diff options
Diffstat (limited to 'include/godot_cpp/core/PoolArrays.cpp')
-rw-r--r-- | include/godot_cpp/core/PoolArrays.cpp | 498 |
1 files changed, 498 insertions, 0 deletions
diff --git a/include/godot_cpp/core/PoolArrays.cpp b/include/godot_cpp/core/PoolArrays.cpp new file mode 100644 index 0000000..083d303 --- /dev/null +++ b/include/godot_cpp/core/PoolArrays.cpp @@ -0,0 +1,498 @@ +#include "PoolArrays.h" + +#include "Defs.h" + +#include "String.h" +#include "Color.h" +#include "Vector2.h" +#include "Vector3.h" + +#include <godot/godot_pool_arrays.h> + +namespace godot { + +PoolByteArray::PoolByteArray() +{ + godot_pool_byte_array_new(&_godot_array); +} + +PoolByteArray::PoolByteArray(const Array& array) +{ + godot_pool_byte_array_new_with_array(&_godot_array, (godot_array *) &array); +} + +void PoolByteArray::append(const uint8_t data) +{ + godot_pool_byte_array_append(&_godot_array, data); +} + +void PoolByteArray::append_array(const PoolByteArray& array) +{ + godot_pool_byte_array_append_array(&_godot_array, &array._godot_array); +} + +int PoolByteArray::insert(const int idx, const uint8_t data) +{ + return godot_pool_byte_array_insert(&_godot_array, idx, data); +} + +void PoolByteArray::invert() +{ + godot_pool_byte_array_invert(&_godot_array); +} + +void PoolByteArray::push_back(const uint8_t data) +{ + godot_pool_byte_array_push_back(&_godot_array, data); +} + +void PoolByteArray::remove(const int idx) +{ + godot_pool_byte_array_remove(&_godot_array, idx); +} + +void PoolByteArray::resize(const int size) +{ + godot_pool_byte_array_resize(&_godot_array, size); +} + +void PoolByteArray::set(const int idx, const uint8_t data) +{ + godot_pool_byte_array_set(&_godot_array, idx, data); +} + +uint8_t PoolByteArray::operator [](const int idx) +{ + return godot_pool_byte_array_get(&_godot_array, idx); +} + +int PoolByteArray::size() +{ + return godot_pool_byte_array_size(&_godot_array); +} + + +PoolByteArray::~PoolByteArray() +{ + godot_pool_byte_array_destroy(&_godot_array); +} + + + +PoolIntArray::PoolIntArray() +{ + godot_pool_int_array_new(&_godot_array); +} + +PoolIntArray::PoolIntArray(const Array& array) +{ + godot_pool_int_array_new_with_array(&_godot_array, (godot_array *) &array); +} + +void PoolIntArray::append(const int data) +{ + godot_pool_int_array_append(&_godot_array, data); +} + +void PoolIntArray::append_array(const PoolIntArray& array) +{ + godot_pool_int_array_append_array(&_godot_array, &array._godot_array); +} + +int PoolIntArray::insert(const int idx, const int data) +{ + return godot_pool_int_array_insert(&_godot_array, idx, data); +} + +void PoolIntArray::invert() +{ + godot_pool_int_array_invert(&_godot_array); +} + +void PoolIntArray::push_back(const int data) +{ + godot_pool_int_array_push_back(&_godot_array, data); +} + +void PoolIntArray::remove(const int idx) +{ + godot_pool_int_array_remove(&_godot_array, idx); +} + +void PoolIntArray::resize(const int size) +{ + godot_pool_int_array_resize(&_godot_array, size); +} + +void PoolIntArray::set(const int idx, const int data) +{ + godot_pool_int_array_set(&_godot_array, idx, data); +} + +int PoolIntArray::operator [](const int idx) +{ + return godot_pool_int_array_get(&_godot_array, idx); +} + +int PoolIntArray::size() +{ + return godot_pool_int_array_size(&_godot_array); +} + + +PoolIntArray::~PoolIntArray() +{ + godot_pool_int_array_destroy(&_godot_array); +} + + +PoolRealArray::PoolRealArray() +{ + godot_pool_real_array_new(&_godot_array); +} + +PoolRealArray::PoolRealArray(const Array& array) +{ + godot_pool_real_array_new_with_array(&_godot_array, (godot_array *) &array); +} + +void PoolRealArray::append(const real_t data) +{ + godot_pool_real_array_append(&_godot_array, data); +} + +void PoolRealArray::append_array(const PoolRealArray& array) +{ + godot_pool_real_array_append_array(&_godot_array, &array._godot_array); +} + +int PoolRealArray::insert(const int idx, const real_t data) +{ + return godot_pool_real_array_insert(&_godot_array, idx, data); +} + +void PoolRealArray::invert() +{ + godot_pool_real_array_invert(&_godot_array); +} + +void PoolRealArray::push_back(const real_t data) +{ + godot_pool_real_array_push_back(&_godot_array, data); +} + +void PoolRealArray::remove(const int idx) +{ + godot_pool_real_array_remove(&_godot_array, idx); +} + +void PoolRealArray::resize(const int size) +{ + godot_pool_real_array_resize(&_godot_array, size); +} + +void PoolRealArray::set(const int idx, const real_t data) +{ + godot_pool_real_array_set(&_godot_array, idx, data); +} + +real_t PoolRealArray::operator [](const int idx) +{ + return godot_pool_real_array_get(&_godot_array, idx); +} + +int PoolRealArray::size() +{ + return godot_pool_real_array_size(&_godot_array); +} + + +PoolRealArray::~PoolRealArray() +{ + godot_pool_real_array_destroy(&_godot_array); +} + + + +PoolStringArray::PoolStringArray() +{ + godot_pool_string_array_new(&_godot_array); +} + +PoolStringArray::PoolStringArray(const Array& array) +{ + godot_pool_string_array_new_with_array(&_godot_array, (godot_array *) &array); +} + +void PoolStringArray::append(const String& data) +{ + godot_pool_string_array_append(&_godot_array, (godot_string *) &data); +} + +void PoolStringArray::append_array(const PoolStringArray& array) +{ + godot_pool_string_array_append_array(&_godot_array, &array._godot_array); +} + +int PoolStringArray::insert(const int idx, const String& data) +{ + return godot_pool_string_array_insert(&_godot_array, idx, (godot_string *) &data); +} + +void PoolStringArray::invert() +{ + godot_pool_string_array_invert(&_godot_array); +} + +void PoolStringArray::push_back(const String& data) +{ + godot_pool_string_array_push_back(&_godot_array, (godot_string *) &data); +} + +void PoolStringArray::remove(const int idx) +{ + godot_pool_string_array_remove(&_godot_array, idx); +} + +void PoolStringArray::resize(const int size) +{ + godot_pool_string_array_resize(&_godot_array, size); +} + +void PoolStringArray::set(const int idx, const String& data) +{ + godot_pool_string_array_set(&_godot_array, idx, (godot_string *) &data); +} + +String PoolStringArray::operator [](const int idx) +{ + String s; + godot_string str = godot_pool_string_array_get(&_godot_array, idx); + godot_string_copy_string((godot_string *) &s, &str); + godot_string_destroy(&str); + return s; +} + +int PoolStringArray::size() +{ + return godot_pool_string_array_size(&_godot_array); +} + + +PoolStringArray::~PoolStringArray() +{ + godot_pool_string_array_destroy(&_godot_array); +} + + + +PoolVector2Array::PoolVector2Array() +{ + godot_pool_vector2_array_new(&_godot_array); +} + +PoolVector2Array::PoolVector2Array(const Array& array) +{ + godot_pool_vector2_array_new_with_array(&_godot_array, (godot_array *) &array); +} + +void PoolVector2Array::append(const Vector2& data) +{ + godot_pool_vector2_array_append(&_godot_array, (godot_vector2 *) &data); +} + +void PoolVector2Array::append_array(const PoolVector2Array& array) +{ + godot_pool_vector2_array_append_array(&_godot_array, &array._godot_array); +} + +int PoolVector2Array::insert(const int idx, const Vector2& data) +{ + return godot_pool_vector2_array_insert(&_godot_array, idx, (godot_vector2 *) &data); +} + +void PoolVector2Array::invert() +{ + godot_pool_vector2_array_invert(&_godot_array); +} + +void PoolVector2Array::push_back(const Vector2& data) +{ + godot_pool_vector2_array_push_back(&_godot_array, (godot_vector2 *) &data); +} + +void PoolVector2Array::remove(const int idx) +{ + godot_pool_vector2_array_remove(&_godot_array, idx); +} + +void PoolVector2Array::resize(const int size) +{ + godot_pool_vector2_array_resize(&_godot_array, size); +} + +void PoolVector2Array::set(const int idx, const Vector2& data) +{ + godot_pool_vector2_array_set(&_godot_array, idx, (godot_vector2 *) &data); +} + +Vector2 PoolVector2Array::operator [](const int idx) +{ + Vector2 v; + *(godot_vector2 *) &v = godot_pool_vector2_array_get(&_godot_array, idx); + return v; +} + +int PoolVector2Array::size() +{ + return godot_pool_vector2_array_size(&_godot_array); +} + + +PoolVector2Array::~PoolVector2Array() +{ + godot_pool_vector2_array_destroy(&_godot_array); +} + + + +PoolVector3Array::PoolVector3Array() +{ + godot_pool_vector3_array_new(&_godot_array); +} + +PoolVector3Array::PoolVector3Array(const Array& array) +{ + godot_pool_vector3_array_new_with_array(&_godot_array, (godot_array *) &array); +} + +void PoolVector3Array::append(const Vector3& data) +{ + godot_pool_vector3_array_append(&_godot_array, (godot_vector3 *) &data); +} + +void PoolVector3Array::append_array(const PoolVector3Array& array) +{ + godot_pool_vector3_array_append_array(&_godot_array, &array._godot_array); +} + +int PoolVector3Array::insert(const int idx, const Vector3& data) +{ + return godot_pool_vector3_array_insert(&_godot_array, idx, (godot_vector3 *) &data); +} + +void PoolVector3Array::invert() +{ + godot_pool_vector3_array_invert(&_godot_array); +} + +void PoolVector3Array::push_back(const Vector3& data) +{ + godot_pool_vector3_array_push_back(&_godot_array, (godot_vector3 *) &data); +} + +void PoolVector3Array::remove(const int idx) +{ + godot_pool_vector3_array_remove(&_godot_array, idx); +} + +void PoolVector3Array::resize(const int size) +{ + godot_pool_vector3_array_resize(&_godot_array, size); +} + +void PoolVector3Array::set(const int idx, const Vector3& data) +{ + godot_pool_vector3_array_set(&_godot_array, idx, (godot_vector3 *) &data); +} + +Vector3 PoolVector3Array::operator [](const int idx) +{ + Vector3 v; + *(godot_vector3 *) &v = godot_pool_vector3_array_get(&_godot_array, idx); + return v; +} + +int PoolVector3Array::size() +{ + return godot_pool_vector3_array_size(&_godot_array); +} + + +PoolVector3Array::~PoolVector3Array() +{ + godot_pool_vector3_array_destroy(&_godot_array); +} + + +PoolColorArray::PoolColorArray() +{ + godot_pool_color_array_new(&_godot_array); +} + +PoolColorArray::PoolColorArray(const Array& array) +{ + godot_pool_color_array_new_with_array(&_godot_array, (godot_array *) &array); +} + +void PoolColorArray::append(const Color& data) +{ + godot_pool_color_array_append(&_godot_array, (godot_color *) &data); +} + +void PoolColorArray::append_array(const PoolColorArray& array) +{ + godot_pool_color_array_append_array(&_godot_array, &array._godot_array); +} + +int PoolColorArray::insert(const int idx, const Color& data) +{ + return godot_pool_color_array_insert(&_godot_array, idx, (godot_color *) &data); +} + +void PoolColorArray::invert() +{ + godot_pool_color_array_invert(&_godot_array); +} + +void PoolColorArray::push_back(const Color& data) +{ + godot_pool_color_array_push_back(&_godot_array, (godot_color *) &data); +} + +void PoolColorArray::remove(const int idx) +{ + godot_pool_color_array_remove(&_godot_array, idx); +} + +void PoolColorArray::resize(const int size) +{ + godot_pool_color_array_resize(&_godot_array, size); +} + +void PoolColorArray::set(const int idx, const Color& data) +{ + godot_pool_color_array_set(&_godot_array, idx, (godot_color *) &data); +} + +Color PoolColorArray::operator [](const int idx) +{ + Color v; + *(godot_color *) &v = godot_pool_color_array_get(&_godot_array, idx); + return v; +} + +int PoolColorArray::size() +{ + return godot_pool_color_array_size(&_godot_array); +} + + +PoolColorArray::~PoolColorArray() +{ + godot_pool_color_array_destroy(&_godot_array); +} + + + +} |