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-rw-r--r--include/godot_cpp/core/PoolArrays.h640
1 files changed, 175 insertions, 465 deletions
diff --git a/include/godot_cpp/core/PoolArrays.h b/include/godot_cpp/core/PoolArrays.h
index 7cd1734..7a07f86 100644
--- a/include/godot_cpp/core/PoolArrays.h
+++ b/include/godot_cpp/core/PoolArrays.h
@@ -17,288 +17,124 @@ class Array;
class PoolByteArray {
godot_pool_byte_array _godot_array;
public:
- PoolByteArray()
- {
- godot_pool_byte_array_new(&_godot_array);
- }
-
- PoolByteArray(const Array& array)
- {
- godot_pool_byte_array_new_with_array(&_godot_array, (godot_array *) &array);
- }
-
- void append(const uint8_t data)
- {
- godot_pool_byte_array_append(&_godot_array, data);
- }
-
- void append_array(const PoolByteArray& array)
- {
- godot_pool_byte_array_append_array(&_godot_array, &array._godot_array);
- }
-
- int insert(const int idx, const uint8_t data)
- {
- return godot_pool_byte_array_insert(&_godot_array, idx, data);
- }
-
- void invert()
- {
- godot_pool_byte_array_invert(&_godot_array);
- }
-
- void push_back(const uint8_t data)
- {
- godot_pool_byte_array_push_back(&_godot_array, data);
- }
-
- void remove(const int idx)
- {
- godot_pool_byte_array_remove(&_godot_array, idx);
- }
-
- void resize(const int size)
- {
- godot_pool_byte_array_resize(&_godot_array, size);
- }
-
- void set(const int idx, const uint8_t data)
- {
- godot_pool_byte_array_set(&_godot_array, idx, data);
- }
-
- uint8_t operator [](const int idx)
- {
- return godot_pool_byte_array_get(&_godot_array, idx);
- }
-
- int size()
- {
- return godot_pool_byte_array_size(&_godot_array);
- }
-
-
- ~PoolByteArray()
- {
- godot_pool_byte_array_destroy(&_godot_array);
- }
+ PoolByteArray();
+
+ PoolByteArray(const Array& array);
+
+ void append(const uint8_t data);
+
+ void append_array(const PoolByteArray& array);
+
+ int insert(const int idx, const uint8_t data);
+
+ void invert();
+
+ void push_back(const uint8_t data);
+
+ void remove(const int idx);
+
+ void resize(const int size);
+
+ void set(const int idx, const uint8_t data);
+
+ uint8_t operator [](const int idx);
+
+ int size();
+
+ ~PoolByteArray();
};
class PoolIntArray {
godot_pool_int_array _godot_array;
public:
- PoolIntArray()
- {
- godot_pool_int_array_new(&_godot_array);
- }
-
- PoolIntArray(const Array& array)
- {
- godot_pool_int_array_new_with_array(&_godot_array, (godot_array *) &array);
- }
-
- void append(const int data)
- {
- godot_pool_int_array_append(&_godot_array, data);
- }
-
- void append_array(const PoolIntArray& array)
- {
- godot_pool_int_array_append_array(&_godot_array, &array._godot_array);
- }
-
- int insert(const int idx, const int data)
- {
- return godot_pool_int_array_insert(&_godot_array, idx, data);
- }
-
- void invert()
- {
- godot_pool_int_array_invert(&_godot_array);
- }
-
- void push_back(const int data)
- {
- godot_pool_int_array_push_back(&_godot_array, data);
- }
-
- void remove(const int idx)
- {
- godot_pool_int_array_remove(&_godot_array, idx);
- }
-
- void resize(const int size)
- {
- godot_pool_int_array_resize(&_godot_array, size);
- }
-
- void set(const int idx, const int data)
- {
- godot_pool_int_array_set(&_godot_array, idx, data);
- }
-
- int operator [](const int idx)
- {
- return godot_pool_int_array_get(&_godot_array, idx);
- }
-
- int size()
- {
- return godot_pool_int_array_size(&_godot_array);
- }
-
-
- ~PoolIntArray()
- {
- godot_pool_int_array_destroy(&_godot_array);
- }
+ PoolIntArray();
+
+ PoolIntArray(const Array& array);
+
+ void append(const int data);
+
+ void append_array(const PoolIntArray& array);
+
+ int insert(const int idx, const int data);
+
+ void invert();
+
+ void push_back(const int data);
+
+ void remove(const int idx);
+
+ void resize(const int size);
+
+ void set(const int idx, const int data);
+
+ int operator [](const int idx);
+
+ int size();
+
+ ~PoolIntArray();
};
class PoolRealArray {
godot_pool_real_array _godot_array;
public:
- PoolRealArray()
- {
- godot_pool_real_array_new(&_godot_array);
- }
-
- PoolRealArray(const Array& array)
- {
- godot_pool_real_array_new_with_array(&_godot_array, (godot_array *) &array);
- }
-
- void append(const real_t data)
- {
- godot_pool_real_array_append(&_godot_array, data);
- }
-
- void append_array(const PoolRealArray& array)
- {
- godot_pool_real_array_append_array(&_godot_array, &array._godot_array);
- }
-
- int insert(const int idx, const real_t data)
- {
- return godot_pool_real_array_insert(&_godot_array, idx, data);
- }
-
- void invert()
- {
- godot_pool_real_array_invert(&_godot_array);
- }
-
- void push_back(const real_t data)
- {
- godot_pool_real_array_push_back(&_godot_array, data);
- }
-
- void remove(const int idx)
- {
- godot_pool_real_array_remove(&_godot_array, idx);
- }
-
- void resize(const int size)
- {
- godot_pool_real_array_resize(&_godot_array, size);
- }
-
- void set(const int idx, const real_t data)
- {
- godot_pool_real_array_set(&_godot_array, idx, data);
- }
-
- real_t operator [](const int idx)
- {
- return godot_pool_real_array_get(&_godot_array, idx);
- }
-
- int size()
- {
- return godot_pool_real_array_size(&_godot_array);
- }
-
-
- ~PoolRealArray()
- {
- godot_pool_real_array_destroy(&_godot_array);
- }
+ PoolRealArray();
+
+ PoolRealArray(const Array& array);
+
+ void append(const real_t data);
+
+ void append_array(const PoolRealArray& array);
+
+ int insert(const int idx, const real_t data);
+
+ void invert();
+
+ void push_back(const real_t data);
+
+ void remove(const int idx);
+
+ void resize(const int size);
+
+ void set(const int idx, const real_t data);
+
+ real_t operator [](const int idx);
+
+ int size();
+
+ ~PoolRealArray();
};
class PoolStringArray {
godot_pool_string_array _godot_array;
public:
- PoolStringArray()
- {
- godot_pool_string_array_new(&_godot_array);
- }
-
- PoolStringArray(const Array& array)
- {
- godot_pool_string_array_new_with_array(&_godot_array, (godot_array *) &array);
- }
-
- void append(const String& data)
- {
- godot_pool_string_array_append(&_godot_array, (godot_string *) &data);
- }
-
- void append_array(const PoolStringArray& array)
- {
- godot_pool_string_array_append_array(&_godot_array, &array._godot_array);
- }
-
- int insert(const int idx, const String& data)
- {
- return godot_pool_string_array_insert(&_godot_array, idx, (godot_string *) &data);
- }
-
- void invert()
- {
- godot_pool_string_array_invert(&_godot_array);
- }
-
- void push_back(const String& data)
- {
- godot_pool_string_array_push_back(&_godot_array, (godot_string *) &data);
- }
-
- void remove(const int idx)
- {
- godot_pool_string_array_remove(&_godot_array, idx);
- }
-
- void resize(const int size)
- {
- godot_pool_string_array_resize(&_godot_array, size);
- }
-
- void set(const int idx, const String& data)
- {
- godot_pool_string_array_set(&_godot_array, idx, (godot_string *) &data);
- }
-
- String operator [](const int idx)
- {
- String s;
- godot_string str = godot_pool_string_array_get(&_godot_array, idx);
- godot_string_copy_string((godot_string *) &s, &str);
- godot_string_destroy(&str);
- return s;
- }
-
- int size()
- {
- return godot_pool_string_array_size(&_godot_array);
- }
-
-
- ~PoolStringArray()
- {
- godot_pool_string_array_destroy(&_godot_array);
- }
+ PoolStringArray();
+
+ PoolStringArray(const Array& array);
+
+ void append(const String& data);
+
+ void append_array(const PoolStringArray& array);
+
+ int insert(const int idx, const String& data);
+
+ void invert();
+
+ void push_back(const String& data);
+
+ void remove(const int idx);
+
+ void resize(const int size);
+
+ void set(const int idx, const String& data);
+
+ String operator [](const int idx);
+
+ int size();
+
+ ~PoolStringArray();
};
@@ -306,219 +142,93 @@ public:
class PoolVector2Array {
godot_pool_vector2_array _godot_array;
public:
- PoolVector2Array()
- {
- godot_pool_vector2_array_new(&_godot_array);
- }
-
- PoolVector2Array(const Array& array)
- {
- godot_pool_vector2_array_new_with_array(&_godot_array, (godot_array *) &array);
- }
-
- void append(const Vector2& data)
- {
- godot_pool_vector2_array_append(&_godot_array, (godot_vector2 *) &data);
- }
-
- void append_array(const PoolVector2Array& array)
- {
- godot_pool_vector2_array_append_array(&_godot_array, &array._godot_array);
- }
-
- int insert(const int idx, const Vector2& data)
- {
- return godot_pool_vector2_array_insert(&_godot_array, idx, (godot_vector2 *) &data);
- }
-
- void invert()
- {
- godot_pool_vector2_array_invert(&_godot_array);
- }
-
- void push_back(const Vector2& data)
- {
- godot_pool_vector2_array_push_back(&_godot_array, (godot_vector2 *) &data);
- }
-
- void remove(const int idx)
- {
- godot_pool_vector2_array_remove(&_godot_array, idx);
- }
-
- void resize(const int size)
- {
- godot_pool_vector2_array_resize(&_godot_array, size);
- }
-
- void set(const int idx, const Vector2& data)
- {
- godot_pool_vector2_array_set(&_godot_array, idx, (godot_vector2 *) &data);
- }
-
- Vector2 operator [](const int idx)
- {
- Vector2 v;
- *(godot_vector2 *) &v = godot_pool_vector2_array_get(&_godot_array, idx);
- return v;
- }
-
- int size()
- {
- return godot_pool_vector2_array_size(&_godot_array);
- }
-
-
- ~PoolVector2Array()
- {
- godot_pool_vector2_array_destroy(&_godot_array);
- }
+ PoolVector2Array();
+
+ PoolVector2Array(const Array& array);
+
+ void append(const Vector2& data);
+
+ void append_array(const PoolVector2Array& array);
+
+ int insert(const int idx, const Vector2& data);
+
+ void invert();
+
+ void push_back(const Vector2& data);
+
+ void remove(const int idx);
+
+ void resize(const int size);
+
+ void set(const int idx, const Vector2& data);
+
+ Vector2 operator [](const int idx);
+
+ int size();
+
+ ~PoolVector2Array();
};
class PoolVector3Array {
godot_pool_vector3_array _godot_array;
public:
- PoolVector3Array()
- {
- godot_pool_vector3_array_new(&_godot_array);
- }
-
- PoolVector3Array(const Array& array)
- {
- godot_pool_vector3_array_new_with_array(&_godot_array, (godot_array *) &array);
- }
-
- void append(const Vector3& data)
- {
- godot_pool_vector3_array_append(&_godot_array, (godot_vector3 *) &data);
- }
-
- void append_array(const PoolVector3Array& array)
- {
- godot_pool_vector3_array_append_array(&_godot_array, &array._godot_array);
- }
-
- int insert(const int idx, const Vector3& data)
- {
- return godot_pool_vector3_array_insert(&_godot_array, idx, (godot_vector3 *) &data);
- }
-
- void invert()
- {
- godot_pool_vector3_array_invert(&_godot_array);
- }
-
- void push_back(const Vector3& data)
- {
- godot_pool_vector3_array_push_back(&_godot_array, (godot_vector3 *) &data);
- }
-
- void remove(const int idx)
- {
- godot_pool_vector3_array_remove(&_godot_array, idx);
- }
-
- void resize(const int size)
- {
- godot_pool_vector3_array_resize(&_godot_array, size);
- }
-
- void set(const int idx, const Vector3& data)
- {
- godot_pool_vector3_array_set(&_godot_array, idx, (godot_vector3 *) &data);
- }
-
- Vector3 operator [](const int idx)
- {
- Vector3 v;
- *(godot_vector3 *) &v = godot_pool_vector3_array_get(&_godot_array, idx);
- return v;
- }
-
- int size()
- {
- return godot_pool_vector3_array_size(&_godot_array);
- }
-
-
- ~PoolVector3Array()
- {
- godot_pool_vector3_array_destroy(&_godot_array);
- }
+ PoolVector3Array();
+
+ PoolVector3Array(const Array& array);
+
+ void append(const Vector3& data);
+
+ void append_array(const PoolVector3Array& array);
+
+ int insert(const int idx, const Vector3& data);
+
+ void invert();
+
+ void push_back(const Vector3& data);
+
+ void remove(const int idx);
+
+ void resize(const int size);
+
+ void set(const int idx, const Vector3& data);
+
+ Vector3 operator [](const int idx);
+
+ int size();
+
+ ~PoolVector3Array();
};
class PoolColorArray {
godot_pool_color_array _godot_array;
public:
- PoolColorArray()
- {
- godot_pool_color_array_new(&_godot_array);
- }
-
- PoolColorArray(const Array& array)
- {
- godot_pool_color_array_new_with_array(&_godot_array, (godot_array *) &array);
- }
-
- void append(const Color& data)
- {
- godot_pool_color_array_append(&_godot_array, (godot_color *) &data);
- }
-
- void append_array(const PoolColorArray& array)
- {
- godot_pool_color_array_append_array(&_godot_array, &array._godot_array);
- }
-
- int insert(const int idx, const Color& data)
- {
- return godot_pool_color_array_insert(&_godot_array, idx, (godot_color *) &data);
- }
-
- void invert()
- {
- godot_pool_color_array_invert(&_godot_array);
- }
-
- void push_back(const Color& data)
- {
- godot_pool_color_array_push_back(&_godot_array, (godot_color *) &data);
- }
-
- void remove(const int idx)
- {
- godot_pool_color_array_remove(&_godot_array, idx);
- }
-
- void resize(const int size)
- {
- godot_pool_color_array_resize(&_godot_array, size);
- }
-
- void set(const int idx, const Color& data)
- {
- godot_pool_color_array_set(&_godot_array, idx, (godot_color *) &data);
- }
-
- Color operator [](const int idx)
- {
- Color v;
- *(godot_color *) &v = godot_pool_color_array_get(&_godot_array, idx);
- return v;
- }
-
- int size()
- {
- return godot_pool_color_array_size(&_godot_array);
- }
-
-
- ~PoolColorArray()
- {
- godot_pool_color_array_destroy(&_godot_array);
- }
+ PoolColorArray();
+
+ PoolColorArray(const Array& array);
+
+ void append(const Color& data);
+
+ void append_array(const PoolColorArray& array);
+
+ int insert(const int idx, const Color& data);
+
+ void invert();
+
+ void push_back(const Color& data);
+
+ void remove(const int idx);
+
+ void resize(const int size);
+
+ void set(const int idx, const Color& data);
+
+ Color operator [](const int idx);
+
+ int size();
+
+ ~PoolColorArray();
};