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-rw-r--r--include/godot_cpp/core/Dictionary.h107
1 files changed, 29 insertions, 78 deletions
diff --git a/include/godot_cpp/core/Dictionary.h b/include/godot_cpp/core/Dictionary.h
index 1e8d843..d481e17 100644
--- a/include/godot_cpp/core/Dictionary.h
+++ b/include/godot_cpp/core/Dictionary.h
@@ -12,84 +12,35 @@ namespace godot {
class Dictionary {
godot_dictionary _godot_dictionary;
public:
- Dictionary()
- {
- godot_dictionary_new(&_godot_dictionary);
- }
-
- void clear()
- {
- godot_dictionary_clear(&_godot_dictionary);
- }
-
- bool empty() const
- {
- return godot_dictionary_empty(&_godot_dictionary);
- }
-
- void erase(const Variant& key)
- {
- godot_dictionary_erase(&_godot_dictionary, (godot_variant *) &key);
- }
-
- bool has(const Variant& key) const
- {
- return godot_dictionary_has(&_godot_dictionary, (godot_variant *) &key);
- }
-
- bool has_all(const Array& keys) const
- {
- return godot_dictionary_has_all(&_godot_dictionary, (godot_array *) &keys);
- }
-
- uint32_t hash() const
- {
- return godot_dictionary_hash(&_godot_dictionary);
- }
-
- Array keys() const
- {
- godot_array a = godot_dictionary_keys(&_godot_dictionary);
- return *(Array *) &a;
- }
-
- int parse_json(const String& json)
- {
- return godot_dictionary_parse_json(&_godot_dictionary, (godot_string *) &json);
- }
-
- Variant &operator [](const Variant& key)
- {
- return *(Variant *) godot_dictionary_operator_index(&_godot_dictionary, (godot_variant *) &key);
- }
-
- const Variant &operator [](const Variant& key) const
- {
- // oops I did it again
- return *(Variant *) godot_dictionary_operator_index((godot_dictionary *) &_godot_dictionary, (godot_variant *) &key);
- }
-
- int size() const
- {
- return godot_dictionary_size(&_godot_dictionary);
- }
-
- String to_json() const
- {
- godot_string s = godot_dictionary_to_json(&_godot_dictionary);
- return *(String *) &s;
- }
-
- Array values() const
- {
- godot_array a = godot_dictionary_values(&_godot_dictionary);
- return *(Array *) &a;
- }
-
- ~Dictionary()
- {
- godot_dictionary_destroy(&_godot_dictionary);
- }
+ Dictionary();
+
+ void clear();
+
+ bool empty() const;
+
+ void erase(const Variant& key);
+
+ bool has(const Variant& key) const;
+
+ bool has_all(const Array& keys) const;
+
+ uint32_t hash() const;
+
+ Array keys() const;
+
+ int parse_json(const String& json);
+
+ Variant &operator [](const Variant& key);
+
+ const Variant &operator [](const Variant& key) const;
+
+ int size() const;
+
+ String to_json() const;
+
+ Array values() const;
+
+ ~Dictionary();
};