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-rw-r--r--include/godot_cpp/core/PoolArrays.cpp498
1 files changed, 498 insertions, 0 deletions
diff --git a/include/godot_cpp/core/PoolArrays.cpp b/include/godot_cpp/core/PoolArrays.cpp
new file mode 100644
index 0000000..083d303
--- /dev/null
+++ b/include/godot_cpp/core/PoolArrays.cpp
@@ -0,0 +1,498 @@
+#include "PoolArrays.h"
+
+#include "Defs.h"
+
+#include "String.h"
+#include "Color.h"
+#include "Vector2.h"
+#include "Vector3.h"
+
+#include <godot/godot_pool_arrays.h>
+
+namespace godot {
+
+PoolByteArray::PoolByteArray()
+{
+ godot_pool_byte_array_new(&_godot_array);
+}
+
+PoolByteArray::PoolByteArray(const Array& array)
+{
+ godot_pool_byte_array_new_with_array(&_godot_array, (godot_array *) &array);
+}
+
+void PoolByteArray::append(const uint8_t data)
+{
+ godot_pool_byte_array_append(&_godot_array, data);
+}
+
+void PoolByteArray::append_array(const PoolByteArray& array)
+{
+ godot_pool_byte_array_append_array(&_godot_array, &array._godot_array);
+}
+
+int PoolByteArray::insert(const int idx, const uint8_t data)
+{
+ return godot_pool_byte_array_insert(&_godot_array, idx, data);
+}
+
+void PoolByteArray::invert()
+{
+ godot_pool_byte_array_invert(&_godot_array);
+}
+
+void PoolByteArray::push_back(const uint8_t data)
+{
+ godot_pool_byte_array_push_back(&_godot_array, data);
+}
+
+void PoolByteArray::remove(const int idx)
+{
+ godot_pool_byte_array_remove(&_godot_array, idx);
+}
+
+void PoolByteArray::resize(const int size)
+{
+ godot_pool_byte_array_resize(&_godot_array, size);
+}
+
+void PoolByteArray::set(const int idx, const uint8_t data)
+{
+ godot_pool_byte_array_set(&_godot_array, idx, data);
+}
+
+uint8_t PoolByteArray::operator [](const int idx)
+{
+ return godot_pool_byte_array_get(&_godot_array, idx);
+}
+
+int PoolByteArray::size()
+{
+ return godot_pool_byte_array_size(&_godot_array);
+}
+
+
+PoolByteArray::~PoolByteArray()
+{
+ godot_pool_byte_array_destroy(&_godot_array);
+}
+
+
+
+PoolIntArray::PoolIntArray()
+{
+ godot_pool_int_array_new(&_godot_array);
+}
+
+PoolIntArray::PoolIntArray(const Array& array)
+{
+ godot_pool_int_array_new_with_array(&_godot_array, (godot_array *) &array);
+}
+
+void PoolIntArray::append(const int data)
+{
+ godot_pool_int_array_append(&_godot_array, data);
+}
+
+void PoolIntArray::append_array(const PoolIntArray& array)
+{
+ godot_pool_int_array_append_array(&_godot_array, &array._godot_array);
+}
+
+int PoolIntArray::insert(const int idx, const int data)
+{
+ return godot_pool_int_array_insert(&_godot_array, idx, data);
+}
+
+void PoolIntArray::invert()
+{
+ godot_pool_int_array_invert(&_godot_array);
+}
+
+void PoolIntArray::push_back(const int data)
+{
+ godot_pool_int_array_push_back(&_godot_array, data);
+}
+
+void PoolIntArray::remove(const int idx)
+{
+ godot_pool_int_array_remove(&_godot_array, idx);
+}
+
+void PoolIntArray::resize(const int size)
+{
+ godot_pool_int_array_resize(&_godot_array, size);
+}
+
+void PoolIntArray::set(const int idx, const int data)
+{
+ godot_pool_int_array_set(&_godot_array, idx, data);
+}
+
+int PoolIntArray::operator [](const int idx)
+{
+ return godot_pool_int_array_get(&_godot_array, idx);
+}
+
+int PoolIntArray::size()
+{
+ return godot_pool_int_array_size(&_godot_array);
+}
+
+
+PoolIntArray::~PoolIntArray()
+{
+ godot_pool_int_array_destroy(&_godot_array);
+}
+
+
+PoolRealArray::PoolRealArray()
+{
+ godot_pool_real_array_new(&_godot_array);
+}
+
+PoolRealArray::PoolRealArray(const Array& array)
+{
+ godot_pool_real_array_new_with_array(&_godot_array, (godot_array *) &array);
+}
+
+void PoolRealArray::append(const real_t data)
+{
+ godot_pool_real_array_append(&_godot_array, data);
+}
+
+void PoolRealArray::append_array(const PoolRealArray& array)
+{
+ godot_pool_real_array_append_array(&_godot_array, &array._godot_array);
+}
+
+int PoolRealArray::insert(const int idx, const real_t data)
+{
+ return godot_pool_real_array_insert(&_godot_array, idx, data);
+}
+
+void PoolRealArray::invert()
+{
+ godot_pool_real_array_invert(&_godot_array);
+}
+
+void PoolRealArray::push_back(const real_t data)
+{
+ godot_pool_real_array_push_back(&_godot_array, data);
+}
+
+void PoolRealArray::remove(const int idx)
+{
+ godot_pool_real_array_remove(&_godot_array, idx);
+}
+
+void PoolRealArray::resize(const int size)
+{
+ godot_pool_real_array_resize(&_godot_array, size);
+}
+
+void PoolRealArray::set(const int idx, const real_t data)
+{
+ godot_pool_real_array_set(&_godot_array, idx, data);
+}
+
+real_t PoolRealArray::operator [](const int idx)
+{
+ return godot_pool_real_array_get(&_godot_array, idx);
+}
+
+int PoolRealArray::size()
+{
+ return godot_pool_real_array_size(&_godot_array);
+}
+
+
+PoolRealArray::~PoolRealArray()
+{
+ godot_pool_real_array_destroy(&_godot_array);
+}
+
+
+
+PoolStringArray::PoolStringArray()
+{
+ godot_pool_string_array_new(&_godot_array);
+}
+
+PoolStringArray::PoolStringArray(const Array& array)
+{
+ godot_pool_string_array_new_with_array(&_godot_array, (godot_array *) &array);
+}
+
+void PoolStringArray::append(const String& data)
+{
+ godot_pool_string_array_append(&_godot_array, (godot_string *) &data);
+}
+
+void PoolStringArray::append_array(const PoolStringArray& array)
+{
+ godot_pool_string_array_append_array(&_godot_array, &array._godot_array);
+}
+
+int PoolStringArray::insert(const int idx, const String& data)
+{
+ return godot_pool_string_array_insert(&_godot_array, idx, (godot_string *) &data);
+}
+
+void PoolStringArray::invert()
+{
+ godot_pool_string_array_invert(&_godot_array);
+}
+
+void PoolStringArray::push_back(const String& data)
+{
+ godot_pool_string_array_push_back(&_godot_array, (godot_string *) &data);
+}
+
+void PoolStringArray::remove(const int idx)
+{
+ godot_pool_string_array_remove(&_godot_array, idx);
+}
+
+void PoolStringArray::resize(const int size)
+{
+ godot_pool_string_array_resize(&_godot_array, size);
+}
+
+void PoolStringArray::set(const int idx, const String& data)
+{
+ godot_pool_string_array_set(&_godot_array, idx, (godot_string *) &data);
+}
+
+String PoolStringArray::operator [](const int idx)
+{
+ String s;
+ godot_string str = godot_pool_string_array_get(&_godot_array, idx);
+ godot_string_copy_string((godot_string *) &s, &str);
+ godot_string_destroy(&str);
+ return s;
+}
+
+int PoolStringArray::size()
+{
+ return godot_pool_string_array_size(&_godot_array);
+}
+
+
+PoolStringArray::~PoolStringArray()
+{
+ godot_pool_string_array_destroy(&_godot_array);
+}
+
+
+
+PoolVector2Array::PoolVector2Array()
+{
+ godot_pool_vector2_array_new(&_godot_array);
+}
+
+PoolVector2Array::PoolVector2Array(const Array& array)
+{
+ godot_pool_vector2_array_new_with_array(&_godot_array, (godot_array *) &array);
+}
+
+void PoolVector2Array::append(const Vector2& data)
+{
+ godot_pool_vector2_array_append(&_godot_array, (godot_vector2 *) &data);
+}
+
+void PoolVector2Array::append_array(const PoolVector2Array& array)
+{
+ godot_pool_vector2_array_append_array(&_godot_array, &array._godot_array);
+}
+
+int PoolVector2Array::insert(const int idx, const Vector2& data)
+{
+ return godot_pool_vector2_array_insert(&_godot_array, idx, (godot_vector2 *) &data);
+}
+
+void PoolVector2Array::invert()
+{
+ godot_pool_vector2_array_invert(&_godot_array);
+}
+
+void PoolVector2Array::push_back(const Vector2& data)
+{
+ godot_pool_vector2_array_push_back(&_godot_array, (godot_vector2 *) &data);
+}
+
+void PoolVector2Array::remove(const int idx)
+{
+ godot_pool_vector2_array_remove(&_godot_array, idx);
+}
+
+void PoolVector2Array::resize(const int size)
+{
+ godot_pool_vector2_array_resize(&_godot_array, size);
+}
+
+void PoolVector2Array::set(const int idx, const Vector2& data)
+{
+ godot_pool_vector2_array_set(&_godot_array, idx, (godot_vector2 *) &data);
+}
+
+Vector2 PoolVector2Array::operator [](const int idx)
+{
+ Vector2 v;
+ *(godot_vector2 *) &v = godot_pool_vector2_array_get(&_godot_array, idx);
+ return v;
+}
+
+int PoolVector2Array::size()
+{
+ return godot_pool_vector2_array_size(&_godot_array);
+}
+
+
+PoolVector2Array::~PoolVector2Array()
+{
+ godot_pool_vector2_array_destroy(&_godot_array);
+}
+
+
+
+PoolVector3Array::PoolVector3Array()
+{
+ godot_pool_vector3_array_new(&_godot_array);
+}
+
+PoolVector3Array::PoolVector3Array(const Array& array)
+{
+ godot_pool_vector3_array_new_with_array(&_godot_array, (godot_array *) &array);
+}
+
+void PoolVector3Array::append(const Vector3& data)
+{
+ godot_pool_vector3_array_append(&_godot_array, (godot_vector3 *) &data);
+}
+
+void PoolVector3Array::append_array(const PoolVector3Array& array)
+{
+ godot_pool_vector3_array_append_array(&_godot_array, &array._godot_array);
+}
+
+int PoolVector3Array::insert(const int idx, const Vector3& data)
+{
+ return godot_pool_vector3_array_insert(&_godot_array, idx, (godot_vector3 *) &data);
+}
+
+void PoolVector3Array::invert()
+{
+ godot_pool_vector3_array_invert(&_godot_array);
+}
+
+void PoolVector3Array::push_back(const Vector3& data)
+{
+ godot_pool_vector3_array_push_back(&_godot_array, (godot_vector3 *) &data);
+}
+
+void PoolVector3Array::remove(const int idx)
+{
+ godot_pool_vector3_array_remove(&_godot_array, idx);
+}
+
+void PoolVector3Array::resize(const int size)
+{
+ godot_pool_vector3_array_resize(&_godot_array, size);
+}
+
+void PoolVector3Array::set(const int idx, const Vector3& data)
+{
+ godot_pool_vector3_array_set(&_godot_array, idx, (godot_vector3 *) &data);
+}
+
+Vector3 PoolVector3Array::operator [](const int idx)
+{
+ Vector3 v;
+ *(godot_vector3 *) &v = godot_pool_vector3_array_get(&_godot_array, idx);
+ return v;
+}
+
+int PoolVector3Array::size()
+{
+ return godot_pool_vector3_array_size(&_godot_array);
+}
+
+
+PoolVector3Array::~PoolVector3Array()
+{
+ godot_pool_vector3_array_destroy(&_godot_array);
+}
+
+
+PoolColorArray::PoolColorArray()
+{
+ godot_pool_color_array_new(&_godot_array);
+}
+
+PoolColorArray::PoolColorArray(const Array& array)
+{
+ godot_pool_color_array_new_with_array(&_godot_array, (godot_array *) &array);
+}
+
+void PoolColorArray::append(const Color& data)
+{
+ godot_pool_color_array_append(&_godot_array, (godot_color *) &data);
+}
+
+void PoolColorArray::append_array(const PoolColorArray& array)
+{
+ godot_pool_color_array_append_array(&_godot_array, &array._godot_array);
+}
+
+int PoolColorArray::insert(const int idx, const Color& data)
+{
+ return godot_pool_color_array_insert(&_godot_array, idx, (godot_color *) &data);
+}
+
+void PoolColorArray::invert()
+{
+ godot_pool_color_array_invert(&_godot_array);
+}
+
+void PoolColorArray::push_back(const Color& data)
+{
+ godot_pool_color_array_push_back(&_godot_array, (godot_color *) &data);
+}
+
+void PoolColorArray::remove(const int idx)
+{
+ godot_pool_color_array_remove(&_godot_array, idx);
+}
+
+void PoolColorArray::resize(const int size)
+{
+ godot_pool_color_array_resize(&_godot_array, size);
+}
+
+void PoolColorArray::set(const int idx, const Color& data)
+{
+ godot_pool_color_array_set(&_godot_array, idx, (godot_color *) &data);
+}
+
+Color PoolColorArray::operator [](const int idx)
+{
+ Color v;
+ *(godot_color *) &v = godot_pool_color_array_get(&_godot_array, idx);
+ return v;
+}
+
+int PoolColorArray::size()
+{
+ return godot_pool_color_array_size(&_godot_array);
+}
+
+
+PoolColorArray::~PoolColorArray()
+{
+ godot_pool_color_array_destroy(&_godot_array);
+}
+
+
+
+}