diff options
Diffstat (limited to 'include/godot_cpp/core/Array.cpp')
-rw-r--r-- | include/godot_cpp/core/Array.cpp | 196 |
1 files changed, 196 insertions, 0 deletions
diff --git a/include/godot_cpp/core/Array.cpp b/include/godot_cpp/core/Array.cpp new file mode 100644 index 0000000..2d66eb7 --- /dev/null +++ b/include/godot_cpp/core/Array.cpp @@ -0,0 +1,196 @@ +#include "Array.h" + +#include <cstdlib> + +#include <godot/godot_array.h> + +#include "Variant.h" + +namespace godot { + +class Object; + +Array::Array() +{ + godot_array_new(&_godot_array); +} + +Array::Array(const PoolByteArray& a) +{ + godot_array_new_pool_byte_array(&_godot_array, (godot_pool_byte_array *) &a); +} + +Array::Array(const PoolIntArray& a) +{ + godot_array_new_pool_int_array(&_godot_array, (godot_pool_int_array *) &a); +} + +Array::Array(const PoolRealArray& a) +{ + godot_array_new_pool_real_array(&_godot_array, (godot_pool_real_array *) &a); +} + +Array::Array(const PoolStringArray& a) +{ + godot_array_new_pool_string_array(&_godot_array, (godot_pool_string_array *) &a); +} + +Array::Array(const PoolVector2Array& a) +{ + godot_array_new_pool_vector2_array(&_godot_array, (godot_pool_vector2_array *) &a); +} + +Array::Array(const PoolVector3Array& a) +{ + godot_array_new_pool_vector3_array(&_godot_array, (godot_pool_vector3_array *) &a); +} + +Array::Array(const PoolColorArray& a) +{ + godot_array_new_pool_color_array(&_godot_array, (godot_pool_color_array *) &a); +} + +Variant& Array::operator [](const int idx) +{ + godot_variant *v = godot_array_get(&_godot_array, idx); + return *(Variant *) v; +} + +Variant Array::operator [](const int idx) const +{ + // Yes, I'm casting away the const... you can hate me now. + // since the result is + godot_variant *v = godot_array_get((godot_array *) &_godot_array, idx); + return *(Variant *) v; +} + +void Array::append(const Variant& v) +{ + godot_array_append(&_godot_array, (godot_variant *) &v); +} + +void Array::clear() +{ + godot_array_clear(&_godot_array); +} + +int Array::count(const Variant& v) +{ + return godot_array_count(&_godot_array, (godot_variant *) &v); +} + +bool Array::empty() const +{ + return godot_array_empty(&_godot_array); +} + +void Array::erase(const Variant& v) +{ + godot_array_erase(&_godot_array, (godot_variant *) &v); +} + +Variant Array::front() const +{ + godot_variant v = godot_array_front(&_godot_array); + return *(Variant *) &v; +} + +Variant Array::back() const +{ + godot_variant v = godot_array_back(&_godot_array); + return *(Variant *) &v; +} + +int Array::find(const Variant& what, const int from) +{ + return godot_array_find(&_godot_array, (godot_variant *) &what, from); +} + +int Array::find_last(const Variant& what) +{ + return godot_array_find_last(&_godot_array, (godot_variant *) &what); +} + +bool Array::has(const Variant& what) const +{ + return godot_array_has(&_godot_array, (godot_variant *) &what); +} + +uint32_t Array::hash() const +{ + return godot_array_hash(&_godot_array); +} + +void Array::insert(const int pos, const Variant& value) +{ + godot_array_insert(&_godot_array, pos, (godot_variant *) &value); +} + +void Array::invert() +{ + godot_array_invert(&_godot_array); +} + +bool Array::is_shared() const +{ + return godot_array_is_shared(&_godot_array); +} + +Variant Array::pop_back() +{ + godot_variant v = godot_array_pop_back(&_godot_array); + return *(Variant *) &v; +} + +Variant Array::pop_front() +{ + godot_variant v = godot_array_pop_front(&_godot_array); + return *(Variant *) &v; +} + +void Array::push_back(const Variant& v) +{ + godot_array_push_back(&_godot_array, (godot_variant *) &v); +} + +void Array::push_front(const Variant& v) +{ + godot_array_push_front(&_godot_array, (godot_variant *) &v); +} + +void Array::remove(const int idx) +{ + godot_array_remove(&_godot_array, idx); +} + +int Array::size() const +{ + return godot_array_size(&_godot_array); +} + +void Array::resize(const int size) +{ + godot_array_resize(&_godot_array, size); +} + +int Array::rfind(const Variant& what, const int from) +{ + return godot_array_rfind(&_godot_array, (godot_variant *) &what, from); +} + +void Array::sort() +{ + godot_array_sort(&_godot_array); +} + +void Array::sort_custom(Object *obj, const String& func) +{ + godot_array_sort_custom(&_godot_array, (godot_object *) obj, (godot_string *) &func); +} + +Array::~Array() +{ + godot_array_destroy(&_godot_array); +} + +} |