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-rw-r--r--include/godot_cpp/core/Transform.hpp77
1 files changed, 77 insertions, 0 deletions
diff --git a/include/godot_cpp/core/Transform.hpp b/include/godot_cpp/core/Transform.hpp
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+++ b/include/godot_cpp/core/Transform.hpp
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+#ifndef TRANSFORM_H
+#define TRANSFORM_H
+
+#include "Basis.hpp"
+
+#include "Plane.hpp"
+#include "Rect3.hpp"
+
+namespace godot {
+
+class Transform {
+public:
+
+ Basis basis;
+ Vector3 origin;
+
+ void invert();
+ Transform inverse() const;
+
+ void affine_invert();
+ Transform affine_inverse() const;
+
+ Transform rotated(const Vector3& p_axis,real_t p_phi) const;
+
+ void rotate(const Vector3& p_axis,real_t p_phi);
+ void rotate_basis(const Vector3& p_axis,real_t p_phi);
+
+ void set_look_at( const Vector3& p_eye, const Vector3& p_target, const Vector3& p_up );
+ Transform looking_at( const Vector3& p_target, const Vector3& p_up ) const;
+
+ void scale(const Vector3& p_scale);
+ Transform scaled(const Vector3& p_scale) const;
+ void scale_basis(const Vector3& p_scale);
+ void translate( real_t p_tx, real_t p_ty, real_t p_tz );
+ void translate( const Vector3& p_translation );
+ Transform translated( const Vector3& p_translation ) const;
+
+ inline const Basis& get_basis() const { return basis; }
+ inline void set_basis(const Basis& p_basis) { basis=p_basis; }
+
+ inline const Vector3& get_origin() const { return origin; }
+ inline void set_origin(const Vector3& p_origin) { origin=p_origin; }
+
+ void orthonormalize();
+ Transform orthonormalized() const;
+
+ bool operator==(const Transform& p_transform) const;
+ bool operator!=(const Transform& p_transform) const;
+
+ Vector3 xform(const Vector3& p_vector) const;
+ Vector3 xform_inv(const Vector3& p_vector) const;
+
+ Plane xform(const Plane& p_plane) const;
+ Plane xform_inv(const Plane& p_plane) const;
+
+ Rect3 xform(const Rect3& p_aabb) const;
+ Rect3 xform_inv(const Rect3& p_aabb) const;
+
+ void operator*=(const Transform& p_transform);
+ Transform operator*(const Transform& p_transform) const;
+
+ Transform interpolate_with(const Transform& p_transform, real_t p_c) const;
+
+ Transform inverse_xform(const Transform& t) const;
+
+ void set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz,real_t tx, real_t ty, real_t tz);
+
+ operator String() const;
+
+ Transform(const Basis& p_basis, const Vector3& p_origin=Vector3());
+ inline Transform() {}
+
+};
+
+}
+
+#endif // TRANSFORM_H