_new_pool_color_array(&_godot_array, (godot_pool_color_array *) &a);
+}
+
+Variant& Array::operator [](const int idx)
+{
+ godot_variant *v = godot_array_get(&_godot_array, idx);
+ return *(Variant *) v;
+}
+
+Variant Array::operator [](const int idx) const
+{
+ // Yes, I'm casting away the const... you can hate me now.
+ // since the result is
+ godot_variant *v = godot_array_get((godot_array *) &_godot_array, idx);
+ return *(Variant *) v;
+}
+
+void Array::append(const Variant& v)
+{
+ godot_array_append(&_godot_array, (godot_variant *) &v);
+}
+
+void Array::clear()
+{
+ godot_array_clear(&_godot_array);
+}
+
+int Array::count(const Variant& v)
+{
+ return godot_array_count(&_godot_array, (godot_variant *) &v);
+}
+
+bool Array::empty() const
+{
+ return godot_array_empty(&_godot_array);
+}
+
+void Array::erase(const Variant& v)
+{
+ godot_array_erase(&_godot_array, (godot_variant *) &v);
+}
+
+Variant Array::front() const
+{
+ godot_variant v = godot_array_front(&_godot_array);
+ return *(Variant *) &v;
+}
+
+Variant Array::back() const
+{
+ godot_variant v = godot_array_back(&_godot_array);
+ return *(Variant *) &v;
+}
+
+int Array::find(const Variant& what, const int from)
+{
+ return godot_array_find(&_godot_array, (godot_variant *) &what, from);
+}
+
+int Array::find_last(const Variant& what)
+{
+ return godot_array_find_last(&_godot_array, (godot_variant *) &what);
+}
+
+bool Array::has(const Variant& what) const
+{
+ return godot_array_has(&_godot_array, (godot_variant *) &what);
+}
+
+uint32_t Array::hash() const
+{
+ return godot_array_hash(&_godot_array);
+}
+
+void Array::insert(const int pos, const Variant& value)
+{
+ godot_array_insert(&_godot_array, pos, (godot_variant *) &value);
+}
+
+void Array::invert()
+{
+ godot_array_invert(&_godot_array);
+}
+
+bool Array::is_shared() const
+{
+ return godot_array_is_shared(&_godot_array);
+}
+
+Variant Array::pop_back()
+{
+ godot_variant v = godot_array_pop_back(&_godot_array);
+ return *(Variant *) &v;
+}
+
+Variant Array::pop_front()
+{
+ godot_variant v = godot_array_pop_front(&_godot_array);
+ return *(Variant *) &v;
+}
+
+void Array::push_back(const Variant& v)
+{
+ godot_array_push_back(&_godot_array, (godot_variant *) &v);
+}
+
+void Array::push_front(const Variant& v)
+{
+ godot_array_push_front(&_godot_array, (godot_variant *) &v);
+}
+
+void Array::remove(const int idx)
+{
+ godot_array_remove(&_godot_array, idx);
+}
+
+int Array::size() const
+{
+ return godot_array_size(&_godot_array);
+}
+
+void Array::resize(const int size)
+{
+ godot_array_resize(&_godot_array, size);
+}
+
+int Array::rfind(const Variant& what, const int from)
+{
+ return godot_array_rfind(&_godot_array, (godot_variant *) &what, from);
+}
+
+void Array::sort()
+{
+ godot_array_sort(&_godot_array);
+}
+
+void Array::sort_custom(Object *obj, const String& func)
+{
+ godot_array_sort_custom(&_godot_array, (godot_object *) obj, (godot_string *) &func);
+}
+
+Array::~Array()
+{
+ godot_array_destroy(&_godot_array);
+}
+
+}