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-rw-r--r--include/godot_cpp/core/Transform2D.cpp350
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diff --git a/include/godot_cpp/core/Transform2D.cpp b/include/godot_cpp/core/Transform2D.cpp
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+++ b/include/godot_cpp/core/Transform2D.cpp
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+#include "Transform2D.h"
+
+#include "Vector2.h"
+
+#include "String.h"
+
+#include "Rect2.h"
+
+#include <algorithm>
+
+namespace godot {
+
+Transform2D::Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy) {
+
+ elements[0][0] = xx;
+ elements[0][1] = xy;
+ elements[1][0] = yx;
+ elements[1][1] = yy;
+ elements[2][0] = ox;
+ elements[2][1] = oy;
+}
+
+
+
+Vector2 Transform2D::basis_xform(const Vector2& v) const {
+
+ return Vector2(
+ tdotx(v),
+ tdoty(v)
+ );
+}
+
+Vector2 Transform2D::basis_xform_inv(const Vector2& v) const{
+
+ return Vector2(
+ elements[0].dot(v),
+ elements[1].dot(v)
+ );
+}
+
+Vector2 Transform2D::xform(const Vector2& v) const {
+
+ return Vector2(
+ tdotx(v),
+ tdoty(v)
+ ) + elements[2];
+}
+Vector2 Transform2D::xform_inv(const Vector2& p_vec) const {
+
+ Vector2 v = p_vec - elements[2];
+
+ return Vector2(
+ elements[0].dot(v),
+ elements[1].dot(v)
+ );
+
+}
+Rect2 Transform2D::xform(const Rect2& p_rect) const {
+
+ Vector2 x=elements[0]*p_rect.size.x;
+ Vector2 y=elements[1]*p_rect.size.y;
+ Vector2 pos = xform( p_rect.pos );
+
+ Rect2 new_rect;
+ new_rect.pos=pos;
+ new_rect.expand_to( pos+x );
+ new_rect.expand_to( pos+y );
+ new_rect.expand_to( pos+x+y );
+ return new_rect;
+}
+
+void Transform2D::set_rotation_and_scale(real_t p_rot,const Size2& p_scale) {
+
+ elements[0][0]=::cos(p_rot)*p_scale.x;
+ elements[1][1]=::cos(p_rot)*p_scale.y;
+ elements[1][0]=-::sin(p_rot)*p_scale.y;
+ elements[0][1]=::sin(p_rot)*p_scale.x;
+
+}
+
+Rect2 Transform2D::xform_inv(const Rect2& p_rect) const {
+
+ Vector2 ends[4]={
+ xform_inv( p_rect.pos ),
+ xform_inv( Vector2(p_rect.pos.x,p_rect.pos.y+p_rect.size.y ) ),
+ xform_inv( Vector2(p_rect.pos.x+p_rect.size.x,p_rect.pos.y+p_rect.size.y ) ),
+ xform_inv( Vector2(p_rect.pos.x+p_rect.size.x,p_rect.pos.y ) )
+ };
+
+ Rect2 new_rect;
+ new_rect.pos=ends[0];
+ new_rect.expand_to(ends[1]);
+ new_rect.expand_to(ends[2]);
+ new_rect.expand_to(ends[3]);
+
+ return new_rect;
+}
+
+void Transform2D::invert() {
+ // FIXME: this function assumes the basis is a rotation matrix, with no scaling.
+ // Transform2D::affine_inverse can handle matrices with scaling, so GDScript should eventually use that.
+ std::swap(elements[0][1],elements[1][0]);
+ elements[2] = basis_xform(-elements[2]);
+}
+
+Transform2D Transform2D::inverse() const {
+
+ Transform2D inv=*this;
+ inv.invert();
+ return inv;
+
+}
+
+void Transform2D::affine_invert() {
+
+ real_t det = basis_determinant();
+ ERR_FAIL_COND(det==0);
+ real_t idet = 1.0 / det;
+
+ std::swap( elements[0][0],elements[1][1] );
+ elements[0]*=Vector2(idet,-idet);
+ elements[1]*=Vector2(-idet,idet);
+
+ elements[2] = basis_xform(-elements[2]);
+
+}
+
+Transform2D Transform2D::affine_inverse() const {
+
+ Transform2D inv=*this;
+ inv.affine_invert();
+ return inv;
+}
+
+void Transform2D::rotate(real_t p_phi) {
+ *this = Transform2D(p_phi,Vector2()) * (*this);
+}
+
+real_t Transform2D::get_rotation() const {
+ real_t det = basis_determinant();
+ Transform2D m = orthonormalized();
+ if (det < 0) {
+ m.scale_basis(Size2(-1,-1));
+ }
+ return ::atan2(m[0].y,m[0].x);
+}
+
+void Transform2D::set_rotation(real_t p_rot) {
+
+ real_t cr = ::cos(p_rot);
+ real_t sr = ::sin(p_rot);
+ elements[0][0]=cr;
+ elements[0][1]=sr;
+ elements[1][0]=-sr;
+ elements[1][1]=cr;
+}
+
+Transform2D::Transform2D(real_t p_rot, const Vector2& p_pos) {
+
+ real_t cr = ::cos(p_rot);
+ real_t sr = ::sin(p_rot);
+ elements[0][0]=cr;
+ elements[0][1]=sr;
+ elements[1][0]=-sr;
+ elements[1][1]=cr;
+ elements[2]=p_pos;
+}
+
+Size2 Transform2D::get_scale() const {
+ real_t det_sign = basis_determinant() > 0 ? 1 : -1;
+ return det_sign * Size2( elements[0].length(), elements[1].length() );
+}
+
+void Transform2D::scale(const Size2& p_scale) {
+ scale_basis(p_scale);
+ elements[2]*=p_scale;
+}
+void Transform2D::scale_basis(const Size2& p_scale) {
+
+ elements[0][0]*=p_scale.x;
+ elements[0][1]*=p_scale.y;
+ elements[1][0]*=p_scale.x;
+ elements[1][1]*=p_scale.y;
+
+}
+void Transform2D::translate( real_t p_tx, real_t p_ty) {
+
+ translate(Vector2(p_tx,p_ty));
+}
+void Transform2D::translate( const Vector2& p_translation ) {
+
+ elements[2]+=basis_xform(p_translation);
+}
+
+void Transform2D::orthonormalize() {
+
+ // Gram-Schmidt Process
+
+ Vector2 x=elements[0];
+ Vector2 y=elements[1];
+
+ x.normalize();
+ y = (y-x*(x.dot(y)));
+ y.normalize();
+
+ elements[0]=x;
+ elements[1]=y;
+}
+Transform2D Transform2D::orthonormalized() const {
+
+ Transform2D on=*this;
+ on.orthonormalize();
+ return on;
+
+}
+
+bool Transform2D::operator==(const Transform2D& p_transform) const {
+
+ for(int i=0;i<3;i++) {
+ if (elements[i]!=p_transform.elements[i])
+ return false;
+ }
+
+ return true;
+}
+
+bool Transform2D::operator!=(const Transform2D& p_transform) const {
+
+ for(int i=0;i<3;i++) {
+ if (elements[i]!=p_transform.elements[i])
+ return true;
+ }
+
+ return false;
+
+}
+
+void Transform2D::operator*=(const Transform2D& p_transform) {
+
+ elements[2] = xform(p_transform.elements[2]);
+
+ real_t x0,x1,y0,y1;
+
+ x0 = tdotx(p_transform.elements[0]);
+ x1 = tdoty(p_transform.elements[0]);
+ y0 = tdotx(p_transform.elements[1]);
+ y1 = tdoty(p_transform.elements[1]);
+
+ elements[0][0]=x0;
+ elements[0][1]=x1;
+ elements[1][0]=y0;
+ elements[1][1]=y1;
+}
+
+
+Transform2D Transform2D::operator*(const Transform2D& p_transform) const {
+
+ Transform2D t = *this;
+ t*=p_transform;
+ return t;
+
+}
+
+Transform2D Transform2D::scaled(const Size2& p_scale) const {
+
+ Transform2D copy=*this;
+ copy.scale(p_scale);
+ return copy;
+
+}
+
+Transform2D Transform2D::basis_scaled(const Size2& p_scale) const {
+
+ Transform2D copy=*this;
+ copy.scale_basis(p_scale);
+ return copy;
+
+}
+
+Transform2D Transform2D::untranslated() const {
+
+ Transform2D copy=*this;
+ copy.elements[2]=Vector2();
+ return copy;
+}
+
+Transform2D Transform2D::translated(const Vector2& p_offset) const {
+
+ Transform2D copy=*this;
+ copy.translate(p_offset);
+ return copy;
+
+}
+
+Transform2D Transform2D::rotated(real_t p_phi) const {
+
+ Transform2D copy=*this;
+ copy.rotate(p_phi);
+ return copy;
+
+}
+
+real_t Transform2D::basis_determinant() const {
+
+ return elements[0].x * elements[1].y - elements[0].y * elements[1].x;
+}
+
+Transform2D Transform2D::interpolate_with(const Transform2D& p_transform, real_t p_c) const {
+
+ //extract parameters
+ Vector2 p1 = get_origin();
+ Vector2 p2 = p_transform.get_origin();
+
+ real_t r1 = get_rotation();
+ real_t r2 = p_transform.get_rotation();
+
+ Size2 s1 = get_scale();
+ Size2 s2 = p_transform.get_scale();
+
+ //slerp rotation
+ Vector2 v1(::cos(r1), ::sin(r1));
+ Vector2 v2(::cos(r2), ::sin(r2));
+
+ real_t dot = v1.dot(v2);
+
+ dot = (dot < -1.0) ? -1.0 : ((dot > 1.0) ? 1.0 : dot); //clamp dot to [-1,1]
+
+ Vector2 v;
+
+ if (dot > 0.9995) {
+ v = Vector2::linear_interpolate(v1, v2, p_c).normalized(); //linearly interpolate to avoid numerical precision issues
+ } else {
+ real_t angle = p_c*::acos(dot);
+ Vector2 v3 = (v2 - v1*dot).normalized();
+ v = v1*::cos(angle) + v3*::sin(angle);
+ }
+
+ //construct matrix
+ Transform2D res(::atan2(v.y, v.x), Vector2::linear_interpolate(p1, p2, p_c));
+ res.scale_basis(Vector2::linear_interpolate(s1, s2, p_c));
+ return res;
+}
+
+Transform2D::operator String() const {
+
+ //return String(String()+elements[0]+", "+elements[1]+", "+elements[2]);
+ return String(); // @Todo
+}
+
+}