summaryrefslogtreecommitdiffstats
path: root/include/godot_cpp/core/Transform2D.h
diff options
context:
space:
mode:
Diffstat (limited to 'include/godot_cpp/core/Transform2D.h')
-rw-r--r--include/godot_cpp/core/Transform2D.h374
1 files changed, 10 insertions, 364 deletions
diff --git a/include/godot_cpp/core/Transform2D.h b/include/godot_cpp/core/Transform2D.h
index 61d7e9d..d7942b0 100644
--- a/include/godot_cpp/core/Transform2D.h
+++ b/include/godot_cpp/core/Transform2D.h
@@ -3,20 +3,6 @@
#include "Vector2.h"
-// @Todo
-// error handling plllls
-
-#ifndef ERR_FAIL_INDEX_V
-#define ERR_FAIL_INDEX_V(a, b, c)
-#endif
-
-#ifndef ERR_FAIL_INDEX
-#define ERR_FAIL_INDEX(a, b)
-#endif
-
-#ifndef ERR_FAIL_COND
-#define ERR_FAIL_COND(a)
-#endif
namespace godot {
@@ -38,14 +24,14 @@ struct Transform2D {
Vector2 elements[3];
- real_t tdotx(const Vector2& v) const { return elements[0][0] * v.x + elements[1][0] * v.y; }
- real_t tdoty(const Vector2& v) const { return elements[0][1] * v.x + elements[1][1] * v.y; }
+ inline real_t tdotx(const Vector2& v) const { return elements[0][0] * v.x + elements[1][0] * v.y; }
+ inline real_t tdoty(const Vector2& v) const { return elements[0][1] * v.x + elements[1][1] * v.y; }
- const Vector2& operator[](int p_idx) const { return elements[p_idx]; }
- Vector2& operator[](int p_idx) { return elements[p_idx]; }
+ inline const Vector2& operator[](int p_idx) const { return elements[p_idx]; }
+ inline Vector2& operator[](int p_idx) { return elements[p_idx]; }
- Vector2 get_axis(int p_axis) const { ERR_FAIL_INDEX_V(p_axis,3,Vector2()); return elements[p_axis]; }
- void set_axis(int p_axis,const Vector2& p_vec) { ERR_FAIL_INDEX(p_axis,3); elements[p_axis]=p_vec; }
+ inline Vector2 get_axis(int p_axis) const { ERR_FAIL_INDEX_V(p_axis,3,Vector2()); return elements[p_axis]; }
+ inline void set_axis(int p_axis,const Vector2& p_vec) { ERR_FAIL_INDEX(p_axis,3); elements[p_axis]=p_vec; }
void invert();
Transform2D inverse() const;
@@ -67,8 +53,8 @@ struct Transform2D {
Size2 get_scale() const;
- const Vector2& get_origin() const { return elements[2]; }
- void set_origin(const Vector2& p_origin) { elements[2]=p_origin; }
+ inline const Vector2& get_origin() const { return elements[2]; }
+ inline void set_origin(const Vector2& p_origin) { elements[2]=p_origin; }
Transform2D scaled(const Size2& p_scale) const;
Transform2D basis_scaled(const Size2& p_scale) const;
@@ -97,352 +83,12 @@ struct Transform2D {
operator String() const;
- Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy) {
-
- elements[0][0] = xx;
- elements[0][1] = xy;
- elements[1][0] = yx;
- elements[1][1] = yy;
- elements[2][0] = ox;
- elements[2][1] = oy;
- }
+ Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy);
Transform2D(real_t p_rot, const Vector2& p_pos);
- Transform2D() { elements[0][0]=1.0; elements[1][1]=1.0; }
+ inline Transform2D() { elements[0][0]=1.0; elements[1][1]=1.0; }
};
-
-}
-
-#include "Rect2.h"
-
-namespace godot {
-
-Vector2 Transform2D::basis_xform(const Vector2& v) const {
-
- return Vector2(
- tdotx(v),
- tdoty(v)
- );
-}
-
-Vector2 Transform2D::basis_xform_inv(const Vector2& v) const{
-
- return Vector2(
- elements[0].dot(v),
- elements[1].dot(v)
- );
-}
-
-Vector2 Transform2D::xform(const Vector2& v) const {
-
- return Vector2(
- tdotx(v),
- tdoty(v)
- ) + elements[2];
-}
-Vector2 Transform2D::xform_inv(const Vector2& p_vec) const {
-
- Vector2 v = p_vec - elements[2];
-
- return Vector2(
- elements[0].dot(v),
- elements[1].dot(v)
- );
-
-}
-Rect2 Transform2D::xform(const Rect2& p_rect) const {
-
- Vector2 x=elements[0]*p_rect.size.x;
- Vector2 y=elements[1]*p_rect.size.y;
- Vector2 pos = xform( p_rect.pos );
-
- Rect2 new_rect;
- new_rect.pos=pos;
- new_rect.expand_to( pos+x );
- new_rect.expand_to( pos+y );
- new_rect.expand_to( pos+x+y );
- return new_rect;
-}
-
-void Transform2D::set_rotation_and_scale(real_t p_rot,const Size2& p_scale) {
-
- elements[0][0]=::cos(p_rot)*p_scale.x;
- elements[1][1]=::cos(p_rot)*p_scale.y;
- elements[1][0]=-::sin(p_rot)*p_scale.y;
- elements[0][1]=::sin(p_rot)*p_scale.x;
-
-}
-
-Rect2 Transform2D::xform_inv(const Rect2& p_rect) const {
-
- Vector2 ends[4]={
- xform_inv( p_rect.pos ),
- xform_inv( Vector2(p_rect.pos.x,p_rect.pos.y+p_rect.size.y ) ),
- xform_inv( Vector2(p_rect.pos.x+p_rect.size.x,p_rect.pos.y+p_rect.size.y ) ),
- xform_inv( Vector2(p_rect.pos.x+p_rect.size.x,p_rect.pos.y ) )
- };
-
- Rect2 new_rect;
- new_rect.pos=ends[0];
- new_rect.expand_to(ends[1]);
- new_rect.expand_to(ends[2]);
- new_rect.expand_to(ends[3]);
-
- return new_rect;
-}
-
-void Transform2D::invert() {
- // FIXME: this function assumes the basis is a rotation matrix, with no scaling.
- // Transform2D::affine_inverse can handle matrices with scaling, so GDScript should eventually use that.
- std::swap(elements[0][1],elements[1][0]);
- elements[2] = basis_xform(-elements[2]);
-}
-
-Transform2D Transform2D::inverse() const {
-
- Transform2D inv=*this;
- inv.invert();
- return inv;
-
-}
-
-void Transform2D::affine_invert() {
-
- real_t det = basis_determinant();
- ERR_FAIL_COND(det==0);
- real_t idet = 1.0 / det;
-
- std::swap( elements[0][0],elements[1][1] );
- elements[0]*=Vector2(idet,-idet);
- elements[1]*=Vector2(-idet,idet);
-
- elements[2] = basis_xform(-elements[2]);
-
-}
-
-Transform2D Transform2D::affine_inverse() const {
-
- Transform2D inv=*this;
- inv.affine_invert();
- return inv;
-}
-
-void Transform2D::rotate(real_t p_phi) {
- *this = Transform2D(p_phi,Vector2()) * (*this);
-}
-
-real_t Transform2D::get_rotation() const {
- real_t det = basis_determinant();
- Transform2D m = orthonormalized();
- if (det < 0) {
- m.scale_basis(Size2(-1,-1));
- }
- return ::atan2(m[0].y,m[0].x);
-}
-
-void Transform2D::set_rotation(real_t p_rot) {
-
- real_t cr = ::cos(p_rot);
- real_t sr = ::sin(p_rot);
- elements[0][0]=cr;
- elements[0][1]=sr;
- elements[1][0]=-sr;
- elements[1][1]=cr;
-}
-
-Transform2D::Transform2D(real_t p_rot, const Vector2& p_pos) {
-
- real_t cr = ::cos(p_rot);
- real_t sr = ::sin(p_rot);
- elements[0][0]=cr;
- elements[0][1]=sr;
- elements[1][0]=-sr;
- elements[1][1]=cr;
- elements[2]=p_pos;
-}
-
-Size2 Transform2D::get_scale() const {
- real_t det_sign = basis_determinant() > 0 ? 1 : -1;
- return det_sign * Size2( elements[0].length(), elements[1].length() );
-}
-
-void Transform2D::scale(const Size2& p_scale) {
- scale_basis(p_scale);
- elements[2]*=p_scale;
-}
-void Transform2D::scale_basis(const Size2& p_scale) {
-
- elements[0][0]*=p_scale.x;
- elements[0][1]*=p_scale.y;
- elements[1][0]*=p_scale.x;
- elements[1][1]*=p_scale.y;
-
-}
-void Transform2D::translate( real_t p_tx, real_t p_ty) {
-
- translate(Vector2(p_tx,p_ty));
-}
-void Transform2D::translate( const Vector2& p_translation ) {
-
- elements[2]+=basis_xform(p_translation);
-}
-
-void Transform2D::orthonormalize() {
-
- // Gram-Schmidt Process
-
- Vector2 x=elements[0];
- Vector2 y=elements[1];
-
- x.normalize();
- y = (y-x*(x.dot(y)));
- y.normalize();
-
- elements[0]=x;
- elements[1]=y;
-}
-Transform2D Transform2D::orthonormalized() const {
-
- Transform2D on=*this;
- on.orthonormalize();
- return on;
-
-}
-
-bool Transform2D::operator==(const Transform2D& p_transform) const {
-
- for(int i=0;i<3;i++) {
- if (elements[i]!=p_transform.elements[i])
- return false;
- }
-
- return true;
-}
-
-bool Transform2D::operator!=(const Transform2D& p_transform) const {
-
- for(int i=0;i<3;i++) {
- if (elements[i]!=p_transform.elements[i])
- return true;
- }
-
- return false;
-
-}
-
-void Transform2D::operator*=(const Transform2D& p_transform) {
-
- elements[2] = xform(p_transform.elements[2]);
-
- real_t x0,x1,y0,y1;
-
- x0 = tdotx(p_transform.elements[0]);
- x1 = tdoty(p_transform.elements[0]);
- y0 = tdotx(p_transform.elements[1]);
- y1 = tdoty(p_transform.elements[1]);
-
- elements[0][0]=x0;
- elements[0][1]=x1;
- elements[1][0]=y0;
- elements[1][1]=y1;
-}
-
-
-Transform2D Transform2D::operator*(const Transform2D& p_transform) const {
-
- Transform2D t = *this;
- t*=p_transform;
- return t;
-
-}
-
-Transform2D Transform2D::scaled(const Size2& p_scale) const {
-
- Transform2D copy=*this;
- copy.scale(p_scale);
- return copy;
-
-}
-
-Transform2D Transform2D::basis_scaled(const Size2& p_scale) const {
-
- Transform2D copy=*this;
- copy.scale_basis(p_scale);
- return copy;
-
-}
-
-Transform2D Transform2D::untranslated() const {
-
- Transform2D copy=*this;
- copy.elements[2]=Vector2();
- return copy;
-}
-
-Transform2D Transform2D::translated(const Vector2& p_offset) const {
-
- Transform2D copy=*this;
- copy.translate(p_offset);
- return copy;
-
-}
-
-Transform2D Transform2D::rotated(real_t p_phi) const {
-
- Transform2D copy=*this;
- copy.rotate(p_phi);
- return copy;
-
-}
-
-real_t Transform2D::basis_determinant() const {
-
- return elements[0].x * elements[1].y - elements[0].y * elements[1].x;
-}
-
-Transform2D Transform2D::interpolate_with(const Transform2D& p_transform, real_t p_c) const {
-
- //extract parameters
- Vector2 p1 = get_origin();
- Vector2 p2 = p_transform.get_origin();
-
- real_t r1 = get_rotation();
- real_t r2 = p_transform.get_rotation();
-
- Size2 s1 = get_scale();
- Size2 s2 = p_transform.get_scale();
-
- //slerp rotation
- Vector2 v1(::cos(r1), ::sin(r1));
- Vector2 v2(::cos(r2), ::sin(r2));
-
- real_t dot = v1.dot(v2);
-
- dot = (dot < -1.0) ? -1.0 : ((dot > 1.0) ? 1.0 : dot); //clamp dot to [-1,1]
-
- Vector2 v;
-
- if (dot > 0.9995) {
- v = Vector2::linear_interpolate(v1, v2, p_c).normalized(); //linearly interpolate to avoid numerical precision issues
- } else {
- real_t angle = p_c*::acos(dot);
- Vector2 v3 = (v2 - v1*dot).normalized();
- v = v1*::cos(angle) + v3*::sin(angle);
- }
-
- //construct matrix
- Transform2D res(::atan2(v.y, v.x), Vector2::linear_interpolate(p1, p2, p_c));
- res.scale_basis(Vector2::linear_interpolate(s1, s2, p_c));
- return res;
-}
-
-Transform2D::operator String() const {
-
- //return String(String()+elements[0]+", "+elements[1]+", "+elements[2]);
- return String(); // @Todo
-}
-
}
#endif // TRANSFORM2D_H