diff options
Diffstat (limited to 'include/godot_cpp/core/Transform2D.cpp')
-rw-r--r-- | include/godot_cpp/core/Transform2D.cpp | 350 |
1 files changed, 350 insertions, 0 deletions
diff --git a/include/godot_cpp/core/Transform2D.cpp b/include/godot_cpp/core/Transform2D.cpp new file mode 100644 index 0000000..a57ea89 --- /dev/null +++ b/include/godot_cpp/core/Transform2D.cpp @@ -0,0 +1,350 @@ +#include "Transform2D.h" + +#include "Vector2.h" + +#include "String.h" + +#include "Rect2.h" + +#include <algorithm> + +namespace godot { + +Transform2D::Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy) { + + elements[0][0] = xx; + elements[0][1] = xy; + elements[1][0] = yx; + elements[1][1] = yy; + elements[2][0] = ox; + elements[2][1] = oy; +} + + + +Vector2 Transform2D::basis_xform(const Vector2& v) const { + + return Vector2( + tdotx(v), + tdoty(v) + ); +} + +Vector2 Transform2D::basis_xform_inv(const Vector2& v) const{ + + return Vector2( + elements[0].dot(v), + elements[1].dot(v) + ); +} + +Vector2 Transform2D::xform(const Vector2& v) const { + + return Vector2( + tdotx(v), + tdoty(v) + ) + elements[2]; +} +Vector2 Transform2D::xform_inv(const Vector2& p_vec) const { + + Vector2 v = p_vec - elements[2]; + + return Vector2( + elements[0].dot(v), + elements[1].dot(v) + ); + +} +Rect2 Transform2D::xform(const Rect2& p_rect) const { + + Vector2 x=elements[0]*p_rect.size.x; + Vector2 y=elements[1]*p_rect.size.y; + Vector2 pos = xform( p_rect.pos ); + + Rect2 new_rect; + new_rect.pos=pos; + new_rect.expand_to( pos+x ); + new_rect.expand_to( pos+y ); + new_rect.expand_to( pos+x+y ); + return new_rect; +} + +void Transform2D::set_rotation_and_scale(real_t p_rot,const Size2& p_scale) { + + elements[0][0]=::cos(p_rot)*p_scale.x; + elements[1][1]=::cos(p_rot)*p_scale.y; + elements[1][0]=-::sin(p_rot)*p_scale.y; + elements[0][1]=::sin(p_rot)*p_scale.x; + +} + +Rect2 Transform2D::xform_inv(const Rect2& p_rect) const { + + Vector2 ends[4]={ + xform_inv( p_rect.pos ), + xform_inv( Vector2(p_rect.pos.x,p_rect.pos.y+p_rect.size.y ) ), + xform_inv( Vector2(p_rect.pos.x+p_rect.size.x,p_rect.pos.y+p_rect.size.y ) ), + xform_inv( Vector2(p_rect.pos.x+p_rect.size.x,p_rect.pos.y ) ) + }; + + Rect2 new_rect; + new_rect.pos=ends[0]; + new_rect.expand_to(ends[1]); + new_rect.expand_to(ends[2]); + new_rect.expand_to(ends[3]); + + return new_rect; +} + +void Transform2D::invert() { + // FIXME: this function assumes the basis is a rotation matrix, with no scaling. + // Transform2D::affine_inverse can handle matrices with scaling, so GDScript should eventually use that. + std::swap(elements[0][1],elements[1][0]); + elements[2] = basis_xform(-elements[2]); +} + +Transform2D Transform2D::inverse() const { + + Transform2D inv=*this; + inv.invert(); + return inv; + +} + +void Transform2D::affine_invert() { + + real_t det = basis_determinant(); + ERR_FAIL_COND(det==0); + real_t idet = 1.0 / det; + + std::swap( elements[0][0],elements[1][1] ); + elements[0]*=Vector2(idet,-idet); + elements[1]*=Vector2(-idet,idet); + + elements[2] = basis_xform(-elements[2]); + +} + +Transform2D Transform2D::affine_inverse() const { + + Transform2D inv=*this; + inv.affine_invert(); + return inv; +} + +void Transform2D::rotate(real_t p_phi) { + *this = Transform2D(p_phi,Vector2()) * (*this); +} + +real_t Transform2D::get_rotation() const { + real_t det = basis_determinant(); + Transform2D m = orthonormalized(); + if (det < 0) { + m.scale_basis(Size2(-1,-1)); + } + return ::atan2(m[0].y,m[0].x); +} + +void Transform2D::set_rotation(real_t p_rot) { + + real_t cr = ::cos(p_rot); + real_t sr = ::sin(p_rot); + elements[0][0]=cr; + elements[0][1]=sr; + elements[1][0]=-sr; + elements[1][1]=cr; +} + +Transform2D::Transform2D(real_t p_rot, const Vector2& p_pos) { + + real_t cr = ::cos(p_rot); + real_t sr = ::sin(p_rot); + elements[0][0]=cr; + elements[0][1]=sr; + elements[1][0]=-sr; + elements[1][1]=cr; + elements[2]=p_pos; +} + +Size2 Transform2D::get_scale() const { + real_t det_sign = basis_determinant() > 0 ? 1 : -1; + return det_sign * Size2( elements[0].length(), elements[1].length() ); +} + +void Transform2D::scale(const Size2& p_scale) { + scale_basis(p_scale); + elements[2]*=p_scale; +} +void Transform2D::scale_basis(const Size2& p_scale) { + + elements[0][0]*=p_scale.x; + elements[0][1]*=p_scale.y; + elements[1][0]*=p_scale.x; + elements[1][1]*=p_scale.y; + +} +void Transform2D::translate( real_t p_tx, real_t p_ty) { + + translate(Vector2(p_tx,p_ty)); +} +void Transform2D::translate( const Vector2& p_translation ) { + + elements[2]+=basis_xform(p_translation); +} + +void Transform2D::orthonormalize() { + + // Gram-Schmidt Process + + Vector2 x=elements[0]; + Vector2 y=elements[1]; + + x.normalize(); + y = (y-x*(x.dot(y))); + y.normalize(); + + elements[0]=x; + elements[1]=y; +} +Transform2D Transform2D::orthonormalized() const { + + Transform2D on=*this; + on.orthonormalize(); + return on; + +} + +bool Transform2D::operator==(const Transform2D& p_transform) const { + + for(int i=0;i<3;i++) { + if (elements[i]!=p_transform.elements[i]) + return false; + } + + return true; +} + +bool Transform2D::operator!=(const Transform2D& p_transform) const { + + for(int i=0;i<3;i++) { + if (elements[i]!=p_transform.elements[i]) + return true; + } + + return false; + +} + +void Transform2D::operator*=(const Transform2D& p_transform) { + + elements[2] = xform(p_transform.elements[2]); + + real_t x0,x1,y0,y1; + + x0 = tdotx(p_transform.elements[0]); + x1 = tdoty(p_transform.elements[0]); + y0 = tdotx(p_transform.elements[1]); + y1 = tdoty(p_transform.elements[1]); + + elements[0][0]=x0; + elements[0][1]=x1; + elements[1][0]=y0; + elements[1][1]=y1; +} + + +Transform2D Transform2D::operator*(const Transform2D& p_transform) const { + + Transform2D t = *this; + t*=p_transform; + return t; + +} + +Transform2D Transform2D::scaled(const Size2& p_scale) const { + + Transform2D copy=*this; + copy.scale(p_scale); + return copy; + +} + +Transform2D Transform2D::basis_scaled(const Size2& p_scale) const { + + Transform2D copy=*this; + copy.scale_basis(p_scale); + return copy; + +} + +Transform2D Transform2D::untranslated() const { + + Transform2D copy=*this; + copy.elements[2]=Vector2(); + return copy; +} + +Transform2D Transform2D::translated(const Vector2& p_offset) const { + + Transform2D copy=*this; + copy.translate(p_offset); + return copy; + +} + +Transform2D Transform2D::rotated(real_t p_phi) const { + + Transform2D copy=*this; + copy.rotate(p_phi); + return copy; + +} + +real_t Transform2D::basis_determinant() const { + + return elements[0].x * elements[1].y - elements[0].y * elements[1].x; +} + +Transform2D Transform2D::interpolate_with(const Transform2D& p_transform, real_t p_c) const { + + //extract parameters + Vector2 p1 = get_origin(); + Vector2 p2 = p_transform.get_origin(); + + real_t r1 = get_rotation(); + real_t r2 = p_transform.get_rotation(); + + Size2 s1 = get_scale(); + Size2 s2 = p_transform.get_scale(); + + //slerp rotation + Vector2 v1(::cos(r1), ::sin(r1)); + Vector2 v2(::cos(r2), ::sin(r2)); + + real_t dot = v1.dot(v2); + + dot = (dot < -1.0) ? -1.0 : ((dot > 1.0) ? 1.0 : dot); //clamp dot to [-1,1] + + Vector2 v; + + if (dot > 0.9995) { + v = Vector2::linear_interpolate(v1, v2, p_c).normalized(); //linearly interpolate to avoid numerical precision issues + } else { + real_t angle = p_c*::acos(dot); + Vector2 v3 = (v2 - v1*dot).normalized(); + v = v1*::cos(angle) + v3*::sin(angle); + } + + //construct matrix + Transform2D res(::atan2(v.y, v.x), Vector2::linear_interpolate(p1, p2, p_c)); + res.scale_basis(Vector2::linear_interpolate(s1, s2, p_c)); + return res; +} + +Transform2D::operator String() const { + + //return String(String()+elements[0]+", "+elements[1]+", "+elements[2]); + return String(); // @Todo +} + +} |