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-rw-r--r--include/godot_cpp/core/InputEvent.cpp279
1 files changed, 279 insertions, 0 deletions
diff --git a/include/godot_cpp/core/InputEvent.cpp b/include/godot_cpp/core/InputEvent.cpp
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+++ b/include/godot_cpp/core/InputEvent.cpp
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+#include "InputEvent.h"
+
+#include <cstdint>
+#include <memory.h>
+
+#include "Vector2.h"
+#include "Transform2D.h"
+
+#include <cmath>
+
+#include "String.h"
+
+namespace godot {
+
+
+bool InputEvent::operator==(const InputEvent &p_event) const {
+ if (type != p_event.type){
+ return false;
+ }
+
+ switch(type) {
+ /** Current clang-format style doesn't play well with the aligned return values of that switch. */
+ /* clang-format off */
+ case NONE:
+ return true;
+ case KEY:
+ return key.unicode == p_event.key.unicode
+ && key.scancode == p_event.key.scancode
+ && key.echo == p_event.key.echo
+ && key.pressed == p_event.key.pressed
+ && key.mod == p_event.key.mod;
+ case MOUSE_MOTION:
+ return mouse_motion.x == p_event.mouse_motion.x
+ && mouse_motion.y == p_event.mouse_motion.y
+ && mouse_motion.relative_x == p_event.mouse_motion.relative_x
+ && mouse_motion.relative_y == p_event.mouse_motion.relative_y
+ && mouse_motion.button_mask == p_event.mouse_motion.button_mask
+ && key.mod == p_event.key.mod;
+ case MOUSE_BUTTON:
+ return mouse_button.pressed == p_event.mouse_button.pressed
+ && mouse_button.x == p_event.mouse_button.x
+ && mouse_button.y == p_event.mouse_button.y
+ && mouse_button.button_index == p_event.mouse_button.button_index
+ && mouse_button.button_mask == p_event.mouse_button.button_mask
+ && key.mod == p_event.key.mod;
+ case JOYPAD_MOTION:
+ return joy_motion.axis == p_event.joy_motion.axis
+ && joy_motion.axis_value == p_event.joy_motion.axis_value;
+ case JOYPAD_BUTTON:
+ return joy_button.pressed == p_event.joy_button.pressed
+ && joy_button.button_index == p_event.joy_button.button_index
+ && joy_button.pressure == p_event.joy_button.pressure;
+ case SCREEN_TOUCH:
+ return screen_touch.pressed == p_event.screen_touch.pressed
+ && screen_touch.index == p_event.screen_touch.index
+ && screen_touch.x == p_event.screen_touch.x
+ && screen_touch.y == p_event.screen_touch.y;
+ case SCREEN_DRAG:
+ return screen_drag.index == p_event.screen_drag.index
+ && screen_drag.x == p_event.screen_drag.x
+ && screen_drag.y == p_event.screen_drag.y;
+ case ACTION:
+ return action.action == p_event.action.action
+ && action.pressed == p_event.action.pressed;
+ /* clang-format on */
+ default:
+ ERR_PRINT("No logic to compare InputEvents of this type, this shouldn't happen.");
+ }
+
+ return false;
+}
+InputEvent::operator String() const {
+ /*
+ String str ="Device "+itos(device)+" ID "+itos(ID)+" ";
+
+ switch(type) {
+
+ case NONE: {
+
+ return "Event: None";
+ } break;
+ case KEY: {
+
+ str+= "Event: Key ";
+ str=str+"Unicode: "+String::chr(key.unicode)+" Scan: "+itos( key.scancode )+" Echo: "+String(key.echo?"True":"False")+" Pressed"+String(key.pressed?"True":"False")+" Mod: ";
+ if (key.mod.shift)
+ str+="S";
+ if (key.mod.control)
+ str+="C";
+ if (key.mod.alt)
+ str+="A";
+ if (key.mod.meta)
+ str+="M";
+
+ return str;
+ } break;
+ case MOUSE_MOTION: {
+
+ str+= "Event: Motion ";
+ str=str+" Pos: " +itos(mouse_motion.x)+","+itos(mouse_motion.y)+" Rel: "+itos(mouse_motion.relative_x)+","+itos(mouse_motion.relative_y)+" Mask: ";
+ for (int i=0;i<8;i++) {
+
+ if ((1<<i)&mouse_motion.button_mask)
+ str+=itos(i+1);
+ }
+ str+=" Mod: ";
+ if (key.mod.shift)
+ str+="S";
+ if (key.mod.control)
+ str+="C";
+ if (key.mod.alt)
+ str+="A";
+ if (key.mod.meta)
+ str+="M";
+
+ return str;
+ } break;
+ case MOUSE_BUTTON: {
+ str+= "Event: Button ";
+ str=str+"Pressed: "+itos(mouse_button.pressed)+" Pos: " +itos(mouse_button.x)+","+itos(mouse_button.y)+" Button: "+itos(mouse_button.button_index)+" Mask: ";
+ for (int i=0;i<8;i++) {
+
+ if ((1<<i)&mouse_button.button_mask)
+ str+=itos(i+1);
+ }
+ str+=" Mod: ";
+ if (key.mod.shift)
+ str+="S";
+ if (key.mod.control)
+ str+="C";
+ if (key.mod.alt)
+ str+="A";
+ if (key.mod.meta)
+ str+="M";
+
+ str+=String(" DoubleClick: ")+(mouse_button.doubleclick?"Yes":"No");
+
+ return str;
+
+ } break;
+ case JOYPAD_MOTION: {
+ str+= "Event: JoypadMotion ";
+ str=str+"Axis: "+itos(joy_motion.axis)+" Value: " +rtos(joy_motion.axis_value);
+ return str;
+
+ } break;
+ case JOYPAD_BUTTON: {
+ str+= "Event: JoypadButton ";
+ str=str+"Pressed: "+itos(joy_button.pressed)+" Index: " +itos(joy_button.button_index)+" pressure "+rtos(joy_button.pressure);
+ return str;
+
+ } break;
+ case SCREEN_TOUCH: {
+ str+= "Event: ScreenTouch ";
+ str=str+"Pressed: "+itos(screen_touch.pressed)+" Index: " +itos(screen_touch.index)+" pos "+rtos(screen_touch.x)+","+rtos(screen_touch.y);
+ return str;
+
+ } break;
+ case SCREEN_DRAG: {
+ str+= "Event: ScreenDrag ";
+ str=str+" Index: " +itos(screen_drag.index)+" pos "+rtos(screen_drag.x)+","+rtos(screen_drag.y);
+ return str;
+
+ } break;
+ case ACTION: {
+ str+= "Event: Action: "+InputMap::get_singleton()->get_action_from_id(action.action)+" Pressed: "+itos(action.pressed);
+ return str;
+
+ } break;
+
+ }
+ */
+
+ return "";
+}
+
+void InputEvent::set_as_action(const String& p_action, bool p_pressed) {
+
+ godot_input_event_set_as_action((godot_input_event *) this, (godot_string*) &p_action, p_pressed);
+}
+
+bool InputEvent::is_pressed() const {
+
+ switch(type) {
+
+ case KEY: return key.pressed;
+ case MOUSE_BUTTON: return mouse_button.pressed;
+ case JOYPAD_BUTTON: return joy_button.pressed;
+ case SCREEN_TOUCH: return screen_touch.pressed;
+ case JOYPAD_MOTION: return ::fabs(joy_motion.axis_value) > 0.5;
+ case ACTION: return action.pressed;
+ default: {}
+ }
+
+ return false;
+}
+
+bool InputEvent::is_echo() const {
+
+ return (type==KEY && key.echo);
+}
+
+bool InputEvent::is_action(const String& p_action) const {
+
+ return godot_input_event_is_action((godot_input_event *) this, (godot_string *) &p_action);
+}
+
+bool InputEvent::is_action_pressed(const String& p_action) const {
+
+ return is_action(p_action) && is_pressed() && !is_echo();
+}
+
+bool InputEvent::is_action_released(const String& p_action) const {
+
+ return is_action(p_action) && !is_pressed();
+}
+
+
+InputEvent InputEvent::xform_by(const Transform2D& p_xform) const {
+
+
+ InputEvent ev=*this;
+
+ switch(ev.type) {
+
+ case InputEvent::MOUSE_BUTTON: {
+
+ Vector2 g = p_xform.xform(Vector2(ev.mouse_button.global_x,ev.mouse_button.global_y));
+ Vector2 l = p_xform.xform(Vector2(ev.mouse_button.x,ev.mouse_button.y));
+ ev.mouse_button.x=l.x;
+ ev.mouse_button.y=l.y;
+ ev.mouse_button.global_x=g.x;
+ ev.mouse_button.global_y=g.y;
+
+ } break;
+ case InputEvent::MOUSE_MOTION: {
+
+ Vector2 g = p_xform.xform(Vector2(ev.mouse_motion.global_x,ev.mouse_motion.global_y));
+ Vector2 l = p_xform.xform(Vector2(ev.mouse_motion.x,ev.mouse_motion.y));
+ Vector2 r = p_xform.basis_xform(Vector2(ev.mouse_motion.relative_x,ev.mouse_motion.relative_y));
+ Vector2 s = p_xform.basis_xform(Vector2(ev.mouse_motion.speed_x,ev.mouse_motion.speed_y));
+ ev.mouse_motion.x=l.x;
+ ev.mouse_motion.y=l.y;
+ ev.mouse_motion.global_x=g.x;
+ ev.mouse_motion.global_y=g.y;
+ ev.mouse_motion.relative_x=r.x;
+ ev.mouse_motion.relative_y=r.y;
+ ev.mouse_motion.speed_x=s.x;
+ ev.mouse_motion.speed_y=s.y;
+
+ } break;
+ case InputEvent::SCREEN_TOUCH: {
+
+
+ Vector2 t = p_xform.xform(Vector2(ev.screen_touch.x,ev.screen_touch.y));
+ ev.screen_touch.x=t.x;
+ ev.screen_touch.y=t.y;
+
+ } break;
+ case InputEvent::SCREEN_DRAG: {
+
+
+ Vector2 t = p_xform.xform(Vector2(ev.screen_drag.x,ev.screen_drag.y));
+ Vector2 r = p_xform.basis_xform(Vector2(ev.screen_drag.relative_x,ev.screen_drag.relative_y));
+ Vector2 s = p_xform.basis_xform(Vector2(ev.screen_drag.speed_x,ev.screen_drag.speed_y));
+ ev.screen_drag.x=t.x;
+ ev.screen_drag.y=t.y;
+ ev.screen_drag.relative_x=r.x;
+ ev.screen_drag.relative_y=r.y;
+ ev.screen_drag.speed_x=s.x;
+ ev.screen_drag.speed_y=s.y;
+ } break;
+ }
+
+ return ev;
+}
+
+
+}